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Space Marine Pre-Orders- + Skyhammer Annihilation Rules Exclusive Rules Uncovered



Today the Space Marine Librarian in Terminator Armour went live for pre-orders alongside a painting guide called Sons of Ultramar: Ultramarines Painting Guide. Of course there were once again some web bundles including one that has rules with it..... the Skyhammer Annihilation Force, where once again if you buy all the models in it, you get some exclusive rules just for you.


New Pre-Orders Today
http://www.games-workshop.com/en-GB/
Space Marine Librarian in Terminator Armour £18.50
Sons of Ultramar: Ultramarines Painting Guide £12


Skyhammer Annihilation Force £226
Centurion Siegebreaker Cohort £123
Space Marine New Releases Web Bundle £106.50


If you happen to be a long time player and collector, dont worry, the rules will be found online soon I'm sure, otherwise you'll need to spend $300+ to get them. Yea, these types of exclusive rules really bother me to no end.

via Games Workshop
This bundle gives you everything you need to field the web-exclusive Space Marines Skyhammer Annihilation Force formation. In it, you’ll get two Drop Pods, two sets of Devastator Squads, four sets of Assault Squads and a Tactical Squad, allowing you to build two ten-man Assault Squads and two ten-man Devastator squads - and an exclusive rule sheet detailing the insane firepower and incredible brutality this formation will bring.


Well here is one reader who zoomed in as much as possible and is attempting to decipher just what these rules are. Thank you for doing this!

via a reader on Faeit 212
I'm reading this 
from the New Zealand site If you zoom in enough to read it and have good 
eyes you can read the rules. It's super powerful - probably OP.

There's a few words i couldn't make out - particularly the bold font. I've 
indicated these with a question mark or ... But I can easily make out the 
meat of the rules.

Skyhammer Annihilation Force
2 Assault Squads
2 Devestator Squads

Restrictions: Each Devestator Squad must take a drop pod as a dedicated
transport. Each Assault Squad must be equipped with jump packs.

Special Rules
Rapid? Deployment: All units in the Skyhammer Annihilation Force begin the
game in deep strike reserve. Instead of ...during deployment, choose
whether the formation will arrive during the first or second turn. The
entire Skyhammer Annihilation Force automatically arrives on the turn you
choose - no reserve rolls are required. Ignore the formations drop pods
for the purposes of the drop pod assault special rule.

First Fire, then Blades:
On the turn the formation arrives from Deep Strike Reserve, the Devestator
Squads in the Skyhammer Annihilation Force have the relentless special rule
and the Assault Squads can charge even though they arrived from reserves
that turn.

Suppressing FIre?: A unit targeted by the Skyhammer Annihiliation Force's
Devestator Squad in the shooting phase must take a Morale test at the end
of the phase regardless of ...? If the test is failed, the unit does not
fall back, but must immediately go to ground. If the test is passed the
unit is unable to ? for the rest of the turn.

Leave No R...?: Assault Squads in the Skyhammer Annihilation force can use
their jump packs in both the shooting phase and the assault phase. If an
assault squad from the Skyhammer Annihilation Force charges a unit that has
Gone to Ground as a result of the Suppressive Fire? special rule, that
Assault Squad can re-roll failted to hit and to wound rolls in the ensuing
assault phase.

Post a Comment

172 Comments

  1. Replies
    1. Anybody who runs SM already had these units, so yeah, no.

      Delete
    2. I think it is P2W. They are hiding rules changes to units that should have existed in the unit profile behind one of their bundles. They should have just actually buffed ASM and Devs in the base book instead of lumping a ton of abilities in one hidden exclusive formation.

      Delete
    3. They did buff both in the book. The new detachments, formations, price reductions and weapons make them much better.

      There is no "hiding," or "pay to win." Most people who play Space Marines already have these models anyway, and do you really like a web formation will stay exclusive for long? It will be leaked online in less than 12 hours.

      Also, paying to play a game - like every good game in existence - isn't paying to win. It's paying to play.

      Delete
    4. So far I haven't seen the cohort mechanicus leaked online and it's been a month so I wouldn't bet on 12 hours.

      Delete
    5. By definition a game must have a winner and loser, if you just playing to play then your the loser.

      Delete
    6. I got my corhort mechanicus.

      Delete
    7. The bundle is still in pre-order and I already have most of the rules for the formation. It's not like I need too have a special permit that comes in the box to field this formation.

      Delete
    8. The cohort formation was in the white dwarf #69

      Delete
    9. The fact that these formations are so limited takes out the pay 2 win kinda process, and all and all Devs with grav cannons and a 5pt upgrade to get Twin linked for a turn is strong enough.

      I agree assault marines could of done a bit more but I'm happy with the eviscerate and combat shield, and I feel people tend to forget you get hammer of wrath for charging "With" your jump packs.

      Delete
    10. @ Azrell: that is why everyone is a WAAC player

      Delete
    11. @ Lokenoth SG the Cherub only allows one model to re-roll to hit.

      Delete
    12. @yvan
      Got to agree 100%
      This is pur "sell units xyz"

      While this might get people to buy more figures Its Bad for the game. Even if you See the game as narrativ driven.

      It takes away all imagination and list building. And Its a shit System were the dud with rhe dickish Formation abuse wins the game due to deeper wallet alone.
      Basically they patched Net lists into the game and gave them extra buffs.

      Whats the point of the Hobby if i know beforehand that i will lose Vs d-bag lists.
      This is just like the 5 knight spam webexclusiv Formation that gave free buffs to allready op units.
      Thx GW.
      Why do you even make dexes. Just take away all freedom of unit choice -_-

      Delete
    13. Jump packs also let you reroll charge distance

      Delete
    14. Should have been in the codex. They could still have made a bundle for each formation to sell

      Delete
    15. theyd probably sell more assault and dev kits if it had been in the codex or in white dwarf too

      Delete
  2. 'You want that new Warlock in Warmahordes? P2win'
    'You like the way that particular faction looks in 40k? P2win'
    'You want to field robot geckos in Infinity? P2win'
    'You wanna build a deck centered around your favorite blue planeswalker? P2win'

    ReplyDelete
    Replies
    1. I know right. We really gotta get over how stupid that complaint is. Shocker, you buy good units you win games. Its not like the rules won't be available online almost immediately...

      Delete
    2. I think its more the fact that this formation is exclusive to a $300+ bundle. It's kind of a bummer to people who have an existing collection. Cuz those models are now purchased twice for a silly data sheet.

