Hopefully this is just the beginning of Eldar rumors, but we have a nice jump on what is going on in the rules section of how Eldar are being developed. This of course is exciting to me, as I just got an Eldar army, and we have had rumors (via Hastings) that we will be seeing them later this year.


Take a look, but remember that these are rumors, and it sounds like rules are still be hammered out right now. So if you can, comment on what you read here, after all you never know who is watching.

via an Anonymous Source from the Faeit 212 inbox
Just read your report with your new elder army.

A couple notes that you might find interesting:
As of 03/01/2013

- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)

- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).

- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.

-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)

- in general, aspect warriors are hyper focused and hyper successful if used properly
- No new aspect
- 2 new flyers
- lots of units get access to skyfire
- new tank (on falcon chasis)
- Avatar is buffed a lot
- Two new special characters
- exarchs are all really good in duels in different ways
- farseers are still awesome psykers
- warlocks improve deny the witch.
- falcon/wave serpent point reduction
- way to make some of the craftworld specific lists
- additional rules for allying with dark eldar
- expanded fluff on the war in heaven

89 Comments:

  1. Omg Omg Omg Omg Omg. Troop choice aspects !!!!

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    1. I'm okay with this. I want scorpion troops. and I'll be happy there with. I wonder if Shining spears will get ironed out finally? I wonder if they will move to troops?

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    2. Aspect troops seems inline with the current "Take X as HQ to unlock Y as troops" that we are seeing a lot of (looking at you sammael) but how do you buff Avatar in any significant way? maybe a better save but i cant see him sprouting wings and he has a pretty sweet statline already...

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    3. Aspect troops seems inline with the current "Take X as HQ to unlock Y as troops" that we are seeing a lot of (looking at you sammael) but how do you buff Avatar in any significant way? maybe a better save but i cant see him sprouting wings and he has a pretty sweet statline already...

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    4. Maybe he get statline and save as had in 2nd edition :-) Seriously, there is a lot how to improve, like re-roll hit in combat and USR.

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    5. Jeah... 2nd Ed saves with 2d6 Rolling 2up
      Not really fair -.-
      Is Matt ward Doing Eldar?

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    6. That is incorrect Warlord22.
      The Avatar had a 2+ on one D6. It could only be modified to 4+ at worst.

      Tactical Dreadnought Armour was 3+ on 2D6 and not much else took armour saves on 2D6. I think Squat Exo-Armour was maybe a 4+ on 2D6.

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    7. If I can take Warp Spiders as Troops, it is going to be nothing short of amazing.

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    8. @warlord22 no I think I heard its Phill Kelly again. But who Knows.

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    9. Is not the Avatar a statue. Made the statue with wings and bam! it has flying. Or put the old harlaquins shadow specter thing on it. Have to roll two dice and times by two and you can only shoot that far at it. That would make it much more useful.

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  2. I just hope to hell they let us give guardians las weapons again. Shuriken Catapults with a 12" range are pointless.

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    1. Are you crazy? I'd rather see redesigned shuriken catapult than be forced to buy tons of models I already have plenty of or convert assembled and painted ones.

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    2. Not to mention I find shuriken catapults cooler than lasers. I'd rather see something like an 18" range for standard and 24" for Dire Avengers.

      Yeah, Dire Avengers would essentially be running around with Storm Bolters at that point, but how is that any crazier than a squad of 10 Terminators?

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    3. Because a squad of 10 terminators will cost 3 times as much as the updated points cost of Dire Avengers. They won't have guns as good as bolters/storm bolters. At least not with the same BS. That's the point of Space Marines: they are supposed to be better than everything else, and that's why they cost more points per basic troop.

      Nothing should truly be MEQ besides marines. Even Necron Warriors - which have the closest stat line to Marines - can't take different wargear options, upgrade a dude to a sergeant, have spectacular leadership abilities, hidden power fists, etc.

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    4. Except Dire Avengers wouldn't have T4, a 3+ save or ATSKNF.

