27 Comments:

  1. Natfka, it's great to have the site back online, I missed checking the latest 40k news several times a day.

    Is the video content replacing written content, or is it stuff you wouldn't have time to write up? I ask as I read the site exclusively on my phone when I'm waiting for a train, get a quiet minute from the kids or have a moment of downtime. It'd be a shame for people with my usage patterns if more and more of your thoughts are video rather than text.

    Thanks again for all the efforts, and it's great to have the site back.

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    1. I agree. Its really hard to 'read' a video in a small room discreatly

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    2. I agree. Its really hard to 'read' a video in a small room discreatly

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    3. I enjoy the mix, but perhaps a 'TL;DW' paragraph or something to give folks the gist in text form. I enjoy the videos to be fair, somehow it feels personal - like listening to an old buddy talk 40k :)

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    4. I will do a quick rundown when I do the videos starting tomorrow. (there is another video already scheduled that I wont have the time to write out.

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    5. Love the vids & I make sure I watch them once I get a chance to sit down & listen. Really enjoying this new approach. I think the quick rundown / TL;DW is a great idea though, like everyone else it seems, I check this blog multiple times a day on my phone, but really only have an opportunity at night to watch the vids.

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  2. Also, for those of us who have the misfortune of using Sprint, the vids take forever to load. :P

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  3. I almost agree. While I really love the versitiliy of reapers (especially in wave serpents). I think fire prisms are the all stars of heavy support. Just so much more versitiliy and survivability (with holofield and spirit stones) for only 150. I think most high end lists will take fire prisms like dark elder used to take ravagers. Great at meq/teq/all vehicles in a single very very resilient gun

    I think fire prisms are the top star of the slot. But dark reapers and war walkers fight for the spotlight as the #2 choices.

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    1. I see War Walkers with Brightlances as a more survivable single HS slot of 2 Ravagers. More survivable even with less armor because of Battle Focus to keep saves high and option for Holofields. Fire Prism's definitely take the cake with cost and versatility but when looking to specialize (typically what the Eldar do *better*) I could see a squad of Dark Reapers putting out more damage to either 10 Marines or medium vehicle armor than the Fire Prism, but for higher cost.

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  4. I almost agree. While I really love the versitiliy of reapers (especially in wave serpents). I think fire prisms are the all stars of heavy support. Just so much more versitiliy and survivability (with holofield and spirit stones) for only 150. I think most high end lists will take fire prisms like dark elder used to take ravagers. Great at meq/teq/all vehicles in a single very very resilient gun

    I think fire prisms are the top star of the slot. But dark reapers and war walkers fight for the spotlight as the #2 choices.

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  5. I can't agree less.

    Dark Reapers are overpriced - waaaay overpriced. They should be like 22 points base honestly.

    The all-stars of the HS slot belong to War Walkers and Prisms.

    The first for its pure damage output and JSJ ability with battlefocus. The second for being a versatile unit in a book that is rife with overspecialization.

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    1. Surely you mean you 'disagree'? Can't agree less means you agree (it's a double negative).

      I like war walkers - they can pick up ridiculous amounts of shooting - with 24 s6 shots that's a lot of damage output.

      Reapers are quite nice now being slow and purposeful so they can reploy and nobble marines a unit at a time. They are expensive, especially with upgrades. Their great advantage is being small and able to use cover effectively.

      Fire Prisms are very pleasant and effective - perhaps 2 of those and three war walkers?

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  6. I'm still unsure about these- at the end of the day, it's just 5 T3 guys to kill.....

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  7. Reapers are awesome now, especially in serpents, take 10 and watch those marines vaporize one ten man squad each turn they fire. Not even bikers skimmers or flyers can be really safe from them.
    Sure they can't touch terminators... unless you throw a warlock with the right power at them.
    Sure they are vulnerable, but so are war walkers too, and prisms simly can't make the same number of shots.

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  8. Since we are throwing expensive ideas around, I could see putting Fuegan with them along with the Starshot missiles and Flakk upgrade on the Exarch. At least unlike the old codex, I don't see anything that says you can't put Phoenix Lord's with units that aren't of their aspect. He's a good tough character to help their cause with the only downfall being range. He would provide a reason to not assault them and could break off to Fire Axe a tank or small squad late game.

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  9. Natfka dude... Did your Wraith Knights arm fall off during the video?!

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    1. yes. It is only on though by mounting tape until I pick up some magnets.

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  10. Now that war walkers can hide after shooting I'm looking for more of them. People's jaws drop when I roll 24!!! scatter laser shot at them form just one squad. I used to love my fire prisms but 1 shot just doesn't cut the mustard when you miss.

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  11. I like how the reapers are slow and purposeful so you can deploy them out of sight the move out to take your shots. This will mitigate early losses as you dont have to suffer through a round of shooting before they fire. You can hide behind some ruins as you maneuver with the rest of the army early then reapers jump out for the strike turn. Combine this with warwalker battle focus moves and long range serpent shield strike on key units and you have a very nice beta strike.

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    1. I should say warwalkers and serpents eliminating key units early then spring your attack for decisive effect.

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  12. Range Finder alone makes Reapers tough. Negating all my Reaver jink saves is a bit much, as I learned today. :(

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  13. I wish I had room to include these guys. And some Vauls Weapon platforms. Due to bloat I have to stick to my usual 2 Fireprisms & Scatterwalkers, we just don't see enough flyers/bikers down here to make a difference. Now that the pieplate is AP3 from the prisms, they really are a great choice for what I have to play against. That said, would love to see what a change in area would force me to change in the tactics.

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  14. Wow just used a squad of 8 with starshot exarch with fast shot and night vision and a ADL with las cannon. Put my farseer in with guide, and doomed anything that got close 2 macron flyers and a monolith later felt they were very much worth the big investment. Very very happy with the reapers.

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  15. Their main problem is, the basic transport ( Serpent ) and basic troops ( Avengers, guardians) already make a very good job at trashing 3+/2+ infantry. So IMHO they are a waste of points because they specialize too much.

    A walker squadron kept in reserve can make your adversary cry. They are made of glass, but can destroy everythng that's not Av 13 or more at 36+ battlee focus range.
    Battle focus is great with premeasure , by the way.

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