The Eldar codex has been started. I take the rumor below to mean that the design and testing side of things is done, and everything has been handed over to the author for writing. If that is the case its normally a about a 6 month deal to finish it. That doesnt mean released in 6 months, rather the codex will be ready to be released in that time period.



An Eldar codex of course would mean great things, like seeing the eldar back on the tabletop again, and a resurgence of their dark kin.

Please remember that these are rumors.

via Birdy and posted to Warseer via Darnok
Hi,
the translation of the next eldar codex has started (or so it seems)...

All plastic minis stay the same for the moment including jetbikes
Wraithguards will be plastic with a HtH option (swords)
A new Farseer model (finecast iirc)
a character for Dire Avengers, a new entry "something-seer"

That's all I got for the moment!

88 Comments:

  1. Cool ELDAR need a new codex but what about TAU!!!!

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    1. Tau! Tau! Tau! Wooooooooot can't wait for tau!!!!!

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    2. Yes, because Tau have only had what? TWO codex releases in the time since the Eldar last had one?

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    3. not even one...

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    4. Tau have had two codex releases, total. And their first update basically added a special character and vespid (the single worst unit in the Game)

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    5. At least eldar havent had target lock removed and re added and got a bunch of useless additions to the codex like vespid? (above thanks) exactly. Who cares about if they had one or none the tau are in dire need of good writing and a new bunch of units. Our current choices blow and elders current choices rock. I love eldar and their codex. NOTHING IS BROKEN. Now Tau on the other hand: GW can't even make up their mind about something as simple as target lock? Fix the tau first IMO. But I think they have a slot before eldar anyways. Regardless, Xenos ftw

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    6. If your having codex problems, I feel for you son, I've got 99 problems but the Tau ain't one.

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    7. Tau ain't one? Ain't one reasonable fast attack other than pathfinders? Elites other than suits? Troops other than FW with pulse rifles? Only options we have are heavys? Oh okay that's so much fun isn't it guys? NOT

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    8. Is it some kind of competition who has the shittiest codex or something??? I don't understand???

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    9. Every unit in the Tau dex is useful and has a purpose. We get two different flavors of suits in the elite slot, crisis suits can be outfitted to fill any role from anti tank to anti infantry. Fire Warriors with pulse rifles are a definite improvement over 5th Ed Fire Warriors with their 30 inch range that can glance light vehicles. Fast attack...both the pihrana and gun drone squadrons have their uses. For 48 points you can get a deep striking denial unit that moves like jet pack infantry. Lastly, heavy support, we have multiple good options, including two different turrets on the hammerhead, which with a12 inch move, av13 and a 3+ cover save is one of the most survivable tanks in this edition of 40k.

      Yep. I have no issues with my Tau.

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    10. @Masta Cheef

      Last Tau update: March 2006

      Last Eldar update: November 2006

      Source: http://en.wikipedia.org/wiki/Codex_(Warhammer_40,000)

      That being said, I do not play Tau and do play Eldar. Not to get into the "who sucks more" debate, but just going by time since their last release, I think Tau deserve it a little more.

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    11. Got a laugh out of ur comment jay-zee thanks ;)

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    12. Thors Hammer,

      The Jay Zee line is the best comment I've ever read!

      Good work :-)

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    13. I'm with ThorsHammer on this one, Tau may have less choices but they have USEFUL choices. Eldar have very fluffy options but not many effective ones. I know it's not for everyone but forgeworld has done A LOT for Tau, eldar not so much...

      At the end of the day, at least both codecs are in sight! Think of the poor sisters of battle players and those curious about playing them who are denied even an 'out of date' book. Ever tried to track the white dwarf issues down? It's a real bitch

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    14. I hear complaints of both Eldar and Tau players here, yet no complaint from the guys with the single worst codex out there, Codex: Daemons? Is this another sign of the coming end?

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    15. Daemons have a decent book, better than eldar and tau IMO. But sisters are definitely the most screwed, GW doesn't even supply a book. Thankfully my local GW has a cool manager who put the codex in a binder for everyone to use.