      Delete
    3. Yeah, +1 on Bigmek!

      The bundle is still in pre-order and I already have most of the rules for the formation. It's not like I need too have a special permit that comes in the box to field this formation.

      Delete
    4. GW knows how this works. They do not expect the formation to be available only to those who buy it. They expect the inclusion of the formation in the bundle to stir up enough news about the bundle to reach more people who may otherwise not have heard about it. Shocker, it works!

      Delete
    5. They expect the rules to be leaked. It's probably marketed like it is exactly to generate news in that way.

      Delete
  3. People whining about pay to win. Do you not have two droppods? Two dev squands? Two assault squads? They are like basic marine units!

    ReplyDelete
    Replies
    1. Everybody has to pay to win. You have to buy the models in the first place unless your proxying a bunch of twigs and stones for your units.

      Delete
    2. i dont see the p2w problem as being the model investment, but the fact that to have the rules legitimately, you have to buy a bundle that you may already own, or dont need all of to field the formation

      Delete
    3. What is this "legitimacy" you speak of? Are there deuches out there who really won't let you play without the "official" sheet of paper. Most people don't even take out their books if they know their army, especially with army builder printouts.

      Delete
    4. That's a good point Adam, I hadn't considered that. I'm cool with having to pay for good rules, but they shouldn't be so limited in availability, it restricts some *insanely* good rules to those who just so happened to want that bundle.

      Delete
    5. Thomas, fellow DA. Wouldn't you agree were seeing a lot of first legion envy, with the options of vanilla now having first turn terminators?

      Delete
    6. It's not a good sign when something like these bundle-exclusive rules upsets even those with a generally positive view of GW. When Naftka, who I believe is opposed to pirating, says "dont worry, the rules will be found online soon I'm sure", you know GW has struck a nerve.

      I have no problem with dataslates, WD rules, etc. Those are something that most hobbyists can get their hands on. But unless you don't already own the models and/or are exceptionally well-off, you simply won't be buying a $370.50 bundle just to get a datasheet.

      In my case, I already bought most of these models, some of them within the last year (I bought an Assault Squad just last week). I intend to buy a couple Devastator kits over the next couple months. GW already has my money for the kits in the bundle, or is about to get it. If they really want even more of my money, they can release a campaign like Shield of Baal with the Formations in it.

      Delete
    7. Legitimate rules. You need this to play at Warhammer World, which I happen to do quite a bit.

      Delete
    8. Totally, GameTsar, I'm not liking how the Vanillas are nicking all our cool stuff!

      Delete
    9. I fear it's a sign of the future of the DA codex. Soon it'll just be rolled into the Fucking vanilla dex because they've really took all the options/mechanics out of it.

      Delete
    10. It's not a good sign when something like these bundle-exclusive rules upsets even those with a generally positive view of GW.

      especially since a good deal of fantasy players are currently upset, make more 40k players upset......i am sure that is a good move.

      Delete
    11. There is no official piece of paper these lists are emailed in PDF format to the buyers. Those same PDFs are available online as soon as that email is sent. Now if gw started making these rules tied to accounts like an iBook then I'll be bitchin right beside you.

      Delete

    12. Sry. But even as a Player with loads of models collected i dont want free ubber buffs to win the game easy.

      It used to be list makeing and tactics.

      Now Its just BUY SHIT & WIN
      How is that fun?
      No One will play you.
      GW is stupid.

      Delete
    13. Seb12:

      1. can i see your models.....genuinely interested in seeing other peoples miniatures and projects

      2. hit it out the ball park with that one dude. 100% agree, that is why i have been hesitant to create or join a gaming club (even though i love the game and seriously want to play someone at some future time, but am 50-50 on the rules bloat and mandatory fluff bloat), as i know it will be an endless confusing arms race to D-bag mountain...which is fun for a full 5 seconds.

      Delete
    14. "hit it out the ball park with that one dude. 100% agree, that is why i have been hesitant to create or join a gaming club (even though i love the game and seriously want to play someone at some future time, but am 50-50 on the rules bloat and mandatory fluff bloat), as i know it will be an endless confusing arms race to D-bag mountain...which is fun for a full 5 seconds"

      Wait, why do you assume everyone else is a jerk? I play at GW stores, gaming stores, and tournaments national and local. Almost everyone I've played against have been great guys. Even the ones who weren't great weren't intentionally jerks either, just a personality mismatch.

      Reality is, your fears are almost always far worse than reality

      Delete
    15. ^ basing what i read online predominantly. i have no fear of people being douchebags and many here and on other forums prove without a doubt that my concern is based in reality.

      i mean you will refuse to play someone with legit miniatures that are legit to use and require no pre-planning to use, but many still bitch that you cannot use what you lovingly built and painted.

      it is the fear of losing that makes me think many people are douchebags.

      Delete
    16. since people play to win it is also going against the fundamentals of 40k, the nature is to have fun regardless if you win or lose, but many are onto the arms race carousel that leads to WAAC mountain. this is why i personally think there are more douches than good players, a good player doesn't care about winning and isn't bothered by losing.

      part of the game is to have a winner and...shock horror a loser, if people cannot get off their "high horse" and just play for the sake of doing then i see no future for the Hobby in general.

      Delete
    17. also i can ask you the same question....why do anyone think others are jerks? i mean i am a jerk for mentioning my valid opinion, but everyone else is allowed theirs without fail or critique so do forgive me if i think many others are jerks for thinking i am one, when all i do is what many here and elsewhere do....express their opinion.

      by not wanting to be friends or friendly doesn't make someone a jerk, someone pointing out a individual personal opinion is irrelevant (because lets face it our opinions change daily as it suits the individual) but i am told i am XYZ for mentioning this small fact....sure i am a jerk, a douche, whatever if it makes people happy....personally i don't really care what people think of me, but it appears you care what someone you'll never meet thinks......why do you care why i think/believe many are jerks or d-bags? does my opinion effect you that much? certainly it must.....otherwise you'd do what everyone else does and ignore my comments

      Delete
    18. The game with its endless rules lends itself to caus arguments with players.

      Its not a good game for pick up Games and it takes way to long. So when arguments do come up thats usually the end of the game.

      Its a shame GW has made 40k such a dumb down "formations Pay to win" game within two Editions.

      Delete
    19. Honestly.. i don't care if your a waac player or a fluff list builder.. we all love the 40k universe and models so there's no reason for any of us to not be friends :)

      Delete
    20. @Samuel Sanchez: I have personally held the official rules for the Kinght formation. So yeah they do come in a nicely printed format, no pdf or anything.

