There are quite a few things I love about Grey Knights. Even the fluff (cough cough) is not that bad, and I enjoy reading it. However there is one thing that frustrates me beyond anything when it comes to them.

When the codex first came out, I did not jump immediately into this army. In fact it took me quite awhile to do so. I did however read the codex from start to finish before hand, like I always do. During this, my first interest of course was a list based on Coteaz. After all, if I started a Grey Knights army, I have 10 chimeras, a ton of inquisition stuff and assassins I could no longer use. With that in mind, a Grey Knight Coteaz list seemed very logical, since I already started with half the models I figured I could use. So counting up that I have 8000pts or more of Imperial Guard, it was a logical thing to just go forward with a Grey Knight list.

I am a huge fan of autocannons. My first Autocannons were with my Night Lords back in 1999. Back then you were able to take veterans as troop choices and elites if you played Night Lords. So I would take 9 units of 5 with two autocannons in each, and they would all be able to infiltrate. then a few havocs, a fun HQ, and there was my army. Rhinos never survived rd 1. It was fun.

Then came my Imperial Guard Army. I have a good amount of Autocannons. Hydra Flak Autocannons were the best, and I quickly built 6 hydra flak tanks, which was to me the ultamate in Autocannon use.

Then there is the psycannon. Same Strength as the Autocannon with shorter range but a higher rate of fire and it rends. Love it, need it. Combine that with autocannons with psybolt ammo on your dreads, why not go grey knights.

So I bought a bunch. I loved the purifier. I quickly built 4 squads of 10. Was fielding Coteaz and Crowe together. Figured I was done. Moved forward to using strike squads and some terminators. However I had forgot one thing when I bought the purifiers and had put them together.........

I absolutely hate how Grey Knights go together. With a frustrating passion. I had forgotten this until last night, when I started putting another 35 Grey Knights together. They are great when you get their pose just right at the correct angle for their arms, but anything else seems almost impossible, and I hate them.

OK, back to work........ 10 models, down 25 to go.

37 Comments:

  1. For Imperial Guard, after reading one of your posts, I'm going for the Leman Russ with the turret plasma cannon and plasma cannon sponsons. Armoured sentinels with plasma cannons too. S7 AP2 Blast at 36" is, for me, better than autocannons.

    As for putting together Grey Knights it could be worse: they could be finecast! At least plastic models are not as expensive (I know they're not cheap either) so if you mess up they're easier replaced.

    I had a similar problem with some Catachans once. Ended up with a guardsmen who looked like he was resting his lasgun on his wrist while trying to grab a feel of another guardsman's butt. It can be lonely on those long campaigns. Very lonely.

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  2. So your problem is that you don't like to assemble GK... Could be worse you could spend a crapton of money for Death Korps of krieg models then of you mess up the assembly or painting then you feel like you wasted 50+ dollars....

    Now to place an order for another hades breaching drill and engineers!

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    1. You should really link us to some pictures of your Death Korps. The model line is just awesome. Would like to see these models.

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    2. Yea deffinately sometime as Iam very busy at t hospital lately...but yes I will deffinately try though the painting on some ofthem was ba or incomplete because I wanted togice a unique appearance when I first started. And since I inherited some of my brothers models(ok ALOT) of his models some look different too. When I have one of those off days Ill take som pics and email to you:

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  3. What really irritated me about Grey Knights was their legendary Chapter number "666" . Now, every time I read that codex, I imagine Iron Maiden.

    Thanks for the flashback GW.

    If I were to make a GK army, I'd go big and use Forge World Pre-Heresy stuff and sub Coteaz with Nathaniel Garro from Flight of The Einstein.

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    1. 666 is the number of the beast, the beast that Satan gave some of it's power to.

      The Emperor gifted some of his power to the Grey Knights, whose number is 666.

      That makes the Emperor: SATAN!

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  4. OK... So they might be a pain to put together, but you need, like 30 for a whole army? You obviously never tried assembling old school clanrats (seperate arms, legs, torso, head, tail and shield all of which have to rank up) for which you need that many for a unit!

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    1. unfortunately I now have 75 grey knights. 25 left to put together.

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    2. I'll make you a deal, I'll build your Grey Knights if you paint my sixty geenstealers.

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    3. ouch. I am assuming dipping wouldn't pass muster for this deal?

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    4. Might pass muster, sixty is a lot of nids.

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    5. Try 50 resin death korps of krieg troops....harder than plastic and much fickiler

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    6. JayDee wins, I'll paint my sixty nids over in the corner.