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    16. @Norrikan. You do realize the Deamons have been winning major tourneys left and right? Granted it is some crafty players taking advantage of the completely wrong trend (knee jerk reaction, going from msu to horde, making them susceptible to alpha strike) of thinking transports are dead, but still.

      Bellumvinco

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    17. I hsve played against some very good tau and eldar armies, yet Eldar are in more need of anpther codex. Tau already have a bvery good role in 6th edition, as allies. Although this may displease many hardcore tau players, it is the truth. The tau have a very good allies matrix and can provide amazing support fire with hammer heads, broadsides, marker lights, and basic trops with sniper range strenght 5 guns.

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    18. All they need to do is write an errata stating Tau are all BS4 base.... and voila! This would honestly fix the codex.

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    19. Daemons just received a white dwarf update a few months ago. I'm not saying that they don't need a new codex, but the eldar have been on the ropes for a while now, and definitely need it more.

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    20. a shooting army with advanced targeting computers and helmets with infrafred and zoom scopes and tactical data with...

      ...ballistic 3. come on. Especially crisis suits they should auto be BS4. they are veteran elites after all.

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    21. Yup eric hit the nail on the head. 6th has seen a resurgence of Tau, not so Eldar. That tells you the codex priority. I'm not saying Tau don't need a new codex but really it should be a lower priority than eldar. And as someone else posted up earlier SoB's are in dire need as well. Wouldn't it be nice if GW could turn these around a bit quicker?

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    22. oh cool news! :o Pretty good that I didn´t sell my 3500 pts Eldar list :D 2 up to date lists in short then maybe :O Chaos + Eldar <3 :D

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    23. Deamons are an amazing army if played right. That being said they are not the easiest with the possibility a good majority of your army can die tying to arrive on the board. They are however a very comative very fun army and they are not in need for any help. Of the 20 plus units in the book I would say only 3 or 4 o the units were useless. Have you seen the new flamers they are amazing. Playing both deamons and tau tau devently need a new codex worst.

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    24. No being funny...but if you're complaining about Tau being BS3...then you're not using them right. They have Markerlights for a reason. One hit from these and you get +1BS for your unit...and these can't be negated. With cover saves dropping from 4+ to 5+ on average and an AP4 on most of the Tau guns, you can even use the -1 cover save to your advantage. 3 Markerlights and you negate cover and are BS4...why the complaint when you can get this for even the basic units??
      As for which codex needs updating more...it's Eldar with no debate. 6th edition have brought Tau back into the competition thanks to all the nifty extra shooty rules. Rapid fire now being half range instead of 12", Overwatch for when you're being assaulted, the ability to purchase Shrouded for your tanks. The Tau FAQ is more than enough to make it obvious which Codex is in need of "bringing in line".
      5th edition got rid of a lot of the Eldar strengths (skimmers downgrading hits to glancing, can't consolidate into combat, etc)
      While 6th gave some cover saves to Jetbikes and the tanks, it also put hull points on which cancelled out the cover bonus. Other than JINK, the Eldar gained nothing from 6th edition. They still have only a hand full of units which are viable and can't be used as a "balanced" army, thanks to all their units being specialised in one form or another.
      You can quite happily take a Tau gun line army in 6th and wipe most opponents out...the same can't be said of Eldar.

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    25. I know this might sound odd....
      But as an Eldar player, it feels almost appropriate to be playing with an arcane codex with sophisticated but increasingly antiquated models. This sort of fits the fluff being a dying race in an ever advancing world of new threats! A challenge us Eldar playing are more used to, and more easily adapt to compared to most other race players!!

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    26. it was just recently released that tao are next even though they already have a pretty solid army. i am a eldar layer and that makes me some what sad since the eldar havent had a good update in a while while he other armies have been soring and getting updates the eldar have been left in the dust i know the problems with battle sisters yes they have no codex but they have most weapons from space marines. the eldar havent got anything good that can counter anything in 6th edition with the new sky fire rules. i was recently in a battle where i was going against flyer but i dont have sky fire so i got completly trounced by flyers. the eldar are in desperate need of an update.

