58 Comments:

  1. What happened to the good page?

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  2. With any luck Vetock has replaced Ward.

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    1. Hummm Do you know the legend of Hiemera of Syracuse?:S

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    2. Don't remember Hiemera, but Cato the elder comes to mind. "Ceterum censeo, Carthaginem esse delendam..."

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    3. ^_^ You are more optimistic than me...

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  3. I just posted an "almost" similar article....

    But welcome Vetock. Hopefully he can be a good writer for 40k. Some new minds other than Ward and Kelly are needed.

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    1. Very true, a breath of fresh air is most welcome.

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    2. Jo
      We allready Know what the stuff is.

      A speeder that is smth like a Kff
      A Flyer that does the Same stuff as CSM Thing
      Just better... Minus the Vektor Strike
      2 ubber versions of Existing Units with statt buff and better gear. Not like we Never had that Before.

      The Point Cost is the only Thing we dont know.
      Guess what will be the Goto now?
      Just Look at the Price

      I See nothing New uniqe or op in this dex
      Just a nother lamé 6th Ed dex -.-
      Flyers + Old stuff redid with meh rules

      Asmodai is biggest let Down Model Wise :(

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    3. So if it isn't something stupidly powerful that no one even wants to play against, a codex built around 2-3 choices that when you say you play a codex everyone knows that to mean you play this unit, then it is a unflavored piece of garbage? Are you Matt Ward?

      I will agree the Asmodia model is found wanting, but this could very well be a great codex with multiple unit choices that make things difficult to decide which to field. It's called a good codex, something that has been lacking for awhile.

      Seeing as how the Chaos Codex is the only 6th edition codex, I'll leave you with this Anon, try playing the codex and leave your internet judgment to the trolls over at BoLS. The CSM codex, while not perfect, is a great start in what looks like a new breed of Codex where we see less creep, and more sheep looking for something to abuse so they can win.

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    4. oh come one!
      Its just as week as CSM... we can allready tell. OFC that is "balanced" but you know people are not playing more becaus of that.

      I for one don´t want to spend 35,-€ on a book that has the same rules as the last one in it just with minor changes to fit (or be playable) in the current ED.

      This is just redicules f...over if we only get ugly models with mediocer rules.

      Sry i waited 8 years since the last dex and will prob wait around that time for the next one. And all we get is a flyer???? And a fugly speeder you have to take in order to make RW good? The DW and RW models are just doubling of existing rules. You wont ever consider both DW or both RW choices from the box, due to mathhammer!

      Sry but they should at least given us MattWard.



      The asmodai models is 100 times worse than the original model. Why can´t they make it like the original artwork we all love?

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    5. The problem is WE DON'T KNOW. The book isn't released and even with any leaked pics everyone was way off with the CSM release. The CSM codex is not weak, it doesn't have the OP Paladins or the CronAir Spam that everyone is so joyous over but not weak. Those of us that play CSM love the fact we don't get the broken units that cause everyone to jump on the new release bandwagon.

      My only beef was that I wanted more, cult Terminators being my major complaint.

      This book will be good and hold it's own if it is written like CSM. It should also be pretty difficult for most army's simply from the amount of plasma I'm sure they can bring. Wait until it is in your hand before you decide to trash it.

      Models? Go for it. I haven't liked the new GW models in awhile, so I won't even attempt to defend them.

      Wanting a Ward book is not the answer... to anything. Even if your local meta abuses his creations, you should always want more from your own armies. His books is why there is this massive flood of players from release to release.

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    6. Xodis, you speak from my heart. I agree with just about anything you said there, the one exception being that I like a good deal of the new minis.
      But, really, the flood of players you mentioned is very much in GW's interest, so I doubt there'll be much change there. As the above anon explained, balance does not matter to a huge number of people, as long as they can powergame some more.
      Also, I hope we'll get some sort of WD update for cult troops.

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    7. This is why I solely play with friends/friendly gaming groups. I can't stand tournaments. Every time I say that, someone accuses me of being "bad". The reality is, I hate the mindset of the tournaments. It's basically, "Who cares about fun I just want to spam and win."

      With friends I was actually able to win some games as my 4th ed Chaos with using no more than 3 obliterators, and not a single lash prince, because no one in my group power games. We build fun, fluffy lists.

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  4. He worked on an Apocalypse supplement also so he's not totally new to writing 40k stuff.

