Earlier today we had details arrive on the upcoming Chaos Daemons codex that is due for pre-orders on the 23rd of this month. Now we have some rumor bits featuring the Blood Thirster, Great Unclean one, Bloodletter, and Daemonettes.


Please remember that these are still rumors until we get the codex in our hands. However we are getting close, so I would assume we are getting more defined information.

via Matt (not his real name) from the Faeit 212 inbox
Now that GW have released their teaser trailer I can give you the big scoop of information I have been holding. This information has only been told to a view of us and you must realise that is why we had to wait for GW to make their move. So this is what I know in the way of rules, stats and points - their is a view upgrades but nothing to amazing.

I will start with the big daemons -
The bloodthirsters : 280pts
WS  BS  S   T   W   I   A   LD   SV
10    4    9  7    5   5   5    10   5+
Daemonic gifts: blood axe, armour of terror, whip of destruction
special rules: daemon, daemonic flight, furious charge, rage,blood without end
blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+
armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3
whip of destruction - 12'' shooting attack - strength 8 AP 4 rending
daemon - see page 36
daemonic flight- see chaos special rules
furious charge & rage - rule book (P41&37)

blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes.
These extra strikes do not produce any further strikes.

Great unclean one : 260pts
WS  BS  S   T   W   I   A   LD   SV
 5     4    6   8   6    1   4   10   6+
Daemonic gifts: plague sword of death, bloated body, aura of decay
special rules: daemon, slow and purposeful,my master gifts all,shrouded
plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn
bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below.
aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and
close combat)

daemon - page 36
slow and purposeful - page 42
shrouded- page 41

my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls.

troop units :
bloodletters: 14pts each
WS  BS  S   T   W   I   A   LD   SV
 5     0    5   4    1   4   2   10    6+
daemonic gifts: blood swords (strength: user  AP: 4)
special rules: daemon, furious charge,rage
unit type: infantry
Number/squad: 5-20

Daemonettes of slannesh: 12pts each
WS  BS  S  T   W   I   A   LD   SV
 4     0   4   3    1   6   2   10   6+
Daemonic gifts: rending claws
special rules: fleet, make them suffer (+1 added to strength - already included)
Unit type: infantry
Number/squad: 5-15


Wargear:
tzeench gift of betrayal -50pts (one use)
pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed  after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations.

nurgle's blessing (30pts)
pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll.

sword of a thousand souls: 45pts
the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge.

dance of death: 40pts
pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game.

122 Comments:

  1. Wow, just... wow. 280 points of pure destruction.

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    1. People wanted insanely powerful Greater Daemons, and it looks like we are getting them!

      Also, if the Great Unclean One's -1 Strength aura also affects ranged weapons, trying to kill it at range would be damn near impossible. Between Shrouded, T8 and 6 wounds, you need S6 weapons to even scratch it!

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    2. being a tyranid player when I look at these possible rules for the Bloodthirster and i look at the equivalent tyranid model the Swarmlord (same cost 280) it makes me realize again just how behind Tyranids are cause Bloodthirster would DESTROY Swarmlord EVERY SINGLE TIME.

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    3. ...My Swarmie is hiding under the bed :S

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    4. Not if the Bloodthirster isn't an Eternal Warrior - if it isn't, the Swarmlord would have a decent chance of killing it before it could strike. Though on average it would be unlikely unless Swarmy has rolled Biomancy....

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    5. T8 and the -1 Strength aura sounds good, except against Space Marines with Hellfire rounds that wound everything on 2+.

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    6. I'm hoping there's a forgotten rule (hopefully for all nurgle daemons) immune to poison or something, not that these rules don't sound devastatingly awesome already!
      Although I do find it odd the GUO has a sword that turns characters into spawn, I know all gods can make spawn but it seems a more Tzeentch trick personally

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    7. Meh, it still dies to railguns. Well, unless it flies, then we're buggered.

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    8. DE have the edge again with poison shooting but these GDs are just pure insane. My T6 W6 Nidz MCs are just trying to commit mass ritual suicide as they listen to some emo music right now... Sure, GDs SHOULD be powerful - but then give Nid MCs a cost reduction or something. And give T8 and 2+ to the Carnifex.

