There have been some leaks of internal Games Workshop documents regarding Games Day Germany, Japan, and Italy. These leaks have even prompted a response, where some additional information was added regarding the Golden Daemon Awards.

The documents were sent over to Zaphod Beeblebrox over on the Masterminis blog a couple days back. I have had a post on this in rough draft form for a couple days, and now that more info keeps flowing (and Zaphod Beeblebrox emailed saying to go ahead and use these links and info), it was time to get a post up on the subject.

(Internal GW Document, fun read - not really)
Part 2 -
(GW Staff Briefing document with additional information)

Part 3 -
(HQ response with information particularly targeted towards Golden Demon painters)

Here are the translations from the first post from German
"The Games Day is comming! After we at HQ have been silent for so long, as the responsible project leader for the Games Day I would like to tell you a little bit about the background and information of this great GamesWorkshopEvent."

"Last year the games day basically grew up. Our english colleagues turned an event that every country by themselves somehow turned into reality into a global thing. They looked at every little detail of every Games Day worldwide - and the had a biiiiig magnifying glass."

"With all the gathered experience a true GamesDayCodex emerged, one that set global standards. They did not only look at Quality and the individual parts of the event, but also narrowed in on the cost of running such an event. In doing so it was determined, that organization and running the event cost way more ressource and money than it was originally thought - so this was reconsidered as well."

All of this is the reason, why we are so late with the information on the Games Day since we have looked for alternative venues and the implementation of worldwide standards for a very long time. At the end, we still ended up at the venerable Gürzenich in Köln [same venue as before].

"Initially, the most significant change is that we now have to increase the ticket price to a realistic level. Of course, price increases always hurt and some people might understandably be unhappy, but if you think what the tickets for a 2-3 hour musical or a day at Disney Land cost and how much effort the Games Day means for us as a company - a company that really gets all of their employees to Cologne to run this 8 hour event, then you understand that the price is reasonable.

"Be that as it may, this year we will tighten the screws again and strive towards making the Games Day even more interesting and a more stable (cost) budget as well as the limit of 2000 tickets are a step ahead. That's why together with you we:"

"- More miniatures in more display cases (and with your help we will most likely even fill them)
- More Creation (?) the gaming tables in the hobby area are the big focus and a mirror image of the active hobby year. Gaming tables or hobby displays - whatever you will build with your core customers, is up to you. Have fun building it, so the visitors of Games Day will have fun too!
- More guests from the UK than ever
- More material - we will enhance the workshops so more people can profit from them.
- More seats in the 'hobby lecture hall' in spite of limited space we have doubled the amount of seats.
- More service - we will improve the Forge World booth, so it will run more smoothly. Also, Retail and Black Library will receive more cash registers.
- ... and a lot more. Wie have a few more ideas. If you have a (somewhat realistic) suggestion, let me know."

"Ticket Attack on April 20th for 2000 satisfied guests of the German Games Day on August 11th 2013.
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