      Delete
    21. NF that would be be cool if others could play by the friendly friend thing without flamey flame flames because in the 3+ years (*groan this again*) i have commented here about 1% of people are genuinely into 40k/fantasy and the other 99% myself included, complain and wish to play or be more involved.....

      i will play nice if others do.....if others act like "that guy" then i will act like "that guy"

      Delete
  4. http://elite40k.blogspot.fr/2015/06/analysis-skyhammer-annihilation-force.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+elite40k+%28Elite+40%2C000%29&m=1
    This is a cleaner run down the formation rules

    ReplyDelete
  5. Forget the pay to win argument. Is this gonna be fun to play with? I'm se situations yes. In some too OP so no. Use according to taste

    ReplyDelete
    Replies
    1. Dud Its auto lose 4 units turn 1 for youre opponent.
      8 multimelta shots + kombimelta
      & 2 Marines squads assaulting some easy targets.

      Its just retarded to even give people options like this.

      Delete
    2. obviously, it's no fun at all after i use this to my opponent

      Delete
  6. Way to mangle that Dune reference guys =P

    ReplyDelete
  7. So in other words, don't take raven guard tactics on this formation.

    ReplyDelete
  8. I do not think that this is Pay to win. but it is unballenced as hell.

    ReplyDelete
    Replies
    1. Yeah, Pay to Win is a silly argument since... Well of course 40k is Pay to Win. You have to buy models to have an army so that you can win! It'd be a valid criticism of a video game but miniatures games with multiple factions are an inherently different proposition and are Pay to Win by their very nature =P

      Totally agree about how unbalanced this is though, Jesus Christ. This allows Space Marines to utterly DOMINATE positioning and movement right off the bat. It's just brutal.

      Delete
    2. And against weak mele and low moral armies (read Tau and Guard) it will get up to 4 units out of the game.

      Delete
    3. Because tau won't intercept the ever living hell out of this

      Delete
    4. Make them Black Templars, then the survivors will be extremely pissed off. Plus the drop pods don't count towards drop pod assault so say you've three more units in pods, that's another two units on T1. Not even Tau can intercept everything.

      Delete
    5. You can spam this formation and then tau will not interceptor it, even them do not have enough interseptor for that, or you don and you need to intersept 4 different unit, so the rest of the enemy army will have turn free. Interspetor is great against deep striking deathstarst and whne enemy has few units in reserve, but against mass deep strike is not so great, unless you know what opponent bring and tailor to it.

      Delete
    6. As someone who brings 3 riptides and broadsides, we have enough interceptor mate.

      Delete
    7. Or Enclaves suit army, ALL THE INTERCEPTOR.

      Delete
    8. Spam a 800+ point unit huh

      Delete
    9. All those list are tailored, if you faced an army without deepstrike then you are ********** **** *************************

      Delete
    10. Works on outflankes and flyers too

      Delete
    11. Great, so assuming everyone plays list-tailored Tau, this is totally balanced! -_-

      Delete
    12. @Maeglin sadly Black Templar won't trigger their chapter tactics during interceptor because interceptor happens at the end of the movement phase

      Delete
    13. Your right! There's always overwatch but still, not a great situation.

      Delete
  9. So...they get to assault after deep striking (granted it's part of a formation) with bonuses. Orks used to be able to do that with zagstruk with a penalty (d3 dead boys) but was removed. Other units (like geanstealers) can no longer assault after coming on from reserved or deep striking because....reasons?

    ReplyDelete
    Replies
    1. I play space marines and I find this formation's rule ridicoulus considering the effort they went through removing assault on reserve entry.

      I would really like to be a little bird and be able to observe rule making decision process inside the big black box that is GW

      Delete
    2. Yeah, if stealers don't get back some sort of delivery mechanism like this when nids get a 7thEd book then something is very, VERY wrong.

      Delete
    3. Where does it say they get to assault after deepstriking?

      Delete
    4. If the rumor is true (above, in Natfka's post) then they can. We'll see.

      Delete
    5. Don't worry Vet Tanker, stealers will get it just like this with a $300+ infestation formation where you only get the rules when you buy the bundle, lol.

      Delete
  10. So another formation that takes some unique Dark Angels rules and gives them to the space marines better. Here is to hoping that the new Deathwing Assault rules allow our knights to assault out of deepstrike too. But I'm expecting to actually lose the twinlinking we have now. It's all about keeping those hopes low after all :P

    ReplyDelete
    Replies
    1. When did dark Angels have assault marines that could deepstrike turn 1? Blood Angels maybe...

      Delete
    2. I'm personally hoping that after this Smurf codex they go back to the supplement setup they had back in third and make Dark Angels, Blood Angels, and Space Wolves books that resemble the recent Harlequin book. They get all their unique units in formations that you can use to make your SM army codex-divergent if you like but you don't suffer the 7th Edition "why the hell would I use my Blood Angels codex now?" or the "Dark Angels are always worse than Smurfs" or the 5th Edition "why play Smurfs when Puppies are better in every way?"

      Delete
    3. Dominic it isn't the assaulting part, it is the automatic deepstrike turn 1 or 2 your choice. That used to be a Deathwing unique rule, now they took it, gave it to the smurfs and made it better for them.

      Delete
    4. If they can assault after DS i will never lose a game ever again.
      You dumb the game down to DS scatter rolls. Caus the rest wont matter all that much.

      Delete
    5. got news for the dark angel fans. grey knights could deep strike turn 1 too!

      Delete
    6. I sincerely hope that many players decide that deep striking or drop podding into enemy backfields are auto win. Because when they hit my army, they will auto lose.

      This is going to be a great year!

      Delete
  11. A reason to dust off two squads of assault marines? After a decade of disuse?
    Say it ain't so!
    In all seriousness, this is a very powerful formation and certainly an incentive to run these under-utilized units. If the rumor of having to maxx-out all the units is correct, I'd put the whole lot at just over over 1k pts, with 8 grav cannons, 2 combo-gravs and meltabombs on the AssSarges.
    Drop everything T1, combat squad everything, eat two valuable units with massed grav, hose down something else with the boltguns for suppression, hurl assault marines at units as needed. Done. The enemy army is now crippled *and* has to deal with 1k pts worth of marines in their deployment zone.
    Season to taste with the scout formation or the whirlwind one.

    ReplyDelete
  12. Balance concerns aside. It is cool that the formation allows a dual reserve company list if fielded in multiples.

    ReplyDelete
  13. Doesn't appear to be on the US GW website as of yet.

