Now we can finally get to some answers, as someone with the codex is has been gracious enough to come on board and do a QnA to answer many of the questions that are still plaguing us. So remember the number one rule, please do not ask for the following, and be courteous.


1. Please don't ask for all stats and pt costs together, alongside the all the rules. This is a QnA, not a rewriting of the codex.

2. Try and Ask one question at a time, these QnA's can be hard to keep up with at times, and our guest is doing this to help out the community.

3.Always be courteous.

So please welcome Punchdub from Fundaemons

333 Comments:

  1. 1. Can unit of horrors cast more than 1 witchfire/turn?
    2.Is it true, that horrors get some buff, when they are Psyker level 3?

    ReplyDelete
    Replies
    1. I'm going to be in the car for a bit, so I'll post more answers in an hour or so.

      See Brotherhood of Psykers in BRB: ML1. They generate 1, 2, or 3 Warcharges, but do not gain mastery levels.

      Delete
    2. So only 1 spell known:) Thanks!

      Delete
  2. Hi punchdub!
    what are the max squad sizes for bloodletters and Plaguebearers?

    ReplyDelete
    Replies
    1. min 10, max 20 for all 4 basic troops

      Delete
  3. Can Chaos Space Marine characters join Daemon units, and vice versa?

    ReplyDelete
    Replies
    1. Units with Daemonic Instability may not be joined by characters without the same SR

      Delete
    2. Assuming every unit in the codex, thanks for the answer.

      It seems my Chaos Juggerlord won't get any Jugger-bodyguards. :)

      Delete
    3. Can Daemon ICs join CSM units?

      Delete
    4. No.
      "Daemons can only join units that are comprised entirely of Daemons of the same alignment as themselves (i.e. a Herald of Slaanesh may not join a unit of Plaguebearers)

      CSM are not daemons.

      Delete
    5. This would mean that a Herald of Tzeentch couldn't join Thousand Sons, but could join Tzeentch marked Oblits, Mutilators, or Warp Talons. (As they're all Daemons). Warp Talons with a Herald on a Disc seems potentially spiffy

      Delete
    6. That's actually a really great idea my friend. Finally a use for Warp Talons!

      Delete
    7. Some CSM units have the daemon rule like possessed though. Could that mean Heralds of a certain god can join them if say possessed have the same mark?

      Delete
    8. Ack sorry was answered above. That is very interesting then. :)

      Delete
    9. units without the special rule "daemonic instability" cannot take in units that dont got the rule and vice versa. so no joining of warp talons, obliterators and the like

      Delete
    10. actually now that I think about this it wont work as Talons et al don't have Daemonic Instability

      Delete
  4. How do the new rules for deployment work for Chaos Daemons? Is there a new version of Daemonic Assualt, or is it back to normal along with the rest of the 40k races?

    Also, can any unit do a form of heroic intervention?

    ReplyDelete
    Replies
    1. Normal, looks like everything has deepstrike though

      Delete
  5. Do horrors still have a nomral shooting attack like they currently do?

    ReplyDelete
  6. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
  7. What's the full details on Epidemius, just for sake of clarity? Affected units, range of tally, tally effects.

    ReplyDelete
    Replies
    1. All daemons within 6" the rest has already been posted elsewhere

      Delete
  8. Are the rules and point costs for the chariots the same as in the update and can the Fleshshredder chariots be taken in squadrons?

    ReplyDelete
    Replies
    1. I don't have the WD update with me, will have to look tonight when I get home

      Delete
  9. Do Horrors split into Blue Horrors when they die?

    Do Bloodletters have the Hate or Rage special rules?

    ReplyDelete
    Replies
    1. No, but they have a blue horror rule that does S2 wounds at the end of combat for every pink horror killed.

      BL has Daemon of Khorne which gives Hatred (Slaan) and FC, not rage

      Delete
    2. Heh, that threw me off for a moment, as Warhammer Fantasy has a model/race known as the Slaan. On top of that, they're powerful spell-casters, making it somewhat reasonable that BTs would hate them.

      Delete
  10. Any major changes to the changeling or the scribes?