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    9. Jack White nailed it: no Eternal Warrior means that Bloodthirster is going down against a Swarmlord. Still: point's a good one - Tyranids started out behind the curve and have only been dropping further back.

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    10. Or GK psilencer which wound all daemon on 4+ regardless. Time to attach those unused psilencers on.

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    11. Each codex gets stronger and stronger and stronger. Ridiculous. I cannot imagine what the NEXT codex is going to have. I hope it's my Eldar with the psychic power "Tween" -- enemy models within 24" of psyker must make a Ld test on 3d6. Failure means they stick their heads TWEEN their legs and kiss their asses goodbye. remove all models, no saves.
      then what'll the NEXT one have??? how do you beat TWEEN??

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    12. ya Eternal Warrior is the key here, if Bloodthirster has got it, poor swarmy is SCREWED! but if not, he's got a chance

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  2. Some of these just sound... ridiculous.

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  3. Getting really excited right now.

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  4. I must say, being perfectly honest, those rules seem a bit....off to me. Certain kinds of Feel No Pain against certain AP values? The special rule names are odd. Also, Bloodletter's weapons no longer called Hellblades? And unless the Plague Sword of Death is available to heralds, that is wrong - a Great Unclean One is a monstrous creature, and thus has AP2 close combat attacks.

    Still, they look good. The Bloodthirster looks absolutely brutal! These Greater Daemon profiles sound more like the Fantasy ones, and at decent prices. I still think the Troop daemons are a bit over-costed, but I guess we have to wait and see what transport/deployment options they get.

    That Tzeentch's Gift of Betrayal seems a bit OP, and nothing like anything I've seen in 40K before. Same with the Sword of a Thousand Souls. Very interesting new stuff! Dance of Death and Nurgle's Blessing sound interesting. To me, it looks like a lot of maledictions/debuffs/random effects will play a part in this army. Your opponent could very well lose someone like Eldrad at the start of the game it seems!

    I can't wait to hear about the Lord of Change and Keeper of Secrets! Thanks again to both Naftka and 'Matt'!

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    1. Well the gift of betrayal does say it's a random character... But I agree that some of this seems a little crazy...

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  5. This guy better not be taking us for a ride here. These greater daemons are huge improvements. A little worried about the lesser daemon 6+ saves though. Is that an armor save on top of their daemon rule 5+ save? Either way, this may mean some real changes are in order for daemons in general.

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    1. I'm guessing we really don't know the full picture about the Troops, as it seems Bloodletters and Daemonettes are cheaper, though the former of the two appears to have had a bit of a nerf. We'll have to wait and see.

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    2. the only thing I wonder is, if they have a 5+ invul, why give them armour at all? It's not like there's anything in the game at this time that negates invul saves.

      If Plauge Bearers are stuck on foot with S&P on them, I am going to be very upset.

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    3. Methinks they might have two saves...for what reason, I simply cannot fathom. Unless they are able to take both?

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    4. Ap- weapons are weaker against them? I dunno, I think the save stuff should basically be disregarded. It says 5+ on the BT too, but then he has wargear to give him a 2+... As for the Blood Letters, they are currently s4 with furious charge and no rage. So it's more of a side grade I'd say. S5 Furious Charge and Rage would give them 4 s6 attacks each on the charge with ws5...

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  6. Bloodletters were nerfed from 6th before (power weapon nerf) and now this? Ugh.

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    1. They aren't much cheaper, but I guess they compensate by having a higher base strength. Also rage, meaning a lot more attacks.

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    2. So now they can kill more Tau/Orks/Eldar? Whoopee do!

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    3. Weapon name change is interesting though. Pure speculation but it could be like the Berzerkers chain axes, option to upgrade 'blood sword' to 'hellblade'?

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  7. Yeah some of these seem over the top, but it seems no EW on GD's so there's always force weapons

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  8. I'm actually wondering what the armour save is for, assuming the army has the Daemon USR and thus they have 5+ invulnerable saves. Of course, we know barely anything at this point.

