As an opponent of this beast, if you are not a little scared of what this thing will do to your army, you have not faced it properly. The Heldrake is the most dangerous hunter on the tabletop, and it can and will properly seek and destroy entire units on the tabletop when it strikes.

While some people really like the anti-air capabilities of the heldrake, that is not where it is the most efficient. So scrap the Hades Autocannon on the front of this thing, fire up your baleflamer, its time to talk about the most feared model in the game.


The Heldrake when loaded up with a Baleflamer, is in its in its element hunting and seeking out those unlucky enough not to be in a transport when it arrives on the scene. Anything short of a 2+ (which is most of everything) is going to get bit hotter the moment it arrives. Lets take a closer look at this thing.

Flyers move up to 36" when they arrive on the field. The Baleflamer is S6 AP3, with soul blaze and Torret. Never before has a flamer been so versatile on the battlefield. After all this flamer can reach almost everything on the tabletop with it the round it arrives. Torrent allows the flamer template to be placed within 12" of the weapon, so that the wide is no closer to the weapon than the narrow end.

For a flamer that is AP3 and S6, this is borderline abusive in a good way. On top of that, for those IG blobs, or other massed infantry, soulblaze is likely to keep the damage going.

The real strength behind this weapon is its flexibility to reach anything on the tabletop, and to choose its target..... and the most ideal of course is..... a group of infantry or two that just was de-meched and are now sitting in tighter confines.

Are you taking just one of these? Get two. Three is even good, but watch your points. Team up the Heldrakes with something that is going to reliably open up transports. Lucky for you, you play Chaos Marines and have some of the perfect solutions for this..... Havocs, cheaper than snot Predators, etc.

Do not forget with the flexibility of how you place your template, just make sure you are pointing that mouth in the right general direction, these flamers can also damage vehicles along the rear armour. Not to mention double the toughness of many T3 xenos or guard models. Remember no jink or other cover saves against this flamer template. It kills anything short of terminators on the tabletop.

This beast comes with "It Will Not Die", "Daemon", "Deamonforge", and "Meteoric Decent". So if you were not scared from what I mentioned above, this will close the deal.

It will not die
At the end of each friendly turn, roll a d6. On a 5+ the heldrake recovers a Hull Point.

Daemon
You do not need to evade with a Heldrake.... You come with a 5+ invul save and generate fear (encase you were in hover mode and got assaulted) Fear just means roll your leadership roll or be reduced to a WS1 for the remainder of that close combat subphase.

Daemonforge
Once per game, the model may re-roll all failed to wound and all armour penetrating rolls. Do not forget to roll a d6 at the end of that phase, if you roll a 1 you take a hull point damage.

Meteoric Decent
Vector Strike for a flyer. The d3+1 hits for the unit your are flying over are resolved at S7. (remember that you cannot use your daemonforge re-rolls with this ability, as daemonforge is only allowed during shooting or assault phases). So yes, you can fly over another flyer with this ability, and then torch something else on the ground. d3+1 S7 hits is nothing to laugh at. Also remember that these hits are resolved at AP3!!!! And always against the side armour of vehicles.

One last thing...... Hover. You can go into Hover mode with the Heldrake. Yes, people forget about this one all the time. So yes, it can go into Hover mode at the beginning of its movement phase, which turns it into a fast skimmer. While this limits the distance it can reach, there are times where a turn 5 180 degree turn around is better than flying off the board (and if game ends being counted as a casualty).

The Heldrake is the Great Hunter. Played well against you it will rip your army apart, and if in an army designed to use the beasts efficiently, not even your transports are going to be safe. Hide, and hide well, the Heldrake is coming to get you... If its Round 2, and its already too late.


108 Comments:

  1. Scary! Lucky for me, I will more than likely face at least 2 everytime I play. :(

    Bellumvinco

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    Replies
    1. yeah but if u take the flamer all someone has to do every turn is get pen roll 6 obvious destroyed, immobilized it has to take off next turn because its locked in speed, weapon destroyed flamers gone, shaken or stunned it can't shoot its flame shot because of it being a template. If it hovers back is weak n just hope player doesn't roll a 5+ n your good.

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  2. I would just like to say, while there isn't a hundred odd posts yet on here....

    I don't see what people are complaining about so much with 6th ed... I play Dark Angels, and I am still winning games, even though my codex was made for 4th edition.

