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Dark Angels Compilations, and New Information


There is a lot of Dark Angels information out there right now, including a very nice compilation of information of what is new or changed in the new codex.


Except for the disappearance of my favorite piece of wargear, the powerfield generators, Dark Angels are looking like this is an excellent update to the codex. I think the last several codices have been home runs by GW.

A Great Compilation of information, mostly gleaned from the interactive ipad edition put together by TastyTaste. Go over and check it out.
http://bloodofkittens.com/blog/2015/06/21/rumor-it-dark-angel-leak-compilation/

Vehicle Leaks over on Spikey Bits
http://www.spikeybits.com/2015/06/new-rules-dark-angels-vehicle-leaks.html

Also a great compilation of leaked information on the Spikey Bits forums
http://forum.spikeybits.com/showthread.php?21907-New-Space-Marine-Codex-Rumor-Roundup&p=229362&viewfull=1#post229362

Post a Comment

91 Comments

  1. The DA release has made me a complete convert, Always liked them but never got stuck in (the last time I played them was 2/3ed)
    So stoked for the release and then AoS!
    :)

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  2. is their flying dubstep speeder any good now?

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    1. Is that the Dark Shroud or Vengeance? (Moving shrine or Plasma Cannon mount)... Both are better than they were :)

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    2. Dubstep speeder must be the Plasma one, right?

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    3. If I saw correctly. Now it has a drop in points and 3HP sounds better to me.

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    4. What? No. Three. Three hull points.

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    5. I think he's pointing out 1 more HP on an AV10 platform doesn't go very far - but hey it's still better than two.

      More importantly, the Vengeance getting the extra 12" of range makes it much more capable of stand-off support, and the Shroud will basically be living in perma-Jink for a 2+ rerollable.

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    6. Laugh all you want about the vengeance, I've never had it take a hp from its own weapon. Love how people form an opinion about shit they've never actually fielded.

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    7. I think he means an extra HP on AV10 is laughable, and he's right.

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    8. Considering it's a drop in points and an extra hull point. Not that laughable.
      I play dark Eldar. 3 HP Raiders and fliers are more sturdy then you think. Problem is more. It's expensive to get the plus on the jink. And if it jinks it basacly loses all of its shots.

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    9. If it gains a hull point, and drops in cost, im not complaining. I've always had a lot of fun with mine. Having a skimmer zooming over the board ignoring terain and dropping an ap2 large blast on infantry was fun. It never won me any games, but its unique.

      My only real complaint was the 7th ed jink rule hurt it a bit.

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    10. I only have one. Can field is as ether one. Loved it so far.

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    11. You are aware the Vengeance isn't meant to survive the whole game right? Its entire role is basically to vomit plasma pie plates for a turn, wipe out a high-value, elite unit, then get rage-killed.

      It's pretty damn good in that role imo, never got all the hate for it. Nowhere near as bad as the Neph was (is?).

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    12. I love DA and when vengeance came out painted and forced myself to put it in every list... Deep striking large blast plamsa can be very awesome.... It was way overpriced but that gun deep striking was scary....

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    13. Any normal Landspeeder with 2 or 1 melta or typhoon is better.
      This overpriced flying plasma gun is a joke.
      If you jink you cant shoot template.
      Any mass High str shoot unit like looted will kill this Flyer in a snapfit.
      Its a useless unit.
      Ontop the model is grotesk!

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  3. Really, from what was leaked so far it seems like a pretty decent 'dex. Reasonable changes to rules, a pretty decent psyker lore and (possibly) useful formation rules paint the picture of a sensible codex. Not Eldar-tier, mind you, but okay overall.
    However, not everything is sunshine and rainbows with the Unforgiven, surprisingly enough. Relic wargear and what we know of special characters are still hit and miss, for example. MSoC still 40 pts? Absurd.
    My personal interest for a pure Deathwing has vanished, admittedly, since reveal of the change to Deathwing Assault, as I have no desire to footslog terminators across the board or spend a ton of points on land raiders.

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    1. What's the change to DW assault other than not coming down on turn 1, but your choice of turn 2-4?

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    2. Well that change alone invalidates a DW list based purely on deep striking, since you won't have anything on the ground turn 1. Doesn't seem like a big enough change?

