While the rumor mill was rather quiet this week, there were lots other news and projects going on this last week. Daemons are rumored to be just around the corner and most everyone seems a little bit nervous about this one. 

Presence of Faeit is my weekly editorial. I generally report during the week what is going on, and today is my day to comment on what exactly it is that I am thinking of.

Dark Age:
I will have to say I one of the most interesting games of Dark a few nights ago with a friend I had over to play.

Of course it was a 500pt game, and it seems that everyone I have to come get a game in, chooses the Skarred over the Brood, which means a lot of games in with my playing the Brood. By default I am really starting to getting to get into how they play. 

Back to the interesting parts of the game. Of course we did one learning game, and then it was game on. Lists looked like this because its what I have.

The Skarred
3 Buzz Blades
3 Harpies

The Brood
2 Grists
2 Rachets
1 Gazelle

The following game got a little bit crazy when the center of board became a swirling melee with the abomination getting in a charge on the Howler. 

So yes, what we all hope for, the two big guys went head to head in an epic clash, that started off with the Abomination making its second action (it gets three), and in its attack group it gets two powerful attacks. The first critically missed (taking away its 3rd and last action point) and the second missed. 

It was a 20 and a 19 on the dice, which means it malfunctioned twice. The first was absorbed by a nearby grafter and his superior maintenance of the Abomination. The second malfunction resulting in it hitting itself. The abomination is heavily protected in its armour value, but he critically failed, resulting in two health points lost. 

Of course my howler tried to rip it apart, but that abomination made every single armour save, although my nearby grists were able to slightly damage the beast. So the in the following turn, charging Harpies killed the howler with ease.

The abomination charged the next unit, and once again malfunctioned, and resulted in destroying itself. 

That being said, it was simply three weak models fighting to determine the final outcome of the game. Yes the brood ended up winning, simply  because regeneration kept things alive to continue the fight just a little bit longer.

Chaos Daemons (Game Changer?)
This release, assuming of course that it is happening, is one that is fraught with apprehension. On the Daemon side of things, Daemon players have been taking serious advantage of the previous White Dwarf rules, and wrecking havoc across tabletops worldwide. So its not a wonder that many daemon players are worried that their new found strengths in flamers and screamers are about to get an adjustment. 

On the other side of the coin, non daemon players are concerned for a whole new set of rules with a brand new daemon codex. After all, chaos daemons is a complete deep striking army, and because of that, the rules and how they are deployed and function are extremely important. I think most people on the non-daemon player side are glad that flamers and screamers are about to be adjusted, but are holding back any elation not only to see what is going to happen to both the screamers and flamers, but how the rest of the army is going to function. 

This release has the potential to really alter the 40k landscape, and change how armies are built for competitive play. Are Daemons going to be a great game changer?, we should starting finding sometime next week.

Imperial Guard. 
I am sitting on 79 models that I am desperate to get painted and finished. So this week, if the heavens part and time allows, I will hit these models with unrelenting fury. I want these models painted. 

To be honest, its 40 conscripts, and 30 Inquisitorial Henchmen to get painted alongside some special characters. So these models really could take up my next 3 weeks, unless I am able to come up with a faster solution. 

It might just be more practical, to get a smaller and quicker project done first before digging into this more daunting task.

Death From the Skies: New Hidden Special Rules
It finally made it out, and its a little bit sketchy as to what is in it. There are some rumors that there are some new special rules buried in there. Only time will tell for sure, and I will be trying to get to the bottom of it later today. 

Last time I started posting up events, it got a little bit messy, simply because I was picking and choosing tourneys that were using the full rules for 6th edition, and not others. I have decided, that I am just going to put up an events page, and if someone wants their event posted up, I will do so. After all its more about encouraging the community and helping players find events that they can attend.

So if you want your local event or have already sent one into me, I will do what I can to get a post up on it. Later this week, when time is available, I will get an event page up. 


  1. Here's what I'd like to see for Daemonic deep strike. They deep strike as usual, but reduce the scatter roll by their initiative.

    It wouldn't be completely OP, and it'd reflect the fact that this is what Daemons *do*.


