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New Dark Angel, Chaos Daemons and Hobbit FAQs



There are FAQs up this morning for Dark Angels and the hobbit. There was not a lot of updates, but the Standard of Devastation and Powerfield Generator are two of my favorite Dark Angel items.


Here is a link to the updates, and Chaos Daemons were also updated.

There are also some Tyranid Updates as well for the new models being released. Thanks stephane4985 for linking us up.
http://www.blacklibrary.com/Downloads/Product/PDF/rules/Zoanthrope-Brood-EN.pdf
http://www.blacklibrary.com/Downloads/Product/PDF/rules/Mucolid-Spore-Cluster-EN.pdf


Here is what was updated for Dark Angels
Page 64 – Power Field Generator
Add ‘If the bearer is embarked upon a Transport vehicle, the power field’s effects only apply to models embarked upon that vehicle’. 

Page 104 – Land Raiders (all), options.
Replace the final option for each Land Raider with the following:
‘• May be upgraded to a Deathwing Vehicle (p40).........30 pts’.


FAQs
Q: The Standard of Devastation states that ‘all friendly Codex: Dark Angels units within 6" of the standard treat their boltguns as Salvo 2/4 weapons’. Which boltguns does this apply to? (p66)
A: This applies to the standard boltgun (24" range, S4, AP5, Rapid Fire), twin-linked boltguns on bikes, the bolter component of combi-weapons, and hurricane bolters. 

Post a Comment

63 Comments

  1. Weren't those the same FAQ changes they made last edition to the dark angels? At least with the power field generator, it isn't a better kff I suppose, closer to the ghazzy relic item one.

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    1. Big difference between the MFF (Mega Force Field) and the power field. Powerfield only applies to the guys inside the transport. MFF applies to the transport as well.

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    2. yes...they literally removed those changes at the start of 7th and now 6 months later they have put them back in exactly as before...frustrating

      I was so mistaken to think there was any thought put into these when 7th ed first dropped...isn't somebody up there paid to actually think these things through before casually deleting or adding them?

      the power field change was arguably the only very powerful and efficient item in an otherwise underwhelming codex...and now it is nerfed again

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    3. Actually the MFF ONLY applies to the vehicle. The guys inside are SOL if someone drops a flamer on the vehicle.

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    4. regarding the DA PFG protecting vehicles and projecting a bubble from hull argument of 'they changed it since they left out the 6th ed FAQ' is baloney. It was updated in the digital version right after 7th came out to reflect the same verbiage from 6th and has always been that way. People arguing how that wanted the PFG to work never got very far with that. This FAQ is nothing new to see, no changes as far as I'm concerned.

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    5. tabyrd, that is exactly my point. So why didn't they just change the version number when 7th ed dropped, instead of removing a bunch of items and then adding them back in 6 months later?

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    6. Becaus Its GW.

      The staff member just does something. Doesnt mean he has to know what.

      This FAQ changes nothing. But it was still needed to stop d-bag rule benders.

      Delete
  2. Wait, so hurricane bolters become salvo 2/4 Instead of three salvo weapons?
    And the power field only affects models embarked on the transport, so it's only useful when it explodes?

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    1. Well as a Dark Angel player I can tell you our Codex is way over powered and needs some Nerfing for sure. All the tournaments are just filled with too many Dark Angel players and we need to shed some players.


      On a serious not I haven't played much 40k since the Tau book was released and still see no reason to bring out my DA. 40K is kind of dead to me, just don't want to drop tons of money chasing the Power Creep.

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    2. well that statement says it all considering power creep has been dead since the drop of 7th almost a year ago...

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    3. ...and DA launched shortly after 6th edition did. Aftewards (in no particular order) there were eldar shenanigans, the new tau book, and the Space marine book with chapter tactics and devstars in it. At which point was the DA player immune to codex creep? I love the minis, but this new FAQ makes the codex even harder to work with. My 2 cents anyways.

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    4. This comment has been removed by a blog administrator.

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    5. lovefrog - what does the hurricane bolter change FROM? oh, it doesn't have a profile - how come? Because the rules for it state that it is 3 twin-linked bolters. So no, it does not become a 2/4 salvo weapon. It becomes 3 TL-bolters which are each salvo 2/4.

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    6. lovefrog
      for the powerfield to be useful it has to be sitting outside of a building/vehicle now (which is a much bigger liability), whereas before he could hide inside.

      Marz
      Agreed. You have to be very creative and tactical to win as a DA player. All the "good" units and HQs are super expensive points-wise. Even the famed ravenwing are more costly than the SM white scars bikes (who equal ravenwing in just about every way if you take Khan).

      ...so frustrating

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    7. Power creep doesn't exist. Otherwise every book after Eldar would have been stronger.

      Dark Angels were just too cute and therefore difficult to play.

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    8. Open any old paperback codex and compare it to the new version of itself. There's your creep right there. Marines would still be 16 points with no chapter tactic buffs, etc etc.