    If you are really struggling to win, why not just buy a fortification as a last resort... The Fortress of Redemption is a real beast with Armour 14 all round, 4 separate sections, and its Lascannons can shoot down fliers easily. It can even fire at them the turn they arrive from reserve... Thats right, you can kill that flyer in the enemy movement phase.


    Prime

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    Replies
    1. That's a lot of points invested on the fortress, mate. Of course, it does it's job, but you are not facing just one unit, just one player/army or just one battle-type.

      Delete
    2. The Problem with fortress is its Not universaly Exepted by all Players. And its Not quit cheap €£$ Wise.
      Would rather See all Armys FAQed to havd antiair

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    3. why wouldn't it be accepted? it's in the GDed core book. refuseing to accept that is as dumb as refuseing to accept close combat

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    4. I had a Tau player once attempt to tell me I couldn't get into CC with his fire warriors, because they'd shoot me and pin me down before I made it into CC. He tried backing it up with rules too. Big WTF moment.

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    5. That's because you play space marines. No matter what changes you can always rely on 3+ saves, T4, and bolters. Some armies are devastated by changes, purely because the author decided that an army based on brute strength would be boring. If you need proof of this just look at dark eldar coven lists, tyranids, all but the most exploitive tau builds and the entire Eldar codex.

      Change is not a problem if your army is linear and relies on the unchanging basic rules, but if your army is well written enough to actually use the fluctuating special rules, like feel no pain or power weapons then you're gonna have a bad time.

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    6. "why wouldn't it be accepted? it's in the GDed core book. refuseing to accept that is as dumb as refuseing to accept close combat"

      Because a lot of tournaments have terrain placed in advance, before the players get to the table, so when one guy comes with this massive hulk of a building, that's time wasted re-arranging and removing terrain, plus if you have a board with hills on it, the thing is prone to be wobbly and fall over. So a lot of tournament areas just flat out ban it (and sometimes the skyshield) since it really is annoying to try and field.

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  3. I'm gonna use one of these for my army. This will be going mainly on foot, so the drake's mobility and punch will attract a lot of attention. And if it doesn't attract attention, it will eat my opponent alive. It's just awesome.

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  4. I'll run 2. One with flamer and one with hades maybe.

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    Replies
    1. forget the hades two with bale flamers will destroy power armour armies. Take flak missiles for ainti air.

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    2. Agreed, 2 baleflamers rock. Also, I vector wrecked a doom scythe that had just zotted Typhus the turn it came in with it's death ray. Flew over it on my turn & wrecked it, no problem.

      I keep forgetting that the baleflamer has soul blaze, though. Oh, we'll, I'm not playing in tournaments, just (finally) having fun with my CSMs again...

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  5. Just my opinion here.... Run 2 with baleflamers. Test it out before you wrap up your model, you'll like it.

    ReplyDelete
    Replies
    1. How Do you Hit Rear AV with the flamer if the Dragon ALWAYS Hits side AV???

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    2. The dragon vector strikes against side... Careful placement of template can hit rear.

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    3. Just remember that templates cannot hit flyers at all.

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    4. Nö you cant get Rear by funky placeing the Template

      Page 73 BRB
      Always faceing
      Nö Tricks

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    5. But if you are are within the rear arc, it does hit rear

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    6. Yeah
      But Most the Time the Front will be faceing you. And if you fly over The Tank you cant Shoot Backwards Since its a hull weapon. So your Chance Are slim to 0

      Delete
    7. tactics guys. Two dragons flying in on on each side of your board edge, then doing a pincer move can catch rear armour facings. Ive seen it many times

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    8. I can share some light on this, Natfka.

      I played three games today and in all three I had 2 Helldrakes with Baleflamers.

      Sometimes it is necessary to drop into Hover mode.

      I fought GK terminators/purifiers. By turn 4 he had no Power Armored units on the board due to AP3 Thousand Sons and the Helldrakes. The Drakes flew around vector striking stuff.

      Helldrakes are, put simply, fucked up.

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    9. and before anyone says "zomg I can beat that", maybe you can.. but keep in mind that my opponents today also included Long Fang spam with Aegis line.

      Go ahead, shoot the dragons.. Then you're not dropping Frag Missiles on d3 Infiltrating 20man Thousand Sons units.

