The Next Update for The Genesys Project: Creating Biests
PRIMER: CREATING BIESTS
While Biests are not the second or even the third
Domain presented in the book, they are perhaps the most closely related to Humanoids
with distinct differences on how they are created and sometimes even how they play.
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WHERE THE BIESTS EXCEL
Biests are wild and unpredictable. Instead of relying
upon equipment, Biests have more powerful Starting Characteristics and
rely upon them much more than Humanoids. While the Biests have a good
access to weapons in some cases, they also have access to Natural Weapons
and Defenses.
BIESTIAL KINGDOMS
Biestial Kingdoms are where the Biest player starts. These Kingdoms are
based upon the type of animal they are drawn from. There are the Ursidae
(Bear), Avians (Birds), Canis Lupis (Wolf) and many more. Each of these Kingdoms have their own selection of traits and, even more noticeably,
their own sets of Starting Characteristics.
The Biestial Kindoms include the following Kingdoms
·
Ursidae - Bear
·
Canus Lupis - Wolf
·
Avian Aves - Bird
·
Bor - Boar
·
Ovis - Goat/Ram
·
Taurus - Bull
·
Feline - Cats
·
Vermin - Rats
·
Caballis - Horse
·
Ichthys – Fish
As each Biestial Kingdom starts with their
characteristics being higher than most other Domains, Biests have a point
cost tied to their Biestial Kingdom. However, you can create a generic Biest as well that starts at
0 points, like humanoids, but the with none of the benefits of the Biestial
Kingdoms.
Customizing Your Biestial Kingdoms is possible as
well with Affinity Traits. These traits allow you to take Regional
Traits and add them to your Biestial Kingdom. In this way, your Biestial
Kingdom can be customized to match the animal type you like while making
selected Increases stack within your Kingdom. An example would include adding
the icy Tundra or dark Cavern Traits to Ursidae (Bear) Kingdom).
REGIONAL TRAITS
There are several types of Regional Traits available to Biestial
Kingdoms. While only the traits selected as affinities will stack
directly with Biestial Kingdoms Traits, Regional Traits allow you
to add variation new abilities to your faction and classes.
Regional Trait categories include
·
Caverns
·
Desert
·
Forests
·
Marsh
·
Mountains
·
Moon
·
Oceans
·
Plains
·
Sky
·
Tundra
OTHER TRAITS
Beyond the Regional traits the Biests have
access to a lesser degree of traits than the Humanoids (although in
total they are similar) in the following categories,
1.
Genetic Mutation
2.
Environmental Adaptation
3.
Spiritual and Scientific Knowledge
The Biests also delve into the Occult and Shamanism, both pulling
upon powers and abilities from the Fey Domain. Their powers have
an increased difficulty when it comes to channeling and their mortal
thresholds than the other domains, but their powers are as strong and wild
as they are.
MONSTERS
It also can’t be missed that of all the domains, the Biests
can create the most Monsters as part of their faction. No other faction
can create them to be a part of their domain as easily as the Biests.
Next Up: Primer: Creating Insekts