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Dark Angels Madness: Artwork and Rules



The Dark Angels have just come screaming onto the gaming scene with what so far appears to be a very solid, if not very strong codex. Just a quick look at getting free transports alongside full BS with overwatch can be incredibly powerful. I have a feeling that this dex is strong enough to bring out a lot of current Dark Angels players whose armies have been gathering some dust.


If you are looking to get a hold of the limited edition codex, its already too late to do so in the US or anywhere else.

Also below in the comments a lot of Dark Angel rules are appearing, thanks to a fully accessible glossary in the sample interactive digital codex. Thanks to Alendrel for answering questions and sharing. 

Lets take a look at some of the images that have been released in the sample downloads for the new Dark Angels........








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217 Comments

  1. The sample for the Enhanced Edition has the fully enabled Glossary.

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  2. WARLORD TRAITS
    1 The Hunt: Warlord has Precision Shots and Ignores Cover

    2 Courage of the First Legion: 12" Fearless bubble for DA units

    3 For teh Lion! Warlord and unit has Furious Charge

    4 Brilliant Planning: While Warlord is on battlefield, may modify Reserve Rolls by 1 after the roll

    5 Rapid Manoeuvre: +3" to Flat-Out, Turbo-boost, Run, AND CHARGE MOVES

    6 Hold At All Costs: Warlord and unit has FnP within 3" of an Objective

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    1. Very, very solid traits. And I gues (almost) all of them really usefull.

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    2. Very useless ones.
      Some of the stuff is worse what banners allready did in the old
      Some is just a copypast of old useless traits.
      The fearless 12" bubbel is the only usefull one. But only for grennnwing or RW.

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    3. Rapid Manoeuvre is outstanding now thanks to the extra charge distance. I can't count how many games that I've had drastically changed because I failed a charge of 5" or less. This one will be a game changer for me.

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    4. disagree. Rapid maneuver is great (+3 to charges and runs?). Imagine a guy with this paired with DW (instead of obvious ravenwing). Assuming a LR transport gets blown up, your DW knights are still scampering across the field at a potential 15in clip? not too shabby.
      hold at all costs was always good, and so was brilliant planning (which would be amazing if it works for opponents rolls too. doubt it, but you never know). So 4 of the 6 by my count are quite solid, and the other two are fine too, depending on the army you are building

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    5. RM is quite probably the best one on the table now. Considering that the DW banner is reportedly the same, +1a bubble and Zeke is reportedly also a +1a bubble, I am considering running Az+Zeke with a DWCS for 5 attack on the charge (with a +3" charge) powerfists/halberd. Sure I have to run an apothecary again since no FNP banner, but still they'll be rocking a good 20 or so powerfist/halberd attacks plus another 10-12 from.Azrael.and Zeke depending on if they are affected by the DW banner or not

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    6. @TG I like that combo, but I am always a little wary of Deathstars. Too easy to target and thereby cripple, and Azrael is a *really* expensive tax to be able to select that warlord trait. That said, if you can hit something with it, it will be devastating :P

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    7. True. Of course, if you run it in tandem with a unit or two of DWKs, people then have some decisions to make. An added bonus is that the bubbles can potentially make the DWKs +2a as well... That's a whole lot of S6 AP3 hitting on 3s

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  3. Interromancy powers:

    Primaris - Mind Worm - WC1 focussed witch fire, 12" S6 AP2 Assault 1, Ignores Cover, if model takes an unsaved wound then -3 BS/WS/I/Ld for rest of game

    1 - Seed of Fear - WC1 Maledication affecting all enemy units within 9", they take Morale, Pinning, and Fear on 3d6

    2 - Righteous Repugnance - WC1 Blessing 24" grants unit Rage

    3 - Aversion - WC1 Malediction 24" unit may only fire Snap Shots

    4 - Malestrom of Misery - WC2 witchfire 24" S1 AP2 Assault 1 Blast always wounds on 4+

    5 - Trephination - WC2 18" focussed witchfire - affected model rolls 2d6+2-Ld and takes that many wounds with no armor or cover saves

    6 - Mind Wipe - WC3 24" malediction - target unit is WS1/BS1 until end of their next turn, when they have to take a Ld test, if failed effect is permanent

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    Replies
    1. I thought GW were moving away from the whole having to keep counters on units shenanigans.

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    2. the Psychic powers look amazingly fun. Stacking debuffs is a unique way to run a Psycher, but I am nevertheless concerned with the chances of successfully manifesting these powers. No gear that allows one to reroll their cast dice, no? And if a basic lib can only be mastery level 2, well, lots of armies will laugh at our psychic ineptitude :P

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    3. Most of these psychic powers are really good. Ezekiel will probably be the go to non terminator psycher, since they scrapped all the good wargear.

