A Tyranid codex is being worked on, and it looks like it will be sometime next year at the earliest. This does not mean that there will not be any updates for our favorite bugs before hand,  but that a codex is at least a sometime around a year+ away.


Please remember that these are rumors. Salt is always required.

via an anonymous source (that must remain so for obvious reasons) from the Faeit 212 inbox
*Tyranids are coming. Probably after Orks sometime next year.
*Carnifexes are getting a big boost
*Deepstriking emplacements for shooting and increasing synapse ranges
*A new Spider-like Pysker Monstrous Creature
*Background being expanded with some sort of connection between the old ones and C'tan being worked on.

49 Comments:

  1. Aha see. The Necron Ctan the Outsider is the driving force behind they tyranids. You are all doomed.

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  2. Can't wait to see the fexes get some love. Have 6 just gathering dust. If this rumour is true and they are coming off the heels of the Ork dex ill be taking one helluva financial hit that quarter.

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    1. As someone who's primary armies are CSM/Daemons and DA, I feel your pain lol.

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    2. Oh boy, you must have had an absolute field day these last 6 months, with All of your armies being updated.

      Your bank account must hate you.

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    3. Bank account is fine, but the wife is really pissed off! LOL!

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  3. When was the last time GW had all codexes writen in the same edition of 40K? It would be a good aim and I would love to see it but I have a feeling it is back to 3rd edition (around the time of necromunda?).

    I like the more rapid publishing they are doing and more frequent FAQs. It alows some effort to be put into ither projects as well. Such as Campaign books and Compendiums and hopefully the return of White Dwarf rules previews

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    1. or so I keep telling myself.

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    2. 3rd edition was the last complete 40k edition with codex books for all races.

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  4. Just hearing that they are coming is all I need! I just want the Tyranids to be feared again (not OP), alas in my gaming circle they are considered to be a bit of a "bye-week..."

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    1. Nids are pretty strong in my group. One guy kept winning all the tournaments with his, but he just moved away. Two other guys that don't play in tournaments but are also great Nid generals, & don't run the same lists. Carnie exes did take it in the nuts with the recent codex, tho... But Nids aren't as bad as people make them out to be...

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    2. We are deffinatly not bad, I just have to face most of the armies that curb stomp us, DE with Eldar, SW, Necron, GK, and IG...

      I feel that should we get a new dex (someday) it might make it easier for someone, like me, who isn't the greatest Tyranid player to be competitive versus a wide range of armies.

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  5. If only they'd return the eternal warrior synapse...

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  6. Hmmm.. Daemons - Tau - Eldar - Orks - Nids...

    I can't see GW doing that without at least 2 new MEQ armies in the mean time.

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  7. *Deepstriking emplacements for shooting and increasing synapse ranges

    The cruel irony - yes you can have them, you just can't shoot with them! Also, your Broodlord still won't get to reroll anyway Witchfire spells - cos he was obviously too stupid to realise he was learning a skill he couldn't use. Still no Prime in a Mycetic Spore and all of these new things will come with some murky pencil sketches to create your own models out of your left over Genestealers, Rippers and Spinefists

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    1. Incidentally free Wound markers again on my blog today as it's my B'day, get 'em while they're hot http://40kaddict.blogspot.co.uk/2013/02/a-freebie-wound-markers-mkii-square-ones.html

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  8. according to faq nids can´t opperate emplacments... besides that the rumor is to far out to be legit... guessing is what i call this one

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    1. Current emplacements are based on conventional weapons which why they're inoperable, but a 'nid specific emplacement could work like their bio-guns. Saying that, no other codex has received army specific emplacements/fortifications like that yet but they have been imperial based (ish). Too far out to tell...

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    2. emplacment weapons don´t fit the nids. Biovores are allready in the dex and not populare. I don´t expect GW to go IG styl with nids. And i also don´t see emplacments and bunkers being in any future dex. Caus if 7th ED gets rid of fortifications they wouldn´t work. I don´t see non Imp. Terrain makeing the required salesm for GW.

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    3. Then again, you don't think anything positive, TrollLord, nor do you think GW can do anything right. So anything you think will happen, most likely the opposite will happen, and vice versa...

      :-)

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  9. A new wolves dex is coming too, you mark my words!