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  2. " a new entry: something-seer"


    This must be legit!

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  3. The Wraithlords are being re-done model wise and will look bulkier. They will also have new options, and one for a potential pysker upgrade.

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    1. Wraithlords or wraithguard? wraithlords are a pretty new kit no? Or are they being recut?

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    2. Lame I love the currect Wraithlords. I have a feeling this might be off since they fit with the eldar Titans.

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    3. I really don't think the wraith lord kits are going if the current jetbikes are staying (for the meantime). The wraith lord kit is pretty awesome, even GW wouldn't do something as stupid as replacing it yet!

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    4. O.o I thought the Eldar aesthetic was thin, elegant, not too bulky and crude. Bulky sounds more like Mon-keigh than Eldar. Although hopefully I'll dig them out of storage sometime next year :)

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    5. I dont know. The wraithlord imo looks "too" skinny. Id like to see some bulk that makes it MC.

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  4. It says "translation started", presumably that means it's been authored already?!

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    1. No it means the brown people they got working for them wrote all their play test notes in arab. Lol good luck translating!!!! Hahahahhaha

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    2. Natfka, may need your mod skills for this one...

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  5. Great news. Looking forward to some Eldar getting some long-due attention!

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  6. What happened to the prototype jetbike we saw YEARS ago that is in the same style as the DE jetbikes??? The current craftworld Eldar jetbikes look awful in comparison.

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    1. Thats what I was thinking.

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    2. Judging by the chaos release, it'll be new stuff only for the first wave and updates in the second (hopefully)

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    3. It wasn't a prototype.
      For those who actually researched this (or spoke to the guy) it was made clear at the time that it was a technical exercise and that the model would never go into production.
      I saw this model first hand at the last Conflict Scotland (a doubles event) and spoke to him asking when we'd see it...he gave an emphatic "Never".
      If we see a new Jetbike, it'll probably look similar to the DA Jetbikes but it'll not be the one we saw all those years ago.

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  7. Been waiting Soooo long for a resurgent eldar.

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  8. If this is another poor copy -b-day paste by Kelly im going to be pissed off.

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    1. I've got 4 armies with Kelly codexes and I love them! Fluffy, balanced and competitive.

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    2. No the problem is that when the Eldar Codex was last redone it was with only a couple extremely minor tweaks, and so while we have an old Codex even now, it appears much older than that even due to the fact that it is nearly the same as the one before.

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    3. Eldar is a specialized finess army and is not for everyone. Its still a very buff army, it just requires a very firm understanding of its specialized tactics.

      And my opinion with Tau if your not taking fortifications you need to relook at taking fortifications. With acess to anyone as an ally whats not to like.

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  9. Eldar most definetly need a new codex, more so than Tau. How often do you see anyone play an Eldar army these days, and even when they do they hardly ever perform well. Tau on the other hand are still perfectly viable if a fair bit out of date. Eldar first, Tau second.

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    1. This maybe true, the price costs are hurting us Eldar players, but what you have to remember is that Tau are being seen more because of the fact they have the most "Battle Brothers" from 6th Ed. I can promise you a majority of the time when I do see Tau, its primarily due to this. I love my eldar to death, but I dont deny Tau DO need a update.

      However, I cant help but think now to your post, Tau getting all those Battle Brothers was a way for them to delay the Tau codex for a little longer, as they become abit more viable with other armies. This is my opinion though.

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    2. You guys are dumb. Eldar are not broken. Tau are. Eldar have more choices and better ICs so quit your stupid complaining you rag dolls

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    3. @kiama not you ;)

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    4. Well have to say I don't agree new dex is awesome but I can't remmember the last time
      I lost a game with my eldar!

