Dark Eldar information is still coming at us relatively fast today, and now we get a first look at some of the Warloard traits, one of which I would like to have every game. Check these out.
Please remember that these are still rumors.
via an anonymous source on Faeit 212
combat drugs work very much the same as before with no feel no pain option. They are still random but give a +1 to the stats that really do help, +1attack, strength, inititiative, toughness, weapon skill, or leadership.
warlord traits seem a little hit or miss.
de within 12" have fear
can re-roll the dice for seize the initiative, for night fight, and reserves
warlord gets rage
warlord gets hatred
warlord gets +1 weapon skill
de within 12" have fearless