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    9. Could go further back to when they didn't have a bolt pistol and had to pay for frag and krak grenades. (15 points-3rd/4th edition codexes)

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    10. lol @ "power creep being dead since 7th edition dropped". Its the exact opposite. The gap between the updated armies and the older books is huge. Compare units from CSM or DA to Space Wolves or IG, the power for points is so different its like a completely different scale. Power creep is alive, well, and being fed large chunks of raw meat daily. Dont kid yourself.

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    11. ^edit** before the house retards start foaming at the mouth: Eldar are obviously an exception.

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    12. I am not going to feed the arguement too much but the DA has some great and fun options but Everything is grossly over priced. Point for point has to pay through the nose and their best tricks either have bad counters, (termies die quick to all the AP 2 range weapons now) or other books do it better for cheaper. (Ravenwing vs White Scars)

      You flying options are Way over priced and don't do much either and basic tacticals still have a DA tax. There is nothing that DA does good and those that don't want to admit it are lying to themselves.

      Yes DA can win battles but it is an up hill battle against every other new Codex out there. They can stand toe to toe with Chaos Space Marines but I'll let them adress that one.

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    13. totally agree Murphy. There are some very awesome units. I love the idea of the stained glass flyer with a blind gun - overpriced. I love the idea of a landspeeder with a gigantic plasma cannon - but its MORE expensive than a wave serpent and inferior in every possible way. I love the Deathwing, but termies are already hard to play, and they're more expensive than SM termies.

      There are 3 things the DA do have going for them -

      1) fearless HQs with PE CSM

      2) vets are actually 20-30pts cheaper than sternguard, so if you're building a plasma/melta drop pod spam list they're not bad at all. And they have robes! I don't prefer those lists as you essentially win/lose on turn 1 so there's not much flexibility.

      3) Deathwing knights are a very good and modestly priced assault unit. All have storm shields and power mauls. That means striking at initiative S6. Sgt has equivalent of a relic blade and base of 3 attacks. WS5. T5. Hammer of wrath. Fearless. PE CSM. Fear. Adamantium Will. Precision Strikes. And S10 ap2 attacks at normal initiative once per game - enough to kill an imperial knight easily - or wipe out a Nob squad before they can do anything. They outclass normal thunder hammer termies and are only 10-20pts more expensive.

      But in an edition where assault units are highly disadvantaged (unless you're running a cheese bike death star list) it's still hard to use them well in an 1850 list unless you sink a ton of points into a land raider.

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    14. DA make a great ally list IMO b/c their HQs come stock with fearless and PE CSM....so no matter what you're going for you can stick them in any other imperial unit and buff them.

      However, they are quite hard to play as a primary detachment.

      It only gets worth when our few scraps of cheese are snatched away!!! :(

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    15. @Jonathan
      No... Not really.
      You can challange out the ICs.
      Powerfield and other wargear is not worth the points of takeing a detachment. DA dont really have anything but the Banner & you dont want youre game to depend on 1 unit.

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    16. I aactually made the vets list.
      30 vets in pods with Kombi melta flamer and stormshields. I like to add a Termi command with fnp Banner.
      Its a good list. But like you said coin-flipy!
      Problem is, once people use knight heavey lists or flyerspam youre win/lose % goes way bellow 50%.
      DA are like many armys narrativ only in 7th.

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  3. The hurricane bolter becomes 3 twin linked salvo 2/4 bolters instead of 3 twin linked bolters

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  4. Chaos Daemons also got an FAQ. Fate now generates 1 daemonology for each head.

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  5. New tyranids rules too. There is no new links in the free rules section, but try these:

    www.blacklibrary.com/Downloads/Product/PDF/rules/Tyrannocyte-EN.pdf
    www.blacklibrary.com/Downloads/Product/PDF/rules/Sporocyst-EN.pdf

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    Replies
    1. http://www.blacklibrary.com/Downloads/Product/PDF/rules/Zoanthrope-Brood-EN.pdf
      http://www.blacklibrary.com/Downloads/Product/PDF/rules/Mucolid-Spore-Cluster-EN.pdf

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    2. BL is updated now - thanks chaps :]

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    3. thanks a bunch ;) will never knock back free ....rules

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  6. http://www.games-workshop.com/en-GB/Warhammer-Khaine-Limited-Edition

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  7. Replies
    1. In seconds flat. literally in the time it took me to get my wallet out credit card in hand... SOLD OUT... :(

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    2. In the time it took me to log into my account and put in the number before it was sold out. What. The. F#€$

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    3. well it did sell out as expected then. soon there will be a re-print in softback. [hopefully]

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    4. Yeah, I was in my local GW and they couldn't order them fast enough. I decided to wait for the paperback and just bought 10 Wild Riders instead!

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    5. Just buy faster!!! :D

      You had the advantage of knowing. People that dont read rumors or had to Work...had no Chance.

      Delete
  8. Go fuck yourselves gw! Oh we won't put up any formations, just an old faq. Pieces of shit.

