Well, I just had my first match up with the new Eldar codex, and it took a lot of time to figure out how and what to field with this new codex. So I settled on a little bit of everything I really wanted to try.


Here is my list or at least a lot of it.
2 Farseers
4 Wave Serpents with Holofields
2 Firedragon Units of 5 with exarch and fire pike
2 Dire Avenger units of 5
6 Windrider Jetbike squads of 3 with Cannon upgrade
1 Crimson Hunter
1 Wraithknight
3 Wraithlords

Granted a lot of this was not very cohesive, I really wanted to get a Wraithknight onto the tabletop alongside some of his lesser kin for anti-tank support. I also just had to get the Wave Serpents up and see if they are really worth their points and test out those new shields/guns.

I was not completely sure what I was going to face, and ended up fighting a Chaos Daemon flying circus of Tzeentch.

Now I am going to say now, that Eldar really do not deal with flyers well to be begin with. By that I mean in list building you are looking at Dark Reapers which are stuck in the heavy slot where there is a ton of fun stuff to use. I do not care for S7 flakk missiles, which leaves you with very little options left.... the new flyers in your fast attack slot.

Now the Crimson Hunter excels in this area, and was able to fight in the skies with some extreme precision. At 160pts I thought the flyer performed well last night, even against monstrous creatures and some poor rolling. I am thinking that bumping it up to BS 5 would even be better considering that when you fire your flyers with Eldar, you need every shot you can to be the most effective. You just do not have enough anti-flyer options without reverting to allies. That being said, 2-3 of these right now seems ideal in my thoughts.

The Wave Serpent rocks. I loaded it up with a Scatter Laser, and holofields. That gave me a 4 Scatter laser shots, 3 shuriken cannon shots, and the d6+1 serpent shields. Once a scatter laser hits, with laser lock I was ripping deeply into the enemy lines with up to 14 shots. It was crazy fun with 4 Wave Serpents on the field.

Windrider Jetbikes. Just wow where these a fun, space marines but on crack fast unit running around the field. I will admit though that I failed every assault roll all night trying to finish off straggling units. That was 9 failed assaults that I can recall. However, these jetbikes were just fantastic moving 12 shooting and then moving back or elsewhere during the assault phase, or turbo boosting across the field at breakneck speeds. These units were flexible, and where able to reach anywhere I needed on the board. They are just extremely inexpensive, and I want to use more of them.

Wraithknight. Of course he was hard to use in the game against so many flying monstrous creatures. They just did not want to come down and fight. With no tanks, this guy did well at taking damage, and did very little in return for his point investment. I am hoping he does much better this weekend.

By far my Waveserpents were expensive, but were the MVP of the games just ahead of the bikes.

34 Comments:

  1. I have had a lot fun running Reaver Jetbikes. It would be fun to run an allied force that is made up of mostly Jetbikes.

    Only down side is that it would be as expensive as hell to make $$$ wise.

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  3. so... Did you win? or will we see a battle write up soon?

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    1. Hehe I had the same feeling. The units are commented but nothing about the battle. Hey Naftka, throw us a frigging 'one 'ere!

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    2. Lol, I was more interested in getting in the game and trying out some of he new units than if I won or lost.

      Round 1 he seized on me, and hit me really hard. Massive psychic powers just rampaged through my army, and the casualties were higher than I had thought he would be able to do. I had figured the game was an eldar route by the end of round 2.

      However when push came to shove, the eldar were more tenacious than they should of been, and Eldar pulled a solid victory.

      I am not going to do a battle report on this one, I did not have permission, and my opponent made some mistakes that cost him the game. (like forgetting to vector strike most of the game with his flying monstrous creatures).

      I had also forgotten to give myself a cover save for my one wave serpent that destroyed from a puppet master attack.

      I have another game tomorrow night that I will do a full battle report on.

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  4. Thanks for your comments on your first test run

    I am trying a list of 1250 tonight. 1 farseer,1x5 Fire Dragon+1 wave serpent, 2x10 dire avengers, 1x5 Warpspider, 2x3 Windrider, 3 war walker and 1 Wraith lord.

    Can't wait to see how this feels as 80% of this list will be proxied and used as a test to determine what I will buy.

    Can't wait for tonight.

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  5. I think that the tau and eldar codex are designed to work with one another. Eldar have little anti air/tau have a lot of anti air, Tau have poor BS with out markerlights/ eldar farseers can get guide and preseance. I play super heavy gun-line tau and I have only lost some relics and emperor's will type games. With a far seers and a squad of a few jet bikes I can plug that hole in my list rather effectively while the farser throws out free buffs. If you allied in some missle sides you could have effectivly taken down those pesky daemons. When they were grounded you wraithknight would have been great as it could instant death daemon princes. With just a few tau allies I am sure the game would have gone more in your favor

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  6. For those who didn't have Eldar units before, GW is going to make it's money back on Wave Serpents, Dire Avengers, and Jetbikes. I'm sorry folks.