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  3. To Good to be Balanced aka True

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    1. Well currently autarchs aren't used a whole lot since they compete with farseers(eldrad). And the 16pt cost is in itself prohibitive towards spamming aspects. So i would say those changes would help balance the usefulness of the hq's as well as making some seldom used aspects useful. 20 points/model for a scoring unit that can jump into ongoing reserves on turn 4 and deepstrike onto an objective. Yes please.

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    2. Well expect the skyleap to go away if they become troops. Somethings are a little too powerful.

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    3. In 2nd ED aspects were the Auto win for those that Could afford to buy a Ton of them. Dont Need that returning.
      Farseers Council is Strong enough as is.

      A Lot of the dex Needs Updates / Buffs ... But Not These 2 Units and Not the Avatar.

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  4. I am glad that Eldar are getting an update, since they are battle brothers to Tau and I would like too expand. Any more Tau rumors?

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    1. Tau are like Striking Scorpians, they just appear and then magically disappear again back into the shadows.

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    2. If Tau would have ever sold well, despite having their two codices released so close together, they'd be getting a quicker update I'm sure. GW has to overhaul several aspects of them (a la Necrons and Dark Eldar).

      I think any wait is worth it if Tau turn out like those two did.

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  5. Seer council buffed... hmm... if 6ed is really going to be the return to the 2ed as they said... just thinking, what's next. Rangers forcing part of opponent's units to come from reserve again?

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    1. That was 4th, wasnt it? I played Alaitoc at 4th and they got it.

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    2. Think skimming tanks that "pop up" over terrain during the shooting phase and never give you a chance to shoot back at them.

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    3. True Line of Sight now means you virtually NEVER can't shoot at something. We didn't have that to combat strafing skimmers back then.

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  6. I would love to see Eldar have more than one winnable list.

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  7. I don't necessary like the idea of Aspect Warriors becoming troops but I can see the thought process behind it, the normal guardians is what they really need to focus on, I haven't seen anyone use them in I cant remember how long now...

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    1. To a point, I agree. Guardians should be the bulk of the force. The Aspects are supposed to be few in number, but very exceptional at one specialization.

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    2. That is not really true if you look at the fluff. Guardians are civilians that has been aspect warriors, aspect warriors is always the craftworlds main fighting force. Even if guardians are more, they are only used when really needed.

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  8. I just hope it feels like a fresh and interesting book. The last book (4th ed) just felt like a very small update to the 3rd ed book, which in turn was only just a very small update to the 2nd ed book. Regardless though I really cant wait for an update for this book as its the army I want updated most.

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    1. 3rd ed book was a heavy nerf to the 2nd edition book. 4th edition was a small update to the 3rd edition.

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  9. I think that the new tank would be the Flak Firestorm or Warp Hunter.

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    1. My fingers are crossed for mobile D-Cannon. I would also like to see something done with the Falcons. They just don't kick out enough jams to be a main battle tank and usually lose when competing with other heavy support slots for my lists. Fast Attack Falcons would be stellar though.

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  10. I am really liking what I see here. I would love to see the old Craftworld armies come back in some form. I would love to remake my old Ulthwe army again.

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    1. Ya I agree but I also hope they have something on having a Exodite force.

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    2. You aren't going to get all of those things back. Exodites also don't have a relevant enough presence in the 40k galaxy to merit a force of their own anyway, often waiting until someone infringes upon their space to move at all. And really...dinosaurs? A lasgun knocks an Eldar rider off of a raptor in no time. A single Imperial Fleet could wipe Exodites out if it deemed them relevant enough.

      Exodites are for conversion junkies, and GW will probably keep it that way. A single, flavorful unit may make it into the codex, along with some fluff, but I sincerely doubt there will be rules to field an entire army. Forgeworld may even toss in a bone, but I promise there isn't enough in the fluff, or enough studio or player interest to support the idea in a profitable way.