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  9. Hellblades are AP4?

    And of course, Space Marines getting rule favoured again. Not only are the completely immune to fear, they have resistance to certain abilities for absolutely no reason.

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    1. You mean a 50 point idea that could realistically wipe off any unit it wanted? And if you read the above, it gives a perfectly good reason.

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    2. Yeah no. How come it only affects Space Marines and not, say, Sisters of Battle? Or Necrons? Or Tau? Or Tyranids? Or other Daemons? You'd think they'd be pretty resistant to the temptations of the dark gods as well.

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    3. That's a pretty good point... Hopefully it's different in print

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    4. Well, I'd consider it more to be models with ...And They Shall Know No Fear.

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  10. This is obviously fake. The names given for the wargear and special rules give it away completely, sounding nothing like GW titles.

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    1. Sadly they do seem fake to me. But, it wouldn't surprise me if they are real.

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    2. I'm with you - I hope, and kind of think it's a little too good to be true.

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    3. If the Greater Daemons rules are accurate, and the rest aren't, I'm in dreamland.

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    4. i remember everyone saying "these rumours are fake, GW would never call a weapon an "ectoplasma cannon"

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    5. To be completely honest, the Greater Demons seem like wish listing. Blood Thirsters will run through armies like that...

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  11. lets look at a few things. a bolter has a 1/432 chance of wounding a flying t7 2+ armor fnp self healing bloodletter. a greater unclean one can on average create 90 points of free spawn each round of combat. blood letters are s6 on the charge and get 4 attacks (shit ap but who cares with that many saves, Demonettes hit before everyone, get a boat load of s4 rending hits and fleet and cost less. For 50 points you can make a ld 10 space marine IC and his unit die 40 something percent of the time or a non marine 60%. Finally for only 40 you can give most units a 1/3 chance or worse chance of attacking their own side. so for a hundred points I make it so that reliably I can take 3 units out of commission before i take out my tape measure for movement. If this is even close to true I am probably just going to not play against demon players until 7th edition. sounds petty but where is the fun in a third of my army dying/ going full derp before a shot is fired?

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    1. I apologize for the rant, as I have slept for only 5 or 6 of the last 72 hours.

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    2. its ok I totally agree with you

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    3. Don't worry dude we understand :) These rules do sound crazy! Notice too that if the rule regarding -1 Strength against the Great Unclean One applies to shooting too, you need S6 weapons just to hurt it!

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    4. I also think you make some solid points in there, rant or not. I suspect Daemon players will say this is revenge for the losses they were almost bound to suffer through random deployment rules

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    5. Thing about a flying blood thirster, you don't need to wound it straight away. Flying MC can be grounded by being hit, so if you blast it with small arms fire it could get wounded just from grounding and then you can fire your heavy weapons without snap fire getting in the way, oh and plasma cannons can touch it on the ground.

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    6. The GUO looks like a major nerf, 100 point cost increase for a +2 toughness boost, that comes with one less wound, initiative, and weapon skill. Slow and Purposeful still, I don't get the price increase if any of this is accurate, nobody was taking freaking GUO before because of stupid epidemius and now it looks like the model is an expensive way to make a mace (by putting it in a sock)

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    7. Oh hmm 1 more wound. Even still, price doesn't justify this thing's existence, 260 points for a monster that can't run and can't fly is a waste.

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    8. So Ian, the T8, 6W monstrous creature that lowers the strength of weapons against him by 1 and receives a 4+armor and 3+FNP against ap5 weapons or lower. Making him more impervious to small arms fire than every battle tank but the LandRaider isn't worth the 260 points it takes to play him? I pray you're joking.

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    9. No I'm not joking, they took what was a decent distraction unit and made him into an unkillable monster, he still can't sweep, can't run, loses deep strike (rumored to anyway), and eats up 2 HQ's worth of points. I would rather have the 160 point one any day.

      But this rule set is probably not real, so it may well be a moot point.

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  12. Reading those special rules makes me want to shelf my meganob army permanntly 4 squads of meganobs wouldnt even beat 1 of those daemons and they cost 7 times as much!

