Warhammer Age of Sigmar Day is here and with it are brand new reveals for the Age of Sigmar. Two new battletomes + new models and more. Lets take a look at the latest............




via the Warhammer Community
https://www.warhammer-community.com/2019/07/20/the-warhammer-age-of-sigmar-open-day-2019-live-bloggw-homepage-post-1/



A New Ogor Tyrant!
Hey, Destruction fans – did you think Orruk Warclans would be the only good news you’d be getting today? The Ironjawz and Bonesplitterz aren’t the only followers of Gorkamorka on the march…



How cool is that new Ogor Tyrant? Let’s take a closer look…
















We’ve finally had a look at Gotrek Gurnnisson in the wild! This legendary duardin Slayer has been spotted at the Open Day – presumably hunting for Thanquol.




Two New Battletomes Announced!
Earlier this year, we told you that EVERY Grand Alliance would be getting at least one new battletome – and we’re incredibly excited to announce the next two. Both of these books reinvent much-loved factions, bringing them into the second edition of the game in style.

First up, we’ve got Orruk Warclans!

Ironjawz and Bonesplitterz, together at last! Orruk Warclans isn’t so much one battletome as three, containing allegiance abilities and sub-factions for the Ironjawz and Bonesplitterz, as well as a third set of allegiance abilities for the Great Waaagh! – a combination of both forces. This offers these popular factions much more strategic diversity, with the ultra-durable Ironjawz complemented perfectly by the fast-moving and frenzied Bonesplitterz.



With more magical lores, more artefacts and more ways to unleash mayhem, this battletome gives Destruction a devastating edge. Here’s legendary loremaster (and well known orruk fan) Phil Kelly with his thoughts on the book…

Phil: This brutal but kunnin’ book is the stuff that orruky dreams are made of. There’s just so much you can do with it. As well as bolstering my Ironjawz army with a treasure trove of new abilities and spells, it allows me to field them as part of a Great Waaagh! army, and gather ever more bellicose greenskin energy over the course of a battle – how to harness it, and when to unleash it, becomes a fun mini-game in itself. It’s also given me the perfect excuse to add a contingent of Bonesplittas to my army, developing the story of my War Pigs army (more boars please) and revelling in one of the things I’ve always loved about the hobby – painting green skin!

Thanks, Phil! If you’re inspired to start an orruk army, why not kick off your collection with an Ironjaw or Bonesplitterz Warcry warband?






And that’s not all…

Since the beginning of Warhammer Age of Sigmar, we’ve heard stories of the free cities and the brave alliances of humans, duardin and aelves who guard them. We’ve followed epic stories as Sigmar’s kingdoms have expanded from Azyr, growing into places and cultures with their very own identities – places that you helped forge in the Season of War campaign and explored in Firestorm. Locations like Hammerhal, The Living City, Tempest’s Eye, the Greywater Fastness, Hallowheart, Anvilgard and The Phoenicium are now beloved parts of the setting, and at long last, they have a battletome of their own!



Cities of Sigmar takes sub-factions as diverse as the Scourge Privateers and the Ironweld Arsenal and forges them into a single force. No fewer than seven sets of allegiance abilities allow you to field mixed forces of duardin, humans and aelves, with a massive roster of units available. The possibilities for themed armies with this book are limitless – from fast-moving scout forces of Pistolliers backed up by Grundstok Gunhaulers from Tempest’s Eye to charging lances of Hammerhalian Demigryph Knights.



The arrival of Cities of Sigmar does mean a handful of Order units will be leaving the range and becoming Warhammer Legends later this year. We’ll be providing a full list of which ones closer to the time. The number of units available in the book is still vast, with loads of warscrolls. What’s more, each City of Sigmar can enlist units from Battletome: Stormcast Eternals into their main force, while Tempest’s Eye and The Living City can draw on aid from the Kharadron Overlords and Sylvaneth, respectively, as full members of your army that share your allegiance abilities. Here’s rules writer Sam Pearson with his thoughts on the book…

Sam: No matter if you’re a fan of humans, aelves or duardin, this book is crammed full of new and exciting rules for you to use. Contained within you will find allegiance abilities for whichever of the great cities your army hails from,from the mighty Hammerhal all the way to the Living City of Ghyran, as well as over-arching abilities such as picking a retinue and personal advisor to accompany your general. For me, I cannot wait to build upon my Greywater Fastness army – starting by adding a Greywater Artillery Company to it! I have to mention all the fantastic background and lore featured in the book, too, which really cements these peoples into the Mortal Realms. The background was written by Nick Horth (author of City of Secrets and Callis & Toll: The Silver Shard) with additional short stories by Josh Reynolds (author of Spear of Shadows). What more could you ask for?

We’ll have more news on these books soon, so let us know what you’re excited for on the Warhammer Age of Sigmar Facebook page! We’ll have the next update from the Open Day with you soon…
 
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