Even more Tau playtest rumors have come across my desk late in the night, and I thought I would get these out right away. There is a small line or two that I removed, and it seemed to indicate that a deadline of sorts was very near or already had arrived for playtesting material.


Please remember that these are playtesting rumors. Playtesting gives us insight to what is being worked on, but not exact details in how things will look in the codex once released.

via the Faeit 212 inbox
War gear:
Gatling ion blaster: 30''   S:6    AP:3   Assault:3
plasma storm blaster: 40''   S:9    AP:1    Assault:1 (lance,system failure,implosion)

lance: rulebook

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll  a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6.


The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant:   WS   BS   S    T   W    I    A    LD    SV
                                6      3    8   6     4    1   5     7       4+

Special rules:  Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury

30 Comments:

  1. Ummm.... Flyers die if they can't move...

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    1. Oooh... didn't spot that one. Although unless it's on a skyfire platform there's only a 1 in 12 chance of nailing it anyway.

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    2. It depends, if it's a zooming flyer and the system failure counts as 'Immobilized' then it will be 'locked velocity' and won't crash, just zoom up to it's maximum every turn.

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    3. I was about to bring that up Astalen. I sure hope even some of the latest rumours are true. I have got my hope up so many times to see them dashed. I will only believe them all when I have had the new codex in my hands for over 24 hours(so GW cannot take it back and say they were joking)

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  2. S9 lance weapon which causes ongoing debuffs? Sounds like a bastard. Having said that, if you crack it with a strength 9 AP1 lance weapon the chances are it's going boom anyway so that debuff is only a little extra boost.

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    1. Wow, another lance weapon that has a higher strength than the Eldar bright/dark lances...

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    2. Which you'll probably have 3 at most in your army, and they'll probably be expensive. Also Dark Eldar have access to Str 9 lances as well, and can spam Str 8 lances like no-one's business.

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  3. I'm just pleased the system failure and implosion isn't the weapon itself failing and imploding.

    That would be messy.

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  4. How can Implosion, the exact opposite of EXplosion make explosion bigger ? o.O

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    1. Yeah, I spotted that. I can't can't workout why a plasma weapon causes extra issues for the target; no other plasma weapons do. I assume it's either made-up or will undergo a name-change closer to release.

      I don't think there's much to these particular rumours, unfortunately.

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    2. Eh, sucks everything in, but why use the word that blows everything up? Well placed GW grammar likeness if fake though. Just something not right about that plasma storm weapon though, besides the ongoing effects, and why on a Sky Ray, should it not be addional turret options on the Hammerhead?

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    3. Nuclear weapons create a colossal explosion because they first create an implosion. The way I understand it is the implosion forces matter towards a single point that becomes so dense that when the implosive force stops, it's all propelled away again kind of like a sling shot (drawing it in then releasing).
      This idea links to the Big Crunch theory being the end of the universe and causing another Big Bang to rebuild it (just pointing out a theory to show I'm not making up this whole implosion > explosion idea!)

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    4. An implosion of a star is what causes a black hole.... and it can swallow even light... don't underestimate an implosion, hehe

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  5. Really exciting news! Looking forward to some dynamic new rules for Tau. Hope they don't dis too many of the older range of models.

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  6. The Krootox Giant is more appropriate in the background that mech/uber-suit. But I think that nobody will use because it is very easy to destroy with a Dread Mortis of 120/125 points (or a Quad Cannon) and the armour save upgrade would be very expensive the model.

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    1. Yup, I agree with the background check. The rider rule is an odd one, that also makes things smell a bit fishy. It's not like crew are separate targets in 6th so how can the rider get taken out?

      Plus "Mental without control"?! I think there's a bit too much of our English slang in there and is either complete nonsense or subject to change.

      I suspect the former :(

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    2. I don't mind about its stats, i am the good-looking freak that only buys minis that LIKE... and i don't like the look of the kroot near the ubertech Tau units. Please don't make kroot even nearly "obligued" option, i don't want to need medieval parrots near my super flying ultra tech suits. I really don't like how they fit and of course i think that the fluff tells us the Tau have found and "adopted" a lot of races... Why do we ONLY have the primitive canibalistic ones????? Who had the idea of putting them toghether with light bright knights that have done the most impressive technological advance in the 40k universe?... oh, yes, it was only a matter of "what do we do with that mercs????" Please, new alien races, so we can CHOOSE not to have:
      A boring only Tau army.
      OR a pathetic band of ugly parrots that don't fit the rest of the army... with Fantasy-like monsters... no, please, no, please, no, no...

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  7. One of my pet peeves is the listing of "moves through cover" for monstrous creatures. GW seem to forget that Move Through Cover is already part of their skill set by virtue of being a monstrous creature.

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    1. Dark Eldar MCs have Move Through Cover separately as well. Don't know why...

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  8. This comment has been removed by the author.

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    1. (posted before finished)
      why say tank/flyer instead of vehicle? Seems like someone is trying to poke the anti-air bear.

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    2. also, why list 'smash' as a rule when all MC have smash?

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    3. Tank/flyer excludes Walkers and skimmers which are also vehicles

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    4. Because they are playtest rules and as such were likely written with several flavors of 6th in the works.

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    5. This comment has been removed by the author.

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    6. Why wouldn't it affect walkers? Skimmers can be tanks, so it's really only excluding walkers. Just doesn't feel right is my point.

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  9. This is fake, the Krootex Giant, stated "discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment."

    GW does not care about competitive play, they care about balance. Competitive play is the tournament scene which GW has completely removed itself from. Example, Codex: CSM, Codex: DA...they are balanced, and while they can be used for competitive play. GW did not have that at the forefront of their discussions.

    This is speculation, but GW has flatly came out and said they are a model company first. They care about balance though. Competitive isn't in their vocabulary anymore.

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  10. tastes salty,

    KG special rules smash and monstrous creature? doesnt MC just give smash anyhow?

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  11. tastes salty,

    KG special rules smash and monstrous creature? doesnt MC just give smash anyhow?

    ReplyDelete

 
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