    ReplyDelete
    Replies
    1. Changling is now a herald and has the swap stat line rule like he did in Fantasy before. Glamour is gone. Scribes are wonky, no longer have every power, but can choose a discipline from BRB every turn and roll randomly plus can syphon warcharges from enemy psykers on a roll of 6 (D6). So yes, major.

      Delete
    2. the changeling does not swap his attributes with the enemy. he clones the attributes with a model in base contact of his choice.. so you dont weaken the enemy you just buff yourself up.

      Delete
  11. Do nurglings have any special ability other than infiltrate ( example scarabs have entropic strike ).

    ReplyDelete
  12. This comment has been removed by the author.

    ReplyDelete
  13. Apart from the Khorne Cannon are there any other items/gifts that grant the equivalent rules for assault grenades?

    ReplyDelete
  14. Replies
    1. Actually, I have a pretty important question that seems to be overlooked... For the Chariots of Tz, do the Screamers on the model get their normal attacks? There's 2 Screamers there.

      Lastly, how much is the "Presence of Seduction" Locci that Slaaneshi Heralds have?

      Delete
    2. No

      And there is no seduction listed on the upgrade list for Slaan herald, lesser/greater/exhaulted locus is 10/20/30

      Delete
    3. So just to confirm, the Tz Chariot does NOT have Screamer attacks, even though there's two Screamers modeled on the Chariot.

      Delete
    4. no, no screamer attacks. the flamer however can attack.

      Delete
  15. Does the FNP given as a result of the Warpflame rule last for a turn or for the rest of the game?

    ReplyDelete
    Replies
    1. Does it stacks?
      For example - in 1st turn unit pass test nad get 6+ fnp.
      In next turn it would get some wounds from Warpflame again. Does it get 5+ fnp if it passes 2nd test?

      Delete
    2. That is the way it is in the Fantasy update, so safe to assume.

      Delete
    3. In theory, yes, but that may get FAQ'd

      Delete
  16. Do Greater Daemons have Eternal Warrior, or is it just Skulltaker, like earlier rumors suggested.

    ReplyDelete
    Replies
    1. Skull taker gets it from his cloak, I don't see it on anyone else.

      Delete
  17. 1. How do Standards and Musicians work for units and is there a rough point cost you can provide for how much they are to add to a squad.

    ReplyDelete
    Replies
    1. There is an entire page on the topic, but the German rumor is basically right. Inst 10pts, icon 10, upgrade icon to standard 10

      Delete
    2. Icons and Banners act like homing beacons for deep striking units.

      If the icon and deep striking daemon(s) are from the same deity, they don't scatter within 6" of the icon.
      If the icon and deep striking daemon(s) are from different deities, the deep striking unit (when aiming for a spot within 6" of the icon) only scatters 1D6" instead of 2D6"
      If one of the units (icon or deep striking) hasn't got the Daemon special rule, the icon has no effect whatsoever.

      Standard icon costs 10 points, +10 points for a god specific icon.

      There are several different icons for the different gods:

      Khorne: Unit may attack 6+D6" (once per game)
      Tzeentch: Inflicts 2D6 S4 AP- hits to a unit you shoot at (must declare before; once per game)
      Nurgle: All attacks count as Poison (2+) (must declare before close combat; once per game)
      Slaanesh: In close combat: takes D3 WS from enemy units in combat; Slaanesh units are immune (once per game)

      Instruments have two purposes:

      1) If a unit with an instruments comes into game via reserve, you can immediately get another daemon unit out of reserve (they don't have to roll)
      2) If you roll on the warpstorm table and get e.g. the result where Khorne attacks Slaanesh units, you may re-roll ONE DIE that could be harmful for your Slaanesh models PER instrument of Khorne in your army and on the table (and of course in any other god combination, too).

      Instruments of Chaos cost 10 points.

      Delete
    3. Can the instruments chain out multiple units? That is to say if all of my units of nurgle have instruments and i get one of them, can i pull out the rest by triggering the instrument off of one that just came in off of another instrument?

      Delete
  18. @PunchDub.

    What are the unit sizes for Beasts of Nurgle and Fiends of Slaanesh?

    Thanks!

    ReplyDelete
  19. I heard that fateweaver can re-roll one dice per turn which sounds pretty cool.