    ReplyDelete
    Replies
    1. It is now! We always get stuff a little bit behind :(

      Delete
    2. i have noticed that things go live on the Australian website first....something to do with many of us living 12+ hours in the future or something....

      Delete
  14. This is the first attractive formation after the new codex came out. Spamming razorbacks/drop pods is boring, but this here is something really worth incorporating to any imperial army.

    ReplyDelete
  15. Doh.....Nuts!
    Had plans for the librarian but it doesn't have enough bits. The head and cape are part of the main body mold. Convenient for assembling, not so much for bits-swapping converting.

    Now to Plan B!

    ReplyDelete
  16. So can you take this formation with blood angels as an allied formation. I'll just use blood angels models that use the space marine codex. All the models will be painted up as blood angels.

    ReplyDelete
    Replies
    1. honestly don't know why everyone doesn't do this...it'd reduce the complaints smurfs are the shizzles....and chapters are not..... ;)

      Delete
  17. You know, as a Necron player I was going to buy a Triarch Stalker now that they were useful to the army (I always loved the concept of an overseer moving on that thing on the battlefield more than the model itself, so I didn't get it so far).
    Suddenly I don't think it's an investment worth doing. The idea behind this formation is GREAT. I love it (in fact in 5th I planned a competitive list on that jetpack SM unit that assaulted from reserves, just because I liked the idea).
    However it is too strong and I wouldn't ever call a game where the SM player uses it fair (because I would have no way to counter it).
    Considering that my second army is Daemons and that now the SM Librarian Council summons Daemons better than my Tzeentch focused list I'm seriously wondering if the rules are why I didn't have a single game in the last year. Maybe it's my perception that is wrong but it just doesn't feel attractive anymore.

    ReplyDelete
    Replies
    1. this is what i am and have been mentioning but not in any great detail, more people feeling the gaming blues then it certainly cannot be a beneficial position GW to find themselves in.

      Delete
  18. Seems like they might need to make an attempt to balance the rules soon. I get that they are a models company and blah, blah, blah.. But being this reckless with the rules makes it difficult to get a good match. When you have to get together with your opponent beforehand to try to create comparable lists to avoid a one-sided game. There comes a point where GW needs to step up and take responsibility for the rules.

    They can manipulate balance to drive sales AND put a more balanced ruleset out. It doesnt have to be one or the other. The game is approaching joke status with the abundance of BS being marketed to us as 'more options' and 'fun'. Im sure I'll get flamed hard for having this opinion, but this is the way I see it.

    ReplyDelete
    Replies
    1. Your opinion is entirely on point.

      If everything we have was released at once, casual, narrative, and tournament players would have all cried foul. Fact is, some frogs don't notice the water starting to boil.

      Delete
    2. ^

      Yes. Take all my yes. I don't consider myself competitive, I always run fluffy lists and I'm fine with losing as long as I have fun. But the rules have gotten to the stage where you can't even have fun half the time because you get tabled by some horrifying formation or spam list.

      If GW's version of "balancing the rules" (as some contest they're doing with these new books) is just progressively making everything more powerful, that's a laughable approach to good game design, doomed to failure from the off.

      Delete
    3. I will say this, if the big tournaments require us to still have the physical rules (and this is limited to 200 so good luck) then I'm done with them and many more share my sentiment. You want to stop this kind of nonsense?.. then let anyone play with them regardless if it's copied or not. Otherwise we end up with a completely unfair environment whether it's FW, something printed in a sold out WD or something like this. It may encourage 'piracy' but seriously?..it happens anyways and it is GWs problem, not the tournaments who get no support form GW as it is.

      Delete
    4. Big tournaments typically don't require the hard copy, just an accurate copy. That said, some responsibility here for the company putting out the rules.

      Delete
    5. Fair enough, I look at it the same a FW models..is it FW or a cast model? I personally prefer using official GW stuff but I get the people who can't or won't afford it. These exclusive rules are a serious pain, but I long ago lost track of everything available out there.
      I don't see this formation as a game-breaker, much like everything else out there that has been proclaimed as such, it rarely will work to change a game. against some, yes, but against players aware of it..probably not. It is just another potential tool in the SM toolbox.
      Honestly, none of you guys have any responsibility to GW at this point. Just to the players who pay money to play.

      Delete
  19. Ignoring the issue whether this is a moneymaking / pay-2-win scheme by GW, this formation really annoys me as it grants serious advantage without a suitable balancing factor.

    I like to play fair games, and for a game to be fair I feel that every advantage should be balanced by a disadvantage, increased points-cost or opportunity cost. Deep-strike, allows you to plan armies and strategies that circumvent the standard deployment restrictions. This is cool, and is an advantage, but is offset by the disadvatage of not being able to fire your heavy weapons to full effect or charge on the turn you arrive, both of which give your opponent a fair chance to react. Some elite units can avoid these disadvantages, but you pay extra points for them. Sounds good.

    This formation on the other hand casually gives you advantages that you neither have to pay for, nor suffer the above mentioned disadvantages to get. The extra rules re. devastator suppression removing overwatch / assault squads moving further and re-rolling their HtH hits AND wounds could have been cool on their own, but alongside the relentless / first turn charge rules rare simply extra obnoxious cherries on an already festering cake. The models required are multipurpose, effective against a wide range of opponents and are cheap-ish, so you don't even pay the opportunity cost of fielding a highly specialised formation (like pure tank / flyer / infantry formations, which are good in some circumstances but not others).

    I think formations could be cool and thematic, encourage unit synergy, and I dig that you aren't forced to play against them... but it feels that the ethos is steadily changing to mean that a 'standard' 40k game automatically includes every specialist toy in the box. I like fielding and playing against all-comers lists, and this attitude puts the emphasis on me being the boring kill-joy who has to make special mention to object to someone using their triple flyer / codex IK list / hyper-potent formation that they feel they have a right to use, rather than them needing to ask nicely for an exception to be made to allow them to use their specialist toy/s. I want the list of people I can simply turn up and enjoy a game against without background checks and vetting to get longer, not shorter. If people come to expect overpowered toys, or feel they need to have and use them to keep up with the arms-race, then all-comers lists will become a bit more rare, and that makes me sad.

    Who knows, codex DA may drop the end of this month and change my mind when we get our own shiny formations, but I doubt it.