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    3. Exactly that. Not dropping on T1 is a massive issue for teleporting DW-only armies as you now need units to hold the field for one turn lest you auto-loose.
      Trouble is, termies are at best mediocre at footslogging (and loose out on some nice boni) and each LR is one less squad of terminators on the field. Really, it's a very narrow problem probably only affecting only a few players, but it does compound the problem of an army already saddled with issues.

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    4. We still dont know what the deathwing and ravenwing detachments are yet. White dwarf says they both have detachments in the codex

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    5. But LR gives you an extra punch against vehicles and hordes.

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    6. I think the problem is that adding a landraider doubles the squads cost. Id prefer 2 squads deepstriking turn one than one squad trying to get across the battlefield in a landraider, between grav n str D there is plenty to leave you stranded.

      Also for me DW have always been about the deepstrike. They are meant to teleport in and save the day being fearless big damn heros.

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    7. Really, in many ways the LR is a relic of the past. Haywire, grav and THE D, not to mention HP in general, means it is not as indestructible as it once was, lascannons are an awful anti-tank choice, heavy bolters will impress exactly no-one and its shizo loadout is only partially remedied by PotMS.
      The variants are slightly better, if only for the fact that their armaments are generally dedicated to one purpose.

      Shame, honestly. I love their looks and the lore behind them, but I wouldn't actually want to field them.

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    8. +1

      And now that the marine codex has been released, the chance to correct the points or rules is gone for another rules cycle. Some of the most iconic 40k units (this, dreads, tac terminators) are not good enough to find their way into most lists. Sad, really....

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    9. Speak for youreself
      Its a nerfbat hit.

      Psykers? Lol.
      We hardly have destruktiv powers.
      Buffs are no good on Bad units.
      Hence you have to Spam psykers to make up for the nerfs.

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    10. Not every list will be super competitive abc we still don't have all the detachments or Fornstions but so far ravenwing seems to be on par with whitescars lists and that is already one of the best space marine lists.

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    11. If not better then scars. Full bs, interceptor on some, rerollable jink on all units including speeders if the detschment makes them ob sec it's already better then scars

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    12. I only can hope all of then now get expert rider. (I doubt it though)

      To bad Seb, you find every thing a nerfbat unless it gets strength D.
      Marines and psy have always been below par. Sure, the conclave is an good sm psy formation, and apparently we don't have it in our codex (still have the data slate though)
      Some of the powers might be below par, but overal not bad.

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    13. You can drop your pods with dreads turn 1 I assume, maybe drop a couple empty with homers? Just trying to think of solution.

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    14. ...when did people start trying to pluralise "bonus" as "boni"?

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    15. It's uncertain, but historically speaking I'd say somewhere between 700 and 450 BC would be a reasonable date to work with, as that is the time frame Latin evolved the proto-form of the now ubiquitous grammer.

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    16. This comment has been removed by the author.

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  4. Mind worm as a primaris, now that could be fun, str 6 AP 2 and ignores cover, now if only they were bs5 rather than ws 5 this could get really fun. Loving interrormancy. Hoping they also take 2 handed off ezekiels sword, or atleast give him some benefit for holding it in to hands.

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    1. Aversion seems to be the biggest winner of the lot. Forcing Snapshots for a single WC, no questions asked? Awesome. Superheavies being rendered dead weight? Priceless.
      Mind Worm I'm not too sure about. As a single shot it is not that impressive vs ICs, especially considering they still get to Look Out, Sir! that hit even if you manage to Precision Shot the guy. Against MCs it will probably falter, too. S6, while better, is not enough to dent T6+ reliably. Also, you can just remove that MC with Trephination.
      Mind Wipe is bonkers, but will probably not stick all that often. Costly, too. Shame it doesn't synergize with Seed of Fear. That would have been amazing.
      Righteous Repugnance on Raven- or Deafwang Knights will be cool, especially if joined by some flavor of chaplain or the FC warlord trait.
      Maelstrom of Misery is kinda crap.

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    2. Rage on black knights with an int chap would be pretty brutal basic black knight would 5 attacks with hatred rerolls and str 5 plus a str 4 hammer of wrath. Not.to mention rending, if only ezekiel could be put on a bike with his book...

