The White Dwarf is basically out now, and rules are being gleaned from it and the battle report therein as we speak. Here is the latest information on the latest Codex Chaos Daemons.



via TastyTaste on Blood of Kittens
As it turns out there is some valuable rules information from the GW Battle Report here is a quick run down of those insights.

*Deamons of special rules are the same as the ones found on the Deamon Princes in Chaos Space Marine codex
*Burning Chariot of Tzeentch has Torrent AP3 Flamers along with second mode with high strength for vehicle killing.
*The Skull Cannon of Khorne is Large Blast S8 AP4 or 36" range
*Standard Deployment is back for Deamons along with normal Deep Strike
*Plague Drones have upgrades to get 3+ along with at least Strength 4
*Daemonic Rewards random chart three tiers (50 pts to roll)
*Herald Loci buffing powers for same god units (Icons of Deamons)
*Psychic Powers
*All Heralds (minus Khorne) can be psykers and you still can take two for one per HQ
*Warp Storm random (2d6) powers that effect Deamons every turn of the game.
*Tzeentch Gets Divination (HUGE)!
*Soul Grinder has Skyfire

Those are the big ones I could gather I know others on the net have posted their own lists from the White Dwarf.
If you want a closer look at some of the Deamonic Rewards here is a pic.


69 Comments:

  1. no psykers! srs, why shall we roll for power? it like rolling for clenching your fist! cancer for kelly maybe?

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    1. Your guess is as good as mine, Jack. Maybe our unknown friend here has been blessed by chaos.

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    2. Is it about Khorne not having psyker Heralds?

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    3. He's complaining about warp creatures having to roll to channel the power of the warp, which they are made of, hence the parallel to clenching one's fist.

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    4. Also... Do we suffer Perils of the Warp?

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    5. If you mean that Demoinc Rewards table I think it's for Fantasy and not 40K as it mentions power pool which is the casting dice you get in the magic phase in Fantasy.

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    6. I found his comment a subtly satirical discussion of the plight of the the modern day 40k player in a world ruled by Games Workshop. His delivery touched on subtle undertones of illiteracy and the effects of long term drug usage, perhaps comparing buying Games Workshop's plastic models to a cocaine habit. He leaves us with a parting image of a clenched fist, raging at price hikes, forever impotent in rage. Masterful and sobering. Two thumbs up.

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    7. Did the English faculty recently let you go?

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  2. Wow, many of those "insights" are just guesses. I don't guess they noticed that the daemonic gift table shown is for fantasy. It may cost 50pts, it may not, but some of those gifts will have to be different in the codex.

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    1. Some more interesting rules found in the battle report is that horrors have a mastery level dependent on their model count and there was one gift that the daemon prince took that let him drop a portal and on a 4+ each turn it created a unit of daemons. 10 o. The warp storm chart gave all daemons +1 to their invul save.

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    2. Soul Grinders can take marks also.

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    3. Interesting. Is it true that Soul Grinders have or can have Skyfire? I am still mildly concerned about aircraft for demons. Flying demons are great and all, but grounding tests are... problematic.

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    4. The soul grinder had 3 upgrades (tzeentch mark, iron claw, and phlegm) so unless one of those gives sky fire then it has it included in its base cost.

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    5. Iron Claw on the Soul Grinder is a fantasy upgrade.

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    6. It looks like it has it in 40K too as it's listed as an upgrade in the battle report army list.

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  3. ap3 flamers... this is going to hurt.

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    1. Hurt daemons b/c they have much better ones now :\

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    2. As long as they glance vehicles on a 4+, don't care.

      The loss of AP1 is weird though. What the heck have we got to take on terminators? Are the Tzeentch chariots now fast attack? Can the cannon be squadroned? So many questions.

      Daemons lack for shooting, transports and dealing with armour. If what we have has been nobbled, we're going to have to work even harder but that should be easier thanks to allies and not having to (but being able to) deep strike any more.

