Random tables have been around for a long time, and there is a long history of where they have come from. As far back as I can recall, 40k and Fantasy have had (and frustratingly at times) a lot of random tables to gain powers, mutations, weapons, etc.



While anytime you throw down a random roll for anything, you will have gamers in our hobby object to it. Its time to make a comparison to the history of these tables, like Daemonic Instability, and much much more. After all its fun to take a look back once in awhile.

A big thanks to dRewsus for putting these together for people to find and read.  I have posted only a few of the tables and charts available. please follow the links for the complete collection dRewsus has put together.

Let the true powers of Chaos roll over you for the next few minutes, because once you start here, you may never be able to come back.

Email from dRewsus from the Faeit 212 inbox

Hey Gary,      
As I am sure you have noticed there has been quite a bit of chatter from some people about the amount of tables. Some love it, some hate it. Whatever, but I love it. It is CHAOS after all.  
Well, having played for a very long time, I know that the Realm of Chaos books had TONS of D6-D1000(!) tables and I thought I would take the time to gather them together so people could have a look at where we have come from.    
 




Slaves to Darkness


Slaves to Darkness Tables 1988
http://imgur.com/a/jQ7n9










Lost and the Damned

Lost and the Damned Tables 1990
http://imgur.com/a/1QY5Q
















27 Comments:

  1. Love it..
    Seeing the history of the game come to life!

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  2. Those are still some of my favorite books of all time. I remember when my friend got them and he finally let me borrow them. I was up reading them for like 2 days I just couldn't stop. I can't even count all the warbands we made, I just remember having folder upon folder full of them ready for when I got some money.

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  3. The best books ever for chaos fluff, I used these tables as part of an inquisimunda campaign we just ran. Added a real sense of insanity to the chaos elements in the game, great stuff.

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  4. Lots of bad ideas have existed for a long time.

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  5. Most of those gifts are positive in a useful way and Daemonic instability wasn't triggered by a random event - items could be bought to mitigate their effects.

    Back then of course a daemon had stats to make opponents cry as well. Strength 10, toughness 8, wounds ten - that sort of madness. Instant death didn't exist and a WS of 10 had you hitting on a 2, not a 3. You didn't roll to see how strong a given weapon was, either.

    The Realm fo Chaos books got me playing Daemons (20 years later) and I love them - heck, compare the artwork from the old books to the new - that Plaguebearer is glorious!

    Yes the daemon weapons were nuts but they were *really* good, as in you get 2d6 extra attacks, or your opponent cannot strike back, or you can fire a fireball that does stupid damage.

    This is also a game where there were no nigh untouchable flyers, no armour 14. It was a very different game. I understand lots of other armies don't have flyers themselves but when daemons come up against a storm raven, heldrake, nightscythe they're really in touble.

    Now we have a random table for random events that do random things which are both expensive , easily prevented and help your opponent. Before you had chaos, now we've got 'help your opponent win while kicking your own army' tables.

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    1. I wish all this incessant whining of having no counter to flyers would cease. I, too, am a Daemon player and am very excited to run this new codex. I'm thinking of taking a Bloodthirster, which can Vector Strike enemy fliers, and take CSM allies which can use quad gun emplacements and field a Heldrake which can skyfire with the autocannon AS WELL AS Vector Strike and stoke up its Daemonforge for rerolls. Just quit bitching, everyone. Please.

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    2. Just 1 blood thirster?? Take 2! Read a battle report the other day where just 1 ripped though every single troop unit of a necron player. Am not sure you even need to worry about anti flyer with something like that on the board.

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    3. Why a thirster? It's vector striking at S6. So would a Lord of Change, and the Lord of Change can do other things as well.

      And you're right - to a degree but it's a clear gap in the codex. Let's imagine you're facing 4 nightscythes and 3 monoliths - a regular opponents Necron army. Or a two Heldrake Chaos warrior list. How do we take that on?

      And that's not a screaming all is lost! waffle, it's actually my asking for some advice on tactics and strategy.

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    4. Take a LoC then or 2. I say blood thirsters because they seemed to absolutely tear through scoring units in quick fashion leaving opponent to concede or kill off you army and with ability to spawn scoring units every turn that could be problematic for them especially if the flying GD's are still around.

      Don't forget the fate weaver/DP and the book of names combo? 2+ invun save (rerolling 1's?!) and divination on top? Nasty! plus he can roll again if he doesn't get the +2 invun on first roll. I can see fatey being more popular than he was in last dex.