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    4. mind worm is kinda weak tho. Assault 1?

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    5. Yah but it should be a good character/MC debuffer. S6 AP2 and ignore cover means most of the time its gonna work if it goes off. Combine with Trephination and mind wipe it it could be a game changer.

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    6. @Azrell assault 1 may not seem like much but it's the primaries for a lore where previously it was on one special character. It's not too bad considering you could have 6 librarians running with it if you take the conclave.

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    7. Lol mind worm kinda weak. That power is op as all get vs any any with mcs. 50% chance of dropping a tyranid mc to bs 1 (or 0, if it doesn't have a clause preventing that) FOR THE REST OF THE GAME. Like. I can't even. "Kinda weak"... Sorry it isn't assault 20 fleshbane ap 2 ignore cover instant death or whatever you were hoping for.

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    8. Lol mind worm kinda weak. That power is op as all get vs any any with mcs. 50% chance of dropping a tyranid mc to bs 1 (or 0, if it doesn't have a clause preventing that) FOR THE REST OF THE GAME. Like. I can't even. "Kinda weak"... Sorry it isn't assault 20 fleshbane ap 2 ignore cover instant death or whatever you were hoping for.

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    9. You can't ever take something down to a zero.

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    10. Ballistic skill, weapon skill and toughness can be dropped to zero... the rulebook even says a model will die if its toughness is dropped to zero..

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    11. Oh, Strength being pushed to zero will also remove the model as a casualty.

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    12. This comment has been removed by the author.

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    13. And there is a bit of gear in the cult mechanicus book that reduces the wearers ws and bs to 0 if the go to ground. Just for extra weight to the argument.

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    14. "Oh nice Dakkafex mate, I love the way it's somehow frowning at the target but firing at the ground behind itself...must've really killed that patch of dirt by now.."

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    15. You still hit on 5+ and shot on 6
      For a lvl 3 power that is kinda pointless.
      Its the equvalent if the grenade for the last book.
      Super useless!

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    16. @Azrell, I certainly don't want to seem rude but... are you f*ckin' crazy? lol (jks), S6 AP1 Ignore Cover that perma diminshes a model? That's godly. I *love* BA's Quickening, but Mind Worm is a head and shoulders above it.

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    17. I take it many of you haven't actually played a game in some time, or you might have seen that its range is 12". Its effectively a pistol with a special power, and we all know how often pistols get used. It might as well just be a plazma pistol because MCs are the only thing its has any use for. Most characters are buried behind a unit and you get one shot before whatever you wanted to debuff curbstomps you.

      But go ahead try it out, you will come to understand why i say its kinda weak.

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    18. Focussed witchfire so its a pick out but WC2

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    19. not to mention you can still LoS those shots on with any character as long as your in a unit, yeah MC will take it, maybe..

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  4. Nephilim - Blacksword missiles are now S7 AP3 and Missile Lock allows reroll misses with One-Use weapons. Avenger bolt cannon unchanged.

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    1. Nephilim might actually be worth using then it seems, that would be nice to see.

      Heres hoping it isnt overpriced again though.

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    2. Should be the same cost as a Stormtalon, imo. (120-130 max)
      Dark Talon looks ways better too.

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    3. I always felt the dark dalon should be around the 120-130 mark with some more interesting rules for its unique weapons, while the nephilim should have been around 150 at most with better missiles.

      Well they've sorted the rules and weapons, lets see what the points are like.

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    4. Wow..... Str7 ap4
      I might kill a ork -_-
      Unless points went down massiv....
      No Its sti lll just a dust colllector.

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    5. Personally i would use its extreme mobility to line up to fire the missile into the back or side of enemy armour, or(not used flyers before so i am going off what others have told me so do correct me if i am wrong) can use them to knock out an enemy flyer which is its role in the army iirc?

      Firing against an ork seems like you are trying to use a scalpel instead of a bonesaw to me.


      But cost is going to be the big make or break.

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    6. Though yeah, the Dark talon looks much better at this point, it all depends on cost but i assume it will get some role.

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    7. Nephilim has three hullpoints though. A stormtalon is only two.

      It certainly needs to be chraper, but not as cheap as a stormtalon.

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    8. Maybe 140 to 150 would be cool.

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    9. @seb: It's AP 3. A Blacksword Missile can kill a Space Marine or finish off a Tau Crisis Suit, for what it's worth.

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    10. 180pts Flyer (unless changed) can kill 2 marines for 30pts.
      Maybe more.