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    1. also the worst part about that is I only vs my brother and he has daemons and chaos marines..

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    2. They are Greater Daemons....you just need to find other ways to kill them. Both are hardcore - the Bloodthirster flies and can get wounds back by fighting in combat (of which it will usually win easily), whilst the GUO is unbelievably tough. With the Bloodthirster, shoot it with massed anti-tank/anti-flyer weapons. With the GUO, so long as it isn't immune to Poison, hit it with Poison weapons. Not sure if these apply to Orks, but that's the general drift.

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    3. And with eternal warrior gone all those instant death weapons in a codex become more important I guess.

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    4. Orks only have poisoned attacks on pain boyz and the mad doc in close combat and anti-tank is usually handled with Power Klaws... Deffguns might get lucky through weight of fire maybe but Orks do best in assault... Hopefully there's a white dwarf update around the corner to fix flash gitz, make them the sternguard of Orks :P

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    5. The GUO isn't hard to deal with, just don't go near it, it can't run so its going to be relying on massive charge distances to try to get into combat

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    6. Now that would be a brilliant move, although they would probably have some random effect that means poison rounds go off in the git's face and make his targeting squig cry with laughter so no re rolls to hit!

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    7. I took out Scabiathrax with 30 devourer-armed gaunts: you just have to be creative.

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  13. I call bullshit on this one. You could have a T8 6 wound great unclean one with a 4+ invulnerable save and a 2+ fnp with the extra item, not to mention all weapons lose one to their strength when shooting at him. Oh, and shrouded. that's is complete nonsense :/

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    1. For only a handful of points less than Abaddon, no less...

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    2. It has been rumored for a while GUO was going to be a beast with his new rules but yeah, this is a bit much even I agree.
      We don't know the other rules in the dex yet though. These are some major strengths yes but we could have some major weakness to come as well.. Instability could be in and such. :/

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    3. To be fair it doesn't look like it's EW, and poison weapons will run through it.

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    4. And the fact that it's a slow close combat unit... Kind of like the old Necron Monolith: unless you have those few special weapons that can reliably hurt it, just ignore it and go after the stuff that will actually do something.

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  14. omg. these rules are so over the top. They are boner inducing. Basically, I see a 1% chance of these being real. they are just incredibly powerful.

    I can see the rumors about the troops being real though. they are still terrible, so that I can believe.

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    1. In reality, so much of the codex needs buffs/points cost reductions, the Troops above all.

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  15. My calculations say it will take 36 railgun shots from Broadsides to take the Unclean one out, with 6 needed to cause a wound assuming -1 to ranged shooting and not including 2+ FNP. This is beyond ridiculous.

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    1. I forgot, this doesn't factor in whatever invul it has.

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  17. Fake and gay.

    The bloodthirster rules are over the top. Saves of 6+ (like on the bloodletters and daemonettes) are never going to happen because the established standard is that daemons always have a 5+ invuln, including all the shit from other codexes which is identified as a daemon. The items you can buy for your list (like the one that makes the enemy take an initiative test or cede control for a turn) are fucking ridiculous. It's also obviously written by an amateur. The nurgle sword that the GUO comes with is specified as AP3? You don't need to specify that because all monstrous creatures strike at AP2 in close combat. Very obviously fake.

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    1. The item that makes an enemy cede control of their unit isn't that ridiculous. IIRC, Necrons get something similar to that, except on vehicles. The Nurgle sword that the GUO has could be available to Heralds for example, thus the need for an AP value. Lastly, none of the GDs seem to have EW. So yes the BT sounds ridiculously strong (and in all honesty, will probably be toned down), but all it takes is a force sword, or some DE ID weapon to knock him out.

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  18. The bloodthirster cant be true, surely not? I would love it to be, the GDs were pretty poor last edition so itd be nice if they were going to get these huge buffs. Not happy about Bloodletters losing AP3 but i guess it wont matter with the Bloodthirster killing everythjng on its own.

