36 Comments:

  1. John Blanche does the art for the section that you said you didn't like.

    ReplyDelete
    Replies
    1. I like John Blanche's art but I agree with Faeit that it doesn't really fit with the rest of the art... Maybe if it was all one style or the other? Still it looks amazing and I can't wait to get mine.

      Delete
    2. I disagree with Lukan, John Blanche's artwork is horrible. For some reason he is treated as a God by some people and for the life of me I do not know why. Nothing is in scale and it looks like a 12 year old's school book.

      I am sorry but I agree with the reviewer it is below par and out of place with all the high quality stuff that is in the book, or in anything that GW does but for reasons best known to GW they keep wheeling out his scribbles and putting them into the books with the high quality drawings.

      Delete
    3. Everyone's a critic...John Blanche's artwork is art. It's expressive, evocative and moody. It's not photo-realism by any means. So it depends on your tastes, really. But in my opinion he is more of an artist than any of the other illustrators that GW has.

      Delete
    4. Tim, you are correct sir +1 for you. Art IS subjective, there is no right or wrong. And I like Blanches style it is reminiscent of old gothic European art. Wich is of course what he is going for.

      Delete
    5. The reason John Blanche is held in such high esteem is because he helped create/shape the whole grimdark mood of the 40K universe from the very beginning. His artwork has inspired the creation of so much of the game's style. Quite simply, if there was no John Blance, the Warhammer 40K universe as we know it would not exist.

      That being said, I would have appreciated at least new sketches from John instead of the same old rehashes that have been used for over a decade (pretty sure some of these are from the old Realm of Chaos books). John's work has never been "realistic" but instead goes for an abstract, dreamlike quality, which to me, is perfect for Chaos. Its certainly not for everyone though.

      Delete
  2. Its just personal taste on that artwork.

    ReplyDelete
    Replies
    1. I havnt bought gw books for the art since they lost paul Bonner.

      Delete
  3. Interesting still no named keeper of secrets

    ReplyDelete
    Replies
    1. Yeah, I was hoping Heartslayer would get put on the tabletop (keeper of secrets that possessed an avatar)

      Delete
    2. There probably is one, but its keeping it a secret!

      Delete
    3. Unless the new plan is anything released new in the second wave gets rules in white dwarf to hide them from Chapterhouse xD

      Delete
  4. ^ that. Heartslayers story is one of the most badass daemon stories around.

    ReplyDelete
  5. It's probably to represent the levels of power so Khorne and tzeentch being strongest have more named HQ's while nurgle and slaanesh have the least

    ReplyDelete
  6. I'm not to sure what to make of the Codex. Much of the art is recycled and I'm not John Blanche's biggest fan.

    From a cursory reading the gifts are daft. You shouldn't pay for a dice roll - you choose what you want. Warp storm table is just annoying and will add to game length and make for more tedium. Troops have been nobbled but not horribly, and points reduced. Pink Horrors are now an ignore, beasts are still pointless, bloodcrushers sitting on the shelf.

    The real annoyance is the codex itself does not allow for options. Everyone's going to take three soulgrinders, bloodletters and maybe some daemonettes, but more sensibly the seekers.

    I cannot help but think there's an FAQ coming. A thirster is S6 but BS10. WHY!? The very avatar of war is not as tough or strong as a C'Tan which feeds him, and the C'Tan is *cheaper*!

    No real anti flyer unit, so Nightscythes will be hard work, especially those large blast /heavy bolter/assault cannon razorback setups. Against a themey Ravenwing army with bikes squads, 3 landspeeders and 2 talon /megabolter/missile doobries the Daemons will be out flanked and out shot.

    I still don't get why a Bloodcrushers has a 6+ save. He's a daemon, thus a 5+ invun is better and you have to take the better save. The heralds are too expensive for what they add to the unit and take up a slot desperately needed for a counter unit. A shame they were not squad upgrades.

    Our can openers have gone - screamers and flamers were best for glancing light vehicles while troops assaulted.

    Ah, flip. It feels as if we'll be battling the codex for good games. I'd hate to play against our local imperial guard player and as for Grey Knights, it's not worth unpacking. So yes, after all the hype I'm ticked off. There's just not enough balance. It's a troop heavy assault army that isn't really that good in assault and can't get there without losing 60-75% of the unit in question.

    ReplyDelete
    Replies
    1. It is minijunkie, it is. Heavy support is stuffed to the gills, much has been weakened and there are clear missing areas such as anti flyer and anti vehicle.

      Some things that are random are even more random - shooting attacks that are assault d3, buying a roll instead of just getting a specific bit of kit or upgrade. Tzeentch shooting is pointless. Horrors probably won't see the table - theres no point now. Think: roll for psychic test, roll Deny the Wtich, roll to hit, roll to wound, roll to save. I reckon from each attempt with a full unit of 20 you'll get 1 dead marine a turn. Shooting psionics are now d6+x weapon strength, so bolt is d6+4, (5, for those with my dice rolls).

