Harlequins are up next for the Kill Team previews. Since I have some of these already, like most Dark Eldar players do, I will most likely look long and hard at fielding these guys.
via the Warhammer Community
https://www.warhammer-community.com/2018/07/14/kill-team-focus-harlequins/
In today’s Kill Team Focus, we’re taking a closer look at these mysterious servants of the Laughing God, with a peek at why you might want to play them and their Tactics…
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Harlequins are perhaps the most mobile kill team in the game, capable of moving through models and terrain as if they weren’t there – you’ll be able to dominate the battlefield no matter how tightly-packed it is.
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Harlequins aren’t just fast – they’re elite, too. Your kill team will consist of about six or seven tooled-up Players – each a deadly champion in their own right.
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Your Players have a terrifying variety of wargear to choose from – from armour-melting fusion pistols to the lethal harlequin’s kiss (it’s a lot less nice than it sounds).
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Harlequin kill teams are made up entirely of individual Players from a Troupe – a versatile, highly customisable choice that you’ll be able to gear up for all sorts of close-quarters slaughter.
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Need some insurance against pesky krak missiles when you’re closing in on the foe? Pop this Tactic to keep your key models safe.
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Nobody runs from the Harlequins – not without getting a shuriken in the back, at least…
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All you need for a Harlequins kill team is a Harlequin Troupe – inside, you’ll find all the players, guns and weapons you’ll need to assemble a killer squad of colourful murder-clowns.
Prefer to keep your foes at arm’s length? Check back tomorrow, when we’ll be taking a look at the carefully assembled strike forces of the T’au Empire…