Its Halloween, and here is a treat for the readers here. An installment of the Artist Showcase hits this week. Its been lacking just because of lack of people wanting to be showcased, and after a few weeks gets left in the dust. Lets hope we get more special treats like this one.

This hobby is about many things, but one of the few things it is not often called is art. By any terms of work, or artistic creativity, there are many Warhammer 40k and Warhammer Fantasy models found throughout the world that are pure artwork at its finest. From painting, sculpting, and to customization, this hobby produces some of the best, and this is their showcase.


Hello guys, I'm Brovatar from "Den of Imagination". On my blog you will find gallery of my painted models and articles on the creative process of all my projects. I also try to put up tutorials to help everyone improve their skills. Lately my main interest goes towards sculpting, I hope one day to have a range of miniatures done by me for sale. Hope you will find my Blog an interesting read. 














44 Comments:

  1. Good looking stuff but off subject Faeit can you look into blast,templates hitting Out of LOS units and how to allocate wounds. Their needs to be a brake down on this. In my research http://www.dakkadakka.com/dakkaforum/posts/list/600/463917.

    RAW does not allow you to allocate wounds to the models in a unit that a scattered blast hits if those models are not visible to the unit that fired the shot.

    RAW also states that if there is no model visible in the unit that was hit, then the wounds are allocated to the unit that was originally targetted.

    Seeing how Blast do not target the unit it scatters over but targets the unit it was first fired on if you fire onto some Termie's and the blast land on some allied guard Out of LOS hit wound save then allocate wounds to the unit in LOS that was first targeted ...down goes termie's?????

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    Replies
    1. http://www.dakkadakka.com/dakkaforum/posts/list/0/463917.page

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    2. Use some common sense, seriously. 40k rules are written to create realistic scifi warfare. What do you suppose would happen if a grenade was thrown into a hallway full of soldiers, but ended up rolling into an adjacent room with people in it? The ridiculousness of word bending raw lawyers is ruining this game. If you have to bend rules and common sense in your favor in order to in essence cheat your opponent, perhaps you should find another hobby. This isn't directed at the above annon, unless he is trying to argue that load of crap. If you are a victim of that kind of player, I advise you to find another opponent who actually has a sense of moral sportsmanship.

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    3. Sounds like someone is seriously mentally challenged. The fact that situation happened and started a disagreement is simply silly. Knowing the game was stopped and the rules bickered over. Lol. Now I am curious. Will have to see after taking my 3 year old trick or treating.

      Back on topic, I love the Tzeentch Deamon standing over the space marine! Awesome.

      Bellumvinco

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    4. I think the fact is RAW over RAW is over stressed to players that play competitive over just casual. Looking in my rule book its stupid says clear as day You cannot wound models out of sight and blast are resolved as a normal shooting attack * and templates * Now his thing about the terminators? I don't think that's right with the whole target thing I'll have to look into it. I honestly think GW messed up the whole wound allocation anyways.

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    5. So, without looking ot sounds like a miss. Nothing more.

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    6. Again we see the ill effects of too much stressing of raw. Ill give you a perfect example. I don't remember the name of the unit, but nids have a shooter that can hit targets it cannot see and its attack has the ignore cover usr. It only says in the dex that it can target and hit units without LOS. By the wording in brb, you cannot WOUND a unit you can't see. Therefore by RAW the ability to shoot through walls is pointless. Now is this how its intended? Obviously not, but that won't stop rule lawyers from trying it. It's obvious if a missle scatters and hits another unit, los or not, that unit is going to take casualties. Once fired, the scattering missle is doing the hitting and wounding, not the model that fired it. Its sad how much of this crap is going on.

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    7. They should use the Zone moralist rules as soon as it hits something that BLOS it explodes...

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    8. 4:40 anon. The codex over rules the rulebook.

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    9. Ist comment anon. The shot is a miss, nothing more, nothing less. The shit didn't hit the target squad and scattered out of LoS. Miss. Had the unit it scattered to be in sight of the firing unit it wojld have been hit instead. Really, it isn't that complicated.

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    10. 6:14 annon. The dex does not say wound, only hit. The brb also says you can hit, but no los = no wound.

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    11. 6:18 annon. BRB page 33- ...hits are worked out as normal and can hit and wound units out of range and line of sight... It is very clear, you don't know how to read. 4th paragraph, top of page, under blast & large blast subsection. RAW nazis need to get a life.

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    12. 6:59 Annon Nazi here keep reading that paragraph and the last sentence says.... resolve as normal shooting attack! ... how do you resolve wounds on something you can't see?

