These are more than a little vague, but I figured with the rumor clamp down being so tight on the Space Marine side of things, we might as well take a look at the what is being talked about right now.


Here is the latest, Please remember that these are rumors, and definitely require a little extra salt.

via Puscifer
I haven't seen this posted anywhere else, so I thought I'd give you all a treat...

Some stuff regarding the new Space Marines Codex:

It is the next one to be released, but I was not told about the release date.

The codex is not Ultramarines heavy. There will be a much broader spectrum of Chapters.

There will be supplements for the more famous chapters: Ultramarines, Imperial Fists and White Scars were the ones mentioned. White Scars are the first out the gate.

The cover of the new dex has apparently got Sicarius on the front, while the White Scar Codex has a bike squadron racing towards the enemy.

No clue on authors. Rumour is Ward, but hell, he's rumoured for all of them right?

No rules that I can give you, but you can expect to see loads of new weapons and squads. Possible inclusions are the Land Raider Terminus (I think that's what it's called - it's festooned with Lascannons), a bigger form of Terminator and a rather large Dreadnought that is similar to a Contemptor - only bigger.

That's all I got.

Enjoy.

48 Comments:

  1. As nice an idea supplements are, I wish there was just the one 'vanilla codex' that allowed for bike/terminator/assault marine heavy armies or basically the freedom to make whatever army you want (without crazy units... *thunderwolf cavalry*)

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    1. Apocalypse is your friend Jon. You can take what ever you want in that game, no constraints :)

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    2. what is crazy in TWC ? love that unit, should be able to make them troops :D

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    3. TWC are fine for Space Wolves and help justify their existence as a unique codex. Regular marines don't need them though, or monstrous creatures. I just picture marines and guards being more mundane and practical than exotic xenos armies or the monstrous armies of chaos

      And fun as apocalypse is, I prefer (comparatively) smaller skirmishes if only for how long it takes to play! :P

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    4. Bike / terminator heavy u have the dark angels assault marines u have blood angels sure vanilla marines should b able to do it all but should have to pay to have the special formations ie limits or point cost not do it all and better making other codecs obsolete

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    6. I completely agree with you Will Harris. Those examples were just thinking about how to do White Scars/1st Company/Raven Guard armies without being restricted to counts as, I'm not wishing to invalidate the other marine codecs!

      When I say bike army, I more or less mean maintaining the current options to enable it. Ravenwing can keep the special rules/units/formations.
      Terminator army is admittedly the least likely outside of Dark Angels/Grey Knights for fluff.
      Assault marine troops is one of those things I believe should have been standard or unlockable via similar rules for bike troops. Blood Angels would have the edge with descent of angels and furious charge.

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    7. I agree with you mate. Codex Marines should be able to do more in the way of FoC shenanigans without going into the specialisation of skills and equipment. At the end of the day, every Codex Chapter has a Veteran Company, Assault Company, Devastator Company, and Reserve Companies tailored towards bikes and land speeders - we should be able to field them!

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    8. And I am cool with that I would just say it would b nice if the supplement gave the flavor with the main vanilla dex being just an all around generalist also in the supplement give rules unique to each chapter so that they may have similar units but play differently from each other

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  2. given the current trend of new units saying things are going to be "like X , or maybe Y, only bigger!" is really just as useful as saying "probably Matt Ward" >_>

    Do like the sound of an actual generic this time 'dex with add ons though.

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  3. This is very much the direction I had hoped the new codex would take.

    But I wouldn't be a 40k fan without grumbling a little too--no mention of Raven Guard?

    Are they and the Salamanders largely in the domain of Forge World now?

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  4. A larger dreadnought. I smell Riptide/Wraithknight equivalent.

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    1. It seems that every army in 6th is getting some sort of crazy MC, except for CSM (who had their Daemon Prince nerfed into irrelevance)and Dark Angels. But I wouldn't be surprised if this "larger Dreadnought" was FAQd into the other MEQ codexes as well.

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    2. Diver, CSM got their MCs in the form of the Dinobots. Admittedly vehicles, but vehicles with 5+ that can't be scratched by bolters and do some serious work.

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    4. Anyway, what I said, and then deleted because I found a spelling error that made me look like a real idiot, was that there are trends to what is being added to armies. Right now in 40k they are adding fliers and monstrous creatures. In fantasy they are adding monstrous cavalry and monsters. There are, of course, exceptions.

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    5. They've been doing it with every WHFB army so far.

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    6. No doubt it's inevitable, though if I'm honest I'd rather NOT have it - it doesn't feel like it matches the surgical precision ethos of marines very well - we leave clumping about like that to the Adeptus Titanicus or the Knight Households!

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    7. Larger than a Dreadnought? Sounds like a Dreadknight.

      It'd fit the walker theme they're going for with Tau/Eldar with the new large walker units.

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    8. Based off recent marine vehicles it'll be the StormKnight

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  5. I hope the Raven Guard get a supplement. We need one

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    1. I don't play Ravenguard but always felt they had enough there to warrant more options than are currently available.

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    2. I don't play Ravenguard but always felt they had enough there to warrant more options than are currently available.

