Privateer Press and Hordes have several new releases today from Privateer Press. For Warmachine its, Iron Fang Kovnik, a Stormblade Captain, and Cylena Raefyll and Nyss Hunters. For its Hordes Tharn Ravagers. 

Here at Faeit 212, I am expanding the coverage of games to include many different games systems, Warmachine and Hordes definitely be included. (yes Infinity fans, I am headed there as well)

Here is your link to learn more or to order from Privateer Press

Veteran Iron Fangs are brutal and skilled personal combatants. They move between regiments and units coordinating the assaults of subordinate Iron Fangs, lend their tactical prowess where needed, and stand ready to support their brothers with great axe and warjack.

Armed with the mighty nexus blade, the Stormblade Captain is a fearsome warrior and peerless leader. A master of the storm knight's tactics, the captain drills his men until they can perform unstoppable charges and precisely maneuver through and around their peers.

After fleeing the blighted terror that consumed her homeland, Cylena Raefyll leads a strong band of fanatically loyal warriors against her despised foes. The skilled hunters of the Raefyll tribe are expert stalkers capable of unleashing withering fire from their compound bows and deadly harm from their elegantly curved Nyss claymores.

Channeling the savage power of the Devourer Wurm, the Tharn ravagers transform into ravenous beast-men in times of war. After hacking down foes with wicked axes, they tear open the chests of their fallen enemies to feast upon their still-beating hearts. This barbaric ritual fuels a berserk frenzy that few men have lived to describe.


  1. Even PP has recognized they need to sell more mini's to make money. Current rules don't really allow for as many jacks in previous times.

    Minis are beautiful though. Khador and Cryx have been my favs since the beginning and the support units don't disappoint.

    Hordes look good too.

    1. As far as making money goes, infantry units are actually a lot more expensive than jacks per point. A cheap tarpit might run you $50 for 6 points while a jack may run you about $25 for 9 points.

  2. Actually I see far more jacks played now than I did back in mk I. I just wish they had taken the time to resculpt the Nyss Hunters. Those models are god awful.

  3. they might sell more minis if their rules didn't get even more broken with mark 2. Its simply not fun to play a game that's over with a turn 2 caster kill no matter what the scenario is.

    1. Most casters have to work to get that turn 2 caster kill. What may seem as simply overpowered brokenness is in reality a managed calculation of the player having the right pieces in the right place, at the right time, catching the opposing player unawares or exposing the slightest opening in their defenses to an extreme effect.

      Translation: Two players of equal skill will use their army to the fullest and prevent such an easy assassination.

    2. unless one of them is trolls cryx or everblight in which case they already have an advantage.

    3. If you are actually getting your caster killed/getting a caster kill on turn 2 you or your opponent are doing something horribly wrong or you're playing a very low point game. WM/H works best at 35 to 50 points with scenarios.. (Conversely, I've won a 1000 point game of 40k on turn 2 before by tabling, so anything is possible, if a rarity)

      And as a 40k to Warmahordes convert, WM/H is far more balanced overall than 40k. Despite what some newer players will tell you, every faction is viable at a high level. Really only a select few casters are broken to an often unfun level (eHaley, eGaspy).

  4. I've done a turn 1 caster kill with coven.

    My opponent had never played coven before and didn't know what kind of range they had. he spent his first turn moving everyone up as far as he could and had his caster right up front.

    If your caster dies on turn 2 then you probably made a very serious miscalculation.


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