    ReplyDelete
    Replies
    1. This encapsulates my thoughts exactly. Until all the armies can build equally cheese filled lists that ignore the basic tenets of the rules, this game will be broken without serious conversation with your opponent before the game. Or it will degenerate to a "no formations" standard, as a few poorly balanced ones will ruin it for all of the appropriate ones. And which do you think will be more prevalent on the table in the culture of today?

      If taking away assault from reserve and from vehicles, and adding over watch to balance assault were so good for the game, why is it ok to give it to the newest box set as a free rule to sell models. Of course all of the old players have the models, but how many new players have them since they have sucked for so long?

      Delete
    2. Including advantageous rules in bundles in the last week of sales is shitty and only serves to punish those who have preordered throughout the release cycle - why not reward everyone that buys direct from GW with the dataslate regardless of which unit they preordered? Grabbed an Assault Squad at launch, here's your reward!

      Even if people are grabbing the rules online, why not just include in the Codex or at the very least White Dwarf or the App? People are dismissing Pay 2 Win because the rules are readily available online, and we all buy models as part of the hobby, but that's not the sentiment - the core of the issue is that these rules undo some serious handicaps that come with this approach, i.e. deep striking generally allows for great positioning but leaves you vulnerable for a turn. When you strip away the negatives completely, and then go so far as to layer on top some competitive bonuses, for generalist units that can be tailored, i.e. Devastators can be outfitted for Swarms/MEQ/TEQ/AV - the formation doesn't tie you to one of each weapon and lists can be tailored in advance, it goes beyond a joke.

      However. My biggest issue with this crap is that if we are finally going to see assaulting following deep striking, why not tie it into the new edition or at least give each race a couple of options, such as Lictors/Genestealers for Tyranids - make it a weekly event, push everyone through White Dwarf and/or download the Warhammer App to access the dataslates, and then roll them into Codices moving forward. Give the entire game an aggressive edge, and pilot it for 8th Edition.

      Honestly, I let a lot of be imbalance wash over me, but this feels like enough is enough. Being able to reliably pop two Land Raiders (4xMM), decimate infantry (4xPC), hordes (4xHB), or TEC (4xGC) Turn 1 and then also decimate/tie up a further two squads Turn 1 guaranteed is a fucking joke.

      As a Space Wolves player I'll be glad to see assaulting from reserve return to the game in a balanced and fair way, for units that require/demand it, but seriously, it's not fucking hard GW, stop being advantageous bellends.

      Delete
    3. I don't like it when I don't get to respond to Eldar psychic phase or Tau ignores cover.

      Delete
    4. To be fair I think this formation is balanced by it's cost compared with that for a Demi-Company or two in the average 1,500 point game. With minimum unit sizes and an average loadout (mid-price heavy/special weapons) each Formation clocks in at over 500pts.

      So basically in the average 1,500 point game players are forced to choose between a "full" Company (even though at the smallest sizes it's at half-strength but whatever) with all the free armour, or four squads of five guys.

      In 1 1,750 or 2,000+ point game plus if you don't have the units on the table to handle 20 models dropping into your deployment zone...you may be doing it wrong. lol

      Delete
    5. Also, the Formation is worth 6 KPs alone. That's a nice thing to have delivered early on in the game, depending on the mission played. :]

      Delete
  20. Eh... I'm just waiting for something that could actually pose a challenge to my combined Skitarii/Cult Mech/30k/Homebrew Ad Mech force... Now that's some ungodly firepower... Apocalypse scale of course...

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    1. Yeah, just some ideas and model conversions I have been toying around with when I get the chance. Some basic stuff that exists in the lore but GW haven't done official rules yet, as well as some completely made up stuff.

      So far I have:

      -Praetorian Battle Servitors ( the mind wiped Ogryn versions)
      -Praetorian Riot Servitors (designed for Manufactorum defence or Worker revolts. Armed with Riot Shield, Shock Maul and a shoulder mounted Ripper gun)
      -Magos Corvantis (Homebrew character)
      -Arch Magos Torvaldus (Homebrew character)
      -Cassovite Monks (loyal to the Mechanicus but shunned by them due to their augmentation of mutated creatures and use of feral Servitors. Basic pistol and cc weapon unit)
      -Cassovite Priest (HQ. All cassovites are kept under great scrutiny for any signs of heresy. While their creations are Tech Abominations, they also have their uses. They are deployed upon the battlefield reluctantly and any of their creations that survive the battle are immediately executed and incinerated)
      -Cassovite Tech Horror (hulking armoured mutated beasts packing a sizeable amount of heavy fire power that would make an Ork Flash Git green(er) with envy)
      -Cassovite Murder Servitors (Servitors created from convicts and murderers, wiped of all memory and emotion but still retain their murderous tendencies. Fitted with neural leashes to keep them in check, they depend upon the foe in a storm of heavy firepower, rusted Power Blades and psychopathic rage)
      -Iron Abomination. (The largest of the Tech Mutants, this massive creature packs enough firepower to level a Hab Block. They are only ever used one at a time and those kept in reserve are watched closely by the Fabricator General and Inquisitorial agents. Fitted with high explosive fail safes to ensure maximum damage should it be killed, and ease of disposal should it survive the battle.

      Delete
    2. so essentially fluff that is part admech part haemoniculi coven....

      Delete
    3. Kinda... Think more mad scientists than master torturers.

      They're not causing pain and suffering on living creatures for their own needs, they're taking labotamised criminals and dead mutants, re-animating/reprogramming them with advanced tech and strapping a bunch of high powered guns and weapons to them because they are curious as to what will happen. The creations themselves do not suffer because they feel no pain or emotion, they are just frowned upon by the rest of the Ad Mech because of what they are.

      To the Ad Mech, the Cassovite cult are that wierd Guy who desperately wants to be your friend, and does things to try and impress you but it just makes them seem even more wierd and annoying...

      Basically the Admech are Squidward and the Cassovites are SpongeBob... Sort of...

      Delete
    4. they would make a great display army filled with many a conversion/kitbash....40k frankenstein monster mutant reanimator cyborgs. also not sure on spongebob.....tbh never heard of it... (yes i live under a rock)

      Delete
    5. Well the Cassovite monks are pretty bland. Just Empire Flagellants with leftover Skitarii arms. The Murder Servitors are made from the Cultists I got in the Assassinorum box and kitted out with some spare FW Scyllax parts and a few big guns from my bits box like Heavy Bolters, Plasma Cannon etc.

      The Tech Horrors will be built from the new Skaven Stormfiends and kitted out with spare Kataphron bits and Cognis Autocannons... But the Iron Abomination... That will be made from the new Boneripper kit... Actually I suppose with a head swap and a bit of work I could even convert Thanquol into the Cassovite Priest... Hmmm.

