We have some rules coming to us now, and yes, it looks so far like Kroot might be missing in action until a later time, and yes..... the railgun is S8 AP1 with a Broadside sitting at 85pts for the Skyfire option. A lot of rumor bits are looking good.


These come to us from Kirby over at 3++. You can head on over and see these for yourself by following the link. http://www.3plusplus.net/2013/03/more-tau-picturez/

Via Kirby over on 3++
*Skyray can shoot and ground and air targets (one assumes at full BS)

*Special character is "like" Chronus for tanks. Tank Hunters. Potential cover boost. Tank can overwatch.

*Hammerhead roughly 160-170 WITH character.

*Special Pathfinder - Nightstrider.

*Shadowsun has split fire. Maybe.

*Riptide roughly is T6/W4/2 Sv/5 invul with the special option working on a 3 or higher (i.e. 3plusplus , better blast, etc.). Around 175 pts with Ion Cannon (S8 Ap2 blast; super charge takes to S9?).
5 wounds!? And more gun options outside of Ion cannon - supporting missile pods?

*All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.

*Interceptor drones are in! heavy drones with actual weapons AFAIK. They are a FW unit iirc which has been moved to 40k.  there are 6 drone types (see below).

*Repulsor field. D6 s4 ap- hits to attacking units at I10

*Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.

*Markerlights are for all intents and purposes, the same. Buff BS, remove cover. BS can be buffed for Overwatch but not sure if this counts for Skyfire, too

*There is somethign called.... puretide engram neurochip.

*I haven't heard anything about railcannons for the Riptide. It starts with a Burst cannon (of giantness) though and can buy a Skyfire option.__In the pictures we can see underslung plasma rifles with the burst cannon.__IDK base cost for Hammerhead but that appears to be about right. I'd still imagine one hammerhead + 2 broadside units with the info I have but it might go the other way, too.

*6 different types of drones.
Grav inhibitor
pulse accelerator
recon drone (which can fit in the turret cupola of a devikfish and provide communication relays and fire support)

*Cadre Fireblade -
IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move).
Upgrade for Fire Warrior units - not sure if an actual IC or just has LoS! properties, etc.

*Pathfinders compete with fliers so I'm guessing no option to move them and they stay in Fast Attack.

*Riptide is an Elite choice

*85 pts gets S8 AP1 Skyfire for Broadsides; same statline
railguns are now S8 Ap1 base - rail cannons are S10 AP1.
The way the ruling works is at the beginning of the shooting phase they can choose to have skyfire or not.
No beam railgun shot

*Kroot?
There were some solid thoughts on Kroot before with rules, etc. but since they might not have new models soon, they might not want to showcase them. But yes, quite possibly they have been cut until this silly ally supplement book which would be frustrating but that would be very strange as GW generally never removes units from books.

51 Comments:

  1. Looking forward to it! The models look incredible (save for maybe the fliers) but at least they have a bit more flattering picture now. I'm just hoping things are a bit better than mentioned for the point cost, or at least have some options that haven't been mentioned.

    ReplyDelete
    Replies
    1. I think that the fliers actually have a sort of futuristic WWII fighter plane kinda feel to them, at least in the pictures where they are seen from above.

      Delete
  2. Insight to Purtide:
    Puretide is known for his treatise upon war written after his retirement from active duty. It teaches a balanced, variable, and flexible approach. Many Fire Warriors have read and studied his work, but almost none have been able to fully assimilate and understand all his teachings. Most are only able to grasp and focus themselves on one aspect among several. The greatest among Puretide's disciples are O'Shovah, O'Shaserra and O'Kais.

    ReplyDelete
    Replies
    1. Engrams are a hypothetical means by which memory traces are stored as biophysical or biochemical changes in the brain (and other neural tissue) in response to external stimuli.

      Based upon these 2 I would say It could be a buff that allows you to take another commander trait (I forget what they are called, u roll from 3 tables for one)

      Delete
    2. Possibly... complete speculation here but wouldn't it be cool if there were also chips based on masters of Mont'Ka and Kauyon which change the force org up or provide some sort of apposite fighting style buff.

      Delete
    3. O'Kais? As in the Dawn of War games or the game Fire Warrior?

      Delete
    4. Likely the O'Kais of Dawn of War fame though there are some who believe them to be one and the same. Not a hundred percent sure but the one from Fire Warrior was apparently possessed by a Chaos Demon for the duration of the game and eventually ends up in an insane Asylum.