    Is this only dice rolls directly affecting him or can it be another units armour save for example? Or even better a die that your opponent rolls?!

    Also, does fateweaver have a dedicated warlord trait?

    Much appreciated, thanks!

    ReplyDelete
    Replies
    1. In the German edition of the codex it definitely says, that "you" (not "Fateweaver") can re-roll a single dice per turn. So it could be any dice made by any of your units or characters.

      And yes, he has the warlord trait "Prince of Unreality" (direct translation) that allows you to re-roll the results on the warpstorm table.

      Delete
  20. 2. Can the Tzeentch Burning Chariot be taken in squarons.

    ReplyDelete
  21. Can heralds of nurgle ride a plague fly? If so how does this modify their stats?

    ReplyDelete
  22. 3. Can the Khorne Cannon Chariot be taken in squadrons.

    ReplyDelete
  23. Other than hatred x, or the dp and gd, is there anything else that would make you to play a god specific army? (i.e. need for an hq to match up with unit or hq makes x troops)

    ReplyDelete
  24. is it a balanced dex like csm & DA ?

    ReplyDelete
  25. Fluffwise, are there any references to Malal/Malice?

    ReplyDelete
    Replies
    1. Haven't had time to read fluff yet

      Delete
    2. Fair enough, thought it was a long shot :P

      Delete
  26. Seekers of Slaanesh: points per model and max squad size?

    ReplyDelete
    Replies
    1. I know that seekers are 12 points per model. Wondering about squad size myself.

      Delete
    2. Happy days. Thanks so much. Was worried it would be 10/12.

      Delete
    3. Oh lawdy, looks like I need to get me some ant eater horses. 240 pts for 20.... Lovely.

      Delete
  27. Hey, thanks for doing this. Very generous of you.

    What is the squad size for Seekers? And, if it's not too much trouble, what does the seeker's icon(think thats the one that grants a special rule) do?

    ReplyDelete
  28. This comment has been removed by the author.

    ReplyDelete
  29. Quick Question: can Slaanesh Chariots be taken in squadrons and if so what is their unit size?

    ReplyDelete
  30. Do blood crushers have an armor save?

    ReplyDelete
    Replies
    1. Yes, they have a 6+ armor save, just like Bloodletters and Blood Hounds of Khorne.

      Delete
    2. That makes no sense. A daemon has a 5+ armour save. Why would the armour save be less than the daemonic invun?

      If they've no useful save, they must be much cheaper than 40pts - about 25 or so otherwise, no eternal warrior they're just going to die to artillery/battle cannon and they'll never see the table.

      Delete
    3. So they lost Brass Behemoth? That's depressing.

      Delete
    4. Sorry, brass behemoth, +2 armor is Fantasy. Forgot they just had Iron Hide in 40k lol.

      Delete
  31. Are there any more daemons without a specific god, or references to any more minor gods?

    Thanks,

    ~Muninn

    ReplyDelete
  32. The maximum size of the unit of hewers of Khorne?
    Thank you.

    ReplyDelete
  33. I know for a fact that bloodletters are now 100pts for a squad of ten having got a quick look at a codex today. Can you confirm that the other troops are in similarly large groups?

    ReplyDelete
    Replies
    1. Already confirmed above, please read before asking questions

      Delete
    2. ment are they as cheap to take in large groups as the bloodletters, i know it said squad sizes earlier i ment cheapness. appoligies for the mistake. my bad!

      Delete
    3. all other basic daemons are 1 point cheaper than bloodletters. except nurglings

      Delete
  34. What are the points costs for Soulgrinder marks and do they have to take one?

    ReplyDelete
    Replies
    1. Rather cheap: Khorne (free), Tzeentch (5 pts), Nurgle and Slaanesh (15 pts each). They HAVE TO take a god specific upgrade.

      Delete
  35. How are fiends of slaanesh now, any big differences?

    ReplyDelete
  36. 1) What is the purpose of the 6+ armour save? Is there a reason for it?

    ReplyDelete
  37. Do ALL daemons of tzeentch (horrors, screamer, etc..) get to re-roll saving throws of 1 ?

    ReplyDelete
    Replies
    1. Yes, it is part of the special rule "Daemon of Tzeentch".