    But for those of us who have plenty :)

    I've seen some lists running 8 wave serpents! I don't think I'll go that crazy and I like spiders in my fast slot - but looks like with our lack of anti-air (I'll be using SL/BL options to try and deal with it on warwalkers/wraithlords) it appears I will need to buy at least one flier.

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  7. I tried a jetbike Warlock Council with a Farseer. A unit of 11 psykers (all with different powers) was a challenge to keep track of (I ended up using wine glass stem rings to differentiate them).

    The unit was durable after psychic powers were activated (2+ armor, 2+ cover after turbo-boosting, 4+ invuln -- re-rerollable if the Farseer managed to get off Fortune), but it ended up not being able to really earn back its points due to the low number of base attacks.

    It was one hell of a tarpit, but for 600 points you want to do more than slow down a true assault unit.

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  8. I played against Eldar with my Space Wolves, and the running/shooting was a pain, it was like chasing shadows. And the serpent shields from the tanks were a pain, either they saved the tanks, or they shoot at my troops (and strength 7 is painful).

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  9. Your game just about summed up the new 'dex

    Serpents and Bikes!

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  10. how did u get a wraithknight and 3 wraithlords? im really hoping I miss read something lol

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    Replies
    1. Game over 2k points. He also has 8 troops and 2 hq

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  11. My main gripe with the jetbikes is that 3+ save. As someone mentioned, theyre essentially space marines on crack at that stage. When u look at sm/scout bikes, they have +1 toughness but the same armour save as the armour they wear. Reavers +1t and +1 armour, bit then they're wearing the lowest save armour to start with so the bike has to count for something. Orks have a 4+ save which is +2 to their base save - as it happens this is the same as guardian's who jump from 5+ to 3+ for being on a bike. Seems a bit excessive to me. Marines have 2 different bike units with different saves to reflect the riders armour and so should eldar imo. 4+ for guardians/seers, 3+ for shining spears.

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    Replies
    1. Eldar (and others) are probably more willing to use the bikes for protecting themselves rather than protecting the bikes with their own bodies. Curse of the machine cult I guess :P
      +1 toughness must come from looking badass!

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  12. Crimson hunters are garbage - just such trash for their points.

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    Replies
    1. Except when you play them. Then they are totally worth their points.

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  13. Ha. The image you used is a great image for the Eldar Knight. White Knight Chronicles for the PlayStation FTW!

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  14. Just played with my new stuff for the first time also,wanted to try new stuff out my rough list was:
    Eldrad
    2 Spiritseers
    Illic Nightspear
    10 Dire avengers, In waveserpent
    2x5 Wraithguard (cannons) in serpents
    Crimson Hunter Exarch
    Nightspinner
    Wraithknight.

    I was playing against Tau and totally battered my opponent.

    Love the new shields on Wave serpents, the Wraithknight is a huge fire magnet although mine only took 2 wounds thanks to some nice rolls, But my favorite unit was the Crimson Hunter exarch.

    Playing a larger game tomorrow with some friends, My Eldar allied with a friends Blood Angels against Tau and Orks (not the fluffiest of allies i know) In a 11000 point game so will hope to be as successful as tonight.

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  15. I've not faced Eldar yet since the new book dropped, but I have a game next week. I have Codex: Marines and Chaos Daemons, so I'm not sure which to field. Thinking that Daemons will be a better match up since they don't rely on armour like Marines (and all that rending and AP2 just doesn't look good for my boys in blue).

    Has anybody played with or against them in average sized battes (not the 2000+ big battles)? I'd think with a single FOC, they might have a few more gaps than double FOC.

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    1. Yea I'm not sure what to tell you. The new eldar are absolute beasts against vehicles, meq, and monstrous creatures. I'd guess chaos deamons would be your best bet.

      The new eldar REALLY rely on buffed cover saves and lose badly against "true" close combat units. Multiple flying monstrous creatures and lots of flamers are what i would take but honestly if they have enough wave serpents you're prolly just dead bar excellent rolling.

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    2. I've played against them at 1750 and 1850. They are EXACTLY as Eldar should be: dart in and out, strike quickly and disappear. They can also Scatter Laser things into oblivion. If you have your own MC's, watch out for Wraithguard blinking them out of existence in a single turn.

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  16. Recently did a small battle against Daemons with my Eldar. Game over turn 4, I only lost 2 rangers and 1 warp spider.

    The army is vastly stronger than before. WAY more mobile, and wave serpents rock. Warp spiders also did very well. Cheap rangers is nice, even if not quite as killy. Scoring wraithguard units that aren't 10 strong is also very nice.

