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Dark Angels Codex and Model Release Video



The official Games Workshop video for the Dark Angels this week is up, and these videos are always the best way to see the new models while they are still on pre-orders.


Here is the video and if you need to see more on this week's releases, just head over to What's New Today.
http://www.games-workshop.com/en-US/blog/blog.jsp;jsessionid=81EFF9582B5FC8605F5943FE2B5A1995










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45 Comments

  1. Thanks to this video we are confident that the new codex has 3 detachments as we were told, not only de Lion strike force.

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    1. Actually the white dwarf frm Friday talks about the ravenwing and Deathwing detachments as the other two ways to field dark Angels besides the the Lions Blade

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  2. So does this mean the detachments in the White Dwarf that was released yesterday has 2 more detachments for a total of 5, or are the same ones in the codex?

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  3. Do we know what is for preorder next week more DA or SM or they taking the week off before AOS let's 40k players paint

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  4. Am I just missing something? GW seems to know the difference between formations and detachments, but iv need read anything that explains it.

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    1. A detachment makes up part of a formation, I think...
      :)

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    2. yeah but find a rule that says that. Im pretty sure even the guys at GW still think a formation it what its always been a formation for apocalypse.

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    3. Formations are basically fancy version of a detachment, usually with more restrictive unit selection.

      An army can be made from any number of detachments from any number of codexes.

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    4. On pg. 118 of the BRB, detachments are explained. On pg. 121, there is a side bar that explains what formations are. Sensiblemagos has the gist of it though.

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    5. It's simple, a formation is a special kind of detachment, which has specific restrictions that dictate the models that must be taken. Sometimes a detachment is made up of or can include formations. If this is the case, you get all benefits from the detachment and the formation, as well as must follow all the restrictions. Typically formations are the must restrictive, but have greater benefits, detachments being the opposite.

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    6. It's simple, a formation is a special kind of detachment, which has specific restrictions that dictate the models that must be taken. Sometimes a detachment is made up of or can include formations. If this is the case, you get all benefits from the detachment and the formation, as well as must follow all the restrictions. Typically formations are the must restrictive, but have greater benefits, detachments being the opposite.

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    7. Saying "its simple" does not make it "simple" thats such a vague description and still does not state a difference between the 2.

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    8. You're simple then... ;-) it's pretty clear in the basic rule book.

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    9. Formations are a subset of detachments...all formations are detachments. Formations come on data sheets, standard detachments do not. Normal detachments are described via a Force Org chart....

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    10. The codexes that utilize those special detachments make it pretty clear how they work. For every combination detachment, you must have At least one core formation, and one auxiliary formation. For every core formation you take, you can take a command formation. These formations together comprise the detachment. However, you don't need the Special detachment to take the formation, you can take each formation by themselves as a detachment. Think of a detachment as the blocks you use to build your army. Formations can also be used to build your army as they are also detachments. Some special detachments, can be made up of formations.

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    11. You can take only formations if you like. Say several Landraider formations.

      Or you can go with CAD.
      Or both & get double benefits for some units.

      Or even still use the FOC or a mix of everything.

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    12. Detactments are models from same faction.
      Formation are models that when chosen together grant additional rules and can have additional cost.
      GW has blended them kinda lately. But it doesn't matter because your army can consist of any number of detactments and formations.

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    13. Mauler?

      MAULER, WE NEED YOUR GUIDANCE AGAIN!

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    14. The big difference is with regards to unbound. You can take formations and get the bonus and take extra units an become unbound but the same does not hold with detachments.

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    15. So now we have 4 people trying to explain it and each one thinks its something different. Gentlemen and ladies, my point exactly. Its never stated what the difference is and as with many things like the very definition whats contained within a codex, GW changes it on a whim.

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    16. A Detachment can be either an FOC or a Formation (or an FOC of formations like the Gladius or Decurion).
      To be "Battle Forged" all models you bring needs to be part of a Detachment, and no units can be part of more than one Detachment at a time (Except for Gladius/Decurion style FOCs)
      If you bring models that are not part of a Detachment you automatically become "Unbound". This means you lose any FOC benefits, but you still retain Formation benefits.

      The Detachment your warlord belongs to is your primary detachment.

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    17. Haha!! I GOT THIS, GARDINEERRRRR!

      https://www.dropbox.com/s/91ulosvo582o6o3/How%2040k%20Detachments%20Work%20-%20Necron%20Edition.ppsx?dl=0

      Made this a while ago when Necrons came out but the principles are the same.