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    1. Also hes one of the 3 people that wrote the 6th edition rule book... so yeah.

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  5. GW maybe read the thread about the Wardangels? :x haha trolling at it´s best!

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  6. He has significantly less hair now!

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  7. I met Jeremy in the late 90's. He's a good sport, and all around nice guy with an amazing rah for the hobby. Anything he writes will most likely be in the full spirit of the hobby we all love.

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    1. While I'm not trying to say that doesn't matter, it really doesn't always transfer over to someone's professional career.

      I'm sure I might like Ward if I met him in person, Doesn't mean that every codex he puts out doesn't make me feel the need curb stomp his face though.

      Let's just hope that Professionally he is a great writer, with some idea what balance is, and doesn't take whatever codex he is writing as a personal goal to beat everything else facing it.

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    2. The man dressed for his photos in the 40k rulebook in a formal vest and pocketwatch. I'm pretty sure if I met Matt Ward, I would not like him in any way, shape, or form. I'd give that a solid 75%.

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    3. I did, in fact, get to meet Ward. He's a nice enough guy, cheerful and likeable. Yet I still hate a good deal of his codices, Necons and the crunch of SM excepted.
      While I never met Vetock, I like the Skaven and Ogre armybooks, so I'm curious to see his work on 40k.

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  8. So if he's got dark angels does that mean Ward has daemons?

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    1. Prepare yourselves for an army which breaks the fundamental rules of the game because "that's what thy should be like". Just wait for the s***storm that will follow another Wardian Daemon Codex, which will be so hideously overpowered other armies will struggle to draw against it.
      Although I'm exaggerating a little bit, his Fantasy Daemons book was so horrendously overpowered that it single handedly broke Warhammer Fantasy in 7th edition.

      Although thinking about, a powerful Chaos Daemons Codex sounds like a nice way to counter Grey Knights.

      ...But God help us all if he turns his hand to Tau. Or worse, Eldar. Their special characters, like all of Matt Ward's, will go around killing avatars... oh wait. Damn.

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    2. ...so, Ward doing 40k Daemons would destroy the game, right? Daemons got severely broken when Screamers and Flamers got updated.

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    3. 2 units. Look at Fantasy to see what he can do to a whole army. In any case, Screamers and Flamers currently still suffer from Daemonic Deployment shenanigans. If Ward wrote the codex, they would Deep Strike, Turn 1, no scatter, and then act normally, including assault.
      BTW, screamers and Flamers are only in a Tzeentch army. Mono God armies without those units are still a pile of s*** at the moment.

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    4. GW isn't going to let authors do the same codex twice in a row.

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    5. Who wrote the updated rules for screamers and flamers? There in might lie the answer.

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    6. -Shrike-, I don't know about your area... but in my area (and from what I've seen, most other areas) Daemons smash the meta. HQ, 2 Troops (Plaguebearers usually) and then fill the rest with Flamers and Screamers. It's ridiculous how powerful it is, even with the way they deploy.

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    7. There's an assumption here Daemons are getting a full codex, nobody knows that for sure as of yet.

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  9. I find his choice to write DA interrating. He being a warhammer fantasy guy and the Dark Angels having a fantasy, marine, knights kind of feel to them. Good choice.

    FuckingoffatworkVinco

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  10. I love the Skaven Army book and I look forward to the new DA codex, but I always look forward to a new codex or army book.

    Can't wait to see the rules for the DJ Landspeeder, those Noise Marines are gonna be envious.

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  11. Jeremy is a veteran of games development, I'm looking forward to it.

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  12. You guys do realise the the "author" of the codex is just a glorified project manager? If you think one guy writes the books your clearly retarded.

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    1. +1 voice of reason.

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    2. You have a point but if you are going to call others 'Retarded' you should spell 'you're' right. :P

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    3. Just because some people don't know what goes on behind the scenes doesn't make them retarded, you asshole.

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    4. True. But at the end of the day he makes the big decisions. He works with designers and modelers of course for inspiration but hes the one who has to put it toghether.

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    5. How rubbish most codices are would certainly suggest that a single retard does the majority of the work.
      Even if it was done by three idiots it would be hard to create such rubbish in unison.

      Also realistically with the incredibly limited content in most books and the horrendously slow release schedule it is hard to imagine they have more than a single person working on the project.

