We are getting close to funding being around 10% to go! Help spread the word and look forward to us jumping through to the stretch goals! I know with just a little bit of a push we will be breaking the mark needed to reach our goals.

Join our Kickstarter Event here: https://www.kickstarter.com/projects/thegenesysproject/the-genesys-project-revelations-and-exodus

We are currently doing rounds of Podcasts to spread the word and will be talking more on those (with links) as some of them go live. 

Sniper Rifle Teams are quite deadly


We have a new gameplay demo that just went live on our Youtube page. There were some camera issues and it does get a little fuzzy, but it will give you a good idea of how to work with with player turns, activations, the Combat Situation, Reactionary Activations, and more. Both of these armies are the same we used recently in a playtesting session to work with Tanks, APC Transports, Cannons, and Automatic Weapons. So there was not a lot of melee squads, powers, flyers, or other types of factions in this mix.

The final rounds of the game, (not shown in the video) were a single elite melee robot fighting through two squads of of men and tearing them to shreds. The Robotic Army did eventually win this game in the Game Round 7 (an End Game push to secure his primary objective)).

The End Game: A normal game lasts to 6 Game Rounds. However if you are in position to get your objective and just thinking I need one more round and I could get it, you may attempt to take the game into the "End Game". You must roll your highest surviving Command Characteristic + d6 to equal or beat the game round you are wishing to go into. 

In this case it was a Command of 3 +d6 ≥ 7 (the Game Round)


The biests are divided into Kingdoms and have Regional Traits. These are expanded upon in the 2nd Age, but where the Biests excel at is in the wide variety of options they have in future ages. 

Physically Superior

As they are in the 1st Age, no one gets physical characteristic increases the way Biests do.  This translates to level 2 and 3 Classes being very tough to deal with. While they are geared towards taking hits and delivering them in melee combat, they are also amazing infiltrators, with flyers and tunnellers all in the mix. 

Biest Vehicles

Biests get a solid array of vehicles and introduce some new specialties into the mix when it comes to throwing some armored plates, spikes, a battering ram, and even loading their vehicles out with as many weapons as possible. Biests bring a new flavor to their own Vehicle Classes, but have a lack of Military Tanks. If you like ramming into your opponent, jumping out and hacking them all to bits....... the Biests are right up your alley. 

Monster Classes

While Biests can make their whole domain into monsters, Biests in the 2nd Age get a series of Classes that are dedicated to Monsters. These monsters will take on the tanks of humanoids, rip apart the masses of soldiers before them. 

The Weapons of the Biests

While Biests can specialize in natural weaponry, they also have a their over version of modern firearms, machine guns and cannons. Melee Weapons are also a specialty with greater access to customization than ever before to do additional damage to kill your opponents face to face. 

The Biest playtesters are among the most rowdy of the bunch and I think that has to do with their overly aggressive playstyle (both the Biest Domain and the Players). 

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