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  10. 'cron/OO connection? So the speculations were right after all and the Tyranids ARE the Old Ones (or their descendants), evolved to a higher level (from a certain point of view)? That they did not die out but left the galaxy instead and are now returning to claim what is rightfully theirs?

    After all, the fluff makes it a rather big deal that the (Kr)ork started running amok and the Eldars creating the Chaos Gods because the psychic control method intended by the Old Ones was not finished. Enter the Hive Mind, and suddenly the dots connect - that is the control method the Old Ones were perfecting 65 million years ago. Would handily explain why they are so interested in the Astronomicon that they go out of their way of rerouting their hive fleets. Also the offhand comments in the fluff that either this is the second run the 'Nids are making at the galaxy, or that some vanguard organisms have been lying around for thousands if not millions of years. Plus, seeing as the OO are described as having been "cold-blooded" and the 'Nids do have several reptilian features (besides incsectoid) - insert speculation here as to why the dinosaurs were killed by an asteroid strike arranged by the Necrons. Would also explain why they avoid Necron tomb worlds, even those not being lifeless rocks - they want to harvest all the biomass in the galaxy first to be better prepared for the big showdown.

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    1. I like this. Definitely. The mere though that my Nids will get an update in the foreseeable future makes me happy :)

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  11. I liked the idea that the Tyranids' origins were shrouded in mystery better than some explanation. I'd think they'd be more bad *ss if they evolved millions of years ago on a planet in a galaxy far far away (feel free to do a star wars joke) but anyone who would actually know how long they've been around and how many galaxies they've consumed would already be consumed. Mystery is better than explanation.

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  12. 'Nids before Guard? Life isn't fair. (And, before the flamers arrive, I am not interested in how they do in tournaments. I want fresh rules and new models to play with.)

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    1. Why would anyone who plays guard want an update ? The codex couldn't get any better, next codex expect some serious point increase for the parking lot.

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  13. In terms of need, nids are in more need of a codex as are others... Guard dont NEED fresh rules/new models. I actually will be mad if they change the guard rules, i like how they are now

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    1. I agree. I love the current Guard dex and can only see them nerfing a bunch of units while buffing new models to sell stuff. Guard are awesome right now, especially withthe allies system.

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  14. Why is everything connected to the C'Tan?? May I please just have killing machines from another galaxy? I think they're far more scary when their origins are unknown and they just keep arriving from outside of the galaxy. What's more creepy than an unstoppable endless foe whose only motivation is the need to consume

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    1. Evrything from GW I've ever heard them say is based on the above. strong denials about the outsider for instance, I think your right and don;t want them conected in anyway with the galaxy unless it was a previous invasion in the early days when old ones and c'tan where about. Oh god if Wards involved c'tan and Oldones chumy party time while using Eldar blood and necron heads on sticks to fend off the nasty nids.... (bad dan must not Ward hate it makes you look 12.)

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  15. Well I am happy the tyranids are getting some advanced lore. After seeing Necrons become unmindless and start talking it really made me want to see the Tyranids go Sarah Kerrigan or something even if it was only to make threats at the enemy space marine captain in Dawn of War.

    I am really happy about stronger carnifexes and the new spider monster.

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  16. The thing is, having Tyranids be the fallout from War in Heaven would actually give them more identity. As is, they are just faceless monsters who want to OM NOM NOM errything. Fine from a realistic or pure horror aspect, or having variety in the mix of 40K factions, but it feels a bit detached and uninvolving, especially since every other faction is somehow already connected to each other (Tau included: cf. the "lights in the sky" - Newcrons, Space Elves, or -=]|[=-?). Having the Bugs be the gods of old that have become even more grotesque than the Chaos gods would already give them more identity.

    Plus, GW has kind of painted themselves in the corner by presenting both the Necrons and the Tyranids as the unstoppable force about to sweep everything, Chaos included, from their path. This would allow them to pit an irresistible force against an immovable object. Most likely this would result in a WTFHUEG battle amongst them (like the Nids' still-to-come main fleet assembling and heading for the Outsider's Dyson Sphere, which then commands all the Necrons to come to their help "or else", but as the 'Nids are on final approach, the gravitic anomalies of the Narvhals cause a cataclysmic explosion that takes out the Sphere, 'cron fleets defending it and the incoming Hive Ships) that will leave both forces utterly decimated and guarantee that the current state of GRIMDARK will persist forever and ever instead of being threatened to flip into one of many directions.