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    1. Eh, it's a FAQ what do you expect?

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    2. Gee guy, NOT an old one perhaps?

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    3. Hysterical guy, not flipping your shit when expecting something for free maybe?

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    4. If you assume he payed for the dex that is Not working without FAQ... I would Not consider this Free stuff... I would say it was a overdue fix. I didnt expect any buffs either. But they could have at least given us a small buff.
      After all they want to sell miniatures.
      The Nephelin fighter still delets his misslelock. Why? is that so OP?
      Powerfield still no effect on the vehicle...so i run the guy behind the transport?
      Its not like they made a effort by copypasting deleted stuff back in.

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  9. Gee idk guy, NOT an old one maybe?

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  10. Just a lil FYI.. on the GW mobile webstore the Necron codex has been removed from the Necrons tab.. only the interactive iBook version is available for sale... hmmmm very interesting :-)

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  11. It is however available under the codex/rulebook tab but the BA codex is not.. I have read the portents and the portents say.."when the birds of old return to the mountain the reign of the beast shall end!"

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  12. Aaaaaaaaarggggghhhhhh worst change. Dark Angels really need some lovin - the PFG was there only good piece of kit but is now pretty lame! Compare the Space wolves relics to the Dark angels...it's awful

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  13. See what happens when they let the Jervis get out of his office. Dark Angel nerf every time.

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  14. LOL too much talk about dark angels here!

    Fateweaver's rules were finally cleared up, he now knows 10 powers instead of 10 lol. I still think that it would be cooler if they gave him access to telekinesis to have a power from each of the disciplines, but I can't complain as having an access of 2 daemonology powers on him is awesome

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  15. Never thought I'd have to say this only a year after it came out, but Dark Angels *badly* need a new dex. Damn near everything is underpowered and/or overcosted.

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    1. Hasn't it been more then a year? Lol its just shy of 2. It's lame

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    2. Why?
      Nothing changed. DA needed allies from the start. You were best of just going tau or what ever instead of even trying.

      You make it Sound like that DA dex was comp at One point.
      I never liked the giant speeder and other units had build in issues aswell. Why 2 antihord flyers? Who needed more plasma on bikes?

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    3. Well, I'm not a competitive gamer so I found that it performed pretty well in casual games. But even in that casual setting, it's not aged well, especially since the advent of Codex: Space Marines. We still shut down Chaos *hard* in my experience, but power creep is real and the other books have outstripped us to the point where even I, a casual gamer, have concerns.

      And sorry, but the Black Knights with their plasma talons are amazing. Widely considered the best bikers in the game (albeit expensive). Taking them means being able to take meltas on your normal bikers for AT, leaving the Black Knights and their plasma to deal with heavy infantry.

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    4. Well youre misstake is you play vs comp Eldar & tau players, i assume?
      Dont play them & you should not have issues vs other dexes.


      Blackknights dont do enough. I could take normal bikes with 2 plasguns & a Pistole since for ever. Blackknights dont do anything that would matter in current meta. And they are cost ineffektiv. They are mediocer in CC and cant stay at range if they shot. The new jink gave them the final nail!
      From the.new units only the should and DWK are worthwhile. All the Rest is a waste of money.

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    5. ask yourself do you want to play fun games you lose or not play at all? because this i'm not going to play you, because XYZ.....means whatever time you had to play, was spent wasted not playing a game.

      ^ that is what amounts to people choosing to do that. eventually you will be that guy/girl no one wants to play because you are too picky.......

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    6. Umm, no. I play casual games against Guard, Chaos and Tau mostly. If you'd actually *read* my comment, you'd see that my point was that DA have trouble even in a casual setting. Their stuff is just too overcosted and it leaves them behind other books. Whether in a casual or competitive setting, this is unavoidable.

      And sorry, you're just flat out wrong re: Black Knights. They can debuff and take out MCs and combat characters, have S5, Rending and Hit and Run in combat, meaning they're an excellent harassment unit against elite infantry and they support the other units in the army fantastically with teleport homers and the ability to debuff targets for your knights.

      You need to stop viewing how a unit affects "the meta" on its own and start, y'know, thinking about its role in army.

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  16. Man, am I the only one who feels that everyone is super harsh on DA for no real reason other than their codex has never been really competitive?

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  17. Way to go gdub you've fucked over the da's again. I can't believe I'm about to say this but in two edition of hh fw is going to put out dark angels legion rules. If your smart you will pack your bags and move to 30k if you want to play dark angels. They will actually do something productive on the battlefield and you will get some shiney New plastic, and everything will be magical and glorious. It's clear games workshop had no intention of fixing the da codex ever. And we are doomed to yet another carp book the second they revise us. Go to hades gw codex writers I hope you collectively all die in a house fire.

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    1. ^ notice this is a furious gamer in it's natural habitat, don't move suddenly or you will startle it, causing a mass stampede of unhappy gamers.

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