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  5. Replies
    1. Well I hope not but I also feel strongly there will be no changes to cypher. We paid 20$ for the dataslate for just him. The same one is still available on BL so I think it's safe to say they must be the same. But maybe there is always a chance that one got updated. I would hope that we wont have to buy it just to update it..

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    2. They will need to at least update the rules based in the rumors that the Inner Circle rule is removed.
      Hope the make the Fallen formation more reliable when coming in from reserve

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  6. Damn. My Ravenwing+Skitarii Rad Extravaganza is gone for good. It was fun while it lasted :D

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    1. Mine too, my little metal men will now have to focus on lumminigen combined with auspex for some cover ignoring or at least reducing plasma talons. Also dont forget that skitarii/cult mech still look super awesome

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    2. Sicarian Infiltrator assaults into something hit by a stasis bomb will be a ton of fun, if a little on the cruel side.

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  7. Why is still no image of the other two detachments?, maybe a pure DW assault with their own DW detachment might be viable, according to the video presentation there are 3 decurion detachments, with the lion strike force as one of them, but we have not seen anything yet of the other two, the RW and DW detachments, i am starting to loose hope =(.

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    1. leaks so far are from itunes mistakenly displaying the full glossary on the preview for the interactive edition

      no one has the book yet...soon though, soon

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    2. if you read German: http://www.bolterandchainsword.com/topic/303857-rumours-dark-angels-2015-codex-leaks-pg-62/page-63

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  8. so far the strongest rules revealed are re-rollable jink saves and those that have to do with overwatch - units having BS2, BS3 and full BS on overwatch. Plus ravenwing within 24" in being able to fire overwatch on any assault - including speeders.

    Against assault deathstars - like thunderwolves and friends - that's practically a whole extra shooting phase before they get stuck in. And if you've got some twin linked plasma and grav mixed in that will be devastating.

    Overall, Ravenwing seem to have got a huge boost so far

    We'll find out more when we see individual unit profiles

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  9. I feel like I've entered a parallel world where I'm not remotely cynical about this release but there are loads of nay-sayers everywhere =P

    There are literally two small changes that I'm not happy with: The PFG (which, in fairness, would be broken in a good Codex like we have now) and the Sacred Standards nerf.

    Other than that, this fixes pretty much every issue I had with the old book! And it's that perfect level of being good, but not *silly* like Eldar. We're a good, solid, top-of-mid-tier book from the looks of things and I couldn't be happier =D

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    1. Relentless for the Sacred Standard's squad though.... there's your new grav gun spam centre. :-P

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    2. Yeah, it's a decent Standard to be sure! I'll just miss having half a Deathwing army with Feel No Pain =P

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    3. Adapt, adjust evolve?
      Relentless on the squad? How many heavy weapons can that squad have?

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    4. If you equip all the squad with Grav guns, they're firing 3 shots at 24", not 2 at 12"

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    5. Thomas I agree, sacred standards have been a DA staple I will miss, really wish they would have found a way to get them in if they haven't, they could have nerfed the rules

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    6. Im not that impressed with the codex leaks so far. Yah we got some stuff thats pretty good but we also lost most of the best stuff from the last( and prior) codexes.
      Gained-
      formations/detachments none of which are all that impressive.
      New psychic powers are probably the best new thing revealed.
      Great update to dark talon, truly awesome.
      Blade of caliban got fixed to what it should have been to start with.
      Grav guns are cool.
      Bs2-3-full overwatch. Kinda cool but not that cool. There aren't that many CC armies anymore so its kinda weak.
      2 point drop for RWAS and RWBK. Yah not enough so still too overpriced.
      Dropped points for DW then jacked up the price of weapons so worthless changes here.
      Fixed nephilim's missiles but not boltgun so slightly better.
      New sacred banner that is lame as hell. Only works on power armor CS.
      Lost...
      All the good sacred standards.
      Lost PE chaos in favor of hatred.
      Lost all the good wargear.
      Nerfed BK grenade launcher.
      Lost DW assault and gave it to f'ing smurfs.
      Didn't get librarian conclave but smurfs did.

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    7. Keep your 6th edition codex if you really like it so much, BtfBG. I can actually make a bloody army list with this new one!

