As some of you know from my editorials, Eldar have always been my dream army. Through some trading and other misc stuff, I was able to get an Eldar Army, and last night I finally got a large enough battle in with them to get a good feel for them.


Granted this was a 2500pt game, and I was fielding a lot of different units to see how I would like to play these guys, hopefully with my Dark Eldar. The one thing I am going to say about Eldar, is that their units are expensive. Above in the pic is what I fielded.

My opponent was fielding an army that I have been helping with his list, to find his playstyle within the Chaos Space Marine army. I think we were very close with his list, and it was a doosy. 6 Havoc Squads, 4 Heldrakes, and a host of standard space marines flooding the field with a couple of sorcerors to back it up from the rear. The Chaos Marines fielded were two 10 man squads with 2 meltas in a rhino, with 5 5man squads with a single plasma (the plasmas need to come out of those units). Of course the 10 man squads were fearless with upgrades, and all the troops came with an extra close combat weapon.

So I am going to start off, by saying that I got beaten very badly. However, him seizing the initiative did not help. I am more interested in how the eldar units performed out there, so here is a quick rundown of my thoughts on some of these units.

Prism Cannons.
Nice when you can link them up for some long range firepower, but overall only moderately effective for me. I can see these being extremely effective in 2000+pt games where you can link up 2 in sets of 2, so that you can get more than one S6 AP3 large blasts at a nice range.

Falcons.
I kept these bare bones. They do not cost much more than Waveserpent, and can transport small squads, and the pulse cannons are nice. I paired them up with Eldar Missile Launchers. both were destroyed quickly in the game, due to just overwhelming incoming firepower. Once again in the hull point enviroment, I did not upgrade these vehicles.

Pathfinders
Loved them during the game. I had some extremely bad rolls with them, but they killed quite a few marines during that game, and were a bitch for my opponent to take out with their increased cover saves.

Guardians
Its all about the short range shuriken catapults, and how bad they are. I took scatter lasers with my two squads to see if the S6 4 shots would help them matter during the game. I added a Warlock, and stuck him on the Quad Gun for added shots and anti-air.

Guardian Jetbikes
I fielded 3 units of 3. They did what they could, but in the end died horribly to a hail of firepower. I can see though how these could be used to great effectiveness, and used right, might be one of the big strengths of the current eldar codex. Jetbike troops are very cool.

Fire Dragons
Fire Dragons with their exarchs of course are amazing. 5 of them shooting at flyers flying by, is all it takes to take one down. They were a lot of fun, and might of done more if I would of been able to get them off the starting line.

Dark Reapers
These scared my opponent the most. I fielded two squads of 3. These needed to be bigger, and also I think having a missile launcher or even a tempest launcher in the them is a good idea.

Striking Scorpions
I really did not get a chance to field these guys well. They were way caught out in the middle of the battlefield, after my opponent seized the initiative, all hope was lost to see how they would fare.

In the end, I am wanting to combine some of these elements into a Dark Eldar list, but the one obstacle before me, is like always, the extremely high point costs of eldar units. Now that I've gotten bloody, its time to get down to business.


36 Comments:

  1. Why the big bases for your jetbikes? I have mine on the 25mm flying bases. Did yours come with those?

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    1. they are old. They used to come that way. I will eventually be changing them over.

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    2. Really? I have the first run of these models from the early 90s and they were on the small ones.

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    3. Eldar Jetbike Base-size has been ever a-changing. Originally they came with the small flight-bases, as you can see in the 3rd and 4th edition codex. Inbetween they had big bases: Codex Craftworlds and Eye of Terror both depict the jetbikes on large flightbases.

      In the windrider box, meanwhile, mine came with small bases again.

      So, basically...

      Whatever floats your boat?

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    4. When buying jetbikes in bulk, it is more cost effective to buy the shining spear kit which comes with three. Because they were 1/2 pewter, the Shining Spear kit came with big bases to keep the model from being top heavy. The Shining Spear kit came with everything needed to make regular Guardian Jetbikes. Likely the person just used the bases that came with the sets of three.

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  2. Long time eldar player here naftka. Really surprised at the lack of dire avengers in your test force. If I run guardians then I have to build my army around them utilizing an avatar for feerless and wraithlords to obscure the avatar and i generally avoid lists where the loss of a single model ends my game. Avengers can act independantly and are really the only troop eldar have besides 300+ points of wraitguard that can both shift someone from and hold an objective during a push forward. Just wondering why they were omitted from your test.

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    1. I have used them in the past, and they are rather straight forward in their use.