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    3. Well actually it doesn't *say* ap3, it just implies that it ignored marine armor saves... I'd be willing to bet it's still ap2 or better...

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    4. No indication it is AP3, only that it ignores armour saves of Space Marines. My best guess is, seeing as Breath of Chaos is still AP2 in the Chaos Space Marine codex, it is probably AP2.

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  4. *All Heralds (minus Khorne) can be psykers and you still can take two for one per HQ

    So, no court after all? We really are going with 16 HQs jammed into a piddling 3 slots?

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    1. Actually, if they used a normal FOC in the battle report then heralds can't be 2 for 1 HQ as there was a daemon prince and 4 heralds. They never tell the points limit of the game so it could have been 2000+ so they may have used double FOC.

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    2. I don't think that particular rule was extracted directly from verbatim text but probably based upon the army list we all already saw. Until someone with the WD can unequivocally say that is the case, I myself am going to still hope for a royal court model. It just makes so much more sense with such a crowded HQ section. By the looks of the set-up on the GW website, the changeling and karanak are now categorized under HQ!

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    3. There is no talk of heralds and how they are taken (besides them being part of HQ) in the WD. I personally am hoping for a royal court type choice.

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    4. White dwarf batreps don't usually follow an FOC, they just take whatever unit they feel like. AKA, whatever new models they want to show

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    5. I *think* - and take with bucket of salt - that it implies you can have on herald per troop choice of that god.

      But the battle report is comical. Really, truly funny. What sort of berk takes units so big and for crying out loud.. beasts of nurgle? No one plays them! They're useless!

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    6. Oh, just the guys who still know what the purpose of playing with little toy soldiers once was: having fun with the blokes. Sorry to hear you haven't any.

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    7. Ok, so you are saying Beasts of Nurgle are useless without having seen the new codex? Right.

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    8. The WD shows the page for beasts of nurgle (which has been floating around the net for a few days now) and they look pretty interesting. They move as beasts, 4W, T5, D6+1 poisoned attacks, it will not die, can assault in opponents assault phase, and units always make disorganized charges against them. As long as they're not too terribly expensive pts-wise they could be a very good unit. Oh and they're daemons of nurgle so they more than likely have shrouding too!

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    9. That's just daft King George - Beasts of Nurgle , compared to a Bloodcrusher are not a good unit.

      However,if, as som have said they've become beasts - but still, you're going to get likely 3 attacks, hitting on 4s, wounding on 4's, and with an armour save.

      So no, not exactly points efficient. As for the fun - there's fun and there's stupid.

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    10. MINIMUM 3 attacks though, minimum roll of 1+1 + another 1 for assaulting. Pictures of rules show they charge assaulters within 12" in their turn so that should mean they get the charge.

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    11. So, pegboard, what are the points cost for the beasts of nurgle since you said they are not worth it?

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    12. I'm guessing pegboard has never played against or used the new Chaos Spawn before....

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  5. The Grinder getting Skyfire and the Tzeentch Psychers having access to Divination is huge. Love the Herald Loci (bout time they gave us a reason to put Heralds in units).

    The Warp storm thing both intrigues and frightens me. If we just die to a double one, that's going to be a really sad game (imagine turn one at a tourney hitting double 1's).

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    1. Divination soul grinder skyfire combos, would you say?

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    2. That's exactly what I say! We might have a nice little shooting army here. Plus, I love the mental image i get of a Soul Grinder tongue lashing a flier out of the sky.

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  6. Thems is fantasy rules, sirrah!

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  7. I would also like to add a few things from the battle report;

    1) The '10' result on the Warp Storm chart gives all Daemons +1 to their invulnerable save!

    2) The 'Portalglyph' taken by the Daemon Prince in the game spawns new units of Daemons; it was 'placed', then at the start of each turn (I think) you roll a dice and on a 4+ a new unit is spawned. It was used to spawn 5 Pink Horrors in one turn.