      Will be a fun conversion project anyway!

      Delete
  21. holy bullshit batman. lictors and genestealers just standing around with bullseyes on their heads, assault marines just go RNNnNnNnnnN RnNnNnnnN - choppy choppy, from deep strike. my middle finger is so hard right now.

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  22. Saying "it'll leak in 12 hrs anyway" is a piss poor excuse to try and justify web only formations. The codex came out today and already one of the best things it can use is locked behind a $250 paywall.

    I get that people will get access to it illegally, but it shouldn't need to come to that. This isn't that hard GW, let me work it out for you:

    1. Make dataslates of these formations for anyone to buy... this makes you money.
    2. Give people a nice pretty printout of said dataslate if they buy the web bundle as a value-add.

    Miniature wargaming has always been pay to play... it doesn't take a genius to work that out. However, formations have inherently become a nice way to turn that into pay to win. I've never used that phrase before, but locking the best rules behind formations and detachments nobody uses certainly makes it so player who want to be compeditive need to drop serious cash.

    And don't give him this "well people already had two pods, two assault squads and two pods" because giving relentless to devs only means one thing: "Here's a way to break those grav cannons we just gave you in a brand new $50 kit."

    Now players will but 4 dev kits. Two for their company and two for this formation. Guaranteed turn 1 assault is also a fantastic way to ensure you sell those assault kits with eviscerators in them.

    I have been playing this game for 20 years. I love so much of what GW does and have been a huge apologist, but now they're starting to even lose a grip on me with this stuff.

    ReplyDelete
    Replies
    1. Yep. They could have just sold this as a £1 download. But nah, screw making sense right, this is GW we're talking about!

      Delete
    2. No offense and I get where you are coming from, but a copy of these rules is in no way 'illegal' to the normal person. They have lost the high ground with these exclusive things and there isn't anything 'illegal' about a copy of it that they can do a damn thing about..technically it might be..but good luck enforcing it. It is literally absurd at this point. If they can't support tournaments I doubt they will have a roaming force of lawyers..it literally means nothing. Steal there stuff and use it, they are the idiots who brought us to this point.

      Delete
    3. It's not only a PToW rules it's unfair to non marine army's you didn't see korne get anything close to this good. This is really making me reconsider my no recast policy just to f them over like I feel they are doing to me

      Delete
    4. Yes, chaos gets the short end of the stick yet again.

      Delete
    5. I laugh at the thought that a summoned bloodthirster can't charge for 2 turns after you deep strike, yet the assault marines are guaranteed a turn 1 assault every game. Where is the justice?

      Delete
    6. What I find a little ironic is that Chaos lesser daemons (back when they were still in the same book) used to be able to charge the turn they were summoned (pseudo deepstrike). And let me tell you, I had to listen to a lot of griping about that. Same with GD possession shenanigans. Thing is, I had to admit that peoples complaints were valid and tone down what I did, instead of going overboard. At the time "summoning-charging-locked in CC-sweeping advance" was a helluva frustrating thing for people (as was rhino rushing).

      So to see GW jump the shark, so to speak, and go right back to this...I dunno.


      Delete
    7. "but a copy of these rules is in no way 'illegal' to the normal person."

      It is. He's not talking game terms. People are saying to make copies off the Internet, which is against the law.

      Otherwise, people would also download codices online and just avoid paying $50-$60.

      Delete
  23. I don't even pretend to keep up with the mass influx of formations, extra rules, ect any more. I've decided I'm going to hole-up with 40k and paint my models and when they're all done... then I'll play and hopefully all this nonsense will be over. If there is still a Gamesworkshop left :P

    ReplyDelete
    Replies
    1. this. i agree entirely. i haven't bought many rules and only just bought the updated DV 7th ed rules, have yet to play a game of 7th and haven't played fantasy for a year :/

      Delete
  24. So much hate over Assault Marines, that's right people, Assault Marines.

    Congratulations GW, you've managed to take the focus off of the op Necron & Craftworlds books with 2 vastly under played Space Marine units, combined with a few flavorful formation rules.

    Also, I find it quite hypocritical that the same people complaining about exclusive rules and GW pricing are the same people pirating said information for free...

    Everyone should just KCAP40k.

    ReplyDelete
    Replies
    1. Yes, because you know exactly what all of us who are complaining about this do at all times and thus know that we're all pirating it.

      *end sarcasm*

      I mean, what are you, the NSA? Pull the other one, mate.

      Delete
    2. Close, but not the NSA. I deal with copyright, trademark, and IP infringements.

      Also, you're not neaely interesting enough to spy on.

      Delete
    3. Yeah, that still doesn't mean that you have some special insight into the purchasing and pirating practices of the people on this message board. It's like saying that, because I'm in the field of politics, I know how everyone's going to vote. It's a logical non-sequitur.

      And oh. Oh. I'm wounded. So deeply wounded that I may never feel happiness again. Ow. Oh no.

      Delete
    4. ^^ Sounds like a Dark Angel to me.... :P

      Delete
    5. "Also, I find it quite hypocritical that the same people complaining about exclusive rules and GW pricing are the same people pirating said information for free..."

      I can't even use it and I've been complaining about exclusive rules and pricing for as long as they've been around. Exclusive rules are bad business policy in the long run and inevitably sour a number of players on the GW brand.

      Delete
    6. CN: i wonder why people do that....i mean really...... /facepalm.

      Delete
  25. It's not just "assault marines". It's assault marines that come in when you want them to. (new) Without rolling them. (new) Who can also charge in that same turn. (new, and something they've been getting rid of to tone down "alpha strikes on turn 1") Who can also ignore overwatch if you want. (new) With eviscerators.

    It's also not just devastator squads, it's devs with grav cannons. Coming in when you want them to. Turn 1. Killing whatever you want them to with nothing but the interceptor people don't bring often to stop them..

    I was annoyed by wraithknights in the craftworlds codex, but now they put out things like this that will literally instakill a wraightknight. On turn 1. Or ANYTHING else.

    Imbalances aside, putting dataslates behind $350 paywalls is a big FUCK YOU to the people who keep Games-Workshop alive. (us)

    Not only is it behind a $350 paywall and imbalanced as all hell, it's a dataslate that came out one day after the Space Marine codex, when it should obviously have been in it.

    It's like paid,day-1-DLC for video games that's already on the disc. It just shouldn't be done.