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    3. I'm not all about the Exodites. Never have been. That kind of thing looks cool when the whole army is converted to look that way, but if it is a mix, the army looks patchwork to me. That's why the rumored Eldar dino-rider Rangers spook me.

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    4. Speaking of Exodites, FW should totally bring back the Knights (Imperial and Eldar) as a more "affordable" option for the Titans.

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    5. The new Dream Forge crusader kits make a perfect knight titan if you can find rules. I got one from the kickstarrter and am very Impressed by it.

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    6. @Archibald "often waiting until someone infringes upon their space to move at all."

      So What your saying is that we'll never see a new Sister's of Battle codex.....

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    7. @Archibald "often waiting until someone infringes upon their space to move at all."

      So What your saying is that we'll never see a new Sister's of Battle codex.....

      Delete
  11. All sounds good, especially the point reduction. I would like to see Falcons be made available as dedicated transports along with Wave serpent or maybe move them out of Heavy support or at least be able to take them in squadrons as there is to many other better choices in heavy support right now.

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  12. Wow! Finally some eldar stuff again.. :)
    Looks good so far! :D
    I'm just worried about massive firedragon spam if moved to troops..
    Very curious what they are going to do with our rangers/pathfinders..

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    1. I loved rangers/pathfinders when I played my Eldar. Going to have to bring them back out after taking a break from the game

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    2. Fire dragon spam would be funny in casual games but bringing 6 troop choices of dragons to a tourny would be suicide against a horde army and even against meq dragons aren't really efficient infantry killers.

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    3. Fire Dragon spam would be awful. For one, melta guns are far less necessary now. The days of the parking lot all but died with 5th edition. Second, echoing Kristoffer's thoughts, any army with boots on the ground (which is all of them now) would murder a Fire Dragon heavy list.

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    4. I agree. While I love Fire Dragons to death, and they are a staple of my armies, bringing a ton of them would not be ideal as troops. Now, if the Fire Dragons can exchange their meltas for flamers the way the Exarch can, now we're talking. I'll have the roasted Spam, please.

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  13. All sounds good which makes me think wishlist rather than rumours

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    1. There was a lot more information and details, but I am sorry that they are not being allowed to be posted for very obvious reasons. If what the post says + what I could not post comes to fruition in the final product, this codex is going to just wow us.

      This is a very good source, (the same that gave us the details on forgeworld earlier this week).

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    2. What you just say absolutely makes my day.

      Eldar was my very first army back in 1991.
      I haven't been using them much lately but a few rumors are more than enough to rekindle my interest.

      Can't wait.

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    3. Same, my first foray into 40k was an Avatar, a Vyper and 6 old 'static' guardians. Nowadays i run 20-30 Wraithguard, 2 Warp Hunters, a unit or D-platforms, Wraithseer and Avatar, lots of people hate its cheesy, but i love it, so im looking forward to trying heaps of other lists from a new 'dex

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    4. The last few codices have all been good. Balanced competitive units with fluffy stuff, loads of new plastics, new game dynamics not used before along with returning goodies...

      I can't imagine GW will screw up either Tau (if they want them to sell), or the traditional Xenos powerhouses of Eldar and Tyranids. They made freaking Dark Angels interesting, for crying out loud.

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  14. Oh goodness I am super excited! Sounds like some great things in the works for Eldar. I play friendly right now but would love to be able to play competitive tourneys in more of the style I like! I hope it goes that way!

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  15. Here's hoping that the Eldar/DE ally rules aren't something that cripples DE's ally capabilities even more.......

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  16. At the moment exarchs give special abilities to the whole unit and once they are gotten rid off and they are easy to rid off the unit looses their abilities a bit messed up it gotta be a wonder how they are going to fair in their next codex in challenges and being sniped our right

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  17. biggest problem at the moment - fix the guardians ! they have no useful role at the moment, just much worse than dire avengers

    also leave exodites out and make this a craftworld codex - exodites need their own codex please

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    1. Exodites will never have their own codex for a simple reason: similar to craftworlds in some ways, too much miniatures to be released without making GW able to pull a real profit (you buying 600 pounds worth of Exodites is not real profit). So while as an eldar player I'd love to see Exodites with rules and therefore will to buy fantasy range minis for conversion, I'd rather have them considered as "yet another craftworld" in the codex than not having them at all.
      Would love to see what you received natfka, I'd keep it for myself, honest!