      So yes they do work quite a bit better than guardians for what I was using them for. I really wanted to try guardians with Scatter lasers with a Warlock with Emolden to shoot the quad gun

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    2. Makes sense. I usually try to stick an exarch on the quad gun. I do like 2, 3 man reaper squads but 1 man's the quad gun and the other brings a Missles launcher with fast shot.

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  4. This just goes to show you can't use a nonflyer army to take on one with flyers, especially when he's spamming the hell out of heldrakes, you could have been easier on yourself and just had him use two! I'd argue to use the dark eldar to balance out eldar's lack of flyers.

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    1. I wholehardedly disagree. Eldar could beat that list with some fire dragon spam. Set up a serpent line where u know the fliers have to move to hit your infantry and watch them all come tumbling down when guided dragons disembark next turn and light em up.

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    2. amazingly enough, the flyers were not that difficult to deal with. I had figured I was screwed when round 2 hit, but amazingly I dealt with them rather fast and efficiently.

      The firedragons took down two, and a quad gun took down another. All together he might of actually gotten off 3 or 4 baleflames in all 6 rounds of play.

      I will take a little credit though, on positioning, and getting my firedragons in decent positions. By the last round of the game, his only helldrake had to come down to hover mode (as it was hard for him to stay away from the firedragons. (I almost got the last one too)

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    3. The Eldar do have the Nightwing Interceptor, probably the best air superiotrity in the game, and the Phoenix Bomber.

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    4. you beat me to it kristopher. I only have 12 firedragons, and they were amazingly efficient at taking the heldrakes down.

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    5. I currently have 24 dragons and I've been swearing by them since 4th ed. Torrent fire is great but nothing quite pulls an armies lynchpin like 6 meltas to the face. I like to push forward with 2-3 squads in serpents or falcons and keep 1 in reserve to deal with anything coming at my backfield objectives.

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    6. @ heresy 30k. The nightwing is amazing air to air with its 3+ jink save, vector dance, str8 shots and some str6 torrent but foreworld models arent always a viable solution. Im boycotting buying more 40k models till they give me a comparable flier i CAN use everywhere though=)

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    7. I have to say that's awesome. I love how tactics can beat armchair generalship (list generalship?). Consider my reply pleasantly rebutted.

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    8. @Kristoffer Corbett its actually a 2+ jink save on the Nightwing, but yes I agree you should not be forced to buy a forge world model to compete. However with an late 2013/2014 for release of Eldar dex its probably not the worst buy.

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  5. This comment has been removed by the author.

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  6. A Firedragon exarch with tanks hunter manning a quad gun is pretty brutal to flyers. Twin-linked BS5 and re-roll failed armor penetration rolls.

    I run my eldar armies as vehicule spam armies. 1 Falcon, 2 fire prisms, 6 wave serpents, 2 vypers everyone with shuriken cannons and underslung shuriken cannons at 1850 points. All the eldar vehicules are overpriced but now at least you almost always have a 5+ cover save from your skimmer status and can shoot 2 weapons even if you moved upto 12".

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  7. I usually utilize a squadron of war walkers with scatter lasers. Depending on whether you go 1st or 2nd you can choose to deploy them up near the front, or outflank and watch your opponents smile turn to a frown when they come on and hose his back line. 24 str 6 shots is deadly, almost guaranteeing that a vehicle will be glanced to death the turn they come in.

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    1. I used the war walkers a lot in 5th but i've been leaving them out of my lists in 6th edition. Too often i've had whole squadrons fall to small arms fire thanks to only having 2 hull points. When I need torrent fire now its really just the wave serpents providing it. Though the outflank from the walkers is nice when it works.

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    2. I have to agree, scatter walkers are nice 24 s6 shots on the flank for 135 points but you do have to make sure and keep them in cover. Or use them as support by your seer with guide, doom or both and they can be devastating. Compared to some of the other units war walkers are affordable and very versatile.

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  8. Fire Dragon Exarch on a Quad Cannon with Tank Hunter (applies to whole unit) and Crack Shot (applies just to the Exarch) is destruction for all AV 12 vehicles. 13+ can be troublesome.

    2's to hit re-rollable, Re-roll armor pen, and Ignores Cover

    If shooting at a unit, re-rolls to wound, and can precise shot.

    The best character on a quad cannon in the game IMO.

