Warmachine video game? Definitely a good idea, and I cannot wait to get more information on it.

Several years ago, Privateer Press teamed up with video game developer WhiteMoon Dreams to create a WARMACHINE video game. After a great deal of effort and considerable expense to themselves, WhiteMoon Dreams produced a playable demo of an action-adventure game that we showed off at Lock & Load and E3 a couple years ago.


via Privateer Press (press release)
Privateer Press Announces Kickstarter Campaign to Fund WARMACHINE Video Game

BELLEVUE, WA, June 26, 2013 – Privateer Press announced the upcoming launch of a Kickstarter campaign to fund WARMACHINE: Tactics, a turn-based, squad-level strategy game for PC and Mac being developed in cooperation with WhiteMoon Dreams. The company also announced the formation of a new publishing entity, Privateer Press Interactive, Inc., which will conduct the Kickstarter campaign and serve as the video game’s publisher. Privateer Press will announce the start date for the WARMACHINE: Tactics Kickstarter campaign soon.

WARMACHINE: Tactics will include a single-player campaign and feature synchronous and asynchronous online multi-player play. The game will launch with two playable factions—Cygnar and Khador. A stretch goal for the Kickstarter campaign, if met, would add Cryx and the Protectorate of Menoth to the game’s launch. WARMACHINE: Tactics will also be expanded with downloadable content.

Privateer Press Interactive’s partner in the project, WhiteMoon Dreams, boasts a veteran team of game developers who have worked on blockbuster titles including the Fallout series, Descent, Ratchet & Clank, Medal of Honor, Command & Conquer, and many others.

“Privateer Press and WhiteMoon Dreams both have a burning desire to bring a WARMACHINE video game to life,” said Matt Wilson, founder and chief creative officer of Privateer Press, “so we’ve joined forces to Kickstart WARMACHINE: Tactics and give the people for whom we’re making the game the power to make it a reality.” Jay Koottarappallil, WhiteMoon Dreams’ CEO, is determined to make WARMACHINE: Tactics a smashing success. “We are incredibly excited about this opportunity to connect with gamers, and we know they are going to love what we are planning,” he says. “They have been waiting very patiently and now with the power of Kickstarter we can bring this directly to them.”

For more information about the WARMACHINE: Tactics Kickstarter campaign, including a teaser video for WARMACHINE: Tactics created by WhiteMoon Dreams, visit http://privateerpress.com/warmachine-tactics.

About WhiteMoon Dreams

WhiteMoon Dreams is an independent digital entertainment company, producing and developing high-quality video game experiences to a wide array of consumers. The company, which is located in downtown Los Angeles, provides full game development services covering all aspects of design, engineering, visual art and audio. Its crew members have many years of experience on blockbuster titles such as Fallout, Ratchet & Clank, Medal of Honor and many others. To learn more about WhiteMoon Dreams, visit www.whitemoondreams.com or contact Norvell Thomas at (323) 309-9937 or norvellt@whitemoondreams.com.

19 Comments:

  1. Its only a matter of time before GW does this. Part of being a business is risk, deal with it.

    If youre joe blow trying to make a fanny pack accessory then kickstarter might be the way to go but I dont think PP should be doing this. I'm sure everyone in the faeit-verse will disagree with me.

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    1. Normally I would agree but PP stated their reasons on their insider why, and its very legit. GW doing this is just them being greedy. PP doing this is because publishers are slowing them down to the point that its better to self-publish as an indie. And the industry of video games is very volatile especially publishers. GW is established as a brand to publishers, PP isn't.

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    2. Why would that make GW greedy? Greed suggests they'd be stealing it with ill intentions. If people willingly donated it, then hey - can't argue with free money.

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    3. The reason why is because they already have their brand fully established in the video game industry. Dawn of War alone established their video game market as being a worthy investment, enough for Space Marine and Blood Bowl along with an assortment of others. And the other thing to consider is this, GW is already doing this on a number of fronts, most notable the Space Hulk game.

      PP doesn't have GW's capital to do such an investment on their own. GW being unwilling to put in their investment when they've done so for over ten years successfully with publishers and big names, before said company did a few unwise decisions.(GW license was not one of them, Spongebob was, that's a discussion for another time.)