      Delete
    2. they only reroll invulnerable saves of 1. not saves in general.

      Delete
  38. 2) What options do daemon princes have? (eg. How many points of gifts, wings, etc.)

    ReplyDelete
    Replies
    1. Pretty much the same as in Codex: CSM (even the costs). They can get 50 points of gifts, like the Greater Daemons.

      Delete
  39. 3) What are the invulnerable saves of horrors and lords of change?

    ReplyDelete
  40. What Special Rules to Fiends and Beasts have, what Unit Sizes do they have, how much do they cost and can they take any wargear?
    Do Vehicles roll for Daemonic Instability?
    What happens if you get 2 result on Warp Storm and then roll a double one?
    The 3 result on Warp Storm says to take an Instability test with 3D6. Is the Double 1 and Double 6 results if there are at least two 1s or 6s or is it if all three are 1s or 6s?
    Does the 11 result on Warp Storm affect Brotherhoods of Psykers such as Grey Knight squads?
    What do Soul Grinders have and what can they take?
    Do any models have Eternal Warriors and if so, which?
    Are there any ways to get 2+ saves?
    Why do Daemons have a 6+ armor saves when they all have 5+ invulnerable saves?
    What gifts can the Troops take?
    Does the Portalglyph continually spawn units or just once?
    Does the Stone of the Damned affect all characters on the board or just those in close combat with the bearer?
    How can the Griomoire of True Names give -1 Reserve Rolls to a unit that is already on the board, which is has to be in order to be within 24".

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. Does the 11 result on Warp Storm affect Brotherhoods of Psykers such as Grey Knight squads?

      Yes

      Are there any ways to get 2+ saves?
      Kind of. There are ways to buy 3+ armor and roll items that add +1.

      What gifts can the Troops take?
      Unit champions can take 20 points worth of gifts

      Does the Portalglyph continually spawn units or just once?
      Every controlling players turn on a roll of 4+. However it is a 1HP vehicle with 12/12/12, immobile.

      Delete
    3. brotherhood of psykers count as a single psyker.. the justcar gets hit. if he is no longer in the unit a random model is hit.

      there is no item for +1 armor save.. you can get a 3+ on the gift table (powerful gift) and can increase the save by 1 when you are riding a chariot.

      the portal glyph is pretty weak in terms of armor and HP. however as its rules state its only a 3" blast marker or similar its very, very flat.. so you can hide it pretty nicely

      Delete
  41. Sorry if this was asked but im in class. How many heralds per hq slot?

    ReplyDelete
    Replies
    1. 4 in a single slot but you can only take 4 per detachment. So 1-4 for a single HQ in 1,999pts games or less.

      Delete
    2. This comment has been removed by the author.

      Delete
    3. No, Hulk has it right. You can take up to four per slot, but only one slot in each FOC can be used for Heralds.

      Delete
  42. Has the Soulgrinder points and stats changed? Is is sill AV13?

    ReplyDelete
    Replies
    1. WS3 BS3 S6 AV13/13/11 I3 A4 HP4 Walker. Don't know anything else though.

      Delete
    2. 135 base. the weapon profiles like vomit. tounge and phlegm are no longer a single weapon with multiple profiles but you still have to buy them seperately.

      they start with a harvester and a powerfist type cc weapon.

      harvester is a autocannon with 1 more shot and no, not twinlinked.

      Delete
  43. What's the stat line for the skull cannon's actual shooting attack? I have yet to see it/hear of it.

    ReplyDelete
    Replies
    1. 36" S8 AP5 Heavy 1, Ignores Cover, Explosive (5"), Gruesome Skulls*

      *Place a marker next to each unit that has at least sufferd one hit by this weapon. Every friendly Daemon unit attacking such a unit doesn't suffer reduced initiative for attacking through difficult terrain. After CC, those markers are removed.

      Delete
  44. Do any units in the game have a non psychic shooting attack or is overwatch gone for the whole army?

    ReplyDelete
    Replies
    1. Yes, a couple of units have regular shooting attacks.

      Delete
  45. Beast of Nurgle have a special rule, what is it?

