While this has been out for a couple days now, it just might be a preview of what we are going to be seeing when it comes to Allies for 6th edition. It gives us a full list of who can ally with who, and notice that there are some penalties for some alliances. (some benefits as well).

These match up with some of the rumors we have been hearing from Tastytaste on Allies for the next addition, and I for one have been excited with the possibility of running my Imperial Guard with assassins again.

Here is a link to the full document. It is a Warhammer World document for doubles games. One thing to note as well is that the missions have some new ideas thrown in there. They really are not that new, but I am hoping for a better mission system in 6th, and this could be a start of a preview for us.

Here is a link to the full Document. Allies are on page 6.
Warhammer World Doubles Pack

40 Comments:

  1. Interesting to note that Tau are brothers in arms with Space Marines(and Eldar), but not Blood Angels or Space Wolves.

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  2. I like how Abaddon and Creed can now fight together against space wolves and dark angels - Maybe this chart needs rethinking slightly.

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    1. I have to think that represents the possibility of playing traitor Guard rather than loyalist Guard allying with Chaos.

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  3. That's supposed to be fallen guardsmen. not "holy emperor give me strength" imperials

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  4. Since this is for a doubles event, I doubt that it foreshadows allies in 1v1 games for 6th, and in fact IMO throws doubt on the rumors of allies in 6th altogether, as this is likely the source of those.

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    1. Yeah, I would tend to think this is just something for the event, not a bit of 6e released early. They wouldn't just pick this one part out of 6e and say @here ya go." it doesn't make sense.

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  5. Theres a lot of ridiculous nonsense on that chart, but I think the ultimate one has to be how Eldar and Dark Eldar are 'brothers in arms'.

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    1. In the Dark Eldar codex there is fluff where Dark Eldar appeared suddenly to save a craftworld.

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    2. Eldar and Dark Eldar are not enemies in the fluff. This isn't fantasy.

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    3. They fight together in the new imperial armour book also in the corsair list.

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    4. Yeah, but have u ever read path of the renegade? The Eldar and Dark Eldar ARE enemies.

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    5. Ive read it. The Dark Eldar attack the eldar for gain. but they do that to themselves as well. So are they mortal enemies? Sometimes, sometimes not.

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    6. Yeah, Dark Eldar will attack anyone, doesn't make enemies. Eldar are the same way actually. It talks about Eldar corsairs attacking Eldar ships in the codex.

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  6. So just curious but could a SM chapter who's allied with tau when sm can also be allied with means that I theoretically could have 3 armies a my army on the board :0 We have now reached the phase when OP is no longer the appropriate term if thi is so

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    1. I meant if SM+ tau+ IG could ally then could I use all 3 in 1 game?

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    2. I'm pretty sure this is "Two players, each with their own army," not "One army with Allies a la 3rd ed Daemon Hunters."
      As for multiple allies in 6th ed, we'd need more info. There's been nothing commenting on it.

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  7. This chart is actually rather old now i think, the same with the missions, ive used them before at a doubles tournament... maybe with small alterations.

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  8. Dark angels can play with orcs, but Black Templars and Blood angels will not.

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    1. Librarians, Black templars cant ally with phykers, grey knights are the exception as they're the inquisition

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  9. Also noticed there's a very similar chart in the back of the Apocalypse rulebook but it's slightly different in some areas.

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  10. Interesting thanks for posting - would have thought the inquisition forces would be more tolerant of SM though

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  11. Just curious guys, but anyone else think that all the people claiming that there would be allies in 6th were just looking at this instead?

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    1. I actually had pretty much the same thought when I first saw this chart. Not so sure now, but it's a possibility.

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  12. Tyranids should have their own game... they are already in the bottom 3 codices (no Tyranid players at Adepticon out of 256 players... wow).
    * they are the only race that have no vehicles
    * no decent AT
    * no access to invu saves
    * no real flyers
    * and now, no allies at all.

    WTF did just happened with the premiere Xeno army of the 40k universe? So much potential, so many possibilities, so not used :( Maybe in 7th ed... but we shall see.