      Why am i not impressed?
      IIts ssupposed to be a Air to Air fighter.
      Maybe if it could kill a dakkajet i would consider it. Does it have armourbane?

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    11. ^ assuming you roll to hit and wound it.....unless i got this wrong....might have something to do with not playing as often as i'd like.

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  5. Dark Talon - Rift cannon now S10 AP2 and if doubles are rolled on the scatter dice the shot becomes Vortex. Stasis bomb also requires models to pass I test for unsaved wounds or be removed.

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    1. And remember that Vortex == Destroyer.

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    2. Nice... That flier is fixed.

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    3. Better dust off the 2 half finished Neph/tallons i have. Never bother to finish them off after looking at the rules.

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    4. Move over vulture gunship.This is now my favorite close air support flier in the game.

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    5. I'm imaging needing to destroy a 1 Hp Armour 10 vehicle with no cover/invulnerable save rolling up a D shot and a Hit symbol and roing a 1 on the D chart.
      Anyone else find it weird that D weapons have less chance of damaging Armour 10 than a str 10 weapon?

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    6. I've long said that the D table (and stomp) are too weak on the low rolls and too powerful on the high ones...

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    7. Yeah the stregnth D vs strength 10 issue is a bit of a head scratcher, ever since the nerf to D weapons I've been wondering what the plan is going forward it doesn't make sense for the most powerful weapons to do less damage than slightly less powerful weapons AFTER you already established that you have made a connecting hit either shooty or choppy. I wouldn't be massively surprised if D weapons get ramped back up in the future as GW continue to make the game bigger with more apocalypse sized models/formations etc.

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    8. My group still plays D as in the Apoc book for Apoc games as long as the model is SH or GC.
      but in regular games there needs to be at least some buff like ignores cover or something, as it sits their too weak.

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  6. Sacred Standard is now just a single generic entry, the unit carrying it has Counterattack and Relentless, and the usual 12" Morale reroll bubble.

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    1. RW and DW Company banners are unchanged.

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    2. Well they kind of have, but for the better. Other units get to re-roll failed morale, fear and pinning tests within 12"

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    3. Ah that is correct, I was misrembering that as a general banner rule!

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    4. Relentless... thats awesome! not 4 shots awesome but dev teams with 4 heavy botlters and relentless can actually work well on the cheap.

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    5. Relentless is only for the unit with the banner, which is probably only going to be the Command Squad.

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    6. Its cool for greenwing only. The loss of the BoD and BoF sucks. They where one of the best things in the old dex and will be missed.

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    7. Could you imagine the banner of dev combined with the full bs overwatch? From the looks of it the DA have had enough buffs to justify the loss of some kit. I'll still miss it though :(

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    8. Did the Banner of Retribution grant counter attack or similar? If so at least we still have it, effectively.

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  7. No bike upgrade anymore on special equipment ?

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  8. No bike upgrade anymore on special equipment ?

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    Replies
    1. Correct, not on the Special Issue Wargear table - very probable they just moved those over to the Libby and Chappy entries though.

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    2. In fact, look at the Interrogator-Chaplin screenshot in the main post: It's largely obscured by the pop-up box, but there is an option "May take a Sp...". With the way GW formats these entries, that option would be lower case, as per the "May take a p..." above it, unless it was an item they capitalized in its general usage - like "Space Marine bike" :)

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    3. Looks like it's the third option down for the Interrogator Chaplains.

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  9. Deathwing rule replaces Inner Circle, grants Fearless and Hatred (CSM).

    DW Knights maces of absolution now AP3, Smite is now basically a Smash attack: trade all attacks for one Sx2 AP2 attack, chosen per model, not limited use.

    DW Assault is a formation rule, everything Deep Strikes in on choice of turn 2, 3, or 4 - includes Ven Dreads in Pods.

    Summoned to War is a detachment rule, all units in detachment must start in Deep Strike reserve, if army has a RW Attack Squadron or Strike Force you basically choose the results of Reserve Rolls for the detachment.

    Summon the DW: Formation rule, models in the formation are basically 12" teleport homers for DW units.

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    Replies
    1. Do DWKs still have fortress of shields? If so, what's the wording in it? Does it still work on models not in the unit?

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    2. FoS is still in, presumably on the DWKs. It only works on models with storm shields now but still includes ICs (as long as they have storm shields).

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  10. Ravenwing rule allows models to reroll failed Jink saves.

    Speed of the Raven detachment rule: On first tirn (or second if units in reserves), units that turbo-boost or Flat Out count as Jinking but aren't forced to Snap Shot the following turn.

