This week we had breaking information on the Dark Angels with the release of the January White Dwarf in Denmark. From pictures to unit information, it was a good week for Dark Angels and 40k in general.

The Games at the End of the World
Well the world did not end at the conclusion of the Mayan Calendar... big surprise there. However I did get a huge game in vs a Chaos Daemons player in my new game room. It was quite the game sitting at 3000pts of Daemons, almost exclusively Screamers and Flamers.

Previous Daemon players even in 6th that I have seen and faced had not played these units like this, so it was quite the shocker how powerful indeed they are for the point cost. While I put up a good fight, I did lose this game, and I will be doing a battle report on it later this week.

Flamers, disgusting powerful now with 2 wounds. Squads of them wreck tanks in numbers, and annihilate troops in numbers, no matter what they are. At 23 pts a model they are a steal.

Screamers. hmmmm, ap2 attacks that are S5 with armourbane, 2 wounds and 3 attacks base? Also extremely powerful.

Apparently I was the first person he has not tabled with this list at any point level. It was a hard game, and I am looking forward to the rematch.  I will post up more details soon.

Dark Angels
Now that its the end of the year, I am looking hard at what armies I am going to be playing, and have started doing some modelling work. One thing I am looking forward to.... the release of the Dark Angels codex. While I have no real intention of playing them full out as my primary detachments, I do see them as a good ally potential, however we will know more as the codex is released.

As far as low model count armies, I have one of those, so I am looking for something that my other armies cannot provide me on the tabletop. So I suppose it all depends on what the Dark Angels can bring to the table.

I am really surprised though that we are seeing a greater link between books from the Black Library and codex releases, perhaps this will keep up and will be something that we should be keeping a closer eye on.

Razorbacks
I have a bunch of rhinos, and many half kits of rhinos and razorbacks that I bought at a good price. However it meant some serious modelling work to get the models ready for the tabletop. I was able to make the turrets and guns this week, and even a base for them to sit in. Yes, I just have that many heavy weapons sitting around.

I am working on getting my Grey Knight Coteaz army ready to play with. I am going to imagine that January I should be able to wrap up this army for playing up to 2500pts.

38 Comments:

  1. Those new Flamers and Screamers are disguistingly good, especially at 3000 points. Hoping we can see some more DA pictures/more info on rules.

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  2. I said this a year ago at Games workshop to the employees that I could tell them what was next as I noticed they put up books and previews from black library for codex's soon to be released around the same time. it's pretty clear there linked, so look at the upcoming titles section for months upcoming and you'll see the picture as to whats next its all about the dime cause they want to sell more novels .

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  3. I can now say I told you so

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  4. flamers and screamers are typical money grab moves by gw to sell the new kits...

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  5. I'll wonder if those units will stay the same once a new codex hits. Looks like Vetock (rumoured to take Daemons) and Ward (rumoured to take DA) switching around these could be very interesting times for chaos.
    Maybe flamers will go up in points again, they can form a very very nasty deathball. Deep strike, flame everything to death nearby and if you want to assault them, good luck with D3 automatic flamer hits for each model.

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  6. flamers and screamers are pretty ridiculous. at a minimum, they should cost more in the new codex.

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  7. At double foc I can see how they are a problem... just be sure ypur opponant doesn't take more than nine in a unit as that is both their max unit sizes.

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  8. Remember that at least for the turn the flamers DS there are really a max of 3 templates that can be used in a unit of 9 (since templates can't be shot over your own models, and they better be bunched up from the DS) which does limit their alpha strike a bit.

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    1. A Unit of 9 will have 1 in the middle, 6 in the first ring and 2 in the second. This can end in 4+ templates easily.
      More if the enemy unit is large and/or you deepstrike in a very goog location.

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    2. And there in lies the rub....you need to deepstrike well to pull off an alpha strike.... I prefer to play it safer and attack in force on turn two or three.

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  9. Where do Screamers and Flamers get there additional wound from? All that stats changes seems strange to me

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    1. From a White Dwarf codex update that got released some months ago (It also inroduced the Soulgrinder to WHFB and a couple of new slaanesh units, like the chariot).

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  10. The white dwarf insert that added the slaanesh chariots and changed the two units you memtion. Keep in mind they now only get a 5+ invuln. So massed small arms fire wrecks them.

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  11. Screamer/Flamerhorde is broken? Old news is old.

    Coming up next: "Psyflemen are really good!"

    ...although, those two codexes seem to play against each other very nicely in the amount of cheese they put on the whinelist, but against everybody else they're just trolling.

