The digital version of the Iyanden supplement is now released for the ipad, and already there are some people with it posting up some information. So of course we will report on what is being said. The primary question on this "first" codex supplement is whether or not this is worth getting? The short of it has been a very blunt "yes".


Early opinions are that this supplement is worth picking up, the artwork, paint schemes, and background. I would definitely like to hear some opinions from readers if they have this book, as it is something that I want to have in a hard copy when it is released next week.

Here are a few rules that are being reported on Warseer, that might inspire you.

via Frgt/10 on Warseer
Warlord traits:
1 D3 re-rolls per game for the walord
2 Warlord and all units within 12" have FnP (6+)
3 Warlord and his unit have hatred
4 Warlord has the spirit mark rule. if he already has it he can mark 2 units per turn.
5 Warlord and his unit has +1 to deny the witch rolls
6 Warlord may re-roll failed saves. loses the ability once he suffers and unsaved wound


Celestial Lance
6" S8 AP2 Assault 1, Lance, Spirit Shatter (If it kills a character or MC, place the large blast marker over the slain model and all units (friend and foe) suffer a hit at the slain units toughness with AP -)
S+3 AP2 Melee, Impact, Lance, Spirit Shatter

Soulshrive
S3 AP2 Melee, Mastercrafted, Spiritstealer (+1S to every unsaved wound caused earlier in the game)

Wraithforge Stone
During each of your movement phases, nominate a single wraithknight/wraithlord within 6". On a 3+ they gain a lost wound.

Guardian Helm
Always passes LoS rolls in units of wraithguard/wraithblades and wraithguard/wraithblade models can accept challenges if in the same unit.

Spear of Teuthlas (psyker only) -------Iyannas weapon!!!!
18" S9 AP - Assault 1, Fleshbane, Rending
SUser Ap - Melee, Armourbane, Fleshbane, Rending

23 Comments:

  1. Those warlord traits sound a little better than the ones in the new codex. I'm also glad this supplement sounds worthwhile. I want a Thousand Sons supplement!

    ReplyDelete
  2. Wait im confused i thought this book was supposed to just have just fluff in it.

    ReplyDelete
    Replies
    1. No it has rules for playing an Iyanden based Eldar army as well.

      Delete
  3. Very much worthwhile, not to mention Iyanna makes an appearance in the Altar of War section amongst other things. City Fight and Planet Strike rules are in there, plus you can nominate a Wraithlord or Wraithknight to be the Warlord (and get traits). This does not mean it becomes a HQ choice though. Oh and Spirit Seers replace their primaris power with one that allows all Wraith units to have Battle Focus (plus Furious Charge) within 12 inches.

    ReplyDelete
  4. I actually got the ipad version. And even if I found it a bit pricy, the fluff part is really nice and they are some missions that looks cool. The rules give opportunity to field a really fluffly army and I like that. The only downside of this supplement (and it surprised me) was the gallery part where a lot of the eldar codex miniatures where just copy/past. So in the end, I don't regret my purchase and will likely invest in some wraith constructs (I guess GW did its job well).

    ReplyDelete
  5. And baby wraiths become troop choices (as expected)

    ReplyDelete
  6. It's pricey, but I'm loving the rules! It's a nice package, and some great options without going mental. Love the fact you can get wargear to give wounds back to Wraithlord/knight on a 3+, and that the primaris becomes give all wraith units in 12" battle focus and furious charge. Not to mention having a knight/lord as your warlord! :)

    ReplyDelete
  7. I think it will be interesting to see if TO's will allow the suppliment to be used. It's too early to say definitively, but judging from what I've seen in 6th ed eldar thusfar, the book adds an unneeded buff to an already versitile and expansive army.

    ReplyDelete
    Replies
    1. I'd be surprised if tournaments banned it, and even if some did - it would likely be a similar situation to the famous 1,999 points +1 silliness that exists some places just to avoid second FoC. It's an official supplement, so there should be no issue using it in my opinion. There's nothing completely game changing it I don't think (tho I've yet to use it, so that statement is entirely based on guess work!)

      Delete
  8. Are these official rules that can be played anywhere? Tourneys and such

    ReplyDelete
    Replies
    1. These are official GW codex supplements. So yes, unless of course your TO likes to change rules for armies and such they are legal.

      Delete
  9. One thing I was curious about is whether or not the supplement enacts any sort of restrictions on non-wraith units such as aspect warriors, does anyone know?

    ReplyDelete
  10. This worries me. From the look of it the rules in this supplement, the new primaris(that gives wraith units the only special rule that the no wraith units have) the spiritseer council(half the size of the warlock council and pricier per model but higher leadership and another mastery level will ensure that you get great powers from runes of battle, plus they're IC so they can join any unit) the relics(the only slightly iffy part as its hard to judge a relics power period) and the warlord traits all look better than the main codex versions.

    This worries me that all codices that get supplements will be intentionally weakened in order to sell better rules through supplements.

    Wraith units getting battle focus is really messed up. Maybe the Biel-tan supplement will change battle focus to being able to run and charge in addition to being able to shoot/run run/shoot (which to me honestly should have been in the rule to begin with (acrobatics on banshees is near useless).

    Just for lulz the saim hann one will probably allow turbo boosting with battle focus XP

    ReplyDelete
  11. Is it a stand alone book or do you need the Eldar book for all of the regular units?

    ReplyDelete
    Replies
    1. There are no unit profiles at all, only some special rules and warlord table etc. so you need the actual codex.

      Delete
  12. Great book so far - I bought it more for the fluff and paint schemes etc, and the fluff is great. The rules seem good but I'm not much of a player tbh. It's not a stand alone book, you need Codex Eldar to use it to build proper armies. It could be cheaper (I think 30 bucks woulda been more appropriate) but I'm satisfied.

    ReplyDelete
  13. Oh the interwebs. Just 10 days ago, everyone claimed this would be a giant waste of money and no one will buy it. Now everyone admits it to be worthwhile.

    Rumors vs. reality; experience vs. groupthink.

    ReplyDelete
  14. Codex Creep . . . Why make the supplement better than the original codex?

    We shall see...

    ReplyDelete
  15. It's only really better if you are running enough wraiths to make it worth using, but they do seem to be the popular flavour right now.

    ReplyDelete
  16. What I want to know is what are the limitations? Or are these simply additional rules all eldar players can use?

    ReplyDelete
  17. Just out of curiosity, can anyone identify the the tyranid monstrous creatures in the background of the artwork on page 32? I play nids and yet they're nothing like I've ever seen before.

    ReplyDelete
  18. I got the ipad version and I'm loving it. I really like all the detail and the fact that they went to such lengths to include missions, stratagems and rules for Cities of Death and Planetstrike. After seeing all that I was a bit surprised they didn't have anything for apocalypse only.

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...