    Ravenwing grenade launcher radshell is no longer -1T but the to-wound of 6 causes two wounds.

    Sammael in Sabreclaw gets a D3+1 S4 AP2 hits sweep attack.

    Land Speeder Vengeance plasma battery is now 36".

    Dark Shroud's Icon of Old Caliban is Fear and Stealth to DA units within 6" and no prevents Overwatch when those units start the Assault phase with 6" of it.

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    1. Also strike as one: all units from this detachment must either deploy as normal or be placed in reserves and automatically arrive on the second turn.

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    2. That grenade launcher sounds like crap now

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    3. Better vs blobs, not so much vs everything else. :/

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    4. Guess i will be taking my grenade launchers off and having plasma talons back then.

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    5. Better against blobs AND multi-wound models, I think you'll find. Rolling a 6 automatically causes two wounds? What isn't great about that? If you have three sixes from those, any MC is probably going down.

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    6. Except you are only going to have 1 or 2 of these in a squad so to get 3 hits against a montrous creature with 1 or 2 blasts is hard enough, impossible if its a single model, then you have to roll sixes on the to wound rolls. Id prefer to take my chances with the extra plasma talons.

      Previously it was much better against monstrous creatures, fire at T6 nid reduce it to T5 just by hitting no need to wound. Then plasma talons from rest of squad wound on 2+ ap2 or hit with vindicator to instant kill a 6 wound MC or smite mode knights.

      I could be wrong but this definately feels like a nerf, a justified one perhaps from speaking to nid opponents.

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    7. Stasis shells still do their thing so the grenade launcher has a use.

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  11. Am I being dense? I can't see the enhanced iBook edition only the ebook....

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    Replies
    1. It would not surprise if they have yanked it after realizing the Glossary was enabled :)

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    2. Try here: https://itunes.apple.com/book/codex-dark-angels-enhanced/id1008194787?ls=1&mt=1110lqaZ

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    3. Got it. Thank you, and for the rules!

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  12. Codex seems plenty strong to me! It's MILES ahead of our old one! =D

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    Replies
    1. Keep in min things like most unit costs, basic wear gear tweaks, etc are unknown. But there is def some interesting stuff.

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    2. True, but we do know that Deathwing have dropped in pts, we get great psychic powers, grav guns, tank squadrons, BS4 Scouts, better DWKs and MUCH better Dark Talons!

      Even just with these buffs, we're *so* far ahead of our old book, PFG be damned (PFG would be broken in a Codex that wasn't crappy) =D

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    3. I totally agree! I'm still mad that we don't get Sternguard or Cents, but it seems like the stuff we DO have is actually becoming usable! Yay!
      And I just packed up my DA and sealed them away just a few weeks ago. Where's my box-cutter!?!

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    4. That's because they want you to use allies. That way you buy the vanilla marine codex and have to buy a hq and troop to take the centurions ūüėČ

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  13. Blade of Caliban no longer Unwieldy.

    Relic blades in as S+2 AP1 Unwieldy Two-Handed.

    Ezekiel grants +1A to models within 6" instead of the WS buff.

    Power field generator gone, but Azarael's Lion Helm does affect transport he is in.

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    Replies
    1. Do you mean AP3 on relic blades or are these better than the standard space marine book?

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    2. I was actually incorrect about the relic blade, it is Specialist not Two-Handed ;)

      It is Unwieldy, so its basically a power fist that trades -2S for AP1. Great for chopping Rhinos apart in one go, but otherwise...

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    3. So presumably this is an entirely different type of relic blade to the standard space marine one. Do you know which units can take it?

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    4. Did you get that info from the sample?

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    5. Correct, full weapon profiles.

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    6. so its a "not as good as a fist" sword. hope its like 5 pts.

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    7. Considering it's that much better than a regular power sword, 20 points seems most likely or even 25. Remember, power weapons are 15 points in most cases. I presume the relic blades are a unique upgrade for certain units, though.

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    8. If it is 25 there is never a time that a powerfist would not be superior to it. Heck, even at 20, a fist is always better. Further proof that power weapons are overpriced as it is. This thing needs to be no more than 15 points to not be a total waste and at that point it makes it hard to justify a power axe/maul costing the same. Though they each have some advantages by not be unwieldy and/or specialist

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  14. Sammael can fire both his guns now!

    Azarael still gets to pick his Warlord Trait off the DA chart, also grants +1 to Seize the Initiative.

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  15. The Hammer of Caliban formation (Techmarine, a Land Raider of some flavor, and a unit of WW's, Preds, or Vinds) has to have the Techmarine start in the Raider, but the Raider is BS5 as long as he's in it. There's also a couple of "All the vehicles in the formation form one squadron but count as two units if destroyed" rules - I suspect one applies here.