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    5. Bear in mind that the rumors over the last few months seem to suggest that Tau have been in the works for a while and have a release slot in the middle of next year. If Tau drop in April or June then Eldar will likely fall in July or August. Cruddace already said that they want to push more codices out next year to make up for the release slots taken by specials this year. I think both armies'll have their codices by September.

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    6. I think the Eldar really need a new codex. They are a "mobile" army that is best used as a massed firepower one as their mobility is impaired Their close combat specialists (the Howling Banshees) are virtually incapable of killing standard Marines due to the 6th edition change to Power Sword rules. Their most effective anti Marine unit are Dark Reapers which are far from mobile. It is true that their close combat specialist do well against IG, Tau and lesser Tyranids but most people have Marine armies so the weakness is emphasised.

      As for the Tau I entirely agree that BS 4 would solve all their ills.

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    7. @anon Nov 9.
      BS comes from using Markerlights. If you're not using them, you're not using the Tau the way they were designed to be used.
      You can't negate or stop a Markerlight and they can be used to increase BS, lower cover saves and more.
      Start using the equipment you already have instead of bitching about what you don't have.

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  10. I can't completly agree. My Eldar boasted 5 wins, no losses in our recent independent store tourney. However, the codex is so full of unusable units, I had to carefully pare down my choices to what was really useful. No army codex should force you to do that.

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  11. As a Eldar player who's been on edge waiting for our update, this makes me happy.

    I cant help but feel ashamed in the fact I started a small BA army under 1k points just to have something new/interesting to play. I've been playing my Eldar/DE into the ground, so this brings me hope that I will soon be able to run my pure Eldar once more soon.

    As it stands, the point costs and change into 6th have removed SOME of the viability from the Eldar codex. Holofields being made null/void, the slight nerf to witchblades, Banshees almost useless to an extent, no ability to assault from vehicles hurt Eldar imo more then anyone. It does being me joy to have people understand WHY Harlequins are the best thing in the game of 40k though, haha. (This is me though, they are just my favorite model/unit in the entire game. Trust me I know there are WAY better units out there.)

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    1. I am a fellow eldar player and i totally agree with you. I love the harlequins, and the faq made them better with the stealth and shrouded rule. Place the harlequins behind another durable unit, forsay 10 warlocks or wraithguard, and they get 2+ cover saves

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  12. This comment has been removed by the author.

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  13. Good grief. Eldar really cannot come fast enough. I have over 7,500 points of Eldar painted but I just can't be bothered playing them now. They still work but as John Tod said above, our choices have been stripped down so badly that I've lost the will to continue painting and playing them at the moment.

    I'm seriously considering returning to my first love of Space Wolves. Been playing them for twenty years. Eldar about 15.

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  14. Nice to hear that Eldar are being worked on, since we got so little rumors about them..
    On the other hand I'm really disappointed about the jetbikes.. I ought to buy a shitload of bikes but have been waiting for the new models (already presented prototype version) to come out. The current jetbikes are fugly as hell.. :(

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    1. Second this. I've been waiting for ages to start a samm hain army, but won't do until the new bikes come out. Even considered converting some from the DE and current kits, but proved too costly. They've been done for six years already. There's really no excuse not to release them.

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  15. Yay Im so looking forward to Eldar codex :) I hope it will be fun

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  16. Drool...

    Bellumvinco

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  17. Something Seer. Hmm...could it be Wraith Seer

    Bellumvinco

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    1. Isn't the wraith seer a little too big to be attached to Dire avengers? That forgeworld model looks sweet though. Could just be a warlock's version on an exarch, maybe.

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    2. I don't believe the Seer model and the dire avenger character are the same.

      Bellumvinco

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    3. i dont think so either, doesnt even make sense..but a character for wraiths,that makes alot of sense.
      they could be so much more usable if a couple points were shaved off as well...

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  18. Meleé Wraithguard? Ouch.
    My Iyanden troops shall rejoice.