    ReplyDelete
    Replies
    1. Well, if you have played Eldar in a competitive environment then you know the WKs are the least of your problems. I don't have a problem with this formation as long as it is available to all who play Marines. Just another possibility to face in what seems to be an infinite possibility of potential foes..I actually like that part of the game now.
      Being exclusive is ridiculous and only allowed to exist by those of us who support it. I for one will no longer have a problem with any rules that are copied..end of problem.

      Delete
    2. This comment has been removed by the author.

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    3. This comment has been removed by the author.

      Delete
    4. ///edit//
      It wasn't so much being annoyed with how they performed, it was just what they became for their point costs. Getting a gargantuan creature (with D weapons for no real price increase), just after they decided Necron's Trans C-tan was too much.

      Its something you very often have to just ignore. But the versatility behind this formation lets you say "oh hey I don't HAVE to ignore anything. I can literally take down anything I want, when I want to." lol

      But yeah, with them doing something like this, I will never say a word wrong to anyone who wants to copy them.

      Delete
    5. "I don't have a problem with this formation as long as it is available to all who play Marines."

      The problem is, it's not. Not legally, anyway. To get a legal copy, you have to buy completely new models. If you already have the models, you either have to buy them again, or use an illegal copy of the rules.

      So either you buy a bunch of new (higher priced) stuff, or break the law. Wonderful choices, right?

      Delete
    6. Logically speaking I think it's the people who can afford to sink $350 into Games Workshop in one go who are providing more profit to GW compared to those who don't. $350 is $350. lol

      Delete
    7. Enter the Whale Curve.

      Obviously there are a lot of factors involved, but the big question with this is whether or not the short term revenue generated by this outweighs all of the ill-will and resentment that it has bred.

      Delete
  26. So, this latest 'exclusive' ruleset has me a bit fired up. I don't have a problem with paying for rules normally..but I think this is pushing it to the absurd.
    So, in the interest of the absurd, I say we nominate ONE person in the United States to buy each Codex, Dataslate, etc. This includes all the exclusive ones or rules published in WD or anything else obscure that most people don't buy.
    We then donate 1$ to this person to cover the cost of equipment to scan and a website to post said rules, every time we download the rules. This will also cover his legal fees, in case GW ever catches up to him.
    Is this 'illegal'?..damn right but so was dumping tea in Boston Harbor. Did we care then?..well..half did. The half that didn't care won.
    Does GW have a real army?..nah..a bunch of Britts..lol. When it costs them more in Lawyers than they make on Rulebooks we will win..Capitalism at it's finest.

    ReplyDelete
    Replies
    1. Fuck it, let's do this, Boston Tea Party style!

      I mean, I live in Britain, but so did Thomas Paine once and y'all love him now! =P

      Delete
    2. I'm not a radical person normally (23 years in the US Army) but this is ridiculous. I guarantee that if 50% of the players told their FLGS or GW store that they were done buying rules until this nonsense stops..it would stop. Bean counters never like less beans...

      Delete
    3. Unrelated (kind of) but 23 years? Damn dawg, big respect!

      Delete
    4. Thanks, have had a rip-roaring discussion on our local 40K FB page (300 guys so not small)..and it basically comes down to the Exclusive part.
      A. You pirate it
      B. You ban it
      C. You let the lucky guys play it (not popular)
      These are all bad decisions imo, GW has really blown it here.

      Delete
    5. Even more so is these rules are unbalanced to ppl that play other army's

      Delete
    6. It's not only that. A lot of people already dislike certain lists/formations as it is and are reluctant to play against them, and that already generates a good amount of debate in regards to the argument of "all lists are fair" versus "F*** you, I am not going to play against that list". The exclusivity portion is already bad enough...but the benefits with no real downside (assuming people find copies of rules online) is really going to irritate opponents the first time they get their proverbial teeth kicked in by someone using this.

      If this becomes the new norm, we might see people refusing to play against some or all of these. Particularly if they've had a bad experience in the past, or even if they aren't sure how balanced a specific formation is so they assume that it's OP. Hell, this could happen with Codex formations too. I've seen people refuse to play specific opponents or armies, but those were the exceptions to the rule. I pray that this doesn't become more prevalent though as a result.

      A buddy of mine used to play Nids 10-15 years ago, and has since quit. But when he played, there were some Tyranid Mycetic assault something-something list that he built his army around (non-codex). I don't remember if it was "legal" or not (WD?), but for all intents and purposes it didn't matter. After hearing him brag about how many models could assault immediately and the buckets of dice the army could generate (before being able to strike back)...every single person was like "Uuummm...how about "NO"". I literally think he quit 40K completely because no one wanted to be a guinea pig for him on a regular basis and let him run roughshod over them.

      I honestly am not sure I'd let a buddy of mine use this...really going to have to think about it.

      Delete
  27. Everyone's hating on this new formation, and I'm over here like...

    "Yes, I can finally use my assault marines I've bought back in 4th edition."

    I really hope they create an insane formation for pyrovores, mandrakes, or Seraphims.

    See how far the hypocrisy goes, the reality is, we don't know what they have planned for this game. 6 months from now things could be totally different again. Remember when scatter bikes, wraithknights and cult servitors with grav cannons were the most OP thing out there? Hell, I remember when the winter before last everyone was wiggling out over the tau fire base cadre formation. I will agree I distaste the sales approach they are having with this web exclusive rules set. But by god why not wait a month or two before assuming the world has exploded? At the end of the day it is still just a game...

    Aaannnndddd my 2 cents are given.

    ReplyDelete
    Replies
    1. I don't get it given the high;y limited nature of it I suspect even local GWs aren't going to scrutinize people with a digital copy too much

      Delete
    2. It's like they want to kill off other army's as CSM I already get trashed hard vs drop pods this is even worse as it's dose not count vs the drop count so now I will see 4 pods and two 2 1st turn assaults looks like if you didn't get your codex this year don't bother playing

      Delete
  28. I'm just saying that knee jerk reactions solve nothing productive. Be patient, the game is evolving so rapidly that there's no point in being up in arms at the moment. Give it three months and then make a judgement. We've what, five codecies released in the last 8 weeks? That's insane! And evolved the meta greatly. For all we know at the rate everything could be updated by September.

    Bottom line? Personally, I have spent way too much time and money into this hobby (since 3rd edition). I have seen it change and shape in all sorts of directions. I remember when the Horus Heresy was just little snippets of lore on the sides of illustration pages in the BRB and wondered "man I wish they would dive more into that". Now we have a full fledged model line and 30 novel story ark. So, with that said, I refuse to even waste the effort in investing negativity into this hobby over a new formation/unit/codex rule. Ride it out, because it will change again, like it always has.