      Delete
    5. That doesnt make sense cause if I remember correctly tau have no psyker levels at all thats why they dont have much exp when it comes to the warp and demons

      Delete
    6. Shas la kais, got sectioned due to the emense duress he suffered by the death of the ethereal he was tryin to rescue.

      Delete
  3. Am I the only one who up seeing the Riptide thought, "IT'S A GUNDAM!!!"

    ReplyDelete
    Replies
    1. Nope. The new models are even more Anime-tastic than before

      Delete
  4. I'll be VERY surprised if the FW drones like the Remora and Heavy Gun Drones get moved into the new codex; GW have a policy of not pinching FW units and it's been in place since before the new Necron codex. Hence the lack of airbourne transports in the new Chaos Marine codex even though they lack a non-FW option, and nothing carried over to Necrons, Chaos Marines, Dark Angels & Daemons.

    Shame about the Kroot, they added a great dose of character to contract with the relative blandness of the Tau. I'm 100% that they'll turn up in another book later this year.

    The rest sounds pretty nifty apart from the Broadside change buuuuuuuuuuuuuut I expect that we'll get other options to make up for the fact that it now looks like the Hammerhead is our only source of the original S10 AP1 railgun.

    Nice work, Nat :]

    ReplyDelete
    Replies
    1. From what I've heard of the allies codex - don't take this as gospel - but the whole point apparently is to take an element of existing 40k forces, so for example Eldar pirates, renegade guard and possibly Kroot, limit them in some fashion but allow them to keep the same flavour, and in exchange they're battle brothers as you're bartering/trading/enslaving them.

      My own theory on this is we won't see this until after codex Eldar, maybe even Orks, and this is why the xenos forces are getting a lot of love recently. So when the allies dex is released, all the special rules and abilities they get will be reflected in the existing codices. Final point, I believe this is where SoB will be going, and suspect Assassins and Legion of the Damned will be in it as well. I guess the grot list might be in there too but I honestly didn't ask as this conversation I had was several weeks ago.

      Delete
    2. Thankfully we still have tons of AP1... I hope Skyrays get a bit more love than just Skyfire.

      Delete
    3. This comment has been removed by the author.

      Delete
    4. @Cali: you're probably correct there! I think that Sisters have a sizable roster of units so I dunno if they'll end up in a compliation like that or even if they'll be Battle Siblings with anything un-Imperial?

      Delete
  5. Here is what I want to know..what are they going to do with pulse carbines?

    ReplyDelete
    Replies
    1. And EMP Grenades, with only one source of strength 10 I hope they get boosted to being more like Haywire Grenades.

      Delete
  6. The kroot business sounds a bit vague. Wonder what that means for Vespid as well?

    ReplyDelete
  7. Riptide has a jet-pack, according to the white dwarf article.

    also larger images
    available at

    http://advancedtautactica.com/viewtopic.php?f=35&t=19399&sid=3c3a897d3ad694b8a8a7b1b333422dd6&p=244839#p244839

    ReplyDelete
    Replies
    1. The new drones and Ubersuit looks cool, the flyers sucks.

      Delete
  8. Ok, am I the only one who is not fond of the new broadside model and prefers shoulder-mounted railguns? I mean, it would make sense for shoulder-mounting, especially since they have skyfire...

    ReplyDelete
    Replies
    1. I built my old metal ones with the guns mounted on the arms. I'm sure the new kit will let you mount on the shoulders if you prefer

      Delete
  9. Sorry, but I don't trust rumors from 3++ anymore, especially Tau rumors. Not since Abusepuppy trolled last year with his set. 3++ used to be a great blog, but IMO have lost their reputation.

    To quote the Dark Angels:
    Never forget! Never forgive!

    ReplyDelete
    Replies
    1. It's a bit difficult to doubt scans from a White Dwarf, mate :]

      Delete
  10. My orks are very. Very. VERY scared of this new tau.

    ReplyDelete
  11. Totally STOKED about this new codex. It sounds like its going to do for Tau what the 5th Ed codecs did for Necrons and Dark Eldar.

    As a Tau player that never bought/used Kroot, I am excited by this rumor set because it means we will be getting more pure Tau kits, instead of them splitting the kits between Tau, Kroot, Vespid, and whatever else they want to add

    ReplyDelete
    Replies
    1. you can give all your kroot to me if you want :P
      Personally I loved kroot, and the only reason I collected tau at all was because of them.