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  9. I agree the lack of Dire Avengers is a bit perplexing. I usually only take Guardians when I need a Spiritseer for my Wraithlord, although I have been experimenting with 20 Storm Guardians with Enhance advancing with the Wraithlord, and it seems to not be terrible. Pathfinders are one of my favorites, probably they hardest thing to take out (unless you drop a dreadnought with heavy flamers or a Furioso with the frag cannon next to them /fistshake). I absolutely love Reapers. I usually take the tempest launcher with Crack Shot for the rerolls to wound; my exarch frequently annihilates entire marine squads by himself. Sticking a farseer with Divination with them is pretty fantastic (also works wonders with Pathfinders). I tend to mostly fight MEQs, so needless to say they end up being a priority target for most of my enemies XD

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  10. Sad owner of a eldar force with over 12 eldar tanks.

    Eldar are bad. I find it incredibly hard to do anything with them at all. everything is over costed, and even abusing the hell out of the most ceesy units, I find it tough to beat even bad lists.

    Luckily I also play necrons and CSM. I hope that the eldar codex isn't far off. I think that eldar are rapidly contending for worst army in the game.

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    1. I agree that eldar are overcosted but that's not to say they can't win. You really do have to control the battle and out think your opponent with them but there isn't anything in the game eldar don't have an answer for

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    2. Sorry but IMO they are not the worst army. They are just a army thats harder to use and punishes you for small mistakes unlike some t4 3+ save armys. You have to be carefull with all your units and know how and when to use them. With the ability to take a aegis, landing pads and allies(Dark kin or Tau) Eldar have gotten alot more options and stronger for it. Or forge world has some really cool Eldar units to if you can afford it.
      I will agree tho that I can't wait for the new codex, its been so long.

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  11. It seems like eldar players are largely either guardians with wraiths and seers or aspect armies. I am an aspect player myself, though i usually include my Wraithlord and occasionally take a farseer. Reapers are definitely my anti-marine unit -- i usually take a squad of 4 and the exarch always gets the tempest. Pathfinders for me tend to be more useful for drawing and surviving fire than dealing damage. i completely gave up on guardians -- they were a way to get warlocks and a heavy weapon, that's it. useless otherwise so i sold what i had. I'm hoping the new codex makes warlocks I.C.s like bloodangel chalice boys and necron royal court guys. i almost always take scorps too and outflank with them. been trying to love jetbikers but they always die too soon to be of any use. and of course my core troops are avengers and i dabble in all the other aspects off and on.
    i also came up with a dream sheet for the new codex if anyone is interested:
    http://brinkschaostheory.blogspot.com/2012/12/new-eldar-codex-x-mas-wish-list.html

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  12. Glad to hear you've gotten your Eldar on the board. Sorry about the loss but it shows even an experienced player will have a challenge with that old Dex. I've played Eldar only for the past 20 years and am happy to report that no Nids, GK, DA, IG or Necrons have been able to take me in 6th. (I've only played this edition 10 times but so far...no losses). So...
    Eldar are not overcosted.
    Eldar are better in 6th than 5th.
    You don't need Dire Avengers to win. I NEVER field them.
    Spend more money on Jetbikes. You're right Natfka, they rock. I haven't figured out why everyone likes to run such tiny units though.

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    1. It was what I was trying. Though after fielding the small units, I really need to make them bigger. I have like 25 jetbikes, so I should be able to do something with them.

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  13. How fast would the path finders have dissolved if they got hit with the baleflamer to light them on fire and remove their cover save followed by whatever shooting is required to finish them off? I'm playing games around with some thousand sons and trying decide if the icon of flame is just for loss or if it actually is worth the 15 points.

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    1. expected my pathfinders to bite the dust as the 4 helldrakes hit the board. Realize I knew I was going to be facing them when I made the list.

      However, with the quad guns manned, and the strength of the Firedragons, the Helldrakes were very much on mute for the game.

      It was his heavy support that dominated on his side.

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  14. Also, I spend zero points on vehicle upgrades in 6th. The points are better spent elsewhere.
    I'm looking forward to reading more on Eldar here on Faeit212 in the future.

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  15. Am I in the minority that thinks combining the Fire Prism shots is a mistake most of the time? I do it sometimes if the shot is surgical and risky but it is maybe once in 3 games.
    The reason I don't think you should combine is that when you do, you basically paid a Land Raider's premium of points for that shot. That is a 230 point gun you just used. Personally, I would rather toss the two shots in there and hope that I got a higher payout in kills. It usually works out.

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    1. You are not in the minority. Linking those shots, while nice, is far to expensive. And with the meta changing constantly you most likely won't see many av 14 vehicles. Maybe 1 land raider? or a monolith?

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