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  17. I played 1750 against crons and the eldar performed really well. My wraithknight and crimson hunter were actually the MVPs. Hunter survived a round of shooting from tesla immortals only losing one hull point and took out 2 nightscythes, an annihilation barge and 2 wraiths. For the second scythe I was almost along side and a little bit ahead of them but far enough to the side that they had no shot on me. They were really upset when I was able to fly right in front of them and then turn to shoot them in the face point blank. The wraithknight really shined though able to pen or destroy a vehicle every turn which made the now AV11 necrons melt under the remaining serpents. The game did unfortunately end in a draw. One of those "cinematic" =( moments when a nightscythe plummeted onto my rangers killing 2. Regretably this cost me an objective, and the win, as my rangers decided the sky was falling and ran off the table.

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  18. Has anyone used the hemlock? I have bought the kit but not sure which of the flyer choices to make.

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    1. I havn't used the hemlock because it seems like the type of unit you have to build an army around. Lots of rangers or multiple hemlocks to force lots of tests and make the leadership penalty worthwhile. In any other list the abilities are WAY overcosted because there's not enough synergy so personally I felt I would just field the crimson hunter a lot more often.

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  19. I would say the hunter is a stronger flier and I love aspect warriors so its good for that too. The idea of a psychic jet is pretty neat as well though.

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  20. I like the idea of the hemlock running in conjunction with warlock on jetbike using horrify psychic power. horrify + terrify+ shock pod combination to break large assault units like Ork boy (terrify nullifies fearless!) Gives you greater control over the flow of battle

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  21. I have the Iyanden supplement. Spirits ever gives all wraith constructs within 12" Battle Focus for 2 warp points. Two other noteworthy points;
    One section says; “Note that you can only use the options from one codex supplement when choosing your army”

    Excerpt From: Workshop, Games. “Iyanden – A Codex: Eldar Supplement.” v1.0. Games Workshop, 2013. iBooks.
    This material may be protected by copyright.

    Check out this book on the iBookstore: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewBook?id=656164538“This, the second largest ghost warrior currently unveiled,”

    Excerpt From: Workshop, Games. “Iyanden – A Codex: Eldar Supplement.” v1.0. Games Workshop, 2013. iBooks.
    This material may be protected by copyright.

    Check out this book on the iBookstore: https://itunes.apple.com/gb/book/iyanden-codex-eldar-supplement/id656164538?mt=11

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  22. I had a 1500pt game against Orks, actually. My list was generally not that optimised, just a chance to try out some new stuff - I had:

    Spiritseer (Warlord, rolled Embolden/Horrify and Protect/Jinx)
    Illic
    Warlock Council (4 members, in total had 2 with Destructor/Renewer, 1 with Embolden/Horrify, and 1 with Enhance/Drain)

    18 Guardians with Starcannon
    10 Dire Avengers with Exarch with power weapon/shimmershield
    10 Dire Avengers with Exarch with twin-linked catapults

    6 Scorpions with Exarch with chainsabres

    Crimson Hunter Exarch

    Wraithknight with suncannon, scattershield and 2 scatter lasers


    I had, admittedly with some fairly lucky rolling at points and unlucky rolling on my opponent's part (failing to wound twice with his Warboss in combat against Dire Avengers, fleeing and being run down), all but tabled him by turn 3.

    I love the new codex. The Crimson Hunter arrived too late to do anything, purely because nearly everything else had been killed and my opponent's Blitza Bommer was in ongoing reserve. Illic nearly managed to 1-shot a Big Mek in the first turn even after moving and Snap-firing (no-scope, we joked).

    The Wraithknight pretty much made up his points on the first turn, by killing 15 Boyz from a 20-strong mob, which, when coupled with the Spiritseer's Horrify, caused them to flee, into a unit of Lootas and accompanying Shokk Attack Gun Big Mek, causing them to flee, and they all fled off of the board. Guardians actually killed a couple Boyz in combat (and a couple via Overwatch) and the Counter Attack for Dire Avengers meant they actually beat the Warboss (who's Nob retinue had been killed through the suncannon and then subsequent shuriken volley from the Dire Avengers) and then run him down.

    All in all, it was a fun, albeit lucky game on my part. So, in all... loving the new codex. So much. Battle Focus was such a boon you wouldn't believe.

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  23. lol. Oh the interwebs. I love how all of this praise is now showering down about how strong, flexible, and fun the new codex is.

    Just a week ago, upon initial rumors and the release, people were saying it looked terrible.

    Playing reveals a lot more than reading.

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  24. Well those ranting brats just " forgot" about serpent shield... i'ts like forgetting markerlights for Tau or ATSNNF for Marines, or missilefanngs for wolves

    by the way, some units are crap now ( Harlequins, banshees, the avatar , pathfinders ... ), but you have many more who were weak before and are solid or great now instead; guardian bykes, shining spears, guardians on foot, wraiths, warp spiders, swooping hawks...
    Avengers are still very good.
    Also the wraithknight is IMHO very good , but i'ts not a Riptide... you have to deliver him in melee.

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