      Delete
    10. They dont have Scout or infiltrat you cant come in from the side -.-
      Like i said you cant Shoot in Curves or backwards.... And you also can Not privat at the end of youre move. Its 45 Angel.
      Its pure cheating if you do get Rear AV

      Delete
    11. It's a tactic called flanking. Run the drakes down the flanks, turn in behind the enemy lines and flame the rear. Torrent makes it quite easy to flame at a 90 degree angle and get rear armour. And the speed of the drakes lets you do this easily before the enemy knows what's hit them

      Delete
    12. You can Not Turn at the end of youre move
      Only in the next Turn
      you can Shoot in 90 degree but that Doesnt matter for FaceIng AV.
      The only Way this Could work is if the Opponents Rear is allready FaceIng the side of the Board.
      This Thing only Works against very dumm Players nö One will Exposé Rear AV knowing that youre Flyers are Comeing

      Delete
    13. It's very hard to stop exposing your rear AV if there are 2 drakes coming at you from opposite directions. Pray, which way do you put your rear facing if there is another drake bearing down from the other side?
      And even if their rear AV is facing their own edge, a good player will line the drakes up to fly over the tank on an angle and flame sideways, toasting the rear AV

      Delete
    14. Also the turn the drakes come on you can face ANY direction. read up on flyers coming in from reserves. The tun the drake arrives you can vector strike over something and be facing the back armour.

      Delete
    15. Yeah but you have to move in that Direktion -.-
      You cant fly side or backwards

      Delete
    16. Very true, can only fly forwards. So position your dragons to fly behind the tank on an angle and use torrent to flame the rear arc.
      With 2 drakes and the speed that they move, this is very easy to do

      Delete
  6. Not shure I want to field Havocs in my heavy slot though just to pick up flak. I also have 3 blight drones I can filter in. Hmmm...

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    Replies
    1. That's the problem with the new codex. Far too many options in fast attack and heavy support lol

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    2. That's what the dobble force org is good for.

      Delete
    3. Aye, there's the rub..
      I LIKE the new dex.. a lot..
      Still workin on some finer points, & still peeved about some things /still/ missing.. but overall, I'm quite happy.
      While I play Iron Warriors, and I /do/ miss certain things from 3.5, its not what people usually expect. When 4 came along, and I had to go from 9 squad members, with a heavy and a special, to 10 in order to include the same weapons, I was a lil miffed. Having to add the 10th man to each squad was more painful than you might think. Across 20 squads, all individually customized, it was a fair bit o work.. This 'dex, while giving us a whole swag of new gear, has not made any builds obsolete, unworkable, or illegal. (except, perhaps the cheesy ones... dual Lash Prince I'm looking at you) A whole swathe of new options, and new shinies, and the only problem that came with it was a heavy and fast attack overload, that leaves you spoilt for choice.. especially now that bikers across the globe are being dusted off and seeing the light of day again, spawn are a damn fine choice, Predators are awesomely priced (though /still/ more expensive than loyalists for some reason), and the upgrades are giving just about every pre-existing vehicle a new lease on life... but wait... there's more... a swag of new shiny daemon engines, where like the model or not, are cramming some sweet sweet new loadouts into an already exciting bag of options..
      Double FOC never looked so good... and.. ALLIES! Sweet sweet candy.. 3 basilisks for me.. and I'll take those obligatory Vet's to round out the selection just fine thanks :-)

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    4. I know. Looking at it now the codex isn't all that bad. Remember last editions FA choices lol? This codex beats it by miles.
      Troop choice is the main thing this codex suffers from but If you don't mind taking DG, they are still one of the best troop choices in the game.
      Lords and Sorcs are pure win this codex. DP is a beast but very costly. Jury is still out on him.
      Elites? Hmm not sure about these. Probs the biggest let down but you can always take the cult troops in this slot to free up huge blocks of cultists as troops though you can only do this if you take a DP or a HQ with out a mark.
      Heavy support. Oblits are still worth taking spec with MoN. Havocs are best anti flyer choice in codex. Mauler/forge fiend not sure of but seem quite good on paper. Tanks can now be upgraded to deny over watch.

      My latest impression on the codex now is it is harder to use than last codex as it forces us to think more but it is still a lot better than the previous as it caters for a lot more. There are lot of things in there for tactical players to make CSM very deadly if opponent isn't careful and a lot of things for the brute force approach. I have to do a 360 and say I am really starting to like this codex now. :)

      Delete
  7. A pity you can't just slay it Medieval style. More lascannons then so..

    ReplyDelete
    Replies
    1. You can just "slay it medieval style".. its just gotta be hovering, lol

      Delete
  8. Anyone found way to force a flyer to enter hover mode? If a flyer can't move so many inches it crashes, to counter that rule a player would have to declare Hover, if they have the option. Immobolized doesn't work because it just becomes locked on that trajectory. Wonder if a future codex has some way of manipulating this.