    1. So Nurgle would get boned? I2 across all but 2 models.

    2. To a degree, yes. But those 2 inches are still better than they're getting now.

    3. Reducing the numberroll on scatter by initiative is kind of unusual. Also I can't see how this can be related to initiative. Even so, some units (with high initiative... yes I'm looking at you Slaaneshi Daemons en GDs) might be highly prefered above others.

      Imo I think it's the best to let Daemons have the option to deploy normally and also by (a slightly altered) Daemonic Assault.
      With the current Daemon deployment some units are better, thus more favoured than other units, such as Horrors. Looking at the current 6ED codices it seems balance is pretty much the main focus here. Every unit should be viable to field and not being neglected, though there might be a few exceptions. If the current deploymentrules still stands, then I would still see the same lists around. Honestly I don't this is GW's intention.

      Bottomline is Daemons should have the option to be able to deploy normally and also be able to enter via (an altered/a lesser) Daemonic Assault. Daemonplayers would be more flexible at applying their strategy rather than facing a big handicap of having half their units at the start.

    4. I would like to see a daemon warp gate that could be set up like a fortifocation and no scatter within 6" like an icon...

    5. I hope they get some interaction with CSM icons. Icon of wrath being undivided is a good beacon for all but mark specific icons could be limited to mark specific gods.
      New deployment rules are a must though, even just turn 1 is 50% army but turn 2 is garunteed to be the rest (unless fliers maybe?) could be useful

    6. Agree with Melon head. It would be nice to buy a 'portal' you deepstrike and place, but can then assault from. It gives your opponent a point to defend against as well as negating deep striking - which is far, far too random. I'd also like to see an end to daemonic assault - the army halves or keep it but allow to charge after DS.

      Basically at the moment you don't get to contorl when the unit arrives, have a 2/3 chance of it scattering an average of 7", have no protection against dangerous terrain and can run, which is still annoyingly d6".

      In game mechanics terms, it's ruddy unfair. Your opponent has at least 2 turns of shooting at you. With a 5+ invun save you're losing whole units to arriving, half to shooting and againt a horde you're deployment is blocked as a matter of course.

      Heck, even scattering d6" or, scattering and being shrouded? It just doesn't feel very daemonic assaulty, more daemonic turn up get shot at-y.

  2. I would expect that the Daemons will lose the "Codex Daemon" USR in favour of the regular Daemon USR, thus losing Eternal Warrior (except those units for whom it is specifically granted). Would make the rules more logical.

    Also, considerable nerfs for existing units in favour of FOTM and new plastic kits in order to encourage people buy and play with new stuff.

  3. This comment has been removed by the author.

  4. Well better than nothing i guess!
    However, i already hear the laughter of the keeper Of Secrets shouting "I10!!!!" lol.

  5. If they lose their Fearless I'm going to be pissed.

    1. Daemons won't, nor Eternal warrior. It simply doens't make sense. These are daemons, after all.

      The entire precept is that these are not normal creatures.

      Daemons are a hard army to play. I've been very lucky because my opponents don't know how to exploit their weaknesses but when they do my door army is going to get wobbled.

    2. Losing Eternal Warrior would be fine from a fluff standpoint. They aren't 100% indestructible in real space.

    3. I hate to burst your bubble but Demons have already lost eternal warrior in the main rule book. Demon just gives you fearless, cause fear and a 5+ invuln save. I am sure some of the greater demons might have but like Nids, the army is losing it as a standard rule.

    4. However the codex still applies, so codex daemons have eternal warrior still. And it has been FAQed already that they have both the BRB daemon rule and the codex Daemon rule. I would have to see it in its entirety, but loosing EW on non monsterous creatures might not be too bad, depending on what we gain.

    5. adjust because the Daemon USR doesn't specify EW doesn't mean that daemons in a new codex won't get EW by way of some other wording, which could be as simple as EW being specified in their codex entry...

      It seems to me that daemons losing EW would be akin to Space Marines losing ATSKNF. That's just how I see it, and I could be wrong...

    6. @Ghoulio, BRB Daemon only gives Fear, and 5++. No Fearless.

    7. Look at what they did to the Daemon prince for CSM. EW as standard is not looking hopeful to say the least..

    8. And its not like EW made them top tier in the first place. I really cannot fathom GW's logic sometimes..

    9. Right, but if GW fixes the way demons deploy, and gives them new toys to play with (which they will - this is a model company after all) EW just becomes too much to give to standard infantry.

