One thing that effects every single game of 40k in 5th edition is random game lengths. After all, getting to that last objective in the last second without losing life and limb is what wins or loses the game.  Today's rumor discusses just that, are random game lengths a thing of the past?



Please remember that these are rumors, and some salt is required.

From the Beasts of War, we have it that the random game length is a thing of the past. At least for the most part, meaning that in most missions there will be a set number of rounds. There may still be a mission or two still sticking around that still incorporates a random game length, but for the most part they are a thing of the past.

Another thing discussed is a mission generator. Now Beasts of War thinks that old leaked 6th edition rule set was indeed an early playtest from GW. In the back of it was a large mission generator, which was a very cool way of generating missions, and there is a lot of hope that we do indeed end up with something like this.

Do you like random game lengths? and what would you like to see in a 6th edition mission generator?

27 Comments:

  1. Less random rules in 6th, what are people going to bitch about now???

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    1. Dammit - this is just like GW... taking away our right to legitimately vent.

      Well I feel better... can;t wait for it to come out.

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  2. Unsure what to think of this as of yet. Predetermined game length might take a bit of suspense out of the game towards the end, but allows for a more planned game. Will need to think about this some more.
    I would very much like it if the leaked ruleset was the real thing, most of those were quite excellent/well thought-out.

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  3. I think random game length was the only thing I DIDN'T like about 5E 40K. Something I'd like to see is Sudden Death Scenarios: If you or your opponent complete your objective, you win.

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    1. As a tie-breaker that's not based solely on victory points, for sure.
      I really dislike close games that end up being determined by who made that extra armour save.

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  4. I wouldnlikebto see a mission scenario generator. Similar charts on the Death World expansion in Mays WD would be cool. As for game length I'm not sure. Sure it can be frustrating"Darn 1 more turn and I coulda won!" Certain game lengths would mean you cant just sit idle and hope the game ends on the next roll. I think I'll likenit but I play mostly tuned games anyways

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  5. Also game scenarios I'd like are a "Protect thE president" and maybe a sorta capture the flag. Not sure how it would work exactly but seems neat.

    Also:

    leman Russ dodgeball anyone???

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    1. it would favor some armies far more than others. Space marines could just stick it in a land raider, shooty armies could just single out the model and destroy it, while assault armies would be blocked and bubblewrapped and counterassaulted at every turn.

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    2. Yeah I'm just throwing things up in the air haha.

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  6. Also just thought of game modes that change the foc. Like if you want to play vehicle heavy or elite centered missions that "normal"troops couldn't do would be sick.

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    1. Those are more like missions included in the Battle Missions book. The primary ruleset should allow primarily missions that use standard FOC, so people can go into tournaments without having the change lists between rounds, etc.

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    2. So your saying to keep it the way It is now? I think the point is their more than likely changing not keeping but well see

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  7. I do like random game length, it takes some skill to preserve enough force to counter a last rush and still be able to know that you could stand one more rush or on the other hand have enough force left to threaten the opponent on turn six and seven…

    Randomness is not always a thing that detracts from tactics and good generalship.

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    1. I agree, generalship should be more about how you react to uncertain circumstances, not how beardy your plan is

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  8. I think that with objectives a random game length is a must. otherwise the one with the last turn and a reserved turbo boost/flat out moving unit, wuld allmost allways contest the other ones objective last turn and win. But now with random game leangth he must chans it, and probably get destroyed in turn 6-7.

    It is an pain in the ass when your opponent contest your ojective that way with a 50 point unit when you have 300 points camping there. And don´t say that I shuld have shot it out earlier.

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  9. Yeah, random game length gone... TBH, my friends and I pretty much ignore scenarios and deployment missions, or whatever. We mostly play apocalypse anyway, and that's always decided on last man standing, or complete annihilation, which is surprisingly frequent. I know I'm definitely in the minority here, but does anyone else feel the same?
    I guess I just don't like the idea of mighty superhuman warriors retreating because some bugs have got hold of a few buildings. Just my thoughts on this stuff in general.
    On the subject of random game lengths, I can see why some people might be upset, but I think it allows for more tactics with reserves planning. For example, if you knew that there were going to be 4 turns after all of your reserves came in, you might hold more units back, because they would be guaranteed to do more damage than if the game ended the next turn.

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    1. Yeah I've done all the missions thousands of times. Now every week or so, we elect a person to creat a unique scenario. Happens ever week and it's fun and is usually hilarios(like moving models with only feet XD)

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  10. For those of you who don't know. GW just released the new flyer models on there webpage!

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  11. I rather like the random game length.

    Of course, if they do end up including some form of strategems, maybe they'll have it normally a set # of turns, but you can use stratagems to get extra turns...

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  12. No more random game length? Cool, Eldar and DE auto-win.

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  13. No game lengths:

    FIGHT TO THE DEATH!

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    1. I do that anyway...

      It's awesome. I've often had games of about 10 turns, just whilst my only surviving model(s) attempt to squash the remains of the enemy. It's often my Wraithlord, just scything his way through a load of Ork Boyz.

      Fight to the Death should at least be made an option in certain missions. Annilation for example.

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  14. I know this is off topic, but has anyone else noticed Forge World? Yesterday, on their website, there were two new zone mortalis products. One was a set of 16 1' by 1' tiles ( I think 4 of each), so you could make a 4' by 4' board, for £350. The other was a set of brass etched circles, for use on 25mm bases, designed to look like the floor on the tiles (unfortunately, I can't remember the exact details or price). What was unusual is that no newsletter was sent, and after looking at the website this morning, both items have been removed. Anyone know what's going on?

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  15. One of the greatest games I had was last year, in which I was one turn away from taking my opponents objective and winning the match. So there I was assulting his scouts with my PB and GUO and when the dust setaals one or two left. I look up and he has rolled the die to reveal a two. But yeah great tension in there.

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  16. Ok am I the only one who finds it a little peculiar that Beasts of War has gotten their hands on SOOOO many rumors? I mean they have been right on most things so far but will it last?

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