      Were GW starting off to license their brand to developers and had none of their games from Dawn of War and beyond, I wouldn't object to Kickstarter, as it is a good jumping off point. GW doesn't need Kickstarter at this stage in their history. Hence why it would be greedy, it wouldn't be stealing from us, but it could be seen as stealing from the various publishers and the industry as a whole.

      Had they had multitudes of games cancelled or firmly adjusted by the publishers and not wanting to deal with them anymore, that is also a valid reason to avoid it and go to kickstarter. But again as it stands, this particular avenue isn't appropriate for this company. GW has their foot in the door, made themselves dinner, and served a twenty course meal for the masses.

      This isn't to say of course that Kickstarter for them isn't a bad idea or that it could be used for other projects, but in this particular field several publishers can see it as a violation of trust and their licensing agreement.

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    4. You sound a bit rabid their mate!

      Oh and you also have a case of hypocrisy and double standards.

      I recommended taking less naivety supplements.

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    5. "Sorry, GW mates, you've been successful so you're not allowed to publish games yourselves that are funded by people who want them. You've got your own funding so you can't take offers from anyone else!" is basically what you're saying?

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    6. Essentially yes, but it'll be publishers EA and Sega who will be the ones saying it. We don't know the full details of the licensing agreements both publishers have with GW, however a video game avenue with kickstarter may have negative backlash, with Sega threatening to cancel all projects in what they see as a violation of their agreement and at the same time make life difficult for Behavior Interactive.

      Also note: this is only in regards to Kickstarting a Video Game, not GW doing a kickstarter for any other field. That would be quite alright. Yeah its hypocrisy, but dealing with the big publishers, better safe than sorry.

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  2. If GW did this to create a big budget movie, I would support it.

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  3. lol...Privateer Press. You will play a distant #2 forever.

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    1. For being a distant #2 GW likes taking pages out of their book, literally! The template page in the back of the 6ed 40k rulebook, PP did this first. And giant models in the standard game, seems like GW is competing to me. And as gamer, I like them fighting for my business, give PP a few more years and they will continue to build momentum.

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    2. LOL I can only assume that you're joking, given that a fair few GW rulebooks and supplements have had template pages in them for over a decade :'(

      Giant models...actually yeah, given that a few smaller units from Apoc making it into 40k is a natural evolution of the ruleset I can only assume that 'T' stands for 'Troll' :P

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    3. pp must have been going much longer that I thought then as GW put templates in the back of rouge trader.... (ie. 40k 1st ed for those to young to know.)
      as for big models its cool and they can not really a sure sign of competition.
      Now a price war/sales ect that would suggest concern.

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  4. Blizzard called, they want Kerrigan back.

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    1. Ha! And there is a company that's drawn more than a 'little' influence from GW themselves :D

      The cycle continues...

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    2. Considering, last I checked, some guys had bailed on GW and took with them the ideas GW had worked on for a Warhammer game (now known as Warcraft: Orcs and Humans).

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  5. Wild is probably the only person commenting here who has a reasonable understanding of the video game industry. So I'll throw in my two cents, I have been an industry professional for 12 years, and honestly privateer has the right idea. Regardless of which game system you play the digital game market is very unstable at the moment. THQ's collapse has just been the first big public display of what's actually going on. Right now the video game buisness, especially the consul market is being killed by mobile gaming, and services like steam. That being said, the only titles a PUBLISHER-the ones making their money off of distribution and sales alone- will take a chance on are titles they know will sell. Hence, privateer needs a kickstarter because their IP is not familiar to the consumer market but warhammer/ warhammer 40k is.

    In conclusion, quit arguing about whose is bigger ya wankers and just play the games you like!

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    1. the fact that you can't spell console makes me think your full of crap.

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    2. THQ's collapse was a large part in due to business decisions of the last few CEOs, in particular the extensive licensing and overall failure of the kids games and the UDraw tablet, which was probably the jumpstart to their failure. Had they not invested so heavily in the kids' market, and a technology that simply yielded very abysmal results, THQ would still be around today.

      THQ sends a strong message to other publishers, and that is don't take extensive risks, do what is strikingly popular and huge. For Games Workshop, I think every dev. team they had played the game while developing it wholeheartedly. Most companies in contrast may only have a slimmer of what Privateer Press is. I'd continue, but the basic summary, PP new, too risky to most, just look at Heavy Gear Blitz' PC revival attempt.

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