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    8. My 6th ed ravenwing list is still pretty solid. Hard mode, yes but still good if you know how to play it.
      My point is as a DA vet since i say the black and red armor in RT. Don't get your hopes up too high because i see this book as more of a lateral move rather than an upgrade. Just cause everything is new and shiny doesnt mean its really better. When the last dex came out most people thought "wow this codex is awesome" and within three months all those same people finally saw the codex for what it was. Crap just like the chaos book. Can people have fun with it? Sure but keeping the banners and wargear could have made us a strong(not eldar/necron strong) army and for once not feel handycapped by bringing DA. Like normal mode.
      We still don't have the book yet so maybe there is something we havent seen that will change my mind but the paranoid vet in me says it will be no better than our last update like all the ones before.

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    9. All they did was change stuff up to force sales. Nerf the good buff the Bad, but not a enough that it matters.

      The new RW & DW Foc doesnt even let you take AA options. You cant counter high armour at range with DW at all.
      RW have no cc punch.
      Its like a Sales Rep. Worte the dex.
      ""What would make a nice Bundel for the Website. Lets put that in the dex and force people to play it."""

      Its like they dont even consider people that have armys at home.

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  10. Ravenwing Support squadron gets interceptor and can include LS Vengeance - Large blast plasma 36" with interceptor? yes, plz

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    1. Too the Nephilim and Dark Shroud went down in points. Going to be ordering some more Ravenwing vehicles shortly.

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    2. The Dark Talon is just *monstrous* now, especially against Crons. That bomb just utterly poops on Reanimation Protocols!

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    3. At least you guys seem to have a choice in banners?
      SM only get three, which are just the same but with another rule tacked on :P

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    4. It's ok... Tau have a 60 inch one that is str 8 ap 2 for couple of more points. Also check the hammerhead with ion cannon against the vengeance. One of those is FAR better then the other.

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  11. quickly reading deathwing formation rules: turn of deep strike = run and shoot or shoot and run (bring the fight to our enemy); reroll your warlord trait on the Dark Angels table (first knights of caliban); and all units in the formation must start the game in "shock-troop" reserve ([presumably deep strike, but what about DTs or dreads?]) and when the army contains a ravenwing attack squad or force you are able to choose in each reserve roll you would throw for this contingent whether it succeeds or fails, you don't need to roll (called to battle). The formation requires on HQ and 2 elites (and can take an additional 2 and 10 respectively)

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  12. Ravenwing strik force is similiar--requires one hq and 2 fast (with a bunch of additional fast options, didnt count them all): reroll warlord trait, must start on the field together or all be placed in reserve (automatically come turn 2, i think), and the funny rule about turboboosting/jinking and still firing at normal bs the next turn

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  13. I noticed this morning no Tactical Squad box is displayed under DA troops on the GW site. Are DA getting a new box?

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    1. Might be a mistake but several good rumour sources did mention a Dark Angels Tactical Squad earlier this year.

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    2. I would love this but wouldn't it make the upgrade packs redundant?

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    3. No Tact box for DA because DA don't have a special Tact Squad.

      Robes = Vets
      Tacts = Upgrade sprue

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    4. Still, the standard Tactical Squad box should be listed in the Dark Angels filter of the online store.

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    5. I'm 50/50 on that...I know where to find it so it's no probs :D

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    6. well ^ they are not doing it for your benefit. rather newbro's

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  14. Well, the german leaks confirm my fear. No turn one drop for the deathwing formation nor the DW detachment.
    But, boy oh boy, I sure am glad that the deathwing detachment gets better when I don't play pure deathwing. It's what I've always wanted.

    Sarcasm aside, I guess it's now time to ally in Flesh Tearers and stuff several of my termie squads into drop pods. Even typing that makes me feel unclean...

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    1. Ravenwing detachment has like 10 fast attack slots, so you can use that too

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    2. But is limited to Ravenwing units.

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    3. my b, you are correct.
      Well even if they take turn 1 DS out, it fits the fluff more that they come in after ravenwing/greenwing.

      Plus drop pods are much better at Alpha Striking anyway because of special & combi weapons. So unless they also allowed DW to take 2+ heavy weapons per 5 guys, then you're better off just using drop pod standard marines anyway.

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    4. being able to choose the turn you come in from reserves is much more powerful if played right. It seems you can choose for EACH squad, rather the entire force

      Have 1 squad auto come in on turn 4, shoot a light unit off an objective, turn 5 assault onto the objective & leave no time for your opponent to counter the 2+ armor

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    5. Dreads can pod in turn one. Terminators turn two. Not amazing but possible.

