Fun stuff with the Iyanden Supplement. I am mostly through the background now, and I must say, that I am really impressed. The background is very well written and designed. I wont spoil it for anyone except by saying that the book digs deeply into the Iyanden both before, during, and after the Hivefleet Kracken assault on the craftworld.

I am loving the Gifts of Asuryan. Specifically the Soulshrive. I mean really, it just screams of an Autarch that can keep up with my Dark Eldar Archons.

The weapon is S3 AP2 is melee, master crafted, and has a power called Spiritstealer. It increases the Strength of the weapon by one for every unsaved wound it caused earlier in the game. Up to S10 of course.

Throw the Autarch on a bike, give him a warp jump generator, and pow.


  1. Pretty sure you can't give both a jetbikes a warp jump generator and why would you want to?

    1. I think he means either or but I could be wrong.

    2. I guess but unless you want to join a pack of spiders why would you choose a warp jump generator over the jetbike? Chance to lose the model and no extra T makes the warp jump generator an inferior choice for the same points IMHO

    3. That is a common mistake. The jump generator makes him jet pack infantry which he can always move 2d6 inches in the assault phase with no danger. It also lets him take a reaper launcher and move and shoot since jet pack infantry are relentless.

      You only risk the wound if you do the 2d6+6 jump


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