Update #15: The Genesys Project
https://www.kickstarter.com/projects/thegenesysproject/the-genesys-project-the-birth-of-genesys
PRIMER:
WEAPONS AND EQUIPMENT, CUSTOMIZATION
Weapons and
Equipment are found in
the Armory section of The Birth of Genesys book. The Armory
is a compilation of gear open to all of the Domains for Primitive and Common Weapons and
Equipment, and then Special Weapons and Equipment that are
only granted access to by Traits and Abilities.
- Primitive
- Available to all Domains
- Common
- Available to all Domains
- Special
- Only granted through Traits and Abilities
In addition, the Armory
includes Advanced Weapons and Equipment options which allow you
to add additional properties to further customize Primitive, Common, or Special
items.
Imbued
Weapons and Equipment are
not handled here, instead they are discussed fully with Magical Powers.
PRIMITVE
WEAPONS AND EQUIPMENT
Primitive items are just that,
inexpensive, and easy to use and available to everyone. Primitive Weapons
and Equipment are best used to arm the hordes or provide the basics of
protection. The point cost for Primitive equipment is paid for by
the squad, not the individual model like all other gear. There
are Scavenger abilities as well (think rat men) that can help you get primitive
gear for next to nothing!
The downside
of these weapons is that they do not allow for Enhancements from abilities or Coordinated
Attack Bonuses to apply to the Combat Situation when used. This
means that they can still gain situational bonuses on the battlefield
like charging, cover, outnumbering, etc., but if the models would gain an additional
bonus due to an ability the squad has, they would not receive it if
using primitive weapons and equipment.
COMMON WEAPONS AND EQUIPMENT
All of the Domains have access to the Common Weapons and
Equipment. This list includes a wide variety of weapons and equipment
granting access to bonus Enhancements through Abilities and fighting
styles (like dual wielding).
The point cost of Common gear is per model and grants
access to additional weapon types beyond what the Open Beta testers saw.
Finding the costs of your gear is easy. The point cost
of a melee weapon for example is 2pts per model for common gear, or
for primitive melee weapons 2pts per squad. Calculating gear costs, and
even seeing it on your opponent’s lists are easily recognizable.
Here are just a few of the basic examples. Primitive
equipment are squad point costs, and Common are per model.
- Melee Weapons: 2pts
- Spears/Javelins: 4pts
- Bows: 4pts
- Armor: 4pts
- Shields: 4pts
SPECIAL WEAPONS AND EQUIPMENT
Pikes, polearms, firearms,
specialty swords, and more are called Special Weapons and
Equipment. These are only available to models with a specific ability.
These are often better versions of weapons
and armor, that can really give your faction an advantage on the field. Much
like Common equipment, the point cost for Special Weapons and Equipment
is per model.
Military Equipment is also part of Special Weapons and Equipment, granting some Domains access to such things as cannons, scorpios, catapults, and
more.
CUSTOMIZING ADVANCED WEAPONS AND EQUIPMENT
Advanced equipment is only available through traits
and abilities that allow you to add additional properties to
either primitive, common, or special equipment. The point cost
for this added to the total cost of the equipment. While more expensive, this
really allows you a wide range of possibilities, like extending the range,
strength, skill, or protection of
the weapons or armor.
For example, taking an Arming Sword, which is a Special
weapon type, and taking an Advanced Weapon trait would allow you to
customize the sword. If you wanted to give the sword a +1 Strength, or
an additional skill point of +1 Martial, you can do this easily. You
could also make it an extremely long weapon by giving it a +1 threat range
for melee combat.
One last thing before we go - there are traits and
abilities that grant point costs bonuses to different levels of equipment.
Abilities like Abundant Resources, or Mineral Wealth can make
access to different weapons a little easier on the point costs.
Next Up: We are going to Create a Faction!