    ReplyDelete
    Replies
    1. /\ meant as a comment, and man is it difficult to apply proper grammar while using a phone!

      Delete
    2. My fat fingers agree ! I also agree that rage and despondency are probably a wee bit immature at present. However I am increasingly unhappy with the direction GW is taking their marketing and business giving me less and less hope in how the hobby will pan out...

      Delete
    3. well that is fine in theory, but one army goes on the backburner and more armies get shafted by imbalanced rules across dexs leads to frustration and eventual rage quitting and in todays environment i doubt that can be healthy for GW at all. so the more GW FUBAR's shit then the more of this right here is what people can expect:

      MORE TEARS........more complaining, less logic and reason and less GW for all YAY.....

      Delete
    4. i get what you are saying Robert. i really do, but i am on the tail end of perpetually waiting for it to get "better" or "balanced" or "something" but more of what i predict (doomsaying) comes true instead, so do forgive my bluntness/brutal honesty.

      Delete
    5. That guy, I've also hoped, for the last 2 or 3 years, for the game to eventually be balanced and consistent. I keep hoping and be disapointed year after year. Especially now with rapid codex releases, they could have ended up in a balanced state in something like 18 months.

      But I keep hoping, keep spending money on models (though at a far lower spending rate than before) and now keep house ruling things to be balanced and have fun with my friends.

      I now think that the only way to have a balanced game would be for third party to work to provide an extensive free FAQ and that the community would addopt it as THE rule set to follow. That rule set would be maintained by a small group, rules could be discussed and evaluated, modifications tested extensivelly and commented on...

      Anyways, wishfull thinking. I will stop at that :)

      Delete
    6. ^ that is a great idea. if only it were to happen. kinda like a rules dev blog/forum that is community driven (by avid fanatic rules boys of course) .....i'd be totally on board for something like that.
      if something like that were to happen (wishful thinking i know) then i'd also likely be a contributor of rules creation/testing etc.

      Delete
    7. Funny, there's an initiative on dakkadakka
      http://www.dakkadakka.com/dakkaforum/posts/list/648525.page

      Delete
    8. tyvm. will read. cannot be part of dakka though....i get depressed when i post there.

      Delete
  29. Now, while i agree with all of the hate for this formation, and would be happy to download the dataslate too - even officially - i can also say that i might well buy this box, if jts still available in a month.
    fact of the matter is ive never got around to buying any assault marines - but i need some for the gladius strike force anyway - and same with drop pods.
    and i can always use more devs.
    and £226 isnt that big a thing now that im not spending all my money on somebody else.
    might put some money aside this month. Put the rest in when i get paid next.
    and then email out the dataslate to whoever wants it if it hasnt leaked by then

    ReplyDelete
  30. That's great marine players. Drop your silly formation. And then you will be in perfect range to get stomped by my kastellans.

    ReplyDelete
  31. will not nemisis strike force render this new smurf formation ey bit,

    ReplyDelete
  32. that terminator librarian is such an exciting mode-*snore*

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  33. Got sm codex yesterday. Most of the artwork ok but some horrible. Fluff just sucks. Last codex did it so much better. I always like when they do a good amount of fluff in the codex. Rules are hit or miss. I don't use formation even though I play the contents of the demi company all the time. Some of the rules like the three vindicator special rule won't use. Op. I'm kinda left feeling meeh over the book. Not really looking forward to da codex at this point. Btw big sm player, got 6 sm armies. Love the marines. Just my 2 cents.

    ReplyDelete
    Replies
    1. "The rule sucks, because I don't use them, even though I could"

      *face palm*

      Delete
    2. Not sure that the Linebreaker Bombardment is that OP; if you destroy one Vindicator before they get within 24" of the target it loses the whole ability.

      As Demolisher Cannons aren't Barrage weapons they can't fire indirectly so I'd also argue that all three assault guns need LOS & range to the target unit...

      Delete
  34. I am now done with GW. I will buy my models at half price. Hopefully GW will sell 40k to some company that supports the player base.

    ReplyDelete
    Replies
    1. ^ oh they will sell, but it is a matter of when.

      Delete
    2. You mean "When GW get bought by some company...", aye?

      GW will never sell 40k; it's why they exist.

      Delete
    3. ^ i suppose your right...they rather watch the sinking rat infested ship fill with water and find a watery home with davy jones....but GW also likes money.....if someone offered a considerable amount (which couldn't be refused) then it is likely that it could happen.....so what i said "it's a matter of when".....prices go up, peoples wages don't = less consumers = more money "lost" in potential sales.......i am predicting an end, one of many possible endings to this choose your own wargaming adventure.

      Delete
  35. I am now done with GW. I will buy my models at half price. Hopefully GW will sell 40k to some company that supports the player base.

    ReplyDelete
  36. +2 Rob Porter.

    How often do people expect to see this Formation, I mean seriously?

    1) In 500 point games it doesn't fit.
    2) In 1,000 point games you can't in a Demi-Company and a Skyhammer Formation.
    3) In 1,500 point games you can't fit in a Battle Company and a Skyhammer Formation.

    So for #1 it's not a problem. For #2 players have to choose between a Demi-Comp + Aux for Obj Sec on almost everything and four Doctrines...or a CAD + 4 deep-striking units.
    For #3 it's a similar issue to #2 but it's a choice between a Battle Company with ~10 free armoured vehicles and Obj Sec on almost everything and five Doctrines...or a Demi-Comp + Aux + four deep-striking squads, which admittedly is a good flexible combo but you're still passing up a wall of mobile armour.

    In a vacuum Formations can cause a bit of a knee-jerking "WAT NO" reaction but when you step back and take a look at the points involved for each at specific game sizes you realise that none of the significant choices are stuff that you can just bolt onto another significant choice without missing out on something that may or may not be better for how you play. The other thing to consider is the downside to the Skyhammer Formation: it's not cheap at just over 500pts for 4x 5-man units (unless you don't take any decent choices for wargear and reduce the effectiveness of every squad within), each of which is a KP you may be delivering to the enemy, two KPs if they're Devs with drop pods. In Eternal War missions with KPs especially that is a significant amount for just 22 models.

    ReplyDelete
  37. My wallet just bled two days worth of income to ever hungry GW gods.

    Still I know the sacrifice was reasonable due those wonderful rules that truly change how you play with Space Marines.

    Lovely.

    ReplyDelete