Seeing the 40k genre get out to a larger audience is a good thing, especially when it is in the form a video game that can reach potential gamers that do not know what 40k is. So when I see something like this, it looks like a great idea to me. Will I end up with it?, Hard to say at this moment. Its quite possible though.

25 Comments:

  1. as it is an iOS Game also, it will shurely be a close adaption of the board game - not an aktion game. Graphicpower of the iPad is great, but you cant realy play like at a PC or Gaming-Console with it.

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    1. Where do it say it's an iOS game?

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    2. Ahhh, can't watch embedded videos on the mobile so I guess I miss the details.

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  2. Space Hulk, Warhammer Quest, Baulders Gate... I'm going to have no time for table top gaming next year at this rate...

    I am excited though, although I'm not sure if the people on the bus to work are ready for me shouting "Die Xeno Scum".

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    1. I've gotta say, I forgot how tedious the first few levels of Baldur's Gate were. Have to constantly quick save in case one of your characters trips and dies from a skinned knee.

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  3. There are never too many turn-based strategy games in this time of RTS's. However, I'm still kinda disappointed, because straight-up board game adaptation leaves out things that can be only be done on a computer, and have been done already regarding Hulk.

    The original 'Hulk adaptation (circa 1993) was pretty baws and is still among my top 5 computer games, ever. The sound design really made the atmosphere and has not aged a day: deep baritone voices shouting "We are the mailed fist of the Emperor!" while bolters roar and genestealers make scurrying noises. Also, the "freezetime" was a clever way of bringing the limited turn time of board 'Hulk into a otherwise real-time game (yes, you COULD play the game entirely in top-down map mode, except that you most likely just died horribly if you did not eventually take control of one of the marines directly in the FPS view). Also, it was one of the rare FPS's which successfully combined shooting and tactical command (the much later Rainbow Six franchise, before it was console-neutered, was the only real competitor in this regard, and still not quite right).

    Too bad the sequel, Vengeance of the Blood Angels (circa 1996) was terribad (except for the intro sequence). I mean, it was clearly meant to be move-by-squares as its predecessor, but then DOOM happened, and "free movement" was bolted-on very badly, ruining the controls. Also, I do realize that Tactical Dreadnought armour is bad for outrunning Usain Bolt, but the movement was so slow that it made Jabba the Hutt chasing a snail look like Keystone Kops (no, it was not a computer issue, played it on a comp with much higher than even the recommended specs, and the framerate was smooth, only that the movements were exaggeratedly slow). This became even more unintentionally funny when you encountered the new enemy, Chaos Marines, who moved at the same snail's pace... OK, maybe it was not a total disaster - the sound design was still ace and the concept itself worked - but the original played so much better.

    So I'm waiting for Hulk the Third with mixed feelings. Sure, it's Hulk, but it could have been so much more.

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  4. I'm glad someone else remembers the first computer adaptation. I remember having hours of fun with that.

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  5. I remember trying to get a feature on this blog detailing game mods for Dawn of War and how the game is being continually expanded by enthusiasts to provide more content and keep in line with the TT changes.

    But, the email got ignored................

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    1. I try very hard to read every email, and I know some get lost or marked by google as junk mail. So if I did miss something like that it was not on purpose.

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    2. Is this DoW or DoW II? I'm interested either way, is there a forum where people are discussing and distributing these mods? I have all of the DoW games (I and II) and expansions on my computer, but I've never used a mod on them, so suddenly I realize I'm missing something.

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    3. Feast your eyes over this:
      http://www.moddb.com/games/dawn-of-war/mods

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    4. Might try and re-find the feature idea then....

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  6. Give it a rest mate. This is Naftka's blog to do with as he sees fit. It's not like he gets paid for the huge amount of work he puts into it.

    L.J.

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  7. Multiplayer level editor...yes please.

    HandofGod

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  8. "My sensors reveal... glory"
    Vengeance of the Blood Angels wasn't as good as the original, but you did get to hear things like the above :P

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  9. I can't be more excited. First GW gets Rodeo Games working on Warhammer Quest (they make one of the best turn based strategy games, a more than similar to 40k game called Hunters and Hunters 2, which only lacks depth and plot). Then they start working on a Talisman video game. Next they partnered with The Creative Assembly for a new Warhammer game. And now we get a new version of Space Hulk, from the developer of the other best in class tactical turn based game on iOS, Tactical Soldier: Undead Rising.

    All this is really exciting, especially compared to a few years ago when they developed the cludgy and generally ugly SM vs CSM game Squad Command.

    And for those who will mention the lack of an Android version, its worth noting that the developer of this game has never done a single Android game, and thus likely is only working on platforms they have experience with.

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  10. This sounds very much like the PSP turn based game, where you used points, to move, fire or stand in overwatch. Endless fun.

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  11. Oh, GW seems to focus on iOS only ... again.
    Anyway, there is a game similar to Space Hulk for Android already out in the Play Store. It's named "Templar Assault" and it's really nice in my opinion :)

    And I'm interested in the Space Hulk mod for Dawn of War, too :)

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    1. There's only an active Space Hulk mod for DOW2 I think now. Showed some real potential at the start, but not sure how far it got.

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    2. As noted above, the question is whether the developer GW contracts with has development resources for android. This isn't just a GW phenomenon, there's a much bigger market of paying customers on the iOS side, which means there are a lot more game developers with the resources for a GW contract working on iOS (and even more doing Windows development, thus the numerous windows titles with GW IP). This isn't the same issue as in-house developed products, like the psyker app and the digital codexes.

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  12. Wasn't there some issue regarding the game Alien Assault, which, supposedly, was to be a Space Hulk game until GW pulled the plug? Don't remember details, but something is stirring in my memory.
    Doesn't really matter though, last week I finally got my hands on the '09 Space Hulk (which I completly missed back then) and it's a ton of fun.

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  13. Could go either way, really :S

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