More armies are getting their preview on what is in store for them in the 2nd Edition of the Age of Sigmar. Up now.... The Disciples of Tzeentch.

via the Warhammer Community
More here
The increased range for unbinding is good news for Tzeentch. While it’s true that you’ll have to position your sorcerers more carefully to help stop your own spells being unbound, odds are you’ll have more spells than your opponent has the ability to unbind, and you’ll also be able to neutralise a lot of your enemy’s magic too.

Tzeentch Arcanites armies have always had loads of choice on which magical lores they can use and who they’re going to use to cast them, and they’ll love the new endless spells system. While it might be tempting to grab big, flashy, offensive spells, we’d recommend the Chronomantic Cogs – a nifty way to help make a wizard more survivable and better at casting, but which can also be used to increase your army’s (and the enemy’s) charge ranges.

Finally, summoning – we’ll be previewing just exactly how summoning is changing later in the week, but rest assured the Changer of Ways will NOT be left behind…

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