    3) The Burning Chariot wiped out an entire Tactical Squad "easily" in the practice game, and can "reliably" destroy a Land Raider.

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    1. The portalglyph sounds like one of the best items to spam, that is if one is allowed to have more than one of them. If heralds can take those babies one could potentially drop them onto objectives as your forces move up the table. On the DPs and GDs they could be used for emergency support, especially for the 3 more mobile varieties of GD. These rules just sound better and better everytime I read them!

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    2. I'm assuming it's the bolt of tzeentch, so still needs a 6 followed by a 4. Given the herald BS of 4, that means a 3, a 6 and a 4.

      That's not reliable. That's impossible. Or, about an 7% chance of coming off. Besides, if flamers are still glancing on a 4+ unless the chariot is cheap (100 or so points) it'll bee naff.

      However, a much faster keeper of secrets would be cool, just a shame no sign of a flyer or new Greater Daemon plastics. Heck, if the Plague drones had a shooting attack they' be great, but it appears they don't.

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    3. I don't think it is the Bolt of Tzeentch at all. Look at what they said about it - it wiped out a Tactical Squad in one round of shooting "easily". Regular Flamers of Tzeentch (and I mean just one Flamer) can't do that even with their awesome flamer template. What does that tell you? It likely has much more powerful versions of both Bolt of Tzeentch and Breath of Chaos.

      I also find your comment a bit odd considering the White Dwarf guys said it can "reliably" take out a Land Raider - they wouldn't have said that about a S8 weapon that can only glance it. Ergo, it isn't Bolt of Tzeentch (or Doombolt as it is now referred to by Chaos Space Marines).

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    4. All Good.
      But Without pointcost non of that says anything jet.

      The Models & dex seam to be layed Out more for Fantasy. In 40k the lack of AA and Flyers will make DC more of Allys Option. No Transports either a Not a Lot of Elite Option.

      This will be a nother Balanced dex -.-

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    5. Lack of AA and Flyers? They get sky fire soul grinders and flying MCs. This is more than most armies get. And now they can actually buy a quad gun and have someone to man it from the beginning of the game instead of haveing to deep strike near it to man it. So far it looks like they have the same amount of elites that they have always had.

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    6. so thats max 5 units with AA potential
      IF rumors are true
      not that impressed

      DAs can get 3 flyers 3 dev squads and ML with AA in every troop choice... and they fail at takeing out Air units -.-

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    7. You don't even know how effective the Daemons anti-flyer units are though. Apparently the Soul Grinder took out two AV11 flyers in two turns - more than a lot of skyfire units could manage. Not to mention, if Bloodthirsters and Tzeentch Greater Daemons are anything like what they used to be, they will be very good at taking fliers out as well.

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    8. I stand corrected - and yes, rather hoping it isn't. Don't like shooting with daemons! Mid field, close co, that's where we're good.

      Please don't get me wrong. I am looking forward to the codex I've just a nasty suspicion their idea of 'easily' is a 5 or more on 2 dice where as mine would be bs5 assault 10 S10 armourbane. Silly, I know, but I roll 1's professionally so have to play the odds.

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  8. So... demons of tzeencht can have divination, but not the sorcerer in the chaos space marine book.... really lame there

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  9. Well so far I wouldn't want to roll a 1 on that gift chart. I would like to somehow get 0 though for a free weapon lol.

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  10. Oh yeah, and The Changeling and Karanak are both under the HQ section of the GW site.

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    1. Huh, interesting. Perhaps the Changeling is now another Herald level character, like in Fantasy? Would make more sense than being a minor upgrade for a Horror unit.