    While unit rumours are great and appreciated, id love to hear some regarding deployment, possible transports etc. Basically anything in terms of daemom survivability

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  19. Well, that was certainly a mixed bucket. Looks a lot like wislisting in some places though, but we'll see. If true it will really change the army a lot that's for sure.

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  20. agreed this must be fake... if not i will be running a 2k double FOC list with 4 bloodthirsters and the rest bloodletters, maybe a couple cannons/ charriots or crushers depending on what they do

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  21. If its true that there are no GD plastic models in the first wave (WHY for gods sake, they are the iconic daemon units..), I will not buy much, maybe just the codex and a unit of flies.

    I wanted to build a daemon army, but I refuse to do so unless new GD are released.

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    1. Oh and to add to that, some of the rules seem very strange. 6+ saves for daemons, AP4 blades and the bloodthirster could wreck whole armies.

      But the puppet dance? Seriously? Thats so not balanced. For 40 points you could grab yourself a low I unit (and support/ranged don't have high I, not to mention necrons), charge another unit from the backfield and you just removed TWO units from the game for 1 turn or more, at the cost of like 3 troop models.

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    2. Worse, if it is a hq power you could do it to two units, taking 4 units out of the game. Plus it happens every turn!

      These rules are obviously made up

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  22. So, does anyone still have doubts as to whether plastic GD's are on the way? 2++ (5++ with FNP 4+) self-healing FMC and generating from 9 to 28 WS10 S10 attacks on the charge... WTF AM I READING

    Though, the GUO creating spawns from every unsaved wound caused is almost as bad. Wonder if LoC gets 10" Blast Vortex and KoS gets to change all female models into daemonettes and male/fungus/machine models switch sides?

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    1. The GUO spawn thing specified characters to be fair and although I agree the blood thirster is ridiculously powerful, it's a huge investment and between grounding and cheap heavy weapons it could be taken down (I hope). Or we could just feed it cheap units and wipe out the troops to deny victory, no scoring units prevents winning quite a few missions

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  23. I feel like someone made up overpowered rules to see how much people will pick them apart and complain its not good enough. We are probably Guinea pigs trapped in a forum.

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  24. Also for 280 points you seem to get the greatest 40k killing machine i have ever seen. If fateweaver is still over 300 points, imagine what he gets.

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    1. And this is what a Bloodthirster should be. Greater than a primarch. Like in 2nd/3rd ed, where he had around 10 attacks base.

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    2. Greater than which primarch? Not sanguinius as he gave two greater daemons a good hiding in where angels fear to tread. And one of them was a bloodthirster.

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  25. If daemons are as good as they seem (although I think a few of us may be in shock at the minute!) then I think grey knights are going to get a second wind in terms of sales, especially if EW is gone. I like this idea though because it offers a chance to use Draigo for his purpose or even tag team a librarian with a dreadknight for a S10 (Doomfist) I10 (Quicksilver power) Re-rollable (Greatsword) challenger with a power to deny daemonic gifts! Oh, and Psilencers will finally be something other than silly xD

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  26. ...maybe its true if ward I'd the author...

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  27. Seriously, how/why are people even discussing this garbage? It's obviously some nerd who gets his fix writing awful rules and trying to pass them off as rumors. They are 100%, clear as day fake.

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  28. So, Bloodthirster with Sword of a Thousand Souls on the charge is potentially 5+ (1d6+2d6) 23 attacks... generating potential double that to strike at ini1 for Blood Without End .... @ ap2. and generating wounds back.

    Just, no. Fake or misread. Or playtested at some stage and dismissed surely because of how ridiculous they are.

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    1. That's assuming the sword isn't just for heralds or a specific (non-khorne) god

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  29. Plague Sword of Death. The cheesiest weapon in 40k not for its rules but for its name.. :/

    I have to agree with the consensus. I think Matt be trolling us here.

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  30. It is possible that those are the base points and that the demonic gifts have to be purchased separately which would make them potentially VERY expensive and cost prohibitive.

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  31. One thing to note also if this is true (highly unlikely!), but it seems the daemon rule does get its own version in this dex again. The daemon rule listed above points to a page number in the dex not the BRB... Hmmm

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    1. They more I look at this the more I think there could be something to it. They have thought very carefully about the page numbers at least if this is a fake.