    Bellumvinco

    ReplyDelete
    Replies
    1. Tau marker lights?

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    2. Tau marker lights can only ground FMC not vehicles.

      Delete
    3. Horde should be able to do it. If you can spread your models out enough that there is no where for the flyer to put its base, it has a choice, hover mode or fly off the board, either way is fine with me.

      Delete
    4. Can't it just move the infantry models on top of the base? I seem to recall the BRB saying that flyer bases are essentially disregarded; thus allowing you to end a turn over enemy models.

      Delete
  9. The real world price is also scary unfortunately.

    ReplyDelete
    Replies
    1. Not if you kit bash.

      Take this x2:
      http://img-fotki.yandex.ru/get/5501/4646356.5/0_665be_c0f4ed40_orig.jpg

      And just this:
      http://bitzbarn.com/oscommerce/catalog/product_info.php?cPath=27_72_419&products_id=11297

      And you can make two hellblades which can always proxy as dragons The first model costs $7 usd and you only use the cockpit, the second is $29 usd and you get enough wings for 2 hellblades.

      Delete
    2. An old zombie dragon i had in a box somewere is my new deathguard helldrake

      Delete
  10. I have a question. Can another flyer jink against Vector Striking?

    ReplyDelete
    Replies
    1. A vector strike is considered to have used 1 weapon in a models shooting phase, and since you can take jink saves against shooting I would rule yes. That is a toughy though because it could also be considered an "assault" since technically that is what is happening.

      Delete
    2. This comment has been removed by a blog administrator.

      Delete
    3. dont remember where it says in the rulebook, but the answer is no, you cannot jink a vector strike.

      Delete
    4. Even though a Vector strike does reduce the number of weapons a flyer may fire by one in the following firing phase, it is done and resolved in the movement phase and is not shooting in any way, shape, or form. The rule states very clearly that they are automatic hits. Also, following shots may be targeted against a completely different squad, and this model does not have split fire, so it cannot be considered a shooting attack, since a model may never fire at more than one target per shooting phase without split fire. Ergo, it's not a shooting attack and jink saves may not be taken against it.

      Delete
    5. Page 86 raming
      Its Not a shooting attack but you do get Cover

      I find the Logic of it Not beeing a shooting attack Not enough to Not Give you Cover.
      You have to find the Page were ist says "nö Cover" or els you can Not make such claims
      Its Not a melee attack either or els ist would be stated & i would be able to Hit back.

      Also if you read ork FAQ you See that you get Cover vs deathrolla attacks ... Wich points in a direction!

      Delete
    6. READ. THE VECTOR STRIKE. RULES. I HATE YOU SO MUCH.

      Delete
    7. Kid -.-
      Read it youreself
      And Tell us were it says anything about Cover!!!!

      Delete
  11. That's good and all, but what makes you say you can vector strike and fire in the same turn ? The Heldrake has only one shooting weapon and Vector Strike makes you count firing one less weapon during the shooting phase.

    ReplyDelete
    Replies
    1. Fliers are allowed to fire up to 4 weapons, vector strike does not take the place of your other weapon it just takes the place of one of those four available attack slots.

      Delete
  12. I'm assuming the Helldrake has at least one weakness/disadvantage? As it stands this sounds a bit OP even for GW, especially considering that you are pretty much guaranteed hits with template weapons so this thing will reliably roast an entire squad each turn.

    ReplyDelete
    Replies
    1. The disadvantage is that it only has one gun and vector strike. one weapon destroyed result neuters this bad.

      Delete
    2. The disadvantage is that it only has one gun and vector strike. one weapon destroyed result neuters this bad.

      Delete
    3. You might Toast 1 Unit Sure in Turn 2-3
      But youre Opponent will get side AV Easy and a lucky Las Shoot will kill it straight Out.

      So youre Looking at 170p to Toast 5-7 Marines and then its either of the table or going to die quicker in hovermode. If youre Not getting Shoot Down you have allready won. Its a ok Unit.
      Good vs SMs
      Not so Good vs other Things

      The down side is you can only field 3 so you might want some vendettas allied.
      Crons do Flyers best Since they can Take a Ton of Flyers (kinda like razor SPAM in 5th)
      Dont really See the flamer being that Good vs other Flyers and the Gun is kinda lamé vs Units with a 3+
      Really Hard call what setup is best.
      But this is either Way Not the ubberunit CSM Players were praying for :D

      Delete
    4. Ahh yes the downside is you can't spam it like an IG or Necron powergamer... Perhaps thats a plus for everyone instead.