      The DW Strike Force doesn't have the "must DS 2nd turn" rule attached to it. :D

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    6. I also heard that DW don't scatter if a certain distance from a DW already on table, dreads and land raider with DW vehicle should qualify

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    7. You have to allie in formations from other armys to make it Work.

      DW need AA and range antiarmour.
      No more takeing a singal dev squad or vindicator.

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    8. FW are working on updating the Mk5 Mortis Dread to the new standard. Venerable upgrade = sorted.

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  15. I hate to naysay when there are so many nice boosts to the book, and it seems on the whole to be pretty solid, but the Deathwing stuff is kind of disappointing. How can you possibly justify a 5pt cost increase over vanilla terminators? Fearless isn't worth anything over ATSKNF--if anything Fearless is a bit of a downgrade from ATSKNF. BS2 Overwatch is kind of nice, but amounts to maybe half of the sort of perks other armies would get for their Chapter Tactics. When you add in Split Fire on top of BS2 Overwatch, that sounds about right to make them on par with vanilla Terminators. So where are the extra 5pts coming from?

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    1. You said it yourself, GW is still convinced that Fearless is something you'd want over ATSKNF.
      Really, Greenwing and Ravenwing seem to be the big winners here. Both get a bunch if nice stuff, loss of the bolter banner notwithstanding.

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    2. Personally I have found little to no situations where I had rather atsnnf over fearless.
      Remember, DW ar small units that are tenacious in kill their foe.
      Stubborn is more a double edged blade. IMHO that is.

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    3. Fearless is useful if you want to tie down a bigger unit that is crushing you, so that they skip their shooting phase - like a wraithknight or imperial knight.

      but it's more than just fearless
      you're paying for fearless, split fire, run & shoot, BS2 overwatch, mixed melee/shooting weapons + more with the formations - like come in on whatever turn you want, no scatter if within 12" of a bike etc.

      they should be a bit more expensive - not sure how much

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    4. Alpharius - The main advantage of Fearless is identical to that of ATSKNF, you can't get swept by your opponent. You can maybe in theory still run off the board with ATSKNF if you happen to fail a morale check right by the board edge, but that's a pretty uncommon scenario. You also have the advantage of being able to go to ground with ATSKNF.

      Stubborn on ATSKNF is also basically useless. It makes it harder for you run away, but you're already not afraid of running away with Marines because you can't be swept, but it does reduce your chances of getting out of combat and being able to shoot or charge again for bonus attacks. Again though, even if we just count it as essentially useless as opposed to a negative, they're still coming up short compared to other Chapter Tactics.

      Jonathon - Half of the benefits you mentioned are formation benefits, which merit considering, but only if you're also going to consider the potential perks the vanilla ones can get as well.

      On an apples to apples comparison, the one meaningful thing you mentioned is being able to get mixed unit configurations, but I'm still not convinced that merits a 5pt per model increase.

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    5. I'm pretty happy to get Fearless over ATSKNF, there's not many things that I want Terminators running from once committed.

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    6. +1 mauler


      I forgot that not going to ground thing. Though again, I hardly ever do that. Unless I have scouts or really need to hold that one objectives. Though since I play bike heavy. I can't go to ground much anyhow.

      And as for the change to get out if battle. With the weapons the DW have now, you most likely win the combats. And if you play on losing models (excluding calculating in logical losses) something sounds to me going wrong. Well if you play units like RW and DW anyway.

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  16. So the dark shroud prevents enemy overwatching you. Take that Tau!

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    1. Yeah but it has to be within 6". Counter-assault bait.

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    2. Sort of. As any current Tyranid player will tell you, for a forward unit to be within a bubble to gain protection not all of the unit is that forward...

      Bike bases are what, 2.5-3" long? Have the front two bikes 6" from the enemy to be just below average for 2D6" with one bike hanging back 2"? That puts a 'Shroud 6" + 3" + 2" + 6" = 17" back from the hostile frontline if your bikes are charging the forward element. Pluuuuuus if running a Blade it most likely has an assault cannon firing at BS4 for overwatch and may also have other RW units covering it to also fire overwatch. Oooooorr it may be behind something out of LOS.

      Many tricksy ways to protect the grim fog machine :D

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