      Delete
    2. I love my kroot. If they don't show up, I will be sad.

      Delete
    3. Me as well I have lots of them some with a lot of care in my customs as well , my army will drop from a 2k army to probably a 1.5k army

      Delete
  12. Curious question: Is the riptide's main gun the same dinky burstcannon most tau players have come to loathe over the years? Or is it actually a beefed-up variant with some actual range or dakka? Because, in all honesty, who would ever use such a cool piece of kit to deliver a boring old burstcannon?

    ReplyDelete
    Replies
    1. It's possibly a long-barrelled burst cannon as seen on FW units like the Remora, Hammerhead turret & Manta. Same damage, twice the range.

      Delete
    2. The caption labels it as "heavy burst cannon" whatever that means.

      Delete
    3. Wasn't the long Barreled Burst Cannon S6 ap4 assault 6?
      At least on the HH turret it was.

      Delete
    4. In IA3 it was on the HH aye, but the 6E Aeronautica stats are what I posted.

      I'm guessing a heavy burst cannon is probably what the FW HH turret will have when the codex is out.

      Delete
  13. The riptide description at one point mentions that he "shields his allies" with his battlesuit. I'm wondering if that's just a figure of speech, or his giant shield generator will have some sort of nearby-unit cover buff.

    Also, it says that the nova reactor the suit is equipped with is hazardous and can potentially kill the pilot. Have we heard anything about he suit "getting hot" or something similar?

    ReplyDelete
    Replies
    1. I can also make out "shielded missile (somethings)" in one of the captions. It looks like those shoulder mounted missiles are some kind of defense mechanism?

      Delete
    2. "The huge jetpack gives it extreme speed and maneuverability on the battlefield"

      Maybe jump monstrous creature with a jetpack?

      Delete
    3. I would guess that one of the ways it can divert power or use the special reactor is to provide additional shielding to itself or to other units. To me, it would make sense to have three types of options for this 1) offensive (charge weapon) 2) defensive (improve save) and 3) mobility (increased jetpack movement).

      I've heard discussions of a 'gets hot,' effect, but I think its just speculation.

      people have been discussing 'shielded missile drones' on ATT.

      Yes, the rumors have been that its a jetpack monstrous creature AFAIK.

      Delete
    4. It's talking about the Shielded Missile Drones. I'm guess they are just Shield Drones with missile pods.

      Delete
    5. Oh that's totally it lol. I couldn't make out that last word for the life of me.

      Delete
  14. "But yes, quite possibly they have been cut until this silly ally supplement book which would be frustrating but that would be very strange as GW generally never removes units from books."

    Chaos & Demons were in the same dex before the split...

    "GW have a policy of not pinching FW units and it's been in place since before the new Necron codex."

    Tyranid Trygon was a FW unit...

    These are both rare cases, but not without precedent. It may be that GW is really going for epic, fun, over the top games... which is great. I'm all for that. An ally book seems a little odd but so did planet strike.


    ReplyDelete
    Replies
    1. Not to mention half the stuff in the current IG codex was pinched from Forgeworld...

      Delete
    2. Both of which were released way before Necrons - I probably worded that quite badly.

      I think that when FW was smaller, more 'niche' and possibly were limited in their production yields GW were fine with moving FW resin units over to GW plastic. Now that FW have stood on their own merit for quite a while that is no longer the case.

      Delete
  15. For the record, GW certainly does take stuff from FW all the time. Especially Tau.

    There's no way Kroot won't be in the codex. They're just not featured in the white dwarf, probably because they didn't get new models.

    ReplyDelete
    Replies
    1. For the record, no they don't. Not since the beginning of 2010. Go take a look, GW just make non-Apoc FW units legal now. Find me something since the 5E Tyranid codex that's gone from FW to a codex.

      Yeah, I'm fairly certain that Kroot will be in there too. I hope so!

      Delete
  16. It looks like this may be a nail in the coffin for flier spam. So much Anti-Air. It will not be fun bringing your 9 scythes against all these rail guns etc. Looking like a new day has dawned for the Tau Empire.

    ReplyDelete
  17. I recall the original Chapter Approved Kroot Mercenaries Codex had a number of units that normally could not be played in conjunction with a Tau army. It also had rules about playing the army as what were essentially allies of another army.

    Leaving a few Kroot units in the Tau codex and then pumping out the Kroot Mercenaries for the Ally 'dex fits with the precedent.

    ReplyDelete
  18. This comment has been removed by the author.

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...