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    Replies
    1. No clue. As pure speculation, I'd be very surprised if he weren't.

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  16. Thanks for the leaks!! All these changes sound amazing!!

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  17. What gives the full BS over watch and who gets that? I'm guessing it's somewhere above but I'm at work so haven't looked at it all yet ...

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    1. That is a Command Benefit of the Lion's Strike Force detachment.

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    2. Only for models in the formation with Grim Resolve.

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  18. Has anybody else noticed the hellfire shells? For our company veterns perhaps? I don't remember them in our current codex.

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    1. Think those are an upgrade to the scouts' HB.

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  19. This comment has been removed by the author.

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  20. Sorry if answered but what is Grim Resolve? I assume its the DA's chapter tactics.

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    1. Seems to be. Grants stubborn and fires overwatch at bs2

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    2. Correct, and we've seen it on Deathwing and Ravenwing units.

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    3. It looks like everything gets it as belial has it to.

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    4. Who is a Deathwing unit ;)

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    5. I know i know lol. I just meant in the sense of special characters :)

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  21. Ravenwing formation appears to grant a Tao-like, 24" overwatch called Ravenshield

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    1. That does sound fantastic, and allows the vehicles to fire also (provided they have ravenwing rule)

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    2. 24"? no freaking way.

      People are crying about the tau's 6", so now DA gets 24"? its practically board covering. you are probably wrong there.

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    3. Only when it's a RW unit being charged, and Wall of Death only if within 6"

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    4. It's actually a great way to bait RW players into wasting their overwatch on several units with a range like that. Careful use is needed, especially if operating forward of your support.

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  22. So, if DW can no longer DS in turn 1, is it going to be possible to deploy a pure DW list? I'm guessing that I'm going to be dusting off their LandRaider

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  23. and so it was that Daemonic whispering began to emirate from the 5th Doomsday seal

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    1. emirate sounds like a bad thing bet less so when i think of a 4 year old trying to say emanate.

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    2. XD

      I have Tonsilitus, feel like Crap and posted late last night!

      Stupid Autocorrect!

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  24. I have only just realised that it's possible to drop pod a ravenwing black knight squad...

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    1. Except Bikes can't go in transports.

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    2. Where does it say that again, it's late for me and I just read the bikes have the very bulky rule section and got all excited.

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    3. BRB p. 80, only Infantry (not Jump or Jet Pack) may embark on transports.

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  25. This comment has been removed by the author.

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  26. Someone knows the rules for the new relic... The Eye of the Unseen?

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    1. 40 points, does not replace weapon, bearer has Fear and Preferred Enemy.

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    2. Too many pt for only fear and preferred enemy, fear is inutil in a world where every body ignores it, and the other is nice, but 40 pt? also now that FNP cost 10 pt...

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  27. The last pic if photo shopped. Maybe GW finally learned how to spread some hype with leaks before the release.

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    1. I may be wrong, but I believe any photo of a screen image is always simulated and photoshopped on. You'll even see that in fine print at the bottom of most smart phone and HDTV ads

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  28. It's finally happening... We have waited long enough to be competitive thank the emperor!

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    Replies
    1. slow it down there. you still haven't seen the pts values. I did the same thing last codex when i saw the banner, and that turned out to be the only good thing.

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    2. Youre jokeing right?
      DWK nerfed.
      Landspeeder shroud nerfed.
      DW & RW are only via CAD... Brutal has no rule makeing them troops that i can see.

      Buffs are so minor Its like not worth mentioning.
      Only good thing so far is the s10ap2 bomb on the talon. But thats a 180 pts flyer.
      If you want full bs overwatch you need to field Töne of bad marines.


      Seriously why would i still play DA?
      This is a huge nerfbat Hit.

      Look at Eldar or cron or knights.
      Oh great the Time away the only thing that could harm those units. Thx for Mace nerf -.-
      Oh great shroud is now a pointless 50,-€ brick. Well Cover for DA bikes was way op. At least we still have powerfield!

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    3. Seb...wat? :'(

      DWKs now have the option to use a Smsh-like attack in every round of combat, not Smite just once per game.
      The Darkshroud can now prevent the target of a charge from firing overwatch AT ALL.
      DW & RW apparently have their own Core strike force Formations to base a Detachment on...no idea what the specials are yet.