      The skinny is thusly:

      A Detachment is a group of units that follows a pre-ordained structure. An army has to be made of Detachments to avoid being Unbound.

      A Detachment will have 1-2 special rules that apply to the units within it and only them.

      Units cannot (usually) belong to more than one Detachment.

      There is not usually a limit to the amount of Formations & Detachments you can take apart from points and actual models available.

      A CAD is a Detachment that allows players to be very flexible with how they construct it and provides a Warlord re-roll & Objective Secured as the two special rules. Most of us know about CADs already.

      A Formation is a very specific group of units with their own special rules and restrictions. A Formation, when not part of one of the new battlegroup-style Detachments, is treated as a Detachment itself.

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    18. For example we'll go with Eldar as most people have experienced their new shenanigans one way or another by now:

      You're a fairly experienced player and you have a good amount of Eldar to choose from, especially jetbikes (you git!). Taking a gander at the new Craftworlds book you decide that you like the look of the Windrider Host so you start there.

      Detachment #1
      Windrider Host (Core)
      • 1 Farseer
      • 1 Warlock Conclave
      • 3 units of Windriders
      • 1 Vyper Squadron

      You have one Detachment of a single Formation.
      Flipping to the datasheet for that Formation in the codex you look at that lot with their shuriken Shred nonsense you feel a bit smug but then you're like OH KHAINE I NEED SOME HEAVY SUPPORT FFS so you look at the War Host battlegroup Aux Formations to see what you can add. You decide that a unit of 3 Night Spinners is suitably trollacious:

      Detachment #1 (Matchless Agility: all)
      Windrider Host Formation (Core)
      1 Farseer
      1 Warlock Conclave
      3 units of Windriders
      1 Vyper Squadron

      Engines Of Vaul (technically not a Formation itself as it has no Formation datasheet in the codex)
      3 Night Spinners

      You now have a Craftworld Warhost Detachment comprised of one Formation and one unit choice.

      You notice that it's not a Formation so these three models have no special rules initially and you get all frowny. Flicking to the Night Spinners datasheet you see that when you have 2-3 Spinners in the unit you get the Monofilament Shroud special rule and get all pointy-eared and smug again. EVEN MORE SMUG when you realise that your Core + Aux choices form the basis of a Craftworld Warhost, giving you the Matchless Agility special rule for every model in it. Then you decide that a single Vyper won't really do against enemy armour and you're all like ISHA'S WOBBLIES, I NEED SOME FAST MOVING ANTI-TANK but want some flexibility against hostile flyers. You espy and add in the Crimson Death Formation:


      Detachment #1 (Matchless Agility: all)
      Windrider Host Formation (Core)
      1 Farseer
      1 Warlock Conclave
      3 units of Windriders
      1 Vyper Squadron

      Engines Of Vaul (Aux) (technically not a Formation itself as it has no Formation datasheet in the codex)
      3 Night Spinners

      Crimson Death Formation (Aux)
      3 Crimson Hunters

      So now you have one CW Warhost Detachment comprised of three elements; one Core Formation, one Aux unit & one Aux Formation.

      Smirking your arse off at your newfound tricky force you realise that you have nothing to contest hostile Objective Secured troops late in the game. VAUL'S BALLS, THIS IS INSUFFERABLE you exclaim, realising that you can't get Objective Secured on any of your Warhost units because none of them have that special rule. You want to get some Dire Avengers in but don't want to be forced to bring three units of them as the Warhost Aux choices require. Kicking it old-skool you decide you pull a very basic CAD together:

      Detachment #1 (Matchless Agility: all)
      Windrider Host Formation (Core)
      1 Farseer
      1 Warlock Conclave
      3 units of Windriders
      1 Vyper Squadron

      Engines Of Vaul (Aux) (technically not a Formation itself as it has no Formation datasheet in the codex)
      3 Night Spinners

      Crimson Death Formation (Aux)
      3 Crimson Hunters

      Detachment #2
      Combined Arms Detachment (Objective Secured: Troops)
      Asurmen
      10 Dire Avengers w/Wave Serpent
      5 Windrider Jetbikes

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    19. You finish up with an army of two Detachments; one CW Warhost Detachment comprised of three elements; one Core Formation, one Aux unit & one Aux Formation and one CAD comprised of four units (inc Wave Serpent).

      The army isn't unbound because every unit belongs to a Detachment.

      Each Formation's special rules do not apply to models outside that Formation.

