Two big battles down for Chaos Space Marines, and soon a report to see just how they are competing. 

Presence of Faeit is my weekly editorial. I generally report during the week what is going on, and today is my day to comment on what exactly it is that I am thinking of.

Whats Going On
This week has been rather light on Faeit 212, for many reasons. The first simply being that the rumor mill has slowed down again, which is not a fun trend. Second that once again, I catch everything my kids do, and have been down sick. The last, we finally got the go ahead on buying our new house, and the bank has given us less than 30 days to get everything done and close the loan.

Chaos Marine Battle Reports
Ive gotten a couple games in against CSM's and we are taking the approach of taking hard lists up against them to see how they fare. The first of which was not even a close one. However, Chaos Marines did come back in the second game, and it was a tight battle with most of both armies destroyed. Who won the second one...... for that you will have to wait.

I will put together the videos hopefully today, and get them out, the first later today.

Investigative Reports
I am working on a new project, digging with anyone I can, on getting the truth out on how Games Workshop writes their codices. From Conception, Schematic Design, Refinement of units, playtesting and finally to writing the codex. I have contacted several people, to start this process, and its been incredibly slow, but have had some good responses.

Our community really has some serious misconceptions about how this is done. So shining a little bit of light on the subject is the intention of this article series.

So this is a call out to those that I do not have contact with. I would love your input if you are somehow connected to this process. 

natfka@live.com


Thats it until later, I am heading back to bed.

63 Comments:

  1. You are a gentleman and a scholar and we thank you for all the work you do. Feel better!

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  2. Good luck with the proposed move Naftka,

    I have some snippets of info with regards to the Codex-crafting, so I will email you!

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    1. Me too
      They Roll dice to determin if they will buff or Nerf a dex. If its a SM dex they always make it better ;)
      CSM had Bad luck :D

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    2. only if you think CSM where nerfed. they wheren't their units have on a whole gotten both better and cheaper

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    3. well, there units on the whole have gotten worse and cheaper, or slightly better and vastly more expensive.

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    4. You Both are wrong. And right.

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    5. I had my first battle with the new dex against guard last week unfortunately the game got called early and that caused me to lose next turn I would of one the only things I had left was a 1500pt list was my warlord I.e. Demon prine of tzentch armour wings one power at 250 points with all wound and my unkillible hell drake next turn I would of had slay the warlord as my lord would of made mince meat of a command squad and my drake would of taken out the chimera left in my deployment zone one thing I learnt is do not take big cultist squads I had 2 20 man squads walk of the board 1 squad lost 7 the other 5 n they were gone and p.s. Lucious sucks because of that 5 up save really sucks he is gone forever blits are better than ever termies are still ok just never have power maces u need swords and chain fists I think the codex is ok id say its better then the last

      but doesent compare with the 1 before that were the hell did the goddam legions go I dont no space marienes get bonus legions but nope not us looks like ive got another long wait worst part of the book daemon prince eternal warrior is gone and they cost through the roof I want my 5edition ones back at 185 points tzeentch wings and to powers and hell I always had to now there not a chance assoon as character other then abaddon gets in combat with a grey night squad good bye to that dread knights can kill a daemon prine in one hit now that just sucks but hey any dex that wade writes is stupidley over powerful but hey ive never lost against crons and knights were never a chalenge back in fith but hey hell drake will eat the knights and I laugh at the terms as theyget stuck chewing through cultist


      ave dominus nox

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  4. I cannot wait to see your Chaos battle reports. I've had a couple of games under my belt and they have been fantastic. There have been no one-sided victories, which have made the games competitive down to the end.

    I actually have written a few articles about the new Chaos Codex and a detailed review of the Heldrake. Naftka, would it be alright if I posted a link or emailed you as blog exchange? Thanks!

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    1. Have you played with the artifacts at all. im trying to decide which is cooler, the murder sword or the flamer

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    2. Congratulations on your new home, Naftka. Having just gone through that process myself, I know it feels. Nothing like borrowing more money than you can imagine to make you feel financially inadequate. Then getting in the 20% downpayment and ridiculous taxes (welcome to Canada) and you're ready to start selling organs.

      On the bright side, it makes buying little plastic toys seem cheap in comparison, regardless of how ridiculously priced they are. :)

      Good luck and get well soon.