      MINOR BUFFS:
      All DA units with Grim Resolve fire overwatch at BS3.
      All DA units with Grim Resolve in the Blade Detachment (that's the whole Detachment, not just the Demi) fire overwatch at full BS.
      Ravenwing units can now fire overwatch (potentially at full BS) to help units from the same Formation within 24" getting charged.
      Ravenwing units can turbo-boost or flat-out in their first get an automatic Jink save with no BS penalty.
      One Ravenwing Formation gives an auto-pass/fail to a reserve unit.
      The Plasma Storm Battery got bumped up to 36". AV10 isn't a problem if you're out of range.
      Interromancy is awesome and brilliantly trollesque.
      The Dark Talon's Rift Cannon is disgusting. It's Bomb is also brilliant.

      "A ton of bad Marines" you mean the 25 models that can now take grav weapons - and drop-pod in (like Devs) - with better overwatch than the Tau? Sounds awful. :P

      You also don't have the Power Field Generator anymore. But think you're on some kind of wind-up anyway...you must be...lol?

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    4. I'm cautiously optimistic for this codex. I've been into DA since 1990, the original DA captain in artificer armour(when they were painting them white) and of course the Deathwing expansion for Space Hulk, plus I have a cubic f***ton of termis and three sets of DV plus extra DV tacs. bikes flyers etc. If DA are finally up to par with blue gits all I can say is its been a loooong time coming, and if in some way they don't measure up . . . well I suppose that my grim resolve will grant me the determination to help me through hard mode once again :-D

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    5. While I love that maces are now ap3, I'll miss the kill just about anything mode of the old smite. Trading all attacks for a single powerfist attack is kind of lame. S10 vs S8 is a huge difference, particularly vs wraith knights and such. Even though now they get multiple use, I feel like its a big Nerf from being just about guaranteed to kill anything with a smite mode

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    6. I saw on bolter and chainsword that the DWK character's mace is fleshbane, which is pretty good and works on GCs.

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    7. Being generally AP3 makes them a lot better outside of the one turn of utter murder - and the Smite is one powerfist attack at I on WS5 models.

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    8. I belive dwk will be better overall. While there strength is now weekened somewhat being sx8 rather than sx10, they can keep using that sx8 every round of combat, and hopefully with ws5, most of those attacks will hit.

      ap3 regular maces with t5 ws5 just means they'll chew through blobs of anything without being totally bogged down and make them more of a threat all round.

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    9. 1 s8 attack is a joke compared to 3 s10
      Its a worse thunderhammer termi.
      Why would i ever field them over chainfist & th/ss?
      Like ever?
      200 pts unit that kills marines in cc -.-

      Shroud doesnt have shroud anymore.
      Who will drive a 80pts vehicle into the enemy lines to stop overwatch shots?
      And with what unit are you planing on assaulting that you fear overwatch but consider cc?

      Overwatch at full BS. Omg thats so much better than a salvo Banner. And all it takes is a 400-600 pts Investment into marines.

      Grav for DA. Yeah!!!!! One grav gone on every DA unit. I can kill MCs now. Caus i couldnt before with meltas or DWKs in CC or RWKs.
      Geee... We lost anti AV 14 options but we gained so much grav that i dont have to use my plas ever again. -.-

      Yeah powerfield is gone. I just didnt read it.


      Riftcanon looks to be the only buff in the whole dex.
      Lets hope this Source got stuff wrong and its not as bad!

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    10. Regarding the Darkshroud, there are some key unknowns... Does it have Ravenwing USR? If so that's a 3+ re-rollable jink instead of it's old 2+. Also, maybe the unit itself was given shrouded, which makes more sense then having the wargear give the unit shrouded. Maybe it's cheaper or more expensive, which would affect its playability. Perhaps the "join as one squadron but count as two VPs" rule thats been rumored applies to Darkshrouds merging with landspeeders meaning you can use the other speeders to soak attacks for it. We do not know any of this

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    11. @ seb--why would you take the DWK instead of THSS termis? Well, cheaper (THSS presumably costs 10pts a pop, making that squad circa 250 pts), tougher (t5), more consistent to-hit rolls (WS5), more flexible (variable fighting modes, always at least s6 ap3), oh, and that smash attack happens at initiative. so there is that.

      They are much better infantry killers now than they were, and they still can take on the tough guys. GW has just made BOTH THSS DW and DWK's viable options now, which I think is a great thing (and for what its worth, I have heard that exact argument--"why would I ever take DWK over THSS termis?"--applied to the last codex solely because of the Knights AP4. If anything, they are more viable now, not less)

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    12. I rather take more s8 attacks than only 1. The Option for anti-hord & anti-marine is a joke. LC Termis do that better and are cheaper. The diffrence is the stormshield

      Also why do you assume stormshield went up to 10 for normal DW but DWK should not have gone up?
      Could be they also cost more.