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    5. 3 BS 3 S7 shots are garbage, the T/L quadgun doesn't drop AV 12 flyers, why would a soul grinder? And bloodthirsters are substantially more expensive than the most dangerous flyers, only has a one shot shooting attack, etc. A LoC with flickering fire can dakka rear armor to death, but the investment necessary to bring anti-flyer fire in a daemons list is prohibitive, you're better off not focusing on flyers and trying to outmaneuver them. You can take 3 grinders and then try to get prescience to t/l, but its really not very effective.

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    6. And when you are better off not focusing on flyers, a thirster becomes very handy indeed at chewing up everything else.

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  6. These are the books that made me an out and out Chaos devotee while The beautiful/scary Nurgle artwork and the shear amount of fluff in them is what brought me over to the diseased side. One of yourr best ever blog posts Nafka. Sure does bring back memories of the good old days.

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  7. Played against the new daemons last night. Bloodthirsters pretty handily smash flyers, I can tell you. The warp storm table made the game swingy, but it helped win the game for my opponent in the end ( free squad of 12 bloodletters ). The new blood crusherz are r ubbish though.

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    1. S6 against side armour can't even pen a heldrake though, you can hope for some shooty gifts but you're looking at 1 out of 6 on the 2 more expensive charts.

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  8. As far as random rolling is concerned, i love the warp storm table. I hate, however, random rolling gifts for my units or characters. Add acsm player, I'd be pretty pissed if i had to random roll fire my artifacts. although i think the daemons codex is really cool, they went too far with the random rolling.

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  9. Funny how artwork fashions change. They've got massive heads in slaves to darkness, but these days it's tiny, Thrud-like heads that are in vogue.....

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  10. I love randomness that affects both players (Objectives/terrain/archeotech) but I could imagine I'd be a bit bummed out if I played CSM or Daemons...

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  11. I more bothered about weapons that ignore cover when playing mono nurgle than the random charts. Noise marines especially with a helldrake or 2 will decimate them..

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    1. As will poison as ever..

      It makes my brain hurt when I wonder why Nurgle's biggest enemy is a poison weapon. If anything they should heal them!

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  12. I love the random elements. It's a a fun balance between players and makes the game more exciting.

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  13. Nice post duder, gotta love this retro-flavour that's been goin' on with 6th and your recent posts. A fair few old ideas have been cropping up again; rad grenades, displacer fields, conversion fields, daemonic instability...brings a bit of flavour back into the game :]

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  14. The difference I see here is that when your player received an upgrade in Rogue Trader, they kept it. Rolling on a random table for a reward my model keeps from game to game is awesome. Its the kind of thing I wish GW would develop rules for (something more advanced and customizable than their campaign books), even just as a callback to the Rogue Trader rule book. But that's the thing, 1st edition was more role playing game than wargame. Now I want to be able to reliably buy the same equipment and gifts for my lords every game, which isn't possible because instead of buying specific rewards you spend a little and get a chance at something interesting. Better than the previous book, but not the kind of fluffy direction I wanted for either book. Even still I'm not unhappy with the army composition, and since I run my daemons as allies I don't have to worry about the warpstorm table. Too bad I can't take heralds, stupid primary detachment restriction. Even still my GUO is my favorite daemon model anyway.

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    Replies
    1. Ever dropped the old GUO on your foot? Wish I had FnP when I did.. I agree though. My GUO will always take center stage of my army even when the new one drops no matter how nice it is.
      I'm going nuts with my Mono nurgle list. I want to back as many heralds, guo's, DP's and stuff in there as poss so when psychic powers come along, one almighty Nurgle fart is going to let rip!

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  15. The two Realms of Chaos books are still among the best things GW ever published.

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    1. The content, love and time put into them makes the current stuff look like an ABC book. Just goes to prove, you create a better masterpiece with love of what you are creating rather than love of money in mind.

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  16. Dear gods, I had forgotten about those 1D1000 tables (even though I have PDF copies of these two arcane tomes somewhere in the murky depths of my hard disk). In this day and age, they remind a bit too much about FATAL for comfort :p

    Though, the tables only serve illustrate how the main purpose of the game in RT times was derpy fun (or FUN!), instead of building ultra-competitive maxed-out-to-the-teeth lists and regarding the game as dead serious professional sport where there may be no element of randomness whatsoever.

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