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    1. "Tyranids should have their own game"

      They do. Its called Tyranid Attack,

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    2. Tyranids should be like in 2ed. No allies, but stronger than any army

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  13. Hmmmmmmmm... that's been around for a good while now and isn't much different from the previous allies charts

    http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1470393a_WHW_40K_doubles_event_pack_2011_PDF

    http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180099_Apocalypse_Allies_Chart.pdf

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  14. As a Tyranid player, this really frustrates me. ALL of the fluff about 'stealer cults is worth less than nothing, while Tau and Daemons are fighting side by side. Anyone else think that's messed up? Because it makes me a very very sad panda.

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    1. seriously, fluff wise and rules wise.
      GW Idea guy:
      "hmm lets add a rule that adds wacky fun new combinations to every army and will increase sales across the board"
      Robbin Cruddace:
      "Yeah ok, everyone except Tyranids. Someone beat my imperial guard once with tyranids in 4th and they're smelly and gooey. I tried to stop people from ever playing them with that last codex, but some persistent buggers keep on playing it! They keep looking for a mythical power build. Bwahahhaha"

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    2. That's a good point actually. Why not have the option for gene stealer cult guard?

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  15. Sisters and Black Templars Unholy Alliance ??? They hate all psickers, xenos and they are super faiths with the emperor.

    But hey, black templars with Psi Grey Knights are ok.

    Seriusly poor sisters, they only are lover by IG.

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  16. What the?... does GW just hate tyranids?
    And I think this is representive of 6th, as the 6th ed fluff talks about tau and SM fighting together, and they are "brothers in arms": so a space marine is just as comfortable fighting alongside a fire warrior (previously regarded as a filthy xenos, among other, less repeatable things), as they are other space marines FROM THEIR SAME CHAPTER, EVEN.
    Space marine: "Hello, Sergeant! Hello Tau! Does anyone want recaf or something? Or some gum?"

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    1. and COME ON, not even DAEMONS would EVER consider fighting alongside tyranids? EVER? A horde of bloodletters would never, ever join in on the death of a world?
      *head shake*
      I'm disappointed, GW. Very disappointed.

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  17. Apparently there are many secret love affairs in our galaxy than we thought

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  18. Well time to build up on imperial guard while i wait fot my battle sisters.

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  19. Why 'Nids have no allies?

    Necron - Wants to rule the Galaxy and find a way to become organic again. Cannot become organic again if Nids eat it all!

    Tau - They get eaten
    SM/IG - They get eaten
    Eldar - They get eaten
    Dark Eldar - They get eaten
    CSM - They get eaten
    Orks - They get eaten
    Daemons - Umm... they are not real! No nutritional value there.

    Genestealer Cults - They get absorbed into the fleet once the fleet arrives. (In other words, THEY GET EATEN!)

    Yeah, I think the Nid's should get allies! o_O

    Closest allies they could get are Kroot... nah, they would just get eaten as well!

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    1. The idea is that the army allying with the Tyranids is a Genestealer Cult. The chart has IG and CSM allied--this is, presumably, to represent Traitor Guard. The same could be done with just about any race (even Orks and I think Eldar are susceptible, but I don't know about Marines?).

      And saying that a genestealer cult gets eaten is really besides the point. Do you know what happens to every termagant, carnifex, and yes, even genestealer in a Tyranid invasion fleet? They get eaten. So clearly they should put in their two weeks notice as soon as they're spawned and tell the Hive Mind to stuff it, right? Only here's the thing, *they don't have a choice.* In the fluff, it's mind control, not a diplomatic agreement. Right there in the codex.

      Yes, the IG wouldn't sit down to tea with the Nids. If they were infected by genestealers, however, they wouldn't have a choice.

      So yes, the Nids should have allies. Necrons or Daemons, probably not, but most everything else is based in the fluff.

      (Gah, too much nerdrage went into this post...)

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    2. Do tyranids eat tyranids? Probably...

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    3. @Anon above
      Yes, Nids eat Nids. If I recall correct in the 4th edition codex there is mention of it. They fight each other to display genetic superiority and winner eats loser.

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  20. There a solution to Nids, Gentleman Nids like Gentleman Chogath:

    http://www.youtube.com/watch?v=RorXLfsS9aQ

    "Nom nom nom nom, lets fight like Gentlemans"

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