The very latest on the Space Marine codex shows us various Space Marine Rhino variants, including a Command Rhino and more. Wow, tactical options for the marines are going to be huge with this release, as the one codex with the most options is about to get bigger.


Please remember that these are rumors, salt is always required

via The Emperor Himself  on Warseer
Some info regarding the upcoming Space Marine Codex. Rhino variants to include a command Rhino, a medic Rhino and an armoured recovery Rhino. Each of these can be purchased as upgrades for the basic Rhino and provide enhancements to their Space Marine squad. Dreadnoughts to provide bonuses to nearby units owing to their 'Inspiring Presence'. These developments are inline with the design philosophy behind the new Codex to promote synergies between units to increase the tactical depth of Space Marines.

42 Comments:

  1. Sounds cool. The idea of a synergistic army is always good, just hard to execute well. The 'inspiring presence' for Dreadnoughts would likely be a counter-point to the 'Crazed' Helbrutes and Deathwing Dreadnoughts.

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    1. They seem to have pulled off pretty good synergistic armies with Tau and Eldar, so I'd have high hopes for them to pull it off elsewhere

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    2. I think Dark Angels and Daemons are good synergistic armies too!

      *only CSM left out in the cold*

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    3. Maybe, but the appeal for CSM is pretty much bent around their Champions - their Squad Leaders and HQ Choices. Also, CSM units on average tend to be better than their loyalist equivalents in a one on one fight.

      This news? I'm on the fence. I'm all for deeper, more tactical armies. However, Space Marines are also the "my first army" of WH40K, so they've got to balance this with simplicity as well.

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    4. Chaos is supposed to be more about the one-on-one fights. Champions of Chaos are often selfish, but also a tad cowardly. They'd rather throw someone else under the bus at the first sign of danger, and/or backstab their own chief if it meant they can ascend themselves.

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    5. I just hope changes to the dreads get faq'd into the DA codex

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    6. Astalen, I was thinking about the same thing, but I'd rather they didn't add the powers to DA - just ensured that a C:SM dread is costed appropriately to take extra powers into account.

      The more divergence and less overlap between the SM codexes the better.

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    7. Agree with Joseph - Diversity is good! X3

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    8. And DA dread is 5 pts cheaper, so IMO, no.

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  2. Sounds like they will have plenty of supplements for Space marines.

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  3. Would be nice to see more synergy in the marines.like the sound of a medic and command rhino. Less so the dreadnoughts...

    On an unrelated note, i found these over on the spirit chamber

    http://yriel.blogspot.co.uk/2013/06/eldar-psyker-cards-for-keeping-track-of.html?m=1


    There referance cards for eldar psychers. Apperantly you print them out then lamanate them. Havent tried it myself though

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    1. Very cool.

      I predict GW will send a C&D E-mail to that guy in 3... 2... 1...

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    2. Getem while they last!!! :-P

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    3. I'd love to make some reference cards for daemons but the random nature of gifts makes it a tad hard. :/

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  4. wow, it would be nice if they update Dark Angels to get part of this new units

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    1. I read somewhere else that it was said for Space Wolf, Dark Angel and Blood Angels players would not be left out when the Space Marine codex got updated.

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    2. I suspect that they may even do several of those "micro codex" books as an udpate is my bet.

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  5. I almost feel like vanilla Space Marines should have been done first for 6th edition. They are going to set a baseline and the codex authors can include or alter those base rules as needed. As it stands now, Dark Angel players may feel cheated that "their" space marines don't have basic qualities from more vanilla ones. What, their heroes entombed in dreadnaughts aren't inspiring on the battlefield? Things like that.

    Still, these are interesting rumors to hear and I'm excited to see how they pan out.

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    1. Dark Angels were actually the test bed for the 5th ed SM codex. While I agree with your point, GW has set this precedent before.

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    2. Dark Angels were actually the test bed for the 5th ed SM codex. While I agree with your point, GW has set this precedent before.