    Of course, Flamers are not a problem for, say, tank heavy IG (LRMBT/Demo/Bassy/Manticore pizza plates instakill the critters and 5++ is not going to help them much, Exec doesn't instakill put still puts out a decent plate(s), and Punisher delivars delicious dakkaraep), but the screamers are another thing entirely because they can turbo-boost after DS and not be bunched up (not to mention getting lolderpy Vector Strike from that even though they're unable to assault from DS).

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    Replies
    1. Yes they do.

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    2. Ummmm....yes they are. It was errataed that the codex entry(IE Daemonic Forces) for "Daemon" type over-rules the "Daemon" rule in the BRB(Only for units chosen from the codex), as well as giving them fear. So they are immune to ID, have a 5+ invuln unless stated that they have a better one elsewhere, use daemonic assault as their deployment method, cause fear and are fearless. See Chaos Daemons Official Update 6th Edition, Version 1.2 that came out in October. If anyone tries to tell you that Daemons in a CD army aren't immune to ID, then they are kidding themselves.

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    3. Unless I'm mistaken, ALL deamons have Eternal Warrior (per original codex). I dunno if that was faq'd, but if it hasn't, then no insta-kill

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    4. All daemons from codex daemons and the WD insert are indeed faq'ed as having EW, in essence they have both the BRB daemon rule and their codex specific daemon rule. So you are correct sir. Daemons outside of the daemon codex do NOT have EW.

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    5. This comment has been removed by a blog administrator.

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    6. More likely than not the new codex daemons will be using the daemon usr which makes them succeptible to instant death.

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    7. Having Bloodthirsters and Daemon Princes being susceptible to ID would be stupid. I would know, I have to deal with the stupid choice of the CSM DP not having EW.

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    8. Wait, they all have EW? So what's the point in force weapons against deamons?

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    9. There is no point in Force Weapons against Daemons from the Daemon Codex. And I highly doubt that they will remove EW from any future codex.

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    10. Force weapons remove from play, not instant death. Well, nemesis force weapons at least. So force weapons are dangerous for daemons

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    11. Sorry but they are not. The old GK codex was remove from play. New codex is ID for nemisis weapons with a hook. If a daemon suffers an unsaved wound IT must pass a leadership test or be removed from play. Its slightly different but at daemons Ld of 10 I'll take it.

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    12. Thanks fr clearing that up, i knew they could do something, but don't have the codex!

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    13. If EW was to disappear from Deamons, there would be a scream so loud from Daemon players, it would birth a new Chaos god that would have the God of Khorne running in fear. Daemons are the true eternal warriors of 40k more so than any other race. The day when fluff is no longer cared about by GW, is the day they lose it.

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  12. Hadn't read the FAQ because I don't play them (or luckily, against them), so I thought BRB Daemon rule was meant to override the Codex special rule. So now we have Daemon Special Rule and Daemon Universal Special Rule? Oh well.

    The argument still stands though, unless the Flamers make a Run move instead of shooting, they are extremely vulnerable to the Pie Plate o'Doom when they arrive (it just takes two plates instead of one to get rid of them). Screamers would most likely turbo-boost over your nearest infantry unit (or into cover) so they just need moar dakka and are a much more dire threat, especially to vehicles.

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    1. I play and have plated daemons for years and the best way to defeat them still stands...lots of high rate of fire weapons....las guns with FRFSRF is deadly, splinter weapons, bolter shots etc. As AP is useless lots of low AP shots shred them. You can't approach daemons like you do a MEQ army.

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  13. Have demons become the next point and click army though? It strikes me as they seem to have the tools for an poor player to compensate and makes up their failings with just exceptionally good rules, much like grey knights did in 5th..

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    1. No. They just got some good new updates. They're not a bad codex but they arent a "point and click army"

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    2. Daemons are far from a point and click army. They are just catching people off guard because they have been largely ignored until the update. The army is inconsistent and your own army can defeat you with poor scatters the wrong half coming in first and not so great saves. I know they have invulnerable saves but a 5++ against a las gun is as bad as a 5+ against a las gun. So small arms fire desumates them. As people play against them more they will found the tactics to beat them.

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    3. I have seen a Tyranid player table a flamer/disc army with ease. If you know how to handle them and force them to make silly mistakes, they go down like a sack of spuds.

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  14. Replies
    1. Thank you. I use my phone for posts and never proof read. Auto spell hurts those that don't proof read.

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  15. I don't see what all the fuss is about, after all, these "updates" to the daemons only appear in White Dwarf. WD isn't "real" 40K, its just a supplement... who cares if GW actual SAYS that the article(s) in it were official rules for WH40K, GW says the same thing about Imperial Armour and no one lets me use those books.

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