      Delete
    5. lol. This thing toasts nearly entire squads the round they are de-meched. It vaporizes almost anything the flamer hits. yes, as an opponent you will hide as best you can from it, but a flyer moves 36" then places that template within 12" and its an 8" template that the player can manipulate around to get amazing flaming potential.

      Delete
    6. Just thought about a flying DP with the burning brand of Skalathrax leading a 3 Dragons with bale Flamers.... That is a lot of AP3 Torrent, Soul Blaze coming down from the air. That can also do flybys on aircraft. While the flybys may not be totally awesome, they are free attack on flyers.

      Delete
    7. If i Run only 5man Squads you cant really kill more. If you Ever Hit a 10man squad you will Max Hit 9guys if they are all clumped up. Very unlikely to Happen Since vehicles dont explode as much.
      A vindicator does the Same Thing & is also better vs Termis & vehicles.
      Flamers are Great but Not that Great

      Delete
    8. Dakkajet is only 110 or so points and can kill a SM squad Easy & is better vs hord Armys than the flamer. I dont really understand youre Hype for the helldrake. Its a rippoff moneywise!

      Delete
    9. I've played with the heldrake for a number of games now and I'm honestly just as sold on it. It really doesn't matter what I'm shooting at, I vector strike and smoke either a whole squad or close enough to it as to be the same thing on turn 2 or 3, although usually 2. Then, I hover on the next turn, line up another perfect, and brutal, flame strike, then next turn, zoom again and vector strike plus flame something else. I make that 170 points back on the first turn like clockwork, and usually kill about 500 points worth of various units by turn 5. I'm totally sold on it, although I only take one because I love all the other stuff, like forgefiends (no words to express the awesome of 8 S8 shots) and maulerfiends too much!

      Is it OP or something? No. However, it IS a solid unit that an opponent cannot possibly ignore, as you will consistently be smacking down a squad of something a turn with it, along with tearing HP's off something else every other turn.

      Delete
    10. So you Play vs Guys that dont Shoot it or cant? :D hahaha!
      Thats like playing Tanks vs People that have nö antitank! Wowwwww! :D

      Delete
    11. If people don't wanna bring anti tank against tanks; that's their own damn problem.

      Delete
    12. Yeah
      But the Point is.... Its Not right to say this Unit is so Great if youre opponents so far Never tried to Counter it.

      Delete
    13. My opponents do, in fact, shoot at it. Quite a bit, to be honest. However, they are firing S7 shots at it most of the time, or S8 that hits on 6's. I will get a HP taken off, maybe two, during my turn of hovering and then regain one at the end of my turn thanks to IWND. Also, I take a forgefiend, 2 maulerfiends, and giant squads of PM's so my opponents must choose between my flying monster, or my walking monsters. They often choose to try and kill the maulerfiends. Not my fault they can't prioritize fire properly;)

      Delete
  13. Transports, av14 other flyers with ranged weaponry like storm raven or storm eagle. Storm eagle by the way is the king of the skies

    ReplyDelete
    Replies
    1. Storm eagle doesnt exist -.-
      I would rather See thunderhawk go Plastic than a nother stormraven/talon Thing.

      Delete
    2. It's a Forgeworld kit... You talk about the Thunderhawk going plastic and have never heard of the Storm Eagle? Regardless, even if the Thunderhawk went plastic, it would most likely be £200+, have less detail than the Forgeworld version (what normally happens when GW make a FW kit into plastic - just look at the drop pod, trygon, or valkyrie), drastically cut FW profits, and decrease the value of the Thunderhawk. Let's face it, Thunderhawks are pretty rare models at the moment, and rightly so, but if GW make them, they might go the way of the baneblade - i.e., everyone who plays apocalypse has at least one.
      I would rather see a rules overhaul for the Thunderhawk so that it can compete with Stormravens/Eagles/Talons, Vendettas, and Necron Flyers.

      Delete
    3. Since ist is the Edition of Flyers & fortresses... I would expect a plastic Version of the TH. Its Way to expensive and Weak in Game atm.
      Maybe with an Expansion next fall we will get smth?

      Delete
    4. Nah, the Caestus is the king of the skies. AV13, with a big melta-type cannon and can carry 10 terminators.

      Delete
    5. Tau manta anyone? Though units do get to use their full BS at it....

