Cadre Fireblades is the listing in the codex for the Firewarrior HQ choice, that appears it might be more than one independent character per HQ selection. Its quite hard to tell at the moment, but this little bit of info is the latest on deciphering what we are going to be seeing in the new Tau codex.


Please remember that these are still rumors. I am hoping that sooner rather than later we get someone with the codex in hand to do a QnA here.

via neko  over on Warseer
The "Cadre Fireblades" codex entry is pluralised, so they won't be a specific character. They are independant characters, which to me implies HQ. They wear carapace armour and have barely any more EQ than a Fire Warrior (as standard at least) so I am thinking it would be a budget HQ option.


via The Dude over on Warseer
When the Fireblade was first described to me it was as being like a Wolfguard battle leader.
Low level HQ choice.


Tank Commander
I was told that he allows the tank to Overwatch, which may not be too handy for the tank itself, but adds more firepower to the 6" support Overwatch if true.



23 Comments:

  1. Cool! I'm sure everyone is itching to make their own 'Kais model now!

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  2. If this 6" over watch is true, and the tank could possibly partake in this, I wanna try just making a line of troops/tanks and just moving up in formation against a melee heavy enemy

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    1. I was thinking that too. Looks like I need to brush up on my (British)revolutionary war tactics...

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    2. The only way i can see that being effective at all is if you run flamers on your suits. Hitting on 6's with overwatch is pretty unreliable. Wall of Fire isnt :)

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    3. Those 8 Th/SS terms will never stand a chance against 100 shots from fire warriors

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    4. Stealth suits too for a middle rank, rumor has it they hit on a 5 for overwatch.

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    5. soooo your saying you want to waste your entire armies chance at overwatching (nothing says they can more than once) to kill a single unit, Here's some hormagaunts have fun.....

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    6. Well, if the cadre firewarrior and ethereal thing is true, four shots from each FW in a squad of 25 (including the leader) is HORRIFIC. Plus the fact that any assaulting unit is going to take at least one of those salvos in the face at full BS in the run in... god help anyone without a 2+ save. That many overwatch shots also kills four MEQs on the charge.

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    7. like I said, you get to shoot the shit out of a single unit, that I pick, because it basically has to be the first unit assaulting your lines, otherwise you'll be locked in combat when the rest of the army hits.

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    8. Hope you don't see chaos players with dirge casters on their tanks.

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    9. @daboarder If you charge one unit per turn, then you're correct, but you don't have to overwatch the first charger, you can wait and overwatch others, and all charges are declared before any charge move is made. So they won't be locked in combat for the remaining chargers unless you hold them back for the next turn, which just means you spend another turn getting shot in the face at rapid-fire range while one unit is tied up and they still get they presumably still get the next turn's overwatch so long as they're not the unit already in combat, but we'll have to see how the rule reads for that.

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    10. sorry, but that isn't 6th edition... you declare a charging unit, target you can overwatch or not, then you roll charge move, then you choose to either declare another charger or move to the melee/close combat fight subphase... the only way not using overwatch on the first charger is if they fail the charge move (because of cover, bad roll, etc) and then you can use overwatch on the 2nd or subsequent chargers if any... so yeah, if he needs an 11 on 2d6 to make it into melee, maybe you don't waste your shots.. but if he only needs a 6 and has jump pack rerolls or Fleet re-rolls you are risking no overwatch vs a really poor set of die rolls. This is the whole reason assault armies like Tyranids use things like Ripper Swarms or small units of Hormagaunts or Gargoyles to "pre-charge" before the genestealers or bigger units assault.

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    11. Actually there are no rules for determining whether something is locked in combat until the fight sub-phase, so poor GW wording means you could actually overwatch a second charger, barring FAQ that I don't feel like looking up, but my point was that if you charge one FW unit and there are 5 units that can use the new rule to cover them, they don't all have a shoot. A few could and then the rest could hold back to see what else you charge, unless the new rules specifies you can't use overwatch on a unit charging a unit already locked in combat, which, again, it technically isn't until the fight subphase.

      Keep in mind I don't believe this is how it should work, I think you're locked as soon as the models are base to base and play as such, but RAW trumps RAI every time if someone wants to push.

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    12. Hehe. I just meant it for fun, not as a serious tactic. I always like trying weird and stupid lists/tactics that no one expects.

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    13. There was a post a little while ago about letting you use marker lights on charging units to let you hit on a 5+ instead of just 6's. Nice if true, with the other rumour doing the rounds of being able to multi-shoot and all units within 6' firing as well.

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  3. Never heard about that 5 on overwatch before.
    That could be nice and would bring something to stealth comparer to crisis.

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  4. Has anyone considered that they may be similar to Blood Angels Sanguinary Priests? They're IC, an Elite choice, and you get multiple per slot, and provide support to a unit.
    Sounds almost exactly like the description of the Cadre Fireblades.

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  5. Maybe the Fireblades are like Crypteks, in that you can take a squad of them, and put them in different units.

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  6. To mostly parrot what everyone else is saying, Fireblades sound a lot like veterans of the cadre that can be tasked out to lead squads. Similar function to Commissars, San Priests, etc etc.

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  7. There's been a few trends in codex's lately -- one is cheap 4 pt troops -- acolytes, cultists

    The other is chepa bare bones HQ's...like inquisitors and heralds. These seem like they're be something like that. Probably very cheap on their own, but you can tool them up.

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  8. I'm just going on the last 3 books, but it's looking like they may be doing away with elite ic and centering it on the hq, seeing as ic and lookout sir/ld tests are super buffs, as well as the precision strike/shot. Then again, they may just be armies that never really had elite ic as an option. With that being said, I'm gonna bet on hq rather than the elite, seeing as tau have (iirc) never had an ic elite, and my unfounded guessing on the new layout.

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