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  17. I don't know if 'Nids need to be the C'tan or Old Ones (or their corrupt descendants) but even if they were just biological weapons released to deal with the Orks or the Necrons (before entombment) would be cool.. anything really that adds to the history or pushes the 'Nids vs Necrons vs Chaos vs Everyone else battle a bit further is good with me... Only sad is it a year or more away but I understand Tau, Eldar, and Orks need some love too.. besides, more things for the 'nids to devourer!!!

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  18. *Background being expanded with some sort of connection between the old ones and C'tan being worked on.
    I sense Mat ward is behind this maybe.

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  19. I would actually hate it if they tied the Old Ones and/or the C'Tan with the Tyranid Hive Mind. One of the great aspects of their fluff was the fact that they were truly alien; oblivious to (or rather, uncaring of) the efforts of diplomacy, communication, or even Chaos. They have no souls, so they can't be tempted. No free will, so they can't betray or ally. They are incorruptible, but their hunger never ends.

    Finding out they have been sent by the Old Ones as some sort of punishment on mortality, or by a living C'Tan to exact revenge on the Necrons who banished them, would be exceedingly lame. Keep them as the truly alien, unfeeling devourer. The one enemy that all other races will halt their causes for because their size and scope are unknown.

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  20. Don't just make them another damn byproduct of the Old Ones. Please, GW!

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  21. Matt Ward working on the new Nid fluff, prepare your anus...

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    1. Yeah. He'll probably write decent rules, but the fluff will give Hive Tyrants personalities, the ability to talk in perfect Imperial Gothic, issuing challenges while forging weapons from enemy bones. Then it will explain Tyranid "Brood Trials" where Warriors face off in gladiatorial combat and earn prestigious "Buggies". Think ESPY's. Then a celebrity roast for the Swarmlord who the Emperor bows to for his unparalleled abilities as a general.

      Even then, I'd be happier than finding out the Hive Mind is nothing more than another pawn of the Old Ones or C'Tan...

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  22. Personally I prefer the Tyranids being this Force of Nature. The fact that they don't have any other motivation for what they do, except for an all consuming instinct to devour, makes them impervious even to chaos corruption.
    To paraphrase Kyle Reese: "They can't be intimidated, reasoned, or bargained with. They will never sleep, or rest, and they will never stop!"

    As for the bug's need for a codex, I think it's totally obvious, that they need one. Cruddace did a total hack-job of the last one, since in my opinion, he just didn't understand what the Tyranids are all about. He basically tried to make another IG out of them.
    But if I want to play IG, I'll buy IG!!!

    The Tyranids should be about sneak attacks, quick guerrilla-style warefare, misdirection and synergy.
    You have your few big bugs, who draw fire (and can also take it, dammit!!!), protected by hordes of smaller bugs, and a few high-impact units striking surprise blows and distracting the enemy.
    I remember the good old days of 4th, where the biggest advantage the Taranids had, really was their speed. They were quick as hell and my opponents were terrified, since they knew, that all they got, was one round of fire before the first wave hit their lines, at which point they would be bound in CC. Or if you wanted to do something different, you could go for the surprise with a well-placed Lictor (who was worth a damn back then).
    It was all about positioning and synergy, now it's about how to take the few units, that are either OP or at least that don't suck outright.
    In fact you look at the lists, that win tournaments, and you'll always see the same units, the same lists.
    Basically we have traded an interesting, varied and alternative playstyle for chitin-clad IG.

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  23. Phew. No disrespect for Tyranid players but I want my new Tau book damnit!

    Not their either Tau or Tyranids are as uncompetitive as some would claim, (just need to be used properly), I just want a shiny new book to play with.

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  24. Never understood why fexes were able to form units then cost so many points you'd never take a unit even if you bothered with them at all. shame cos I love them but just to many points to realy do anything much.

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  25. Very excited that Orks and Tyranids are on the next year's release...it'll take that long to finish painting both of these armies which I bought in early 5th edition :D However, I will need to pick up another supply of Turd Polish regarding the fluff. 'Nids getting a possible ally in Necrons?!

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  26. Hmm... Connection back to the War in Heaven, possibly relevant connections as of M41, does this mean that we will actually see the return of the Zoats, that the 'Nids will use them as their "public face" for dealing with the food... erm, other races?

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