45 Comments:

  1. Can't say I'm a fan of the Storm Talon model, but this is the kind of thing I would love to see White Dwarf do far more frequently. Last time there was an official codex update was... the Night Spinner?

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    1. Yes!

      Did you notice how even the margins were done up to match the codices? GW is is treating this as a direct addition to the previous codex rather than some future as was the case with the Terrorgheist.


      More of this sort of thing!

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  2. >Only one Stormtalon may be attatched to each unit
    >A Stormtalon CANNOT be attatched to a deepstriking unit.
    Well...crap. There go my dreams of this thing.
    Using Skyhammer to snipe light transports at an admittedly excellent range is just about the only use I see as it is now. For everything else Landspeeders are about as good and cheaper. Am I missing something here?

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    1. Stormtalons arriving with space wolf scouts...

      Now, I'm not convinced it's worth it as of yet but being able to arrive from the enemies board edge would really throw a 130-155 point monkey wrench into anyone's plans.

      See the strength of this move isn't actually arriving on the table but influencing deployment to protect against it.

      Make sense?

      CK

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    2. A better example might have been an outflanking LS Storm or any transport in a Khan army. You're right about how to exploit it but it seems to be a Codex: Space Marines exclusive so no wolf scout combo.

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    3. Yeah, I suppose that would be a possible approach. Though I thought that the Wolfs didn't have access to it? Did I read that wrong?

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    4. It says 'astartes armies'...

      It does not name any codex specifically 'space marine' or otherwise. It names chapters leading us to think 'space marine'.

      Am I out of line?

      CK

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    5. If you study the previous set of pictures you'll notice it says "update for codex: space marines."

      Also when has GW ever not mentioned the big chapters when they could have? They're trying to get everyone they can to buy one after all.

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    6. Thank you Atrotos, I didn't do a very good job of looking at that picture.

      Well, that certainly puts a damper on things to put it... politically correct. :P

      CK

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    7. so no talon for sw

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  3. A Stormtalon and the rest of the flyers can CHANGE its type to skimmer for a single turn… what does this mean? It must be a reference to some 6th edition flyer-not-a-skimmer rule but I can't guess how.

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    1. I can only think its to keep them usable in 5th edition and still be used in apoc games properly. It'd seem a bit daft to give them complete flyer status for 40k atm seeing as not many units have aa mounted weaponry. suppose we'll see what happens when 6th rolls around.

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    2. It goes from a fast skimmer, to a skimmer. I don't see it doing anything special right now, since all the abilities would already preclude it from a flat out move.

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  4. So, is it confirmed that the Storm Talon is exclusively for Codex Space Marines or for the whole space marines spread?

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    1. Try fielding it with your Grey knights at your nearest GW and see what happens. Or space wolves. Or Templars. Or Red thingies that rush into combat and get more red.

      Would like to see chaos themed 'Talons

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    2. Hi, it says in the picture update for codex space marines, so I assuming it isn't going to be availabe for Blood angels, space wolves etc.

      I mean Blood angels already have the Stormraven.

      Cheers!

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  5. Does anyone know exactly what the rules for Escort Craft and Hover Strike are on the Storm Talon? The photocopy/picture cuts the last words of each line. So annoying!

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    1. escort craft is you come on with another unit from reserve but not deep striking unit and not another storm tallon and must be within 6" of that unit when deploying.

      Hover strike is just to add +1 BS when shooting at pretty much anything except other skimmers (it doesnt work on those). Also gives pinning.

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  6. I'm doing a Ravenwing force sometime soon (using the SM codex, Sammael will use Khan's rules), and I'm tempted to try and squeeze in a Talon or two in 1500 points. Only problem is I don't know what role it'll fill in an army that already has melta/anti-armor out the ears. Probably just give it typhoon ML.

    That said, I love how they look for some reason.

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  7. This makes me think, dual warp-head ork army with 3 dakkajets. You should get 2 or 3 Waagh!'s in the game, that means 54 BS3 Twinlinked shots coming from 3 ork vehicles. . . .? Though the blitz bomma looks fun and thematic.

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    1. Hell, I mainly play 40k only for Apocalypse now, standard 40k just doesn't work. I really place once, maybe twice a year.

      However I'm going to get 9 of these things. 3 of Each. And then I'm using the spare parts to modify a B-17 model into an Ork super bomber.

      It'll be Flash.

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    2. I LOVE IT!!! DAKKA DAKKA DAKKA!!!

      I also thought making a Supa Bomma would be fun

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  8. Am I the Only one that has notice that it did not actually say in the profiles of ANY of these have the word Flyer in it? Or did I just read this all wrong?

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    1. You are correct. They are still classified as "Vehicle (Fast, Skimmer)"

      It's possible that 6th edition will come with an errata that will turn certain vehicles into 'Fliers' or will simply tack on that any vehicle with the 'Aerial Assault' rule counts as being a Flier, or something along those lines.

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    2. I think the clue is in the Aerial Assault ability. The reason I say this is that the Necrons Night Scythe has Aerial assault but only has one weapon. Given that in 5th edition this ability allows the vehicle to move at cruising speed and fire all its weapons, whereas it would normally only be able to fire one weapon (not counting defensive weapons). So what is the point in the Necron Night Scythe having this ability with only one weapon unless it does something more specific in 6th edition?

      I read aerial assault as meaning that it can/must use flyer rules for movement and/or targeting purposes.

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    3. Or Matt Ward's just incompetent. I know which one's more likely.

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    4. Better to move 12inches an fire than 6 inches to fire....At least most of the time

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    5. If you mean the former, then you're correct!

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    6. This is true, but the point being that a Necron Night Scythe in 5th edition can move 12 inches and fire without Ariel Assault anyway, since it only has one weapon. At this moment in time, the Ariel Assault ability for this craft is superfluous.