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    3. Well the flamer would be fun on a flying daemon prince. But so far the only thing I've used is the Black Mace on the Daemon Prince. He completely destroys everything. Even playing Gray Knights with all their force weapons he usually killed them before they could hit back. Even the dreadknight.

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    4. @cpyke:
      How do you run your Daemon Prince? What upgrades and mark, etc?

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    5. For a DP you want to give him lvl 3 psychic tzeentch w 2 powers from biomancy to buff him. Give him a spell familiar to increase your psychic success. Equip him with the black mace and wings. It will cost more than 300 points, but he will be VERY hard to kill, and will decimate anything you throw him at.

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    6. Call me crazy, but doesnt the BRB state you have to choose all of your powers from either the codex, or the BRB, with no mixing?

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    7. The dex overrides that rule.

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  5. In a battle I had yesterday with my chaos stuff & grey knights I just merely won! Thanks to me giving ALL my units the veterans of the long war rule, which meant I could get an upper hand in close combat! And get well soon!

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    Replies
    1. yeah Veterns of the long war really should be a upgrade used as often as possiable

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  7. Get well soon and good luck on all your projects

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  8. Good luck with this man. Hope you feel better soon!

    As to the community misconceptions: that's not news. It's the same with sports, politics, religion & science, and our beloved games. We have become a culture of sound-bytes. 120 characters or less are all we have time to input or read. We take the headline, no matter how misleading, and run with it.

    I can't tell you how many political discussions I have with people who simply regurgitate a misleading headline without having read the accompanying article to find the facts. Or they refuse to do research of their own.

    With Games Workshop, it's the same thing. Most people in the internet community DON'T play the game that often. It's also the negative Nancy types who do most of the posting. They have one bad experience against, say, Grey Knights, and cry "broken" because a few others on the internet said that. It's easier to join the mob than fight them, even when the mob is wrong 99.9% of the time.

    My advice: do research for yourself. 2 games is not "thorough" play testing. Oh, and stop being a bad player. The codex itself doesn't win. GW does play-test it, refine it, and balance it. It's the community that tries to mathematically optimize a list, and the remainder of said community who refuses to fight against it. They become Eeyore, hang their collective heads, and succumb to defeatism.

    Every game system has balance issues, but not because the designers are bad. You can't create a variety of different play styles, factions with different goals, etc., and have it be like Chess. If we wanted perfect balance, we would need every army to play the same way, have the same units, and the same costs for everything. That's not a story-driven game and hobby all rolled into one. It's just called boring.

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    1. Your love for GK codex is just painfuly obvious.

      Try playing latest tyranid codex, then perhaps you'll understand why people "cry broken".

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    2. Did somebody's cornflakes get soggy this morning?

      Goodluck closing on your new home in such a short time. Take pen you like signing your name with, over and over and over...wish I had ordered a ink-stamper thingy with my name on it. Heh.

      Bellumvinco

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    3. Tssss Game is Balancend enough. The only Thing Not Balancend is peoples Armys and their will to spend more Money. If you are good at the Game and you spend the amount you Need you can Counter any List and Beat anybody. People just cry caus they get stomped by a List they didnt Build theirs to Counter.
      Keep spending and you keep injoying the Hobby.

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  9. As far as the dex, there are a couple issues that should have been worded better, specifically the plague zombie option. The way it is worded you can only have a 10 man squad because taking more models is under options. If it was intended that way it should have read, "typhus may elect to turn any cultist squad of ten into plague zombies". By what the rule does though, it makes no sense to limit the squad size which leads us to believe it was not intended that way. Sometimes it seems like these books are not proofread taking into account the vast number of rule lawyer players out there. For a $50 book, I for one would like there to be no confusion over what a usr or upgrade does. Another confusing page is the wargear artifacts section. Specifically the question of whether or not an IC can take more than one if he has enough weapons to replace them, ie a brand for a bolter, and a mace in exchange for cc weapon, or are you only allowed 1 per IC?
    All that aside I am very pleased with the balance and synergy of this dex, and very much hope its going to be the current trend for GW. I guess we won't know till the next ward book. I played a game yesterday and had the misfortune of Kharn turning into a daemon prince thanks to the boon table. Many of you will say that's not a bad thing, but when you factor that the dp hits on 3s, kharn on 2s, and the fact that I lost my 2+ deny the witch against eldar/space marine psychic spam, you can understand my frustration. The MVP's of my army were my 5 man chaos spawn with MoN, and my rhino with dirge caster and destroyer blades. The spawn at T6 proved to be unkillable in cc, and my tank shocking rhino killed 7 models before finally being taken out. Given its price, the destroyer blades are a must have on any csm rhino. The highlight of my game was a single terminator charged my cultist squad and was felled by a single shot from my heavy stubber! :)

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    Replies
    1. Sounds like a great game, mate!