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  32. I'm fairly new to seeing these sorts of rumours so I don't know if its usual to get names wrong, but if nothing else about these rumours if fishy I find the fact that the Bloodthirster is called "The bloodthirsters" to be a bit dubious. :p

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  33. Ok, let me get this straight.

    Tzeench gift of betrayal:

    -I pay 225 points for Ghazghkull Thraka
    -Daemon player pays 50pts for 'gift of betrayal'
    -I roll 2d6 and get 6
    -Ghazghkull is dead
    -I lose 225 pts

    Really??!

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    1. Random independent character, 1 in 3 chance if you have 3 HQs (2 Primary + 1 Ally). Not ideal but that's assuming it affects Eternal Warriors, Ghazghkull *could* be immune

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  35. So come on then where's the pics??

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  36. I also do not think these rules are accurate,(i wish they were) It seems a bit over the top for a NON imperial army. I could see GW doing this with some new space marines as they always get the best.

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  37. Yeah, these rules don't look that great everyone! yes, greater daemons are nasty. However, there is enough stuff to cause instant death that you can't bank a game on a single model. Look at the troops! Daemonettes- Loss of 1 attack, +1 S, no fearless, no EW.
    Blootletters- Loss of EW and Fearless, AP-4 which means that marines (Tac marines mind you) will OBLITERATE them quite handily.

    Also, I agree. These statlines are fake. The core rule book places ALL DAEMONS as having a 5++ save. This gives them what? A 6+ armor and 5++. Even if you WANTED to take the 6+, I think you have to take the best save possible. Plus an AP3 monstrous creature?

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  38. Yeah, these rules don't look that great everyone! yes, greater daemons are nasty. However, there is enough stuff to cause instant death that you can't bank a game on a single model. Look at the troops! Daemonettes- Loss of 1 attack, +1 S, no fearless, no EW.
    Blootletters- Loss of EW and Fearless, AP-4 which means that marines (Tac marines mind you) will OBLITERATE them quite handily.

    Also, I agree. These statlines are fake. The core rule book places ALL DAEMONS as having a 5++ save. This gives them what? A 6+ armor and 5++. Even if you WANTED to take the 6+, I think you have to take the best save possible. Plus an AP3 monstrous creature?

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  39. Yeah. I'm not really buying the bloodthirster rules. They're just way too over the top. I could deal with the T7 (immune to lasgun), the 2+ save, the 4+ FNP, and the flying, but the self healing is too much.

    On average 5 attacks + 2 for rage + d6 for special rule is 10.5 attacks on the charge. That turns into ~7 hits, and 6 wounds. The 6 wounds grant an additional 6 attacks at I1 of which 4 will hit and about 4 will wound. That gives a total of 10 wounds inflicted on the charge, which means on average the Bloodthirster would regenerate 5 wounds (ie back to full), every time it charged a unit assuming no invulnerable saves.

    That means in a typical game you would have to kill the flying bloodthirster in a single shooting phase, or have it come back at full HP after eating a unit.

    Yeah no.

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  40. Daemonic Flight, just in name, sounds scary. I am hopeful they're not giving every flying/jump model/unit in the army some kind of Reaver Jetbike/Flamer/Vector Strike-style "pass over" attack.

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  41. It would be hilarious to see these rules on such an appalling, out-of-proportion model like the old Bloodthirster. Somehow I can't quite take seriously the idea of a WS10 Hellboy with wings.

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  42. Unfortunatly seems fake to me as well.....

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  43. Unrelated to the fact that these rules are most likely fake, why are people caring about the loss of eternal warrior on the troop demons? The bigger ones I can understand, but if a troop takes an instant death wound its gonna die anyway, EW or not.