      Delete
  18. Howling banshees as a troops choice. Finally, a use for my Tau Ninja conversions

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    1. Word of caution: could be FOC rearrangement is limited to primary detachment ala CSM (unless that's what you had in mind!) although daemons didn't have it so who knows :P
      Would love to see those ninja tau though!

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  19. Praise be to Khaine! All of these rumors sound glorious!

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  20. I love the fluff about the War on Heaven, then I would be very happy if all these rumors are true.

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  21. This comment has been removed by the author.

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  22. Can't wait to see this codex released! I would love to get my 4000pts of eldar back out again.and maybe add to it rather than considering necrons.

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    1. ive always played what i love, not what wins. dont just take an army for the wins of it, play the eldar you love you closet space pixie!

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  23. I'd love to place a guess that one of the new special characters is Solitaire and has the rule to turn Harlequin Troupes into Troop choices.

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    1. Doubt it. I think one of his abilities is being a complete badass.

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    2. I would wager that the old IC from the previous codex might be back, or at least something like him. The one that rode the Vyper as a jetbike. It would probably follow the chariot rules because that seems all the rage these days. I'm cool with it, it is different.

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    3. You mean Nuadhu Fireheart?
      He probably rides a vyper chariot, and may even be the PL or Autarch of the shining spears.

      Delete
  24. paths sounds awesome.its going to be primary detachment, that I would bet my army on. dark reapers as scoring units is nice, especially with how 6th is truly objective driven and that makes it so I don't HAVE TO take pathfinders and keep them on an objective in the back. I would also be willing to bet that paths have similar restrictions as marks in chaos or phoenix lords have been.
    we know, if older rumors are correct, what the two characters are.

    I really want to see how they are going to change up the interaction of dark eldar and them, seeing as we now know that (thank you daemon codex) just because you are battlebrothers, that doesn't mean you can have ic in units.

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    1. I had figured on Autarchs and/or Phoenix Lords "unlocking" aspects as troops.
      I am also looking forward to the Warlord traits. The Autarch should have one as well as the Farseer. Excited.

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    2. Hah, anyone remember harliquin jetbikers?

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  25. I will preface this by stating that I have been playing Eldar since 2nd Edition, with all iterations of the Eldar codex, and I regularly play Eldar in a competitive environment with consistent tournament success. So these suggestions are based on a lot of experience of using this army against a wide variety of opposing forces.

    The fundamental problems with Eldar are the low survivability of their infantry, and their low offensive output. Yes, they have high points costs, but I do not actually think this is a problem; Eldar would be better if the effectiveness of their units was raised up to match their points cost, rather than having a points drop to match their current effectiveness.

    Xenos infantry are always going to be squishier than Marines, which is appropriate, but Eldar need something to help their infantry survive dismounted. Orks and Nids get horde quantities, Necrons get Reanimation, and Dark Eldar get FNP; I think Eldar need 3+ saves. Before you cry, "this will just make them like Marines", consider that T3 is still a great degree squishier than T4, and Eldar do have a history of having 3+ saves, since most Aspect Warriors had them in 2nd Ed. Guardians should probably have 4+ saves to match Tau.

    Eldar also need a reliable way to get their infantry into close combat. Their current squishiness, and lack of assault transports, makes them exclusively a shooting army. Assault capability is a fundamental part of the army background so it would be nice to make assaulting feasible. Something simple like an army special rule that allows Fleet models to assault after disembarking would do the trick. If all living Eldar (i.e. everything not a Wraith) had Fleet then the army would have viable assault options again.