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    2. thx for sharing

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  10. I played against a noise marine list with my Flesh Tearers and got thoroughly whipped. They shot me up, kicked my butt in CC and then threw in a defiler. It was painful, although we both laughed when my lone sergeant with a combi-plasma finally finished off the defiler in overwatch.

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  11. I haven't played yet, barely done anything past flicking through the fluff, but there is a problem with the dex that is nearly unforgivable.

    It claims during the Gothic War, Abs only stole two Blackstone fortresses.

    Do you know how many loyal subjects of the Imperium of Man I have personally witnessed die during the Gothic War? How many I have led to their deaths? This careless error, this typographical mistake, is a stain on the honour of every game of Battlefleet Gothic I have played! It will not stand, assortes sirs and madams, and I will not be satisfied unti an official errata is released!

    That being said, the rest of the book looks fun. Looking forwards to playing with/against it.

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  12. Off topic, but has anyone else's blogspot page lost all their views and statistics?

    since the last time I checked it my blog now only has 2 views total.

    ~Muninn

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    Replies
    1. Ya! And profile views got reset.

      Dam i was almost at 1000 :(

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  13. This is slightly off-topic, but has anyone bought the iphone psyker app? It downloaded an update for CSM and is now telling me to pay 5.99 to use CSM. Are they nuts?!?!

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  14. This is slightly off-topic, but is it alright if I'm currently a marine player that uses dice that lacks the 1 and 2? I mean, it still has 3s, so I sometimes miss in hth. Really looking forward to unboxing my Eldar and using these.

    Seriously though, looking forward to seeing those Chaos battle reports.

    Bellumvinco

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    Replies
    1. No, dice must have all 6 markings. A lot of tests auto fail/pass on a 1, and its important for any xd6 roll. I'd never use, nor allow an opponent to use crap dice like that.

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    2. Lol anon. You took that post seriously! Silly.

      Bellumvinco

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  15. Hey natfka, heard any news or rumours about the dark angels recently? Heard anything from Grant or Logan? They were bang on the money with the Chaos rumours, would love to know if they have anything to say about the dark angels.

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  17. Quick rules question, if I may. As some of the CSM HQs (the unique characters) come pre loaded with a warlord trait, dies that mean they don't get to roll for another, either from the CSM codex or the 6th Ed rule book?

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    1. And I assume Huron and Ahriman's Master of Deception should stack.

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    2. No, you only get one warlord per army, thus only one warlord trait even if you have multiple special characters with predefined warlord traits.

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    3. Oh yes. Thanks for pointing that out.

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    4. P110 (mini rulebook) special characters side bar, last paragraph. The fixed trait replaces the rolled trait.

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    5. No to both questions. The unique ICs get their predetermined trait instead of rolling, and since only one model can be your warlord, only one of their traits applies.
      This is poorly worded in the codex (again), forge world has better wording on their special ICs

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    6. I would think not - you can only have one warlord in your army remember, so you can only use 1 warlord trait. If they come pre-loaded with one trait, I don't think they can roll for a different one, however that may need to be FAQ'd (I'd stay on the safe side, and say no though)

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  18. OK so here's some cheesy combos woth allies i whould like to try out.
    1) epidemius+ plague marines spam + nurgle marked shooters ( havocs, oblit..)
    shooters shoot and kill , bolstering their plague friends.

    2) cheese alert!! thypus+ cultists+ plague marines and epidemius, plague marines
    Simply bring those cultists with attached typhus in cc ( not zombify them) .activate his power and let them die,

    suddenly all your plague marines rock.

    3) thsi one is maybe stupid but.. fateweaver + terminator+tzeentch mark
    now you have a rerollable 2+/4++ save and fearless deahstar. Expensive but maybe worth it, what can kill you now?? NOTHING!!
    Add a sorcerer for shooting power and buffs...



    4)Obliterator spam with mark of nurgle. They are like paladins, immune to istant death, with an assalut cannon instead

    of bolter, for +20 points, i mean they rock. they lack ATSNNF but don't need it IMHO.keep them with aegis near your objective, nothing can remove them from there.
    Obliterators with nurgle mark rock.