    ReplyDelete
  46. More than half of these questions can be answered in the previous rumor thread:
    http://natfka.blogspot.com/2013/02/tearing-through-veil-lots-of-daemon.html

    These are confirmed rumors, so they're actually facts now.

    Please, please, look through this first before posting.

    ReplyDelete
  47. How many points are Beasts of Nurgle?

    ReplyDelete
    Replies
    1. Really? For a unit with d6 attacks, t5, WS3?

      May as well take them out of the codex completely!

      Delete
    2. D6+1, but yes, they are expensive.

      Delete
    3. W4 will not die plus a herald giving FnP plus 2+ poison = yes please.

      Delete
  48. Do Greater Daemons have their very own options aside the 50 points worth of Gifts ( options similar to Heralds taking presences)?

    ReplyDelete
    Replies
    1. No, presences are for Heralds only (GDs can't join units anyway). Nothing similar on the Greater Daemons.

      Delete
    2. Thank you for the answer to my question. Though it's kind of disappointing they don't have their very own optionlist, even it's just a few upgrades.

      Delete
  49. I've seen some confusion over daemonettes do they have rending or is it gone?

    ReplyDelete
    Replies
    1. They have rending. It is part of their special rule "Daemon of Slaanesh", so all Slaanesh Daemons have rending.

      Delete
    2. On the profile rending has been moved to Daemon of Slaanesh. All Daemons with the " Daemon of Slaanesh" have rending iirc from another post.

      Delete
    3. It is in the daemon of slaanesh ruling

      Delete
  50. Regarding the Rumoured/confirmed equipment for bloodletters/all units.
    The wargear that allows another unit of the same mark to auto turn up when the first unit deepstrikes. If the second unit also has these items can a third unit auto deploy with the second units Icon. Essentially creating a Conga of units turning up with only one reserve roll

    ReplyDelete
    Replies
    1. No, it doesn't read like such a "chain reaction" is possible. In the German Codex it reads like "one additional unit" may follow the unit with the Instrument of Chaos (that's the item).

      Delete
  51. Off to meeting at work, Klauss is providing accurate answers as well.

    ReplyDelete
  52. I understand that flamers are now AP4, but does that also apply to the burning chariot? If so, how is the chariot's shooting attack dissimilar from flamers?

    ReplyDelete
    Replies
    1. The Burning Chariot has got the Blue Fire of Tzeentch (18" S9 AP2 Heavy D3 and Warpflame) and the Pink Fire of Tzeentch (Flame Weapon S5 AP3 Heavy 1, Torrent, Warpflame).

      Delete
    2. Awesome, thanks! Is it fast attack or heavy support?

      Delete
    3. Klaus, do the 2 Screamers on the model get Chariot attacks?

      Delete
    4. Another unit that'll never get table time.

      D3 always means 1. Then it'll miss.

      Delete
    5. The Burning Chariot is Heavy Support.

      Delete
  53. Are the soulgrinder god upgrades the same as normal or does have a different set of upgrades like Forsaken in WOC.

    Can we get a cost range of a soulgrinders cheap and one that you might take in a game.

    PS thanks :)

    ReplyDelete
    Replies
    1. "Klaus SchächnerFebruary 28, 2013 at 9:15 AM
      Rather cheap: Khorne (free), Tzeentch (5 pts), Nurgle and Slaanesh (15 pts each). They HAVE TO take a god specific upgrade."

      Delete
    2. What Adam says ^^

      The "Daemon of X" rules are universal, there are no special ones for the Soulgrinder.

      Naked Soulgrinder costs as much as in the last edition. It can choose between one of three shooting weapons (20,25,30 points) and can take a warp sword (25 points).

      Delete
    3. Ya thanks and yes I saw that but without a base cost I would have a hard time working that out. As a defiler was way over costed at 200 pts I expected a SG to be 250 by the trend they like to go by.

      Delete
    4. You're welcome :-)

      The shooting weapons are:

      Scythecannon ("Sensenkanone"): 48" S7 AP4 Heavy 3 (with 2nd option against fliers) (Standard, no extra costs)

      Witchfiretorrent ("Hexenfeuerschwall"): Flame Template S6 AP4 Assault 1, Torrent (20 points)
      Warpstare ("Warpblick"): 24" S10 AP1 Heavy 1 (25 points)
      Exploding Vomit ("Explodierender Auswurf"): 36" S8 AP3 Ordnance 1, Explosive (5") (30 points)

      The CCW is:

      Warpsword: S(User) AP3 Melee Weapon, Mastercrafted, Special Weapon (25 points)

      Delete
  54. What do the "Daemon of" upgrades do for the Defiler?

