Subscribe Us

header ads

Kill Team: Whats Going to Be In It?


December 21st Kill Team is being released by Games Workshop Digital (according to rumors). At first I had thought it was a simply a short story, but with the images running around, its quite clear that it is a kill team supplement.

So very soon we will have an updated to 6th edition Kill Team, and here is a rumor out of Warhammer World that goes into a little detail about the release.


I do not expect this to be much more than what Kill Team fans already know and love, just put into digital format. Since I do not have it, I look forward to its release.


via Toyz n the Hood from the Bols Lounge
I was at Kill Team Maximus at Warhammer World yesterday and spoke with one of the guys there. It's a set of Kill Team rules - including six new missions, updated specialist rules and new break test rules (models now test individually rather than the whole team).

Post a Comment

39 Comments

  1. sorry to ask, but what is kill team?

    ReplyDelete
    Replies
    1. Rules for 200 point skirmish level 40k. It has a different force org and different squad rules. It's allot of fun.

      Delete
  2. Small points (approx. 200), each member works individually so can shoot move etc. as in a skirmish game. It is brilliant, I was at the first Warhammer World one last year and had a great time. Really good for small pick up games, everyone I play tested my force with with loved it.

    ReplyDelete
  3. http://www.games-workshop.com/gws/content/article.jsp?aId=26200004a The rules pack is available there to give you an idea.

    ReplyDelete
  4. I bought Vanguard on a whim, hoping it was Skirmish Fantasy. Trying to get some of gaming group into WFB.

    Can't wait to get this one, I love Kill Teams!

    ReplyDelete
  5. Kill Team is brilliant fun. If you want an idea of what it's like to play you can read my reviews of a few of the tournaments I've been to here http://toyznthehood.com/634/maximus-carnage/

    ReplyDelete
  6. What's in it? D weapons most likely, just to ensure balance at 200 Pts ;)

    ReplyDelete
    Replies
    1. Not only are there D weapons, but they've also included portable void shields for everyone who's whined about how a D weapon will nullify his invulnerable save.

      Weird how this game ever survived after they went from the first shot that ignored an armor save to now.

      Delete
    2. Maybe because that shot that ignored an Armor Save didn't also ignore a Cover Save, an Invulnerable Save, Feel No Pain, Reanimation Protocols, didn't inflict d3+1 Wounds, or blow up vehicles on a 2+ on a weapon which fired two Large Blasts, which was mounted on a Titan which had another weapon just like that, allowing it to fire four such Large Blasts.

      So yeah, you think that maybe there might be a tad bit of a difference between that and the AP5 on a Boltgun? Or do you have any other idiotic comparisons you'd like to sling around?

      Delete
    3. Sick of D weapon bitching..... Part of game suck it up and get some more dakka

      Delete
    4. A boltgun doesn't cost 900 pts either

      Delete
    5. Seriously! How many Revenants have you faced? How many Revenants are you ~likely~ to face? EVER??? Get over it!!!

      Delete
    6. If there aren't lords of war in kill-team I really don't know how I am going to live with myself. I mean it just brings versatility to the game, right? As Lew put it,"Suck it up and get some more dakka." Well said. /end sarcasm.

      Delete
    7. Go back to your bridge, Tyson. The other trolls are wondering where you've wandered off to...

      Delete
    8. I'm waiting for useful criticism and spitting useless comments back. You couldn't even understand the point of my post.

      Delete
    9. Tournaments will decide on whether or not to use the new rules to keep it competitive. Just like every other competitive game known to man.

      TF2 gets new weapons added to the game all the time. The TF2 competitive groups just ban the ones they do not want to use. All the other players still get to use the new guns, everyone is happy.

      The sky is not falling. Your virginity is perfectly safe sir.

      Delete
  7. Here is a good set o'rules for kill team that my friends and I have been using.

    http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html?m=1

    ReplyDelete
  8. I'm super pumped for this. While not as necromunda, it's still pretty awesome and allows for multiple quick games over the course of a night. If only they had an experience and progression chart...

    ReplyDelete
  9. Every time I hear news about Kill Team I weep for Necromunda.

    ReplyDelete
    Replies
    1. Why? The lack of attention hasnt killed it.

      Delete
    2. I too weep for necromunda. GW killed that one off with lack of support. Luckily the community has kept it alive and well via yakromunda.com. I loves me some necro

      Delete
  10. Would love some good killteam rules, but as it is if I was going to play a low points skirmish of 40k I'd probably try to hack the Infinity system into working on a D6 or maybe D8 instead of use these.

    I just wish they could add a bit more depth than they normally do, something more along the lines of Necromunda than 40k-lite, still I guess they could come through if it's a full digital product since I'm basing my judgement on the very brief rules they made previously for 6th ed.

    ReplyDelete
  11. Kill Team's pretty awesome all around. I just wish that they offered an option for you to take just one guy out of a squad, instead of being forced to take the minimum squad size. It's kind of frustrating trying to get a Kill Team when you have to buy, say, ten Guardians Defenders instead of just two or three.

    ReplyDelete
  12. Hope transports get looked at. Kill team was fun until 3 different opponents in a row fielded dark eldar in a raider.

    ReplyDelete
  13. I'm pretty sure it's going to be a cheap cut and paste job of the previous rules they in pdf. This isn't a big release after all, it's a christmas incentive.

    ReplyDelete
  14. For those people looking for a progresion system, or taking 1 guy out of a squad take a look at these kill team rules. They are well written and I'd even say balanced.
    http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html?m=1

    ReplyDelete
    Replies
    1. I'm pretty impressed by the amount of work involved here.
      Those rules look incredible.
      I don't know if I'll get my gaming buddies to learn and play non official 40k but I'll try.

      Bookmark? Check!

      Delete
  15. I never understood the appeal of Kill Team. Not knocking it, just never understood the appeal of it.

    Maybe these new 6th Ed rules will change my mind. It would be nice to have a small, quick format of 40K that I could play with my daughter, or even (perish the thought!) the missus...
    :-D

    ReplyDelete
    Replies
    1. Its about getting down, and personal with your (few) models... These are your commandos, your A-Team, or last chancers.

      Delete
    2. I understand that, but I love ALL of my models. I have a hard time picking just a few to go have some fun with... LOL!

      Like I said, I'll buy the Dataslate & read the rules, maybe give it a shot or two or three, then see if it sinks in...

      Delete
    3. Thats the other part of it, its a very different setting, and plays pretty quick for some instant action.

      Delete
  16. Only played Kill Team once. Took a Vendetta. Everyone was pissed. :)

    ReplyDelete
  17. Congratulations on making people angry by cheating? You can't take flyers in kill team because they have to start in reserves; there are no reserves in kill team. Read the rules again sometime.

    ReplyDelete
    Replies
    1. Wasn't cheating back in 5th when the rules were made. Vendetta was a fast skimmer like it says in the codex.

      Delete
  18. I realy hope that these rules are more like the old ones with brute squads and a boss on one side with a pimped out Commando force on the other. A skirmish game is ok but the old stile is much cooler even better if you have the rule for both.

    ReplyDelete
    Replies
    1. I was just about to say this, the 4th Kill Team rules were soooooo good and really allowed for some awesome narratives. I updated kill team for 5th ed for my gaming group and it's been a hit ever since!, I updated it again for 6th ed, and it still goes strong.

      Delete
  19. I inferred it was sometime in 6th because a fast skimmer is also a lot more manageable in kill team, so less of a problem. Then again, I suppose vehicles were more durable then as well.

    ReplyDelete