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  5. You know that there was talk at my local GWS Hobby Center of banning Grey knights from tournaments. They are the tournament army know a days and with their auto win lists, they leave little chance for the other armies like eldar, deamons, tau, nids. Even though you could argue that you can make auto win lists with Guard, Blood Angles, and Space Wolves, it takes skill to do so. Yet with Grey Knighs, a mediocre player can deafeat the best players and lists of eldar, tau and other races due to them being so over powered. If you asked me, I would agree to ban GK from tournaments.

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    1. Your kidding I hope. This kind of attitude would preclude me from ever buying something at that store.

      If I knew who it was that suggested it, or the location I would post it everywhere online. It really deserves some serious redicule.

      Perhaps they should start banning players that tend to win every game they play. Not even enough words to how much this type of attitude disgusts me.

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    2. OK, sorry for the rant. Taking three breaths. Kooosaba

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    3. You may be right in that banning GK from tournaments is not the right solution. Yet, they are OP and unbalance the game. I have proof as a saw the best blood angles list ever played by a store staff get crushed by gray knights rifle man spam with death cult assasins as if it was nothing. Hopefully 6th ed will nerf them.

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    4. Despite GKs being overpowered to an almost almost objective degree (ask any Space Marine player if he would give all his tacticals a storm bolter and instant kill power weapon for 4 points), banning them from tournament play sets a terrible precedent. I'll bet they were still on the shelves at that store while they're banned. If you're going to ban GK, you might as well ban the Blood Angels, Imperial Guard, and Space Wolves too. That's what, half the players now sitting on the sidelines.

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    5. The term "overpowered" is starting very common word nowadays. I know players who can build a list with any army that can beat any other army. Perhaps GK are OP but is it the player your facing make his army better or does his army make him better? 0.o My opinion I that if a tournament organizer can gather an advance and talk to the participants about band then I would have to say it's ok... Not saying it's right but if a large group of veteran gamers see the problem that GK may present to everyone then I think it's best to shelve your GK for now

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    6. really if you are going to start banning armies, you might as just outright ban any army that has come out since 5th edition, so that the armies from 4th edition can feel better about themselves.

      I guess at that point, we can also just regress back to 4th edition rules as well, as we wouldnt not want to hurt anyones feelings that is playing an army that has not been updated since.

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    7. Overpowered is an overused word. Overpowered compared to what? If it means that you can make an 'auto win' army, then I would class BA, SW, IG, SM, GK as overpowered.
      On the other hand, if it means that as the models have powerful rules it is hard to loose with them, then I can see your point. It's hard to loose with GK or BA.
      But banning them because they're not giving other armies a chance, like Tau or Eldar? BS! Look at how pitifully easy it is for them to annihilate a daemon army! That, not their apparent 'overpoweredness' would be the only thing that might make me even consider banning them.

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    8. What army is not an auto win against daemons right now. Its very hard for Chaos Daemons at the moment.

      However I have played opponents that are absolutely amazing on the tabletop and had a hard time with daemons.

      Eldar fare much better, and of course Orks, we know they are still very competitive. Tau can be very tough although are probably also on the downside atm.

      We cannot simply ban armies based on how easy they are to play. All the 4th edition codices are behind, but not out of the competitiion level. That is the nature of our hobby and game.

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    9. Natfka,I'm not saying it's right. Do you think I like it if I couldn't play my DKoK army just cuz it's FW made? No I'd be pissed as hell. Now however th problem with this argument is that we all have our "biases" toward are army. Natfka wouldn't want his army banned because h advidiy plays them. Daemons are biased to hate GK because their made to kill them. Just keep that in mind in eveyone, becase there is no right solution...

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    10. Grey Knights themselves are not the problem, its the players that are the problem. In the times I have faced Grey Knights opposite me with a Dark Eldar or Imperial Guard list I have had no issues with Grey Knights. That includes only losing them once with my IG, and that was a rediculasly close game.

      Otherwise, I have beat them solidly every time, from Coteaz to Draigo.

      Even my dark eldar the couple times I have faced Grey knights with my dark kin, have practically wiped the table. (One of those I had some serious luck on my side).

      This is not a bragging issue, this is simply an issue that while they are a good codex, there is no reason to ban them. They can be difficult in the hands of a good player, but so can any other 5th edition codex.

      I understand lesser stores or tournaments might want to ban the latest thing. That is just one of those things our hobby is a little retarded for. Those stores that do this though should be avoided. Spend your money elsewhere, and in the rare case that there is no where else, there is always the internet.