    ReplyDelete
    Replies
    1. Same as to any other Daemon i guess, e.g. give rending (Slaanesh) or slow and purposeful and 5+ cover save (Nurgle).

      Delete
    2. khorne : furious charge and if a chariot s7 hammer of wrath hits, hatred: slaanesh
      tzeentch : reroll invulnerable saves of 1 and gain +3 on the LD if casting psychic powers, hatred, Nurgle
      nurgle : shrouded (+2 on cover saves) slow and purposeful. if a unit consists entirely of nurgle daemons they also got defensive grenades, hatred: Tzeentch
      Slaanesh: Rending and fleet. run d6+3". cavalery run d6+6" also vehicles that are not walkers turboboost 3" further. hatred: khorne

      Delete
  55. Please tell us this:

    Is there a unit called 'Warp Stalker' in the codex??

    ReplyDelete
  56. OH Klaus what is a warp sword for a soulgrinder also that is my last question I promise :)

    ReplyDelete
    Replies
    1. Warpsword: S(User) AP3 Melee Weapon, Mastercrafted, Special Weapon (25 points)

      Keep asking, I don't mind :)

      Delete
    2. This comment has been removed by the author.

      Delete
    3. he comes with this one standard. the warpsword is a possible additional weapon but seriously.. forget about it.. price is the same as nemesis dreadknight greatsword and its only ap 3 with 1 reroll to hit...

      Delete
    4. I would think the attraction would be having the extra attack for two specialist weapons.
      And some ablative shielding when you take a weapon destroyed hit.

      You *could* swing with the sword against meqs I guess.

      Delete
    5. True but do we know what the "iron claw" does?

      Delete
  57. Does a Tzeentch Herald on Disc retain IC status so it can join a unit of Screamers?

    ReplyDelete
    Replies
    1. Yes, I don't see why a Herald would stop being an IC when it takes a Disc of Tzeentch.

      Delete
  58. Klaus, do the 2 Screamers on the Tz Chariot model get Chariot attacks?

    ReplyDelete
    Replies
    1. I don't think so. But I don't really know Chariot rules, sorry.

      Delete
    2. If it doesn't say the Screamers attack, or there's no Screamer profile, or count them as a rider, then no, they can't attack. Chariots only allow the rider to attack... aka the Herald or the Exalted Flamer.

      Delete
    3. Chariot "crew" never get attacks. Says so right in the BRB.

      Delete
    4. Right, but we didn't know what counted as Rider, or whether or not the Screamers mounted had special rules. You have to understand this is game-changingly important as it either undercosts or overcosts the model significantly.

      Delete
  59. Is there anything at all that functions to either counter or hinder enemy psykers? Specifically on the Tzeentch side? I play a guy who always takes Fortuned Eldrad, and those Runes of "You don't get to use psychic powers" Warding basically ruin my entire day.

    ReplyDelete
    Replies
    1. There's that stone of the damned that can start loping ld off of characters and eats them when they hit zero. Or get really good at throwing 11s on 2d6, lol.

      Delete
    2. This is a more complicated question as it involves tactics and I don't know the codex by heart yet. The warpstorm table can blow up psykers on a roll of 11 though ;)

      Delete
    3. The fact that I actually have to roll for psychic powers now is going to hurt, I can tell. On the plus side, at least we get Divination.

      Delete
  60. Can the Bloodthirster get wings to make him a FMC?

    Is it true there still is no named Slaanesh GD?

    Other than moving the DP to Heavy, are there any other FOC changes that can be done?

    ReplyDelete
    Replies
    1. The Bloodthirster is a Flying Monstrous Creature by default, Skarbrand is the one with no wings.

      No named GD of Slaanesh in the Codex :-(

      No other FOC changes other than the one you mentioned.

      Delete
  61. This comment has been removed by the author.