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  6. "A bigger form of a terminator"

    So a dreadnaught? Or I have no idea.

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    1. 1+ armor save.

      You heard it here first folks. Untouchable by anything other than AP1 weapons.

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    2. So instead of tactical dreadnought armor, its just dreadnought armor. AV10-11 Walkers that can squadron and act like terminators.

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    3. No, it'll be dudes with a 2+ save and some extra mechanical arms to give them additional attacks.

      Seriously, though, I expect this will be the first unit to be similar to monstrous infantry in fantasy. Maybe they'll get those cool hammer of wrath strikes for running into you.

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    4. Second after Wraithguard/Wraithblades, they're pretty monstrous :P

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    5. It'll just be a bigger Dreadnought... I'm guessing that it will be a stock standard Dreadnought but with the following changes:

      1. Instead of AV12 front and side, it'll be AV13.

      2. The usual Dreadnought loadout and options with one or two close combat options thrown in just for good measure, and an option for an additional Twin-linked Special/normal weapon.

      3. There might be a special rule thrown in there, something like "It Will Not Die" USR or immune to Melta, something to make it that much more resilient.

      4. MAYBE it could be mounted in a Drop Pod, just for it to keep up with it's highly mobile brethren.

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  7. So Templars will be in this codex with the supplement or do they still have their stand alone one?? Why does GW have to be so vague on their out of date armies?

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  8. Please I need more Apocalypse info. mainly on what models are being released!

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  9. This sounds like what we wanted for csm :(

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    1. Yeah they thoroughly shagged all things chaos into the ground compared to the other new dexes. As expected...

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  10. Erm, I don't want to have to buy a new type of land raider.

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    1. You won't have too. You can just play with your old land raiders. Or, since the new land raider sounds like the Terminus Ultra, already available in the old apocalypse, you could just glue some extra lascannons to them.

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  11. Something between a Dreadnought and a Terminator...sounds like Paladins to me =p

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    1. Im still saying BS on this one. I think someone just caught the sculpt for the FW termi armor, it would have been done in a larger scale before being re-sized for production.

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  12. PleasenotWard, PleasenotWard, PleasenotWard...

    On the other hand, am I the only one who thinks the Supplements should be the Dark Angels, Space Wolves, Blood Angels and Black Templars? Y'know, like in the good old days of ages past?

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    1. Why? ward did the last one, and it worked really well. Chapter tactics was an awesome rule. It got imbalanced but some chapters tactics, but it allowed allot of variation between chapters while keeping them all space marine.

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    2. I think it's known that the Space Marine book was one of Ward's most infamous derps, especially with the Ultramarines stuff. It's the source of the whole "Spiritual Leige" meme for starters.

      While the Army is mechanically balanced (in spite of some design oversights), it's near-universally accepted Ward dropped the ball big time when it came to writing about them.

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  13. Here is crossing my fingers that the DA codex is a supplement of the nilla one as wells as the other so it doesn't, again!, get left in the dust on the side of the road, raped as the SM test codex for a new edition.

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  14. I just hope they concentrate on fixing some of the problems with existing units rather than just stuffing in new ones, mostly just by adding another option or two. To name a few:

    Company Command Squads- jump pack/terminator armour
    Scout Squad - locator beacon
    Terminators - power weapons
    Razorback - TL multi-melta
    Assault Squads - Meltaguns
    Vanguard Veterans - special weapons
    Land Speeders - plasma cannons
    Bike Squad - bolt pistol & ccw, locator beacon
    Attack Bikes - Heavy Flamers, Plasma cannons, locator beacons
    Scout Bikers - bolt pistol & ccw
    Devastators - just cheaper (and crappy flakk missiles, I suppose).
    Thunderfire cannon - extra crew (servitors)


    Tactical Squads need a buff to represent veteran status and add a bit of flexibility, either bolter, bp and ccw, or maybe something like Imperial Guard orders, or the ability to run and fire bolters, or take 2 special weapons instead of 1 and 1 heavy. or some combination of the above. They are meant to be the best things outside of the veteran company, for Guilliman's sake!

    Honour Guard - Jump Packs/Terminator armour/Bikes in line with chapter master, options that that Company level Command Squads already have access to (i.e. Storm Shields, combi-weapons). Apothecary option wouldn't hurt either (no pun intended). If they are going to be a point sink at least make them a useful one!

    Nothing much in there is game breaking, it would just give players more flexibility.

    Of course I'm sure balancing and tweaking like that will be dropped in favour of adding some monstrous walker rubbish called the StormKnight.

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    1. "Assault Squads - Meltaguns"

      Yesssss... I know this is a very valid wishlist but, at least give my beloved Raven Guard the special weapon that matters.

      Somewhere, neglected in a dark, dusty place; hunted by creatures too terrible to witness - a smile crept from one ear to the next...

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  15. So that's going to be £55 for two codex books (based on the Eldar) to run a specific chapter mmm sounds fun :/

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  16. I would doubt the rumour on the WS cover. So far literally every 6th codex has been a single character with a cool background, and the Iyaden supp isn't changing that, so I would imagine it'll be a single WS biker.

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