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    13. http://www.dakkadakka.com/dakkaforum/posts/list/0/463917.page MOOOOT

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    14. It references normal as in you allocate wounds to models closest to the firing model, but STILL wound without los. Troll.

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    15. to Wound and wound allocate are two different things... you can never allocate wounds to models you cant see ... unless its barrage. Even flame templates can hit and wound but you can only allocate wounds to something you can see...yes flame Ignore cover SAVES not cover and LOS. lets just all agree GW failed at blasts...

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    16. Ok, so...finally had a chance to sit down and read the BLAST &LARGE BLAST usr. In these cases, hits are worked out as normal and can HIT AND WOUND units out of RANGE and LINE OF SIGHT. Can even hit your own models or models locked in combat.

      Pretty clear that blast markers break the line of sight and range rules, as long as the center of the marker doesn't scatter off the table.

      So, not a miss, the unit out of line of sight was hit, not the terminators.

      Bellumvinco

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    17. Well you need to read again good sir because you have to resolve it like a normal shooting attack and page 16 is very clear you can not allocate wounds to models that are not in line of sight also he is right To wound and wound allocation are two different things. If this was not true their would be no difference between blast and barrage...

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    18. If you haven't even taken a look at this argument on the forums please actually look it up before posting non-since....

      http://www.dakkadakka.com/dakkaforum/posts/list/0/463917.page

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    19. Lets get something straight folks. Universal SPECIAL Rules are rule breakers! When a URS enters the equation it over-rides the norm. Just like a codex over-rides brb. So, page 16 can suck page 33's proverbial c@#k.

      Bellumvinco

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    20. I mean really, some folks will argue over the color of a turd. Stop hanging your side of the debate on the words As Normal. The USR has broken the rule and models are removed like there is line of sight. That is all AS NORMAL means in that sentence.
      Come on guys, you are creating a word paradox where one doesn't exist.

      I have to stop commenting on things like this. I feel so lucky to get to play with intelligent sane players.

      Bellumvinco

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    21. ^LIKE^ Amen!

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    22. Your argument is invalid to support that you can remove models in that way.. if this is true their would be no difference to barrage and regular blast and the FAQ update would not state that you must not scatter to hit unit that is out of LoS... stop interrupting the rules the way you want to.

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    23. How in fact would you remove models from blast?
      You Must allocate wounds closest to the Firer.
      You Can still wound and hit model's out of range...YES yes you can.. Can you allocate any wounds? are they in LoS No.. Then no you can't the renaming wounds are lost!

      Now Bellumvinco Describe how you would remove the casualties in your way? Models directly under the template? No thats barrage
      Model's closest to the firing unit? No where does it say how to allocate wounds beside like a NORMAL shooting attack .. How do you allocate like an normal shooting attack?

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    24. Just allowing you to hit and wound is not sufficient. You must be allowed to hit, wound, and then allocate wounds. All three are required, and the absence of any is sufficient to make the unit immune.

      edit:

      So, here are the relevant rules for blast weapons:

      Quote Originally Posted by BRB, page 33
      Note that it is possible, and absolutely fine, for a shot to scatter beyond the weapon's maximum or minimum range and line of sight. This represents the chance of ricochets, the missile blasting through cover and other random events. In these cases, hits are worked out as normal and can hit and wound units out of range and line of sight (or even your own units, or models locked in combat.)

      ....

      Once the number of hits inflicted on the unit has been worked out, roll To Wound and save as normal. Any unsaved Wounds are then allocated on the unit as for a normal shooting attack.

      So, looks like the OP is correct. You can hit and wound units that are not in your line of sight. However, you still cannot allocate wounds to models that are not in your line of sight, so any wounds you inflict on such a unit are discarded and have no effect.

      That's the RAW.

      Seems pretty clear to me that they wanted you to be able to kill guys you couldn't see, but they failed to write the rules such that that is actually allowed. It seems like a reasonable house rule to allow wounds from blast weapons to be allocated to models that the firer cannot see.

      And I think that pretty much wraps that up.

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    25. I consider it's a stretch to say allocating wounds to models out of LOS is "very clearly" meant to happen. It could very well have been GW's intention, but since none of us is GW (I think) we can only assume intent.

      Something to consider on why it was worded that way.