    Eldar weapons need a significant boost. Once upon a time, Eldar were the shootiest army in the game; now their firepower is laughable. Currently their only efficient option is spamming S6 AP5. Lances and Pulse Lasers should be significantly cheaper. The three S6 weapons should have more to differentiate them; Shuriken Cannon could have Rending, Starcannon could keep AP2 but get Heavy 3 again, Scatter Laser should be S6 AP- but go up to Heavy 6. Missile Launchers should fire Haywire missiles instead of generic Krak, and should have a Skyfire Haywire option too. Shuriken Catapults should be range 18" too.

    This may just be wishlisting, but I think that the new Eldar rules should focus on making infantry and weapons better, rather than just making them cheaper and more spammable.

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    Replies
    1. I've been playing Eldar since the last days of 3rd ed, so you have some time on me.
      I agree with much of what you have said. Mainly, the lack of ability to get close combat troops to close combat. Having Wave Serpents count as assault vehicles for fleet would be amazing, even if it was a piece of wargear you have to buy for them.
      I see your point with the argument that Eldar need to be raised to their points as opposed to the reverse. I could go either way on this. Much of what we have isn't bad, it is just that you can't get enough of it to matter in many cases before you run out of points. I think either way is a valid solution but your suggestion would be truer to the fluff.
      I am excited about the point reduction of the grav tanks. I run 9 at 1850pts and love them to death.

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    2. Raising guardians to 4+ by saying Tau have it seems wrong. Tau fire warriors are the Tau's main troops and have good armour. Guardians are auxiliaries at best...

      And while I agree that Starcannons need a boost, you have just made them and Scatters 50% more powerful than they now are (AP - is hardly worse than AP 6).

      And yes. You really, really need (and fluff wise should have) assault vehicles.

      Delete
  26. As a Biel Tan player these rumours make me quite happy. Natfka, was there any mention on how many paths the Autach may take at the same time? I think I'd rather all the aspects become scoring rather than troops as I can field more warriors in the current codex than in the CWE from 3rd ed.

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  27. My guess is that "a lot of units with Skyfire" means that the Eldar Missile Launcher generally gets access to the AA ammunition.

    I like to mention with a sack of salt on top of it that I have heard rumors about new Phoenix Lord sculpts as early as 2009. No idea if there is anything about that, but looking at the old designs (Jain Zar must have been sculpted about 20 years ago) I wouldn't surprise me.

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    1. I don't think anyone would complain about new Phoenix Lord sculpts. They look pretty dated.

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  28. sweet so we get a repeat of 5th edition via chaos space marines and Dark Angels getting shafted with the "lets make it balanced now" before the return of codex creep.

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  29. Fake. I really wish you would put some effort into screening obvious fake rumours instead of posting every bit of drivel that comes your way, you've made it completely pointless to read your blog.

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    1. Dude. It's a RUMOR blog. If u can't handle the fact that rumors may not be true I would recommend to you sir that you go visit the "i can read the threads of fate and see the new codecies before they've been printed blog". Ohh and when u get there send me a link. Cause that'd be cool.

      Delete
  30. There is a very simple way to improve the avatar: give him 2+ and immunity to heat, this is, melta, flame and laser. Giving him that little change turns him very resilient, so he can walk and smash things. I think he works one with ws10 str and t 6 and 4 or 5 wounds an attacks at ap2

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    1. i think he already is immune to flame and melta mate

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  31. That that sounds like a little much. Two flyers And lots of skyfire? Plus I would be really pissed if they ended up with extra rules for allying with dark eldar, when that didn't happen between chaos and daemons.

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    1. CSM and demons do have special ally rules. The demon book says this doesn't work with csm units, like 8 times.

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  32. I would hope that Dark Reapers get an anti-air option, as their background practically demands it, since it was their targeting vanes on their helmets that inspired things like the Crystal Targeting Matrix upgrades for vehicles. In their earlier incarnations, they ignored penalties for targeting fast moving vehicles, so they would be the perfect candidate, providing they get anti-air ammunition with a strength value that could be viable for targeting aircraft.

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