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Shaltari Ronin and Scourge Eviscerators Rules Released!!!!


Hawk Wargames today released the rules for their newest pre-orders..... The Shaltari Ronin and the Scourge Eviscerators. The Ronin I am most interested here, simply because they are bringing a whole new dynamic to the game with their unique rules. Yes, the Scourge Eviscerators are hard hitters with a CQB of 6, but the new Ronin with their Alpha Strike could mean that quite a bit of a Shaltari army gets to get the jump on enemy forces rather quickly. I need to see these in game.



Shaltari Ronin



Scourge Eviscerators

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9 Comments

  1. Of all the new releases so far, I think the Mortars and Ronin have the most potential to be over-the-top, mainly because they have special abilities that the opponent can't do anything about.

    Ronin will be able to have a last activation drop followed by a guaranteed first activation hit, ideal for taking out things like AA/ferum/scouts at will. Or just a guaranteed double tap if they are already on the ground. These guys are going to be real good.

    A single Mortar squad can pretty reliably take an opposing armies infantry shooting out the game without ever exposing themselves to return fire. Not really a unit to spam, but I'd be surprised if there wasn't 1 squad in every UCM list.

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    1. I need to see them in action. The Ronin for instance are only E9, and extremely vulnerable to weapons that are energy 7 or higher. (their active countermeasures will work only against weapons E6 or less) Also their low armor value means they had best destroy what they hit.

      I think the greatest strength is the double tap like you were saying, but its incredibly potent if they get to not only go first just because, but also if the Shaltari player has the initiative.

      A Shaltari could potentially design a list based on the alpha double tap.

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  2. Even more important (in my opinion) is their allocation as an exotic choice. This means that they compete directly with Firstborn (one of the major staples of most Shaltari lists) and forces some really tough choices.

    As a Resistance player I am not particularly worried about the Ronin, but I would love to see less Firstborn across from me.

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    1. As a PHR player I'm sort of in the opposite situation, we really have trouble with the low armor, high model count lists like prowlers, technicals, and now possibly ronin too. Our model count is just too low and we can't split fire enough and have almost no template weapons to take out large numbers of models. I was hoping Immortal rifle teams would help with that, but they don't have strafe, so it doesn't really work.

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    2. Do you field either Juno A1's or Scout Walkers? A local PHR player here always seems to have these in his lists.

      they seem perfectly suited to kill Ronin from long range with a low point cost.

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    3. I generally don't. My lists are usually a little heavier on AA and infantry, and my Scouts are often Mercuries with Skyhammers to pick up some of the slack in the anti-tank department.
      I've had a tough time with Janus in the past, its nice that they have AA as well but they are poor at reaction fire due to only having a forward arc. I've always liked the models and wish we had more Janus variants. Mercuries are just so damn useful though its hard to leave them at home.
      I have been reconsidering the Juno recently. The new rifle teams are ideally suited for Angelos or Juno. Definitely a possibility with the new releases coming out.

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    4. I second what CD said... That's basically how I run my PHR lists, too, at least at 1,500 points, etc, etc.

      What I wonder is whether more than one Ronin squad in the same army can Alpha Strike in the same turn? The way the rules are worded, if you had more than one squad of Ronin, they could all prematurely activate before the opposing player got to activate anything, even if they won the initiative roll. The only thing that trumps an Alpha Strike is a Quick Thinking card. I wonder if Hawk considered "Ronin spam" and multiple squads of them, and how that works... They do not have the Rare rule, so Ronin spam is a possibility, and the way the AS rule is worded, all of the Ronin squads in a single army could activate before an opponent gets an activation... Hmmm... That just doesn't sit right... :-(

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  3. Why do Ronin's Gauss Rifles have the SC rule if they're E9? Isn't that redundant? Is there anything in the game with armor higher than 10?

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    1. Dave tends to plan well in advance. I wouldn't be surprised if you are on to something. Like dampening fields or super heavy vehicles

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