      In all, there's a ridiculous emphasis on completely random dice rolls that add nothing to the game except frustration. It doesn't make for a thematic army, just an unreliable one. 'Oh, but that's chaos' they'll say. But with this codex, the Imperium is nice and safe. 50 Imperial guardsmen with three Leman Russ tanks will beat it.

      Heck, 4 dark angel tacticals, 4 chaos space marines - get into rapidfire and walk off. I'm still looking but I am really not sure what they were trying to achieve.

      Delete
    2. Just a thought. Why not abuse the BS 10 and stick the thirster in behind an Icarus Cannon Aegis defence line and take advantage of the 2/2 then bring him out later game to take skulls for the skull throne. Albeit a bit of an expensive anti-air I keep reading that daemons are lacking in that department. With wings the thirster could come out later in the game and still do some heavy damage in close combat. Just my 2 cents. I do understand he wants to be in close but you could easily clear a few fliers early on and still have him do his job.

      Delete
    3. So instead of him vector striking a flyer you want a Bloodthirster to shoot a gun?
      You want the best killing machine in your army to stand back and shoot a gun? Your ok with that?

      How about taking a Blood thirster and two demon princes, which are heavy options after taking a GD, and using them to take out fliers?

      Delete
    4. Isn't his vector strike strength 6 or 7? Then yes I'm ok with him using an Icarus Cannon like a pistol. If I wanted to role play I'd play D&D

      Delete
    5. If the people you play with are cool with that, then cheese on.

      Delete
    6. Nothing cheese about it...He has ballistic skill of 10. Show me where is says Khorne can't use a gun... complain to GW I don't want to hear your troll crap

      Delete
    7. This comment has been removed by the author.

      Delete
    8. No because you came out and blatently came out and cried that a model given BS of 10 shouldn't fire a gun. And called the tactic cheese. Even though he can still come out late game and clean up on the battlefield. "If people you play with are cool with that, cheese on" ya because there is no reason that he can't do both. If you wouldn't allow it by an opponent I'm glad I never have to play the game against people like you

      Delete
    9. No because you came out and blatently came out and cried that a model given BS of 10 shouldn't fire a gun. And called the tactic cheese. Even though he can still come out late game and clean up on the battlefield. "If people you play with are cool with that, cheese on" ya because there is no reason that he can't do both. If you wouldn't allow it by an opponent I'm glad I never have to play the game against people like you

      Delete
    10. He has a bs10 because his whip is a ranged attack, not because a GD should man an AA gun. But like you said, you want to "abuse" his bs, so go for it. I rather have him and DPs vector strike the flyers, if not pen, then glance the side armor and take them down that way. I think you might have better success doing that than having your opponent take out the gun and run the risk of other ground units shooting the BT. Its just tactics, but in no way was I trying to get you in an argument just for the hell of it.
      Your tactic being cheesy is just my opinion, eh.
      Playing against me would be annoying to a power gamer like you seem to be because I play the game for the enjoyment, and not just for the win. If I lose it wont ruin my day, ill still take the same enjoyment from playing.

      Delete
    11. Why argue about the blood thirster's role?

      Why not let him go out and smash things while a perfectly capable and much cheaper Herald of Khorne mans the AA gun? Twin linked Auto Cannons with BS7 can really bring a hurt.

      Delete
  7. so I'm not entirely sure if this may give a hint or a new assumption towards furries but ... there was an older model of the furry on that new codex, so ... doesn't mean we are gonna still have those models of old without change or is it all the way for the new codex

    ReplyDelete
  8. so I'm not entirely sure if this may give a hint or a new assumption towards furries but ... there was an older model of the furry on that new codex, so ... doesn't mean we are gonna still have those models of old without change or is it all the way for the new codex

    ReplyDelete
    Replies
    1. Don't know what your last few words mean but the Fury has been nobbled a bit and there are no new models.

      Delete
    2. They showed older models of all the GD's and we know those are on the way, must be same with the furries.

      Delete
  9. Does it say anything about the difference between the exalted and reglar slaanesh chariot?

    ReplyDelete
  10. one important thing about the burning chariot of tzeentch. the flamer on top of it can not fire his flamer if the chariot moved. it can also only snapfire the second weapon if the chariot moved 7-12"

    why is that? because he is a passenger of the vehicle and his weapons both count as heavy.

    ReplyDelete
  11. I found a review on the codex that I think makes some great points. http://v5studio.blogspot.com/

    ReplyDelete
  12. After having looked at the rules of this book now, I have to ask... why would anyone used any weapon with Warpfire? By 3rd round, any unit that has taken a few hits from it, but passed their toughness tests will have a 4+ FnP save on top of their existing defenses. Given how many opponents are T4, and many armies are seeing T5 and better options becoming increasingly common, I can't see a situation where Warpfire is going to be a greater asset then hindrance.

    If I'm reading this wrong, please let me know, but as it stands now, I'm likening Warpfire to Glory Hogs in the Ork codex, making an otherwise interesting unit/ability almost unplayable under most situations.

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...