      Each Detachment's special rules do not apply to models outside that Detachment, notably:
      The 3 Windrider units in the Warhost have Matchless Agility and NOT Objective Secured because they are not part of the CAD.
      The Windrider unit in the CAD has Objective Secured as per the BRB but does NOT get Matchless Agility because they are not part of the Warhost Detachment.

      The two Detachments are Battle Brother allies.

      IT LOOKS LIKE A LOT BUT SHOULDN'T BE TOO HARD TO FOLLOW?

      I think that covers it but as I've had about four hours' sleep I might missing a thing or two. ANY QUESTIONS?

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    20. I think I was a bit too late...lol

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  5. Really dumb question, but while we are on the topic of formations and such... Can a formation from another army be taken as an ally? I have not been able to find an answer...

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    1. You can take any number of detachments when building an army, and there is nothing that says all detachments must be from the same faction (pg. 126 even says you're army can be comprised of multiple factions). A formation is a special type of detachment, so yes, you can take a formation detachment with any other army, just bear in mind the ally matrix for deployment and "one eye open" checks.

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    2. Yup just use the allies matrix to see how they interact. You don't need an allied detachment to ally, you could use a CAD or any other codex specific detachment or a formation.

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    3. Awesome, thanks for the help guys!

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    4. Can you ally into say 3 battle brother factions?

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    5. There are no restrictions on the number of detachments nor their allegiance. So you could run Eldar, Chaos Daemons, Grey Knights and a vindicare assassin if you wanted.

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  6. A "detachment" can be made up of multiple "formations" usually Codex specific

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    1. Not 100% true. Yes, there are detachments that are made up of formations, but those are special detachments (decurion, warhost, gladius strike force, etc). In general though, no unit can belong to more than one detachment (with the exception of those listed), so any formations taken are also separate detachments.

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  7. A formation on it's own is a highly restrictive detachment that grants specific bonuses for taking it. A standard detachment is like the old FOC you have a certain number of slots that you can fill to remain in the detachment. You get some bonuses for these like objective secured for troops if you take a combined arms detachment.
    The new third method is an army specific style that are all named something different. Decurion for necrons, war host for eldar, and so on. These are made up of specific formations and select units as detailed in the rules for these groups. Taken together they grant a bonus on top of the bonuses from any formations that make up the group.

    You can take any combination of detachments, formations, or codex specific groups from any source.
    At least for a bound army that abides by all restrictions from those different sources. The only source that keeps its bonuses are formations. Add one riptide outside of restrictions and most of your "free" stuff goes away.
    well that was long but I hope it clarifies some things.

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    1. My point earlier was that GW uses the word detachment and formation almost interchangeable. and its called a Decurion formation btw.

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    2. He said the necron on was called a decurion detachment. The combination detachments in each book are called something different. For Space Marines, it's the Gladius Strike Force.

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    3. Thats just wrong again. A codex is still a codex regardless of what codex it is, just like a detachment is still a detachment regardless of its special name.

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    4. It's still not called a Decurion Formation though :P

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    5. It's not, annoyingly the new type has no generic name. "Battlegroup" works for me, 'cos that's exactly what they are.

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  8. I never understood why they put the special/collector's editions in these vids, since the vids generally come out a day after pre-orders go up and said editions sell out almost instantly.

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    1. Same for WD.
      Loads of pics from a LE you cant buy.

      I think they just want to psyc people out. Makes all other players scared for the next releas. Better spend that money asap Kids ;)

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  9. See in the video it says 3 detachments and 6 formations. Where does it state the difference?

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    1. A formation is a detachment, but a detachment isn't necessarily a formation. The 3 detachments are the combination detachments (like the decurion) and each of those can be made up of the 6 formations. Those detachments are special, in that they are detachments made up of formations.

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    2. This seems to be close to how I understand it. Though in the SM codex it has a formation, strike force ultra, that can't be included into the GSF detachment. So maybe the DA dex will be similar.

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    3. Simplest answer.. formations are a subset of the detachment force organization, restricted to a specific number and type of different units that when taken together in their respective formation grant bonus Special rules. Detachments are the less restrictive and less specific force organization generally allowing for a more custom list while still granting a special benefit for adhering within the guided parameters of that specific detachment. generally if your warlord is a part of your primary detachment you get a reroll on that warlord trait table and in most cases one or two additional special rules. so long story short.. formations are very specific on the units taken while detachments are much more flexible on what units can be taken.. it will tell you in the datasheet exactly what your options are for each one.

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