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  30. What about the other standards that we use to have??? Are they gone?

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  31. Really Full BS overwatch?, why not just delete the whole Close Combat section of the rules and be done with it...

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    1. If one round of shooting is all it takes cripple a CC unit, your not building them right. a unit or bezerkers would only lose 3ish guys on the charge and probably wipe out the squad in CC.

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    2. But if those 3ish guys make the difference between a successful charge and a failed one...

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    3. If your army contains Berzerkers, you're not doing it right.

      CC armies don't multiple chances to kill you before you can act. I don't see why any shooty army would need an extra round.

      Honestly, the full BS Overwatch will probably be completely useless. CC armies are quickly being phased out. Welcome back to 5th Ed, where everyone just castles up and ends their turn when they run out of bullets.

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    4. My group sometimes plays with over watch essentially as interceptor - full BS, but you forgo shooting in the next turn if you use it, even if Cc breaks. Makes order of charges strategic and is more realistic, IMHO

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    5. "assault is dead" my assignment. The only one doing anything wrong is you. I freaking assault with my TAU nearly every game.
      There is a time and space t o assaults. Just strategies surrounding nothing BUT assaults are poor. Combined arms is the path.

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    6. Yeah, assault is still a very powerful option. If you're seeing very little assault in general it's usually because 1) you play on planet Bowling Ball with zero cover 2) people pick the wrong targets to charge often because their opponent has baited them and 3) no-one brings assault units anymore thanks to #1 and/or #2.

      I'm no tactical genius but our tables are always generously arranged with terrain and we see successful charges change games very often. I miss the old 6th rules where players had to use 6-18 pieces of terrain, 7th binned that.

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    7. Yeah, terrain has always been a problem. It's particularly painful if you play something CC oriented and your gunline-list opponent feels like being a DB about it. And I hate the guys that dig around in the terrain for the absolutely smallest stuff they can find.

      ["a unit or bezerkers would only lose 3ish guys on the charge and probably wipe out the squad in CC."]

      My issue with 'zerkers and overwatch is that if you take max size squads, you're more likely to wipe a squad on the charge and be left in the open to get blasted off the board soon afterwards. If you're someone who likes taking MSU zerkers to increase the odds of being locked in CC during your opponents shooting phase, suddenly losing ~3 zerkers to overwatch is a much bigger deal.

      It's really kind of bizarre to be playing a game, doing the math in your head, and HOPING that you lose a few people on the charge.

      Of course, if you're REALLY concerned about your 'Zerkers getting pwnt by overwatch...you can just invest in dirge casters.

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    8. 5th edition (Pete Haines influence) recommended 25% minimum terrain coverage every game. That needs to be re-emphasized to get 40k working as the designers intended.

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  32. Aaaand the Blood Angels codex is confirmed trash. We're now expected to charge into units of bikers who can overwatch with plasma, BS 2 or even 4, with rerolls, and who reroll jink. And *they're* the ones who get bonuses to charge range. Fuck off.

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    1. I do sympathise but, as someone whose army has been subpar since its inception, all I can say is =D =D =D =D =D

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    2. Confirmed: blood angels fans are the new dark angels fans

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    4. What Thomas said.

      Sorry dude, it sucks, but you'll survive. We did.

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    5. How else were they going to force all the BA players to buy the SM codex so soon after their update? Ima go paint up some Blood Angel Centurions and 175 point termie squads. I will ally in the BA codex when I want to use Death Company. Crisis averted!

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    6. BA have always had better rules than DA even when we shared a codex back in 2nd ed. Give us a little time in the spotlight. We deserve it.

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    7. As a Blood Angels player, my only gripes are the Dreadnoughts and Scout stats, which will probably be FAQ'd. For the rest, I'm sticking with my amazing Codex, my Shield of Baal Formations, and my lovely army :D Looking forward to playing against the new Dark Angels and Vanilla Marines

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    9. Fire at them first a force them to jink or die? Othrwise...don't charge bikes with rapid-firing twin-linked plasma weapons then. lol :P

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  33. They really need to slow down with the codex releases, do model waves instead or add unit rules via white dwarf. But the actual codex quality is suffering bigtime as a result of this relentless pacing. Splitting the Admech into two books was basically bullshit incarnate. The art looks like a rushjob, not all of it..but a good half of it. And the fluff is hit/miss.

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    1. I think you'd find,csm withstanding, that GW are trying to get as many codexs out quick ,well the ones that really need them, so they can focus on age of sigmar.

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    2. Why did eldar and SM go before CSM and daemons then?