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  44. I call fake on these rules. The reason? The person gives what looks like a full data entry for the GuO, yet no discussion of any psyker powers. We know that there will be 4 new psyker powers for nurgle as the cards for them were confirmed. So, this person either missed the obvious mastery level plus additional book power selection chart (all of which are mentioned in the codex entry in previous codexies so should have been easier to get than a bunch of wargear, which now has been moved to another page) or the GuO doesn't get pysker powers, which I find very very unlikely. And with how much detail this guy gave on the unit entries, I see no reason that he would not have included the GuO's mastery level, other than the fact that this is fake, and he forgot because deamons didn't use true pskyers in the old book.

    ReplyDelete
    Replies
    1. It may have to buy its psyker levels like the daemon prince in CSM dex.

      Delete
  45. Wait. Were these given to us by "Matt" Ward himself? Lol.

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  46. Well if any of this is true we better start saving up for the FW bloodthirster as the GW one is just fugly, even with that stat line.

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  47. Come on Natfka, you have to see that you are being trolled. The "tzeench gift of betrayal" option alone screams fake. GW went out of their way to call out warlords in this edition and I don't think they'd let them get punked like that before the game even begins.

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  48. The wargear sections reveals these to poorly written fakes. .

    "sword of a thousand souls: 45pts the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge."

    Somewhere a basement dweller is laughing.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. Never mind all this, show me the new pics already :)

      Delete
  49. After reading all of this, imho, these rumours are obviously fake. Remember how some of us fell for the whole Abbadon + Chosen terminator-thing? This is exactly the same. Just some randomness before the release.

    Just some pointers:

    Bloodthirster
    - Too many rules and wargear for it’s basic, unlike other codices where these things ought to be upgrades
    - Armour provides 2+/5++? Aren’t all daemons suppose to have a basic 5++ due to being a daemon? Also it gains FnP if facing AP weapons with AP 2 or better… erhm no. It will make BTs practically unkillable. Does this follow the balancing-trend of the past 2 codices? … absolutely not.
    - The given stats are very unlikely. Sure, a BT should be made offensively. Though it shouldn’t have T7 for that matter, leave the tough-part to Nurgle instead.

    Great Unclean One
    - So basicly it has a AP3 weapon with Fleshbane. Hmmm Ap3 despite it being a Monstrous creature? Why bother the AP3?

    Bloodletters
    - Nothing to remark, neither it’s bad or too good.

    Daemonettes
    - I guess it traded 1 attack for 1 point in strength, which could matter in some fights. But then again, leave all hard hitting blows to Khorne and the mass attacks to Slaanesh.
    - Squadsize varies from 5-15, whole Bloodletters have 5-20…come one seriously.

    Surely any sane person can see this is poorly written w/o any thought. Entertaining?… sure. Reliable?.. most likely not.

    ReplyDelete
    Replies
    1. Have to admit it does all sound a bit extreme. I think what made me suspicious was the whole 'plague sword of death' way to cheesy.

      Delete
    2. t7 is totally ok for a mc, especially in a army with not to many tough vehicles (i dont think daemons will get many of those wheely-things), and t8 for nurgle it shall be, why not? wraithlords can do it , an thei are made from crystal? I think tyranids are t6 rightfully, on the fluffy side:flesh vs crystal vs warpstuff, and from the rule p.o.v.: there are possibly many mcs, you need the possibility too kill enough per turn, even if the carnifex needs 2+, 3+ sucks for him.
      on the other hand, the troop choices in this "rumor" are pathetic and an insult to the already suffering daemon players, at least regarding their troop choices. slow moving dudes without shooting-sticks, t3 (daemonettes) and 5++ ? for the point they cost here this is not balanced, even a transport could save those guys. not to mention their cutty-things ( i cant name that stuff swords without gagging) beeing ap4 or just rending in the case of demonette claws? hurray, lets hunt some tau and eldar and leave the space cans alone, until they come after you to rofl on your corpse for already beeing immune to fear and busting you back too your hellish home with bolter shells -.-
      i hope the troops are nothing like this, the daemon player (not one myself btw ) are f**ked if their troops get outruled by everyone else again.

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  50. I got it! The matt who sent the rumor in is actually Matt Ward. Prepare yourselves everyone.

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  51. I see why Grey Knights were written to be so OP now... look what they have to go up against.

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