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    3. But Dark Angels will remain with units and rules that the vanilla marines won't get. Nearly all of the 6th edition books were written close together, so it's not like they just took a shot in the dark, or used DA to set up how to make marines better.

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    4. It will stink if base SM are beeknees while DA languish in mediocrity. What, exactly, is DAs calling card? What makes them unique? I still haven't found it. Possibly overpriced (though undoubtedly lovely) models that are really tough to play. New rules for 'Crons, Eldar, and Tau really make DA a rock, paper, scissors type army. I generally know how the game is going to go before any dice hit the table. Some games I am unstoppable, some games I am unwinnable. GW will never have their beloved SM share the same fate.

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    5. Reads like you are playing a extreme list. I suggest you balance your list some and the win big, lose big thing you experience will go away.

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    6. DA are really low strength in the mix of things. A look at the top placing armies in multiple tourneys should be a testament to this, the book has been out a long time and has even made an appearance. I love the fluff, and two new units are cool, but they are not a good stand alone army at all.

      As with the last edition, I'm sure most DA players will buy the SM codex and run their models using SM rules.

      Gonna suck, but it is what is...

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    7. What do the DAs get?

      Terminators in the troop slot.

      Full Stop.

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    8. HOPEFULLY codices that aren't too Codex-Deviant (Like Dark Angels and Blood Angels) might get the new units... in an FAQ. It's a long shot, but hopefully it'll happen.

      Of course, we still got shafted a bit thanks to our crappy fliers. Deathwing Knights, and all the other non-flyer Ravenwing are cool though. And Deathwing Land Raiders.

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  6. Hmm, time to reboot the Iron Hands? I really wasn't thinking about it until this post.

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  7. I've always wanted to do a Blood Angels army, even since my boxed set of 2nd Edition. I wonder if I could build a vanilla force using the upcoming vanilla dex, and then purchase BA related troops when their codex comes out.

    Or whether using the current BA codex would still be better? Hmmm... Come on September!

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  8. Replies
    1. I swear, if marines get a dedicated assualt vechile, ill be setting my banshees on the author....:-P

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    2. Terminators can already buy Land Raiders as dedicated transports... unless you meant another dedicated transport assault vehicle.

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    3. I'm assuming he meant an assault vehicle that isn't 240 points minimum without upgrades and only available to one type of unit as a dedicated transport.

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  9. Sounds good, I'm a fan of the Rhino model and though I play Dark Angels I'd probably pick up the new variants. Even if Dark Angels don't get access to them and I have to run them as regular Rhinos.

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  10. Well hopefully land speeder stroms become dedicated transports

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  11. I don't know. Sounds more like this should be an IG thing...

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  12. Ah, space marines finally get the "Synergy tax" that curses Xeno codexes for years. Welcome in the club, space marines:)

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  13. More reasons to field my beloved dreads? As proud owner of over three dozen of the stompy bastards of various flavors I am overjoyed.
    Rhino upgrades sounds nice as well, though I really hope there is one variant with a pulpit, from which a frothing chaplain shouts litanies. Religious nutcase-marines are best marines.

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  14. Mmm... Dreddy effect seems a lot like the Aegis from codex GK.

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  15. Its times like these that I am glad my Dark Angels wear black armor instead of green... I don't foresee any of this being retro'd back to DA...

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  16. So if Astartes are getting a Rhin-evac, does that mean that IG will possibly be getting the Samaritan as an official upgrade as well?

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  17. Although the rhino recovery vehicle sounds good, is it just a tech marine in a transport which allows him to repair without leaving the vehicle? Handy but not something I would bother taking. Medic rhino, sure, park it near your aegis line squad and increase their survivability! Command rhino? Yeah, just not seeing the value over a razorback or simply keeping a predator around for fire support... If they are nice models I could certainly see me buying some to build and paint, but not to field in 6th currently.
    Inspiring presence on dreads would cut both ways, if they die you would need to have a negative effect, like a morale test or similar.

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