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    3. Because they are the biggest cash cows that gw currently produce. A big influx of cash before the release of a giant gamble of a product like Age of Sigmar gives them just enough of a buffer to stay afloat if it all goes tits up

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    4. Because their old books had rules that made no sense, Eldar psykers summoning Slaanesh demons for one lol. I can't wait for this codex! I have wanted to start a dark angels army for years but then militarum Tempestus came out. Does anyone know the requirements for the detachment that gives full bs overwatch?

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    5. Lion's Blade Detachment = 1+ Core & 1+ Aux Formations

      Battle Demi-Company (Core):
      • 1 Company Master or Chaplain
      • 0-1 Command Squad
      • 0-1 Company Veterans Squad
      • 3 Tactical Squads
      • 1 Assault Squad
      • 1 Devastator Squad
      • 0-1 units of Dreadnoughts

      Then 1 Aux choice from the WD leaks that I'll not be typing out but 1 unit of Scouts is the cheapest & easiest.

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    6. Oh it's the same makeup as vanilla marines just different benefits? Cool can't wait to buy a ton of veteran squads to use as my tactical marines. The models look so cool!

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    7. It's very similar, yes. We don't get to swap the Dev or Assault squads out but we do get to bung Vets in there instead :D

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    8. ["Why did eldar and SM go before CSM and daemons then? "]

      The cynic in me also feels that GW doesn't even know WTH to do with the Chaos range, or which direction to take them in. And now we're waiting for the rest of the GD models and daemonkin books, and wondering if GW wants to release all of those before a new CSM/Daemons core dex. Not to mention that it's probably easier to update Eldar and SM.

      People say that Eldar and SM are more popular than the Chaos factions, but no other faction in 40K get milked the way that Chaos players do. Again...putting on my "Hat o' Cynicism"...it's possible that GW doesn't want to redo the CSM and Daemons books when they can keep selling supplements to the Chaos players.

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    9. Hell yes Daniel. I'm quite certain that Jes G has been working on a complete overhaul of Chaos that will bring back their character and appeal after Gav T killed it.

      I just don't know when the reworked codex and models are coming. Point is, when we get a new multipart Chaos Space Marine kit there should be some improvements to what are currently the most f'd up factions in the game.

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  35. why the does all people say the art looks like a rushjob. Im an artist myself and I have to say that the artworks are great qualitywise. Maybe the Style doesent match the favour of most people, but please dont judge the artistic quality if you arent able to do it better or dont even know how long it takes to make such an artwork.

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    1. That's bs. A paying customer gets to be a critic if he wants.

      I don't have to be a baker to tell someone that a bagel is stale.

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    2. Because compared to what we used to get in black&white codexes it is a rushjob.

      I used to dowload all the artworks from all the codexes as a collection. That habit has ended with new codexes, simply because they are dull and uninspiring.

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    3. Ironclad, also as "an artist myself" i can't disagree with you more. just because somebody cannot "do it better" is no reason that they can't give a genuine critique of work which they have seen.

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    4. Sure. If u arent able to understand the mechanics of paiting u cant tell wich picture is better. U have to know about color and shading theory before u can judge. U just pretend that your view is valid in general.

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    5. Of course you can say which is better. The art is for the public, and the public can critique it. The argument is redundant, I can watch football and say someone's had a terrible game without being a pro footballer, food critics write reviews on resteraunts without being chefs themselves, film critics without being directors, art critics without being artists, coaches who weren't first pro athletes... See where I'm going with this? I'm sure you have music you like/don't like, but surely you aren't allowed to say some music is rubbish unless you've filled out an arena yourself??

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    6. Max Bullmann just made me faceplant my keyboard. :/

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  36. Anybody else notice the Nurgle shoulder pad in that bottom pic? I hope we're getting chaos upgrade kits!

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    1. Those are from the Plague Marine kit which is old as the hills by now.

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  37. So been seeing people state that you no longer get the power to take bikes as troop choices or terms, anyone able to confirm/deny that for me? Would be kind of sucky if they got rid of those rules for Sam and Bel. Though i assume formations etc will be there and interesting, it would be nice to be able to still form my own "take" on the unit while being bound.

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    1. *by confirm/deny, not seen any actual "proof" of it, its just people doing the rumour built on rumour thing as far as i can tell.

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  38. I believe there's now now a deathwing and ravenwing detachment along with the lions blade strike force which will make your deathwing or ravenwing troops though i think belial and sammael (and azrael?) have lost their ability to take them as troops.

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  39. it is great to see people happy about a codex for once. especially since its a dark angel codex. to dark angels players: your time has come. a decent dex is finally here (did i not say to expect something good? i sure did)

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