      It may have written that way to reiterate that you could roll to wound on the units the blast scattered on. Just in case it wasn't clear that the final location doesn't need to be in LOS or in range. Since the blast is essentially a abstract way of calculating wounds and not a definitive location on where it actually landed. It's not the only example of the BRB reiterating itself. It doesn't however make the wording worthless if playing it so models out of LOS aren't killed

      How wounding out of LOS with blasts might potentially complicate the shooting phase

      I'll assume a couple of things when it comes to the pro-wounding out of LOS camp.
      -You still take models closest to the firing unit first.
      -Only models that were hit by the blast out of LOS are eligable for for wound allocation.
      -Only wounds caused by a blast and only that blast would go towards wounding models out of LOS.
      (feel free to clarify)

      It's really easy to invision resolution when it comes to just a single blast by itself. Look under template, count the models, roll to wound and allocate

      What happens when the firing unit is armed multiple blasts along with some normal direct fire weapons. An example could be the unlikely setup of a 50 man IG blob squad armed with 5 grenade launchers and 5 missile launchers along with a truckload of lazgun. (I know it's unlikely)
      Would you need to keep track of where each of the ten blast landed on models out of LOS? Which models were hit by each of the blasts landing on models out of LOS?

      In my opinion You would, otherwise you would have laz shots polluting a wound pool on models out of LOS or wounds being allocated to models out of LOS that weren't hit by the blast.
      Not to say it wouldn't be possible to do, but it would be painstaking process of record keeping.
      I already realize barrage's already work similarly in that it requires more record keeping, but to be fair multiple barrages are relatively rare compared to multiple blasts, they also don't tend to get used much with combined direct fire.

      Compare this with the process of just allocating as per normal (no wounding out of LOS). Since the blasts work identically to other direct fire they all just get lumped together without any thought to where the blast actually landed and who was under them as it's all one pool (with the normal pool segregation's).

      I'm not looking to change your mind on how you play 40k or house rule. I just want to highlight some potential difficulties with the intention not necessarily being what you think it might be.

      This is truly one of those issues that wont be resolved till GW address's it in a faq/errata.

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    26. Not all wounds caused by shooting can be allocated in 6th. this is a change from 5th.
      The Blast rules spell it out, they follow the normal shooting rules, unlike Barrage.
      No wounds may be allocated to models that are out of LOS.

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    27. You don't roll to wound if wounds can't be allocated. Thus the blast usr stands. The difference between blast and barrage is what models get wounded and what cover save they get. A barrage is resolved from the center of the marker going out. A blast is resolved between the firing unit and closest unit hit. Thus even though out of los, you still take wounds from the closest models, but you get a cover save from any intervening terrain or models. With barrage you only get cover if in area terrain or the center of the marker scatters . For instance if the center was on the opposite side of an aegis line, but still hit models on the outskirts of the template. Use some common sense trolls. You know what you are saying is wrong. Nobody likes an a-hole WAAC player. Pull stuff like this too often and you will soon be only playing with yourself! :P

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    28. To the guy above meNovember 1, 2012 at 7:42 PM

      You fail good sir... you can roll to wound if you cant allocate wounds thats why their is a wound pool and LOS you can never ever wound something that is out of sight... unless its barrage

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    29. If a non barrage blast marker scatters out of LoS it still hits and wounds as normal. Remove models closest to the firing model 1st. Trying to use a normal rule to over ride a universal special rule (rulebbeaker) is simply mentally challenged. Its not like the unit/models hit by the scatter were the intended target.

      Bellumvinco

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    30. Negative your now using RAI over RAW good day...

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    31. wow bellumvinco your right all the way on that one but... you cant remove causalities you cant see so you just contradicted yourself...

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    32. why would the FAQ state "Q: Can blast markers hit a model that is not in the attacker’s line of
      sight if they do NOT scatter? (p33)
      A: Yes, as long as the target enemy model for the blast
      weapon is within the firer’s line of sight." ...if you could wound models out of sight?

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    33. so yes you can but NOT if it scatters...

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  2. this stuff looks really cool i partiacullarly like the daemon prince spearing the marine it looks epic

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    1. http://www.denofimagination.com.pl/2012/06/rotten.html Here you go a link to him.

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  3. Great work brovatar! Don't let these buggers ruin your day. Why the hell would you guys get so off topic? It seems insulting but I'm sure they don't mean to be that rude!!!..... But thank you faeit for finding me anothe great blog to read

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  4. Really hate to hijack an awesome showcase on some really, really awesome models - but has anyone seen the rumors over on BoLS from Stickmonkey, new terminator options, assualt on deepstrike Deathwing?!
    Definitely sound like Ward!

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  5. Matt Ward for President!

    Bellumvinco

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    Replies
    1. Well, maybe only on The Rock... and Baal... and Titan...

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  6. Love your art Brovatar! Just zoomed in enough to see the Deamon had used a wonderfull power to turn that marine into spawn. Psychic powers in action.

    Also, I can't help but like the idea of a Terminator Devastator squad! How fun/unique does that sound? 4 assault cannons, yes please!

    Bellumvinco

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