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    11. Yeah... but the thing about daemons was that it worked differently with the old GK codex. They weren't very pricy, but they weren't outstanding against normal armies (they were fairly good though). The problem was that they had lots of specialist anti daemon gear, which raped daemons but not really anything else. So they kept the points down, as half their gear was practically useless against non-daemons.
      Now this introduced the problem that although a GK was balanced with equivalent points of SM, for example, it would annihilate the equivalent points of daemons. So they came up with a solution. Rather than removing the specialist daemon gear to keep it equally balanced, and destroying the fluff in the process, they had a rule which meant that when daemons fought a GK army, if a daemons troops choice was wiped out, it could come back onto the table from the owning players board edge (back when they didn't deep strike). The fluff was that GK were only called out in extreme circumstances, against almost never-ending tides of daemons (or something like that). This actually made GK a balanced, decent army.
      Now, my only complaint about GK today is this rule seems to have disappeared, meaning that while they are fairly powerful compared to other armies, they are insanely good against Chaos and Daemons, with nothing to balance it as far as I can tell.
      By the way, I don't actually want anyone to ban GK, but I would like a little bit more balance across the board, as said above.

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    12. The problem is though that there will née b a perfectly balanced codex. Sure they may. Close but it's not possible. If I sat down with a list of ideas for anew army I was gonna create could I make the rules so that they are balanced when facug EVERY army? No not even icould. GK maybe on the range of OP but what army has never once been at that summit? 4th Ed necrons, ork nob bikers, IG plas metla spam, now ts GK turn. But moral is this: IF YOU DO NOT LIKE TO PlAY AGAINST GK then you don't have too!!!!! No one forces me to play them so why should you????

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    13. No one forces anyone to play against anyone or any army. That wasnt the discussion, we were speaking of banning an army from a tournament.

      On match ups though, with my Grey Knights, I have lost a game against blood angels and one against space wolves. Both were exellent players.

      Draws against my Grey Knights is a bigger list, Tau (yes, against a good opponent tau), Imperial Guard, Blood Angels 2-3 times, Chaos Space Marines, and tyranids. Many of these draws could of very well been losses. I love close hard games.. :)

      I had to cancel a game last week I am sure might of wiped my butt vs tau. (I had to work late)

      Tbh, my Imperial Guard were much more dominant at bringing home the victory.

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    14. Anonymous Apr 21, 2012 02:26 PM, I politely disagree. When a buddy and I were practicing for pre-adepticon I was regularly putting down his Grey Knights with my Eldar. Only in annihilation missions did he have a chance. For the record I haven't used my Eldar in about 10 years. Was using a 4th ed codex I wasn't familiar with and did not adjusted the army list.

      Learned how to use my Dark Eldar while playing Eldar vs Grey Knights.

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  6. necron immortals same thing, the hose has to be exact or you need to bend it into place etc. such b.s.

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  7. why do you need so many?
    i have only 50 SM in my 19.000 apoc army
    100 if you also count vet.s and dev.s

    and i usually never run more 30ty in a 2k game

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    1. Here is what I own, and then you can decide. 40 finished Purifiers, 20 Strike Squad Grey Knights, 10 Purgation Grey Knights, and 5 that are now still in the box and undecided for (probably will become a 5 man strike squad).

      The big part of this, is that this is exactly one of my lists (once you add in transports)

      I play my Imperial Guard as a very heavy armoured company. My Grey Knights are at the most lightly armoured or with dreads, and my Dark Eldar are a mix of infantry and fast vehicles. 3 completely different armies, for an extremly wide variety of fun.

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    2. well i guess its ok ... i don´t know to much about GKs

      i personaly only play DAs and focus on building the army bigger and bigger (more tanks)... collecting multible armys is to costy for me... armys are just to expensiv to start.

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    3. Its just fun to play an army opposite of my Imperial Guard. My Imperial Guard are all mech'd up, while my Grey Knights are mostly on foot. (couple rhinos)

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    4. @ Natfka, just curious but what type of IG army do you play? Cadians, catachans,steel legion,dkok?

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    5. JayDee. I owned a small steel legion force of about 2k pts until a year or so ago, when I decided I hated metal. (too many cuts when trying to customize). So I traded and got lots of Cadians. Although there are lots of other things mixed in.

      My armoured sentinels are from the old steel legion army boxes, and I have a couple units of Catachans. All in all, slightly over 8k pts of Imperial Guard.

      I wish they were all Death Korps though. :)

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    6. Actually the one thing i cant stand about FW armies is that theres very little room for customization. Basically how you see it in the box is how it is gonna be assembled. Sure the resin is bendable but with 70+ troops they all start to look the same after a awhile, same poses at least...But im sure many people would dismiss this just to own their own armies. I was very fortunate that half the models did not come from my wallet and were given to me for free but i know people dont have the luxury often. Sorry!

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  8. Hardest kit to put together... Space Marine Mk II b Land Raider. It's not miscast, there will always be a 5mm gap between some of the resin and plastic bits. And there's a high chance of it actually being miscast. And the instructions are s***.
    Limited posibility? CSM with a heavy bolter. Not cool. Massive gaps, extremely hard to get right. It'll only look good if you glue all the bits in exactly the right way.

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