      Delete
    6. +1 for Caestus. 5+ invlunerable on front armour, assault vehicle, carries 10 Terminators.

      Delete
  14. Well, I saw only three on the table so far, and each time my mortis contemptor tore them to bits before they could do anything. But without proper AA counterfire it has the potential to be incredibly nasty, I agree.

    ReplyDelete
    Replies
    1. they did not fire the round the came on?

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    2. Mortis Contemptors have Interceptor and Skyfire, and are usually armed with two Kheres Assault Cannons and a Cyclone Missile Launcher. It makes a mess of fliers.

      Delete
    3. 12 Strength 6 shots at BS5 is pretty good.

      Delete
    4. Are Mortis Contemptors at least expensive? 12 S6 shots at BS5 seems kinda silly.

      Delete
    5. 220 for one kitted out for bear. 12 shots at S6 rending and 2 shots with a missle launcher, all with interceptor skyfire BS5.
      Moneywise? It's a FW product, but it's reasonable for them.

      Delete
    6. 155 + 25 for the guns
      Av13 5++
      & you can also Take cyclon

      Delete
    7. They only got intercept and skyfire THAT shootingphase, not until the next movementphase.

      Delete
  15. the vector strike is ap -, not ap3

    ReplyDelete
    Replies
    1. Vector Strike, page 43 of the main rulebook. "That unit takes d3+1 hits, resolved at the models unmodified strength and AP3.

      Check your rulebook.

      Delete
    2. Your thinking of Hammer of Wraith, easy mix up.

      Delete
    3. Check the fucking book before you take the time to correct people.

      Delete
    4. Calm down there anon, he made a simple mistake.

      Delete
    5. AP3 has exactly the same effect as AP- anyway...

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    6. Not when you're vector striking a marine unit.

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    7. AP3 is definitely very useful when vector striking such things as wraithguard or sternguard. Also, Ap- is an additional -1 on the damage chart, so yes, it is very, very important.

      Delete
  16. I was running 2 Heldrakes with hades autocanons (well, it were I FW Hell blade and 1 loaned GW Heldrake models, actually). They've performed excellent against GK and SW, not that many kills, but all kills done were very, very important to the games I'd played. I'm going to try flamers instead of a/c, but I'm quite short at heavy support in my lists, so I still doubt.

    P.S. BTW I was lucky to order Hell blade before FW has raised the prices, Hell blade's price jumped from £45 (current Heldrake's price) to £52! Damt it, FW, burn in Hell for your avarice!

    P.S.

    ReplyDelete
    Replies
    1. I hate GW Heldrake model, but I'm also not in the mood to pay those extra £6 to FW. Any ideas how to represent Heldrake using 3rd-party models?

      Delete
    2. Extra £7, my bad 8)

      Delete
    3. Really they upped the Price to help helldrake Sails? :D
      Sneaky Bastards

      Delete
    4. I used an old zombie dragon i had lieing around shean just gunned up with nurgle bitz on it looks even better for my dg thn the drake

      Delete
    5. Shean- Use the zombie dragon kit from vampire counts. put it on a large oval base.

      Delete
  17. "That is Toruk. His name means 'last shadow'."

    ReplyDelete
  18. Well you can buy the Heldrake online for £36 and free shipping was available when I ordered mine :)
    The Hellblade is £52 plus 12% postage so unless you happen to live near Nottingham is going to cost you £58 - nice model but I'm not paying an extra £22

    ReplyDelete
    Replies
    1. I've been considering buying Nurgle Blight Drone as Heldrake, but I'm running Slaanesh themed armies mostly.

      Delete
    2. You need to do what I did and sneak your order in on the back of a huge heresy era FW order that a friend makes. Free shipping is great.

      Delete
  19. Meh. This thing has nothing on the Colossus arty.

    ReplyDelete
  20. Does daemonforge make me reroll for disrupting weapons ? Like Eldar Wraith Guard ?

    ReplyDelete
  21. Hey guys, im just starting 40k, this is my first army. I'm a little confused on heldrake rules. the brb says flyers without the straffing run rule can only fire snap shots against ground targets. it also says templates cannot fire snap shots. so the way I was reading it was stay flyer mode, zoom and vector strike, or hover and template something. am I missing something?

    ReplyDelete
    Replies
    1. Strafing run only gives +1 BS in certain circumstances. But fliers can choose to use skyfire or not so you can choose to not use skyfire and flame infantry while still zooming

      Delete

 
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