      In the same regards that the Necron Canoptek Spider is a monstrous creature that cannot repair a vehicle if it has gone to ground, even though Monstrous creatures in 5th cannot go to ground, or that the Dark Eldar Talos and Cronos engines specify that they have "Move through Cover", even though as Monstrous Creatures they have this inherent ability due to their unit type.

      These suggest to me that they have been deliberately inserted into the unit's profile because of rule changes in 6th edition, or are place markers for new rules entirely. I dont see these as being "due to incompetence" on the part of codex writers.

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    7. Haha yeah sorry but errors like this are far more prevalent than you give GW credit for. Check out 5th ed nids. Headscratchers happen all the time -to they're human.

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    8. It has been claimed that every codex since 'nids has been designed with 6th "in mind"...
      watch pyrovores be OP, due to fire sweep or something...

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  9. That Stormtalon sounds amazing! I'll be getting one for my Raven Guard, possibly two later - it'll certainly make my Shrike-Korvydae assault list that little less squishy.

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    1. so what? i cant put a stormtalon in my space wolves

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  10. its about time the Valkyrie / Vendetta gets Aerial Assault and supersonic too, could be at +15 points or something like that.

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    1. I can see there being a FAQ/Errata being published upon the release of 6th edition giving them a free upgrade to at least one of these abilities, if not both to bring them in line with all other releases. I think the errata will also do the same for the Tyranid Harpy, so that the Tyranids will have a "flyer" equivalent.

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    2. Same for the StormRAVEN gunship, which is far better armed and bulky than the stormtalon (although admittidly slower than a razorwing and less shooty than a valkyrie/vendetta)

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  11. Oh My God my poor poor eldar/dark eldar.

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    1. Yeah, When Dark eldar came out they were the only ones to have "supersonic" and Aerial Assault, giving them an edge over other armies. Now every new "flyer" seems to get these abilities, which means that the Dark Eldar vehicles are run of the mill.

      Of course it does depend upon whether 6th edition defines Aerial Assault and Supersonic rules differently amongst its new flyer rules (assuming that there will be new flyer rules). If this is the case, I cant see supersonic rule changing much, but I think Ariel Assault will be redefined because of the argument I used above for the Necron Night Scythe having Aerial Assault, but only one weapon.

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    2. If the Eldar get a boost to their planes it'll be in how slow they can go and not how fast.

      Think about it.

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    3. If it does come down to a minimum movement for fliers, then being able to move slow (or hover) and still confer flier bonuses could be useful.

      Though I just looked up the "blurb" on GW website about the Dark Ekdar Razorwing which states

      "With unparalleled mobility and two dark lances as standard, the Razorwing makes for a great tank hunter, but it's the jetfighter's deadly missiles that are to be feared most of all"

      Its mobility is hardly unparalleled now that there are at least 6 other vehicles that can move identically to it. So Dark Eldar players would at least hope something gets FAQed to support the above claim.

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  12. Well it is great to know to that the "Summer of Fliers" was true all along.

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  13. So I was looking through the Burna Bommer (love the models) rules and I see that it can drop a bomb during the movement phase on any unit it passes over, now flyers don't exist outside Apoc so you don't have that minimum 36" movement per turn while still shooting all your weapons.

    As a Skimmer you can move 12" and shoot all your weapons but you cant drop bombs while you are turbo boosting, but anyway back to the dropping of those bombs.

    So you pay £30 on the Burna Bommer model and then spend countless hours building and painting it then you pay the points to field it.

    On the 1st turn that you are able you turbo boost 36" on from the back line and fail a 4+ save and get shot down by a Boltgun. You then spend a few more turns moving until you get to end a turn 1" (trust me you need to end this close) away from an enemy unit..............BANG! oh that was a Boltgun shooting you down.

    A single Boltgun will have shot you down already by now or worst you have been assaulted, that other tried and tested method of combating aircraft..........STUPID!!!!...............anyway your opponent would have to be an idiot not to have moved or spread out his of her unit to still make sure you cant fly over it.

    So you start your turn 1" away from an enemy unit because your opponent decided not to move in the previous turn to give you a chance to pull off a bomb drop because him or her thinks you've got spunk..........was that a Unicorn I just saw?

    Well you have 12" of movement to play with and your flying base is 5" in length (remember when I said being 1" away was important? read on) so first you have to cover that 1" you started away from the enemy unit then you must end your movement 1" away from that same unit leaving you with a pathetic 5" of fly over distance to play with.

    You will rarely get it to work on anything much more than a unit of 5 badly spaced out models who have gone to ground and cant shoot back......oh and then a Boltgun shoots you down.

    in short you are never dropping that bomb in 5th Ed, did I mention the ever present threat of stray Boltgun rounds?

    Lets hope that by the time I have all three of my Jets that I will be buying built that 6th Ed is here and flyers don't have to act as fast skimmers via a redefining of what it means to be a flyer and how the aerial assault and supersonic rules interact with these new mechanics.

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  14. Interesting that under the rules for the Burna Bomber it states that dropping the bomb in the movement phases counts as firing one of its weapons in the upcoming shooting phase. Given that it has "Aerial Assault" and so can fire all its weapons anyway (in 5th edition), what is the point of stating that this counts towards firing a weapon in the shooting phase? Perhaps something to do with 6th edition rules? Or perhaps something to do with the "leaked 6th edition" rules that gave vehicles with Aerial Assault the ability of Multi-Targeting(3)? Purely speculation, but will have to wait and see.

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  15. Does anyone have a good shot of the scramble mission ?

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  16. *cough, cough* I'm sorry, SM are intruding in BA territory here ;) Its pretty cool that SM have got a flyer, but I reckon the Supersonic and aerial assault rules should apply to the stormraven Gunship too!!

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