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  11. The daemonic rewards page is for whfb as it says in the magic phase

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  12. From reading the White Dwarf and something that Phil Kelly said seems to imply that Keepers of Secrets can move 12" in the movement phase

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  13. Tzeentch seems to be the go to army for daemons again

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  14. Hope Tzeentch and Nurgle is viable, maybe even without making my 3 flamers and 3 screamers that I bought useless lol

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    1. Tzeentch and Nurgle combined? I'm hoping for some serious animosity rules for Tzeentch/Nurgle and Khorne/Slaanesh myself.

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    2. If only.....it would be much better....agreed....animosty please.

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    3. You know every time you say Tzeentch AND Nurgle a Plaguebearer dies. And a fairy.

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  15. So I'm finding it amusing how some seem to be considering these balanced books bad things; "this will be a nother Balanced dex -.-". I run straight World Eaters, though been starting to dabble in daemon allies (again, purely Khornite). Still trying out different list with this most recent book, to varying degrees of success, but I'm rather enjoying this 'lets actualy strive for balance and maybe not just have what ever the most recent dex is be the undisputed most powerful' approach they seem to be taking. But then again, I'm one who refused to use any of my bloodletters back in 3.5 when they first got power weapons and a 3+ save as well because I don't like fielding cheese...

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    1. Well the guy who made that comment is very cynical. If you go back through all of Natfka's blog posts relating to rules/releases, etc. he's not made one positive comment that wasn't sarcastic.

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  16. Still no Epidemus info to be found? The wait is killing me...

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  17. Finally the scourge of Gav Thorpe and Alessio's books shall be cleansed from our collective minds - I hope that this major overhaul is worth the wait, so many things in the last book were a total waste of time.

    Daemonic Assault was never my preferred way of playing Daemons. Epidemus is stupid, Flamers are ridiculous, Plague Bearers are so bland and boring.

    Please bring back the good times Mr Kelly

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    1. Not that he ever had anything to do with daemons, but on the note of bringing back the good times, you know who I miss? Friggin' Andy Chambers

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    2. Agreed, I think Kelly will give us a fun book.

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  18. I'm mostly nervous. My Daemons are allies to my CSM, and I run a fairly fluffy list, Great Unclean One, 2 units of 7 Plague Bearers, and a flying Nurgle DP that is modeled as Mortarion.

    So far, I'm weighing the benefit of possibly another fast attack option, since I run 2 blight drones and a unit of spawn most of the time, which could provide at least another tie-up unit, vs the loss of heavy daemon princes, which means I now have to drop my great unclean one from the list and I guess nurgle gets nothing but a soul grinder in heavy support? Seems pretty crappy, I want fluffy daemon stuff not the one weird vehicle stuffed into the army.

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    1. I don't know about you, but until I see the book I am still holding my breath. I think I am noticing a pattern. A pattern I kind of hoped for but could never confirm. I think the game developers realized that daemons are pretty starved for unit variety outside of HQ, and HQ only allows a couple slots total. But from what I have seen thus far, I think there are at maximum 3 new units we have not seen yet.

      The pattern is that every FOC section besides HQ possesses 1 undivided/markable unit, 2 things from 1 god and then one unit from each god. HQ itself i believe has undergone a full overhaul, including DPs and more customizability for heralds.

      My guess is:
      Elite: Flamers, bloodcrushers, beasts of Nurgle, fiends, unmarked option (daemon engine?) and Tzeentch chariot (not flamer chariot).
      Troops: bloodletters, plaguebearers, pink horrors, nurglings, daemonettes and grounded furies(?).
      Fast attack: Plague drones, furies, hellflayers,seekers, screamers and flesh-hounds
      Heavy support: Flaming chariot of Tzeentch, Chariot of Slaanesh, Skull Cannon of Khorne, Skull throne of Khorne, Soul Grinders and a Nurgle option.

      Yes this is a guess, but looking at what they have done so far (I mean Nurgle in Fast attack?), it would make a lot of sense. We will know when we see the codex, but my money is on a "we have only seen the beginning" scenario. Not only that, but this many new units +resculpts over the next year could actually be warranted because this is a dual release!

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