    ReplyDelete
  62. This is sounding as if daemons are back to the old needing monsters to smash up tanks and 'letters to kill troops.

    That's sad, really. No new tactics, no bonkers 'portals', just the same troops doing the same things and some bonkers points values.

    A beast of nurgle is (from the new rules) pointless. Why some units have a 6+ save but probably costing the same points (fleshhounds, for example) is crackers. I'm not a tournament player by any means but a 6+ save is pointless.

    My dog's farts have a higher AP!

    ReplyDelete
    Replies
    1. you can always get the portal for 30 points as its the hellforged item that you can get without a roll.

      fleshhounds got 1 more wound and 1 more WS now.. and cost 3 points less. they became quiet nice actually. they still got the collar wich grants a +2 on the deny the witch. so its 4+

      Delete
    2. Also, they are all demons and have a 5+ invulnerable save. The wont use that 6+ much.

      Delete
  63. Unit size maximal for bloodcrusher ?,thank you
    Sorry for my english

    ReplyDelete
  64. I cant seem to find this anywhere, What are the new warlord traits?

    ReplyDelete
    Replies
    1. 1) Warlord gains Instant Death USR
      2) Warlord and his unit gain Hatred (Everything) USR
      3) As long as the War Lord is alive, your opponent test for Fear at -1 LD
      4) As Long as the War Lord is alive, units within 12” of the War Lord may re-roll Daemonic Instability
      5) As long as the War Lord is alive, you may re-roll results on the Warp Storm Table
      6) Units with the Daemon USR may Deep Strike within 6” of the War Lord without scatter

      Delete
    2. This has already been answered. I am just quoting:

      War Lord Table:
      1)Warlord gains Instant Death USR
      2)Warlord and his unit gain Hatred (Everything) USR
      3)As long as the War Lord is alive, your opponent test for Fear at -1 LD
      4) As Long as the War Lord is alive, units within 12” of the War Lord may re-roll Daemonic Instability
      5) As long as the War Lord is alive, you may re-roll results on the Warp Storm Table
      6)Units with the Daemon USR may Deep Strike within 6” of the War Lord without scatter.

      Delete
  65. The Plague Drones are "Jet Pack Cavalry" do they clear up what this means?

    ReplyDelete
    Replies
    1. 12" move in the movement phase. Slow and Purposeful (Daemon of Nurgle), May move 2D6 in the assault phase instead of assaulting.

      Delete
    2. Does the mean they are also not slowed by difficult terrain and take dangerous terrain tests. Also do they have fleet and hammer of wrath via the Cav rules?

      Delete
    3. I would assume it would just mix the cavalry rules with the Jet pack rules. So basically everything you two have said.

      Delete
    4. correct. Cav is not slowed, but takes dangerous terrain tests instead of difficult terrain.

      Delete
    5. Wow this might be a guess but this sounds like a really good unit. Maybe this the closest unit to a 1+ from what I have seen in the army.

      Delete
  66. Replies
    1. Ooo, this is a good question.
      How much do they cost now and what do they do?

      Delete
    2. You place a magic marker next to them each time a psyker on the board successfully casts a spell. At the beginning of you turn you throw a D6 for each marker. For each 6 a single friendly psyker within 12" of the Blue Scribes gains a warp point. Then the magic markers are removed.

      Also, at the beginning of your turn you choose one of the magic disciplines from the rulebook and throw a D6. The result cannot be swapped for the primaris power. The spell is then cast without a psychic test and it doesn't need warp energy (don't know the correct English terms).

      Delete
    3. Costing tzeentchy 9x9 points, i.e. 81 points ^^

      Delete
  67. Flamer snare s4 ap4 but is their shooting attack a template weapon or do they get the assault 3 version like they always did or both?

    ReplyDelete
    Replies
    1. It is a flame template attack with assault 1, S4 and AP4

      Delete
    2. Just to confirm, they no longer have both a Template attack and the Assault 3 S4 AP4 18" attack?

      Delete
  68. GW website shows new profile for DP as dropping to T4. Can you please confirm this?

    ReplyDelete
  69. Are psychic powers handled like they are in the CSM Codex, where the Psyker is required to take at least one roll on his power's chart, and the others can be on any "brb" lores known to them?

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...