    5) nurgle byker spam. Very hard to bring them down, and damn cheap...

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    1. Please tell me how any of these lists are capable of taking out 9 flyers?

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    2. My only problem with Nurgle lists like this is that yes you can build for "You can't kill me", but it doesn't actually win games.

      The "Typhus bombs all the cultists" thing really struggles as Typhus needs to get into combat. I really do think that this is a gimmick list, you will spend too many turns just trying to get that tally over the threshold, that you don't do enough damage to the opponents army. That, and people would hate you and it would be boring to play!

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  19. Well, for fliers, obliterators have a twin linked assault cannon that rocks. You can also take a quad gun with aegis.
    Anywhay, chaos doesn't offer many alternatives aganist fliers.. maybe havocs with flakk, buth they cost 43 pts, i prefer an obliterator .
    As for killer capacity of nurgle list, if you kill 20 models thanks to epidemius you ignore armour and wound on 2+, and can also have a lot of melta in your squad, or can buy some obliterators. Well, imho those lists are not bad at all, if they shoot at epidemius, and you keep him in cover and on the ground, they're wasting firepower, if they shoot plague marines, the're not killin your damage dealers, if they shoot your obliterators you'll end activating the combo. Well maybe i'ts not perfect but it's fun if it works ( fun for you off course)
    The thypus trick is a bit hit-or miss, but anyway, as long as they are shooting your crappy cultists, they're not shooting something better right? just don't leave thypus alone when you are running low on bodies! :D

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    1. Str 6 against 1 m3ans u n33d 6's to pen.

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    2. I'm not trying to rain on your parade buddy, but having already tabled the army your dreaming of, I suggest you not walk away from the drawing board just yet. In my opinion this is a gimmick list at best, but hey, if you are happy with it working 1 out of 4 times. I say more power to ya. Good luck.

      Bellumvinco

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    3. Obliterators 100% do not get twin linked assault cannons, they just get normal assault cannons, the only twin linked weaponry they have are flamers, meltaguns and plasma guns, also while obliterators are good, are they worth 76 points each (w/MoN), when they can't really shoot down fliers?

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  21. chaos lord nurgle mark 80
    6 plague marines , 1 melta 1 plasma 169
    6 plague marines , 1 melta 1 plasma 169
    5 plague marines , 1 melta 1 plasma 145
    5 plague marines , 1 melta 1 plasma 145
    5 CSM, aegis+quad 175
    obliterators mark nurgle *2 152
    obliterators mark nurgle *2 152
    epidemius 110
    Nurgle demons 45
    total 1494

    is that bad?

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    Replies
    1. Move the special weapons to make each squad either double plasma, or double melta squads, 1 of each doesn't really work. Also - for the melta squads consider a combi-melta, for when you REALLY need a tank dead!

      Would give the lord some more cool stuff too, Remember he HAS to challenge, so leaving him rubbish is a bit poor.

      Otherwise, the list is solid. It's a bit boring (can't imagine it would be fun to play). Might be worth dropping a squad of plagues and trying to squeeze some nurgle bikers in there, 2 squads with melta are way more scary than plagues with melta

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    2. Some Rhinos would be good too - sure you have a lot of hardy troops, but they're pointless if they can't even get to the other table edge to claim objectives. 3 squads of 7, inculding champion, would be enough if you ask me.

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  22. well , the lord should man the aegis. give them all plasma or melta, ok.i forgot ( error) there were 3 squads of 2 oblit.( total 6)
    maybe it's boring and gimmick but imho the new codex itself only offers strange combos or is sub par with others.

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  23. Its sounds to me like ppl are affraid of large mobs of zombies hahahahahahahahahaha man I cant wait to c the fear in your eyes when the faq comes zombies! Slow as hell suck in combat die real quick wow how freightening put them against something with t 6 or higher then the zombies cant even cause a wound least thats how it was in 5 strengh 3 cant wound t6 just like s4 couldent wound t8 but hey b afraid there as bad as guardmen in combat

    least guardmen can shoot and have 50 man squads with 5 flamers thats alot of overwatch!!! 5 time d3 plus 85 las shots and u can get alot in a foc with al rahem very nice in local gw's of course 4by4 table infiltrate is just nasty

    ave dominus nox

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    1. Oh my god, learn punctuation and use full words. The brainpower required to read this far outweighs the actual content you've written.

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