    10. Rw lost it. Guess we will have to wait & See if this is a nother boaring Balanced dex.
      GW is pretty Good at ruining dexes now adays :D

    11. @Archibald: not when all they have is a 5++ invul save. eW balances that out somewhat. Besides, since it is an invul save, all EW affects is multi-wound models. Makes sense to me that the multi-wounders would still get EW...

      Of course, that relies on the caveat "makes sense"... :-D

      @Burgers: as I understand the reasoning, CSM Daemon Princes are CSMs that have been favored by the dark gods,and are "exalted mortals", as opposed to Daemon Daemon Princes, who are made from the stuff of the Warp already. So I could see them keeping CSM & Codex: Daemon DPs in separate categories, or even moving them further apart in terms of not making them basically the same unit in 2 different codices...

      (Of course, reading a lot of your other posts, I think I understand your approach to all of this: Expect the worst, and hope to be delightfully surprised... I can see the logic to that approach; much like Ben Franklin who espoused to be a pessimist, in which case if things turned out the way he expected, then he wasn't disappointed, but if things turned out better, then he was delighted. I've never been able to take that view, and tend to be an eternal optimist, tempered by realism and the belief that "tomorrow" will turn out better than today, given enough "tomorrows"...)


    12. Never been likened to Ben Franklin before lol

      Yep, you are right though. Expect the worst so you are less disappointed when they arrive and anything good on top is a bonus.
      No matter what, I will still love my Daemons. They have always required a different level of work to be able use well. (one of reasons I hate flamer and screamer spam lists as it kinda ruins that complexity), so as long as they retain that I will be happy and a loss of EW can be worked around.

    13. I can handle losing Fearless (though that would be kinda dumb) or even Eternal Warrior (more understandable), but if they bring back Instability in any form I'm done with 40k. There's nothing I've hated more in this game than loosing badly in a combat due to bad dice rolls, then suddenly rolling high on leadership, resulting in losing even more models. A terrible rule which takes the fun right out of the game.

    14. Yeah I really cannot see them losing fearless. Daemons do not run away. It is called daemonic assault for a reason.

    15. There is a rumor going around instability is in but I think only with select units and to do with teleporting or something. Think it was part of the rules for the new furies.

  6. I think stuborn would be better than feerless, they have ld 10 except FW, and with stuborn they could go to ground, something they currently lack the ability to do being all feerless.

    1. In case of Daemons I'd take Fearless over Stubborn any time, any day. As they're quite expensive and comes in relatively small numbers in each individual squad I would prefer to avoid any risk them running away from CC or from shooting.

      What I think they lack most is stayingpower. Either this by:
      - increased numbers (reduced cost on models;
      - adding a bit more durability (through unique rules or saves;
      - or letting certain units capable of performing their role w/o suffering the negative results from Daemonic Assault, f.e. Bloodletters able to charge after deepstriking.

      Neverless, like I said before, removing the mandatory part from Daemonic Assault and adjusting it would be a big improvement. Maybe they could change Daemonic Assault into sth like Daemons able to manipulate their deepstrike and arrive at any of their given turns, ofc they are still bound to the general rules of reserves.

      As a sidenote on reserves, GW ought to have GDs and Heralds act as walking icons aside the ones which you can purchase in squads.

    2. I like the living icon idea....however having stuborn army wide with an ability to get feerless through characters and/or gifts would give more strategic use. Those 5+ saves arnt great, the ability to benefit from aegis and other forms of going to ground might give some units more staying power. But hey, its all just wish listing anyway :)

  7. Maybe its just me, but I'd love the daemons book to give some kind of purpose to nurglings. They are troops. but they can't score, they are only 2 points a base cheaper than scarabs..but they can't threaten anything without epidemius buffing them, and even then almost every other nurgle unit is better. Just give them a reason to exist, preferably one that doesn't require epidemius to function.

    1. Actually in the current codex Nurglings are basicly deepstriking swarms with EW which have 3 wounds each. Also they can fill your 2 mandatory Troopslots quite easily for fairly low amount of points.

      I personally see them as disposable units to lock your opponent's shooting unit for 1 round (or with lots of luck 2 rounds). In the meantime you can close in with other hard hitting units.