      Most avid players could whip up not only a better (in every way) codex in a week or two with play testing, but they could probably also manage to garner more community support, feedback and well worded rules too.

      The massive amount of rules issues just from poor/unclear wording certainly suggests a total lack of testing outside a tiny, specific group of players, while the rules themselves are so often totally lacking in balance that you can't help but feel they are someones 15 minute fanboi codex at the HQ with no real insight into the game as a whole.

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  13. So my source is full of something... On the plus side it's not written by Waaard.

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    1. This is the best post I have seen of the day. Good job admitting your source was wrong.

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  14. I find it astounding that people don't know who Jeremy Vetock is. He was on the US White Dwarf staff forever and he was the lead behind the Warhammer General's Compendium, one of the coolest books GW ever made. I am stoked that he's the lead behind this book. My mind is blown that people don't know who he is.

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    1. During 20 years working for GW and essentially 8 years in Games Dev, Jeremy has always shunned the spotlight. He has always been a great one for bringing the stories of the GW worlds to life. I'm not too surprised that many folks don't know what he has done for GW, but I'm also glad there are a few who pay close attention ; )

      Cheers
      Dave

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  15. Not sure this is good news at all. Skaven were/are the most screwed up book in WHFB, just take a look at how many pages the FAQ is. Not to mention virtually everyone who wasn't a Skaven player hated playing against them.
    The O&G book was the first 8th Edition WHFB book and wasn't really liked by most of the long time Greenskin players that I know.
    The OK book seems to be a decent book, but does have a lot Deathstar type of builds.

    Based on what he's done in WHFB, I'll be surprised if this book is as well received as the CSM book has been by the general 40K community.

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  16. A codex is deemed to be a bad one just because players hate playing against it. That sounds like a good thing. And in my experience in tabletop gaming, players only like to win. The Skaven builds are competitive (and more important) are fun to play as. In every regard that's the sign of a good codex. Lets all agree that this codex not being written by Ward is a good thing. So lets give Jeremy a chance before we begin the bashing.

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    1. Terribly flawed logic here.
      A codex is deemed good if both sides equally enjoy the game.
      There will always be some discontent as older codexes simply cannot compete.
      If everyone dislikes playing a codex that is a sure sign it is not balanced and poorly designed - ie that the ways to play that are 'competitive' don't really require much skill on the controllers part and steamroll most opponents with little strategy or thought.

      I would say I would hate to see you designing for GWS, but by the looks of it they already have a team who share your warped and inaccurate theology about codex design.

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    2. I know who he is. He is one of the 3 authors of the 6th edition rule book.

      And probably the "special" guy that brought us all those awesome fantasy terrain rules.

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  17. Vetock as the author makes me happy. Anything that can infuse 40k with the spirit of Fantasy is great in my book, which is the trend I see in 6th.

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  18. Matt ward wrote the last fantasy expansion (storm of magic), its not too much of a leap to see him doing the new version of apok.

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  19. This comment has been removed by a blog administrator.

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  20. I congratulate you all if you get Vetock! I was so happy when I found out Ward wasn't writing my beloved CSM-book. I want a challenge when I play WH, not a book that points with the whole hand says "Kill all whit dis azum shit". With Kellys book you can play around, try weird combos, pimp a DP over 300p just to see what happens and more. I hope you DA players'll have as fun as I've had with CSM!

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    1. If you want challenge, why dont you play tau or battle sisters.

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    2. He said he wanted a challenge not a kobayashi maru sans capt kirk and thanks to any who get the reference

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  21. His orc and gobbo book is one of the best written in wfb. I love how everyone whinges and whines before we ever see the books or the models. I think the hobby would be a better place if you all voted with your feet and f****d off to go play something else with no flavour, and balance to the point of boredom.

    So bye, bye don't rush back

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  22. I have just started collecting ogre kingdoms and am very happy with the book so far even though I am yet to play my first game with my ogres. I think Jeremy did a good job with it.

    I am interested to see how he does with dark angels but more interested to see who gets to write the eldar codex. Wouldn't mind Phil Kelly but maybe JV if he does ok with the DA.

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    1. Don't you worry my friend. Mr. Vetock did a fantastic job on our armybook. I fully support anything else he chooses to write after such a beautiful Ogre Kingdoms book. :)

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  23. Eldar is Kelly's thing and whilst he's there nobody else will be allowed to touch it

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