      A unit of 9 swarms, packing a total of 27 EW wounds, on first turn near enemy lines isn't something which should be ignored. If you'd like, tarpit it against a unit TH+SS Termies for a few rounds.

      From my pov Nurglings are a good asset to Daemons.

    2. Their purpose is to be a 39 point troops choice as opposed to the other minimum troops choice - 5 daemonettes which comes out at 70 points. 78 points to get your 2 troops means more you can afford almost 3 extra flamers or 2 and a half screamers. This is if you're looking to table someone and not care about objectives.

      Also, there are some situations where having a lot of wounds could be good, like tarpitting models which have a low amount of high strength attacks. Eternal warrior and fearless make them perform this role even better. They come in at 4.3' points per wound - the other three lowest are flamers at 11.5 per wound, screamers with 12.5 per wound and herald of tzeentch on a chariot at 13 per wound.

      They're not something I'd be jumping to take, but they're certainly not entirely without merit.

    3. With the tally they become mean little SoB's.

    4. Yeah, but I wouldn't count on the tally sticking around for another codex.

    5. Prepare for an almighty cosmic scream from Nurgle/Death Guard players if not. lol
      I think it will still be there in some shape or form but changed heavily. Shame if that happens, Epi is a good incentive for a mono Nurgle army... nearly makes up for SnP across the board.

  8. The amount that the Death From the Skies book is dividing the community is sickening. Stores banning the book and offering incentives to trade in GW products for Privateer Press? Shame of GW for making such a mess...

    1. So, the game shops act like asshats and you blame GW? that makes sense. Next time someone pisses me off, I guess it would be OK for me to blame you then?

    2. So, the game shops act like asshats and you blame GW? that makes sense. Next time someone pisses me off, I guess it would be OK for me to blame you then?

    3. Has anyone actually had the book yet? How could they know to ban it without anyone knowing what's in it?

    4. Sounds like just another nasty rumor to me. I haven't heard of any game stores doing that, and if Harley has, he should name names as proof. Otherwise, it just sounds like someone (who apparently has an axe to grind with GW) spreading another fact less rumor to stir folks up...


    5. Blame whoever you want Technomajestic. It's not like I will know or care.

      If I owned a Ford dealership and the Auto company suddenly came out with an important update customers needed in order to keep their expensive investment up to date, told no one what exactly it was and then barred dealers from selling it... yeah I would probably be unhappy.

      It's a cash grab from GW, nothing more. Robbin Cruddace has said before they are experimenting with shorter and shorter prerelease periods to try and cause kneejerk sales response. This is their final test... release a product with no notice, be vague about what's in it, and not offer it through dealers to maximize profit. They are causing a reaction alright and it's not all positive.

  9. Sure Welch, I just made it all up /sarcasm. Cmon just because you don't agree with my opinion at least give some credit.


    1. http://www.dakkadakka.com/dakkaforum/posts/list/0/508055.page

    2. I personally find that hugely entertaining; complaining about GW's "moneygrab" in one paragraph, then perpetrating a thinly disguised one of your own in the next paragraph...

      "Sure, we'll give you store credit for your GW models... 20 cents on the dollar. Then we'll ebay them for 3 times that much. Because we're pissed off about GW's money-grubbing tactics!"

      Capitalism sucks. Deal with it.

    3. Dealt with; downloaded PDF of DFTS. Capitalism sucks indeed hahaha

  10. About deamons I only remember that I've destroyed my friend's half army before the other half even arrived so many times that it really needs something new and more efficient deploying system.

  11. Whoever mentioned the portal had a great idea. It would be very fluffy, and would instantly give both the other party an objective to attack and the Daemon player an objective to defend. Would also be a great way to include Daemons as allies: deploy your primary FOC normally, then bring in the Daemons through the portal. This would instantly add "narrative" to any game.

    Food for thought: as long as the portal is in Daemon player's control, Nurgling swarms gain Without Number equivalent (maybe other troops too, at a points cost if not free), or maybe the Daemon player will have a chance to bring in additional reinforcements over the score limit (countdown in the style of Deathstrike missile).

  12. Eh, just paint a squad at a time, break one big project up into lots of little ones!
    That is what I have been meaning to do after my last big painting adventure, but I currently have been lacking the time and motivation to paint, especially when I should really be concentrating on school.


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