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  19. I'm hoping to see Wraithsight fixed. Plus, I have always been annoyed by the Wraithlord's 3+ sv. Seems every weapon that can wound them auto pops the save, I rarely remember even rolling the save. I understand it is a balancer for their toughness 8, but, but.../shrug.

    Pre 6th brb I would have bet on a wraithlord vs deamon prince in combat everytime. All of a sudden a Smashing Deamon Prince can drop a WL before Ini 4. Now that codex CSM is out...Deamon Prince slaughter even a Avatar. So wrong! Yes, my Eldar are definately collecting dust. :(

    Bellumvinco

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  20. Why would they make plastic Wraithguard when they already have FCast available?

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    1. I don't dislike Finecast, but I prefer plastic. One reason I can think they would make plastic wraithguard is the Finecast are just that, the old model. The idea of plastic wraithguard is a great indicator they are getting re-sculpted.

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  21. Also, Natfka- the pic of the Pathfinder is sweet...and menacing. Yes, trust me, it's a Pathfinder. Any Eldar player worth his salt knows that it can't be a Ranger.

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    1. As an Eldar player...I have to ask. What's a Ranger. I see Pathfinder for 24 points in my codex but nothing of these Rangers you speak of.

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  22. "All plastic minis stay the same for the moment including jetbikes"

    *play dramatic and loud music*

    NOOOOOOOOOOO !

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    1. Chill brah..
      All Chaos mini's "stayed the same" in the new 'dex release.. but we all know they're coming out with new kits. I'd rather see a new 'dex sooner, with less new mini's, than later, waitin of every new kit..
      Wouldn't you?

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  23. In terms of playability, do Tau need a new codex? Not with 6th edition. Tau are arguably "overpowered" in some respects in 6th (though given many of the newer armies are also "overpowered" it balances it out a bit). Either way, they're definitely a force to be reckoned with now.

    However, in terms of variability Tau desperately need a new codex. The core of any Tau army is Firewarriors, Pathfinders, Hammerheads/Broadsides and Crisis Suits. Every other unit in the book ranges from at best, useful in select circumstances (Kroot, Piranha, Stealth Suits, Ethereals) to just plain awful for their points cost (Vespids, Sniper Teams, Sky Ray). There just needs to be a bit more variety to let us try out radically different lists and to make half the codex worth collecting for more than just being able to have one of everything.

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    1. Without spending the time going down the list of comparable units (though I'd love somebody else to) I think that Tau and Eldar are two Xenos in a pod in relation to codex gripes.
      Some units are over priced. Some units have been left behind other new codices. Wargear has become obsolete. And we've been relegated to abandoning several units to
      remain effective on the battlefield.
      We want our uniqueness back. We want to be able to get more creative in out buildouts. And yeah, we want a some cool, overpowered shit too.
      I don't care who gets theirs first and one is not more worthy than the other.

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  24. Actual Spiritseer model maybe? Or a rerelease of the bone singer, to drive sales?

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  25. If Phil Kelly is writing this, it is guaranteed to be epic. Matt Ward probably isn't working on it (due to his working on DA [whew]). That leaves it between Robin Cruddace and Phil Kelly.

    Robin Cruddace did a good job with Tyranids and IG (especially nowadays), and might write it because Phil Kelly wrote it last time around.

    Phil might right it because he wrote the DEldar Codex, and would serve better to keep it consistant, and he loves his space elves...

    I just really hope it's Phil Kelly. :\

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    1. No, Crudas didn't do a good job with Tyranids - at all. He destroyed the unique flavour of Nids and made them work more like all other armies, only some 20% of the codex is viable enough to field, and it's full of special rules that don't work. Have you been hiding under a rock for two years?

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    2. Yeah, I would say that the 5th ed Tyranids are one of the worst codices put to print. I mean, can they be competitive? In certain spots, sure. But the fact the ONLY units you see now are brand new to this edition and 25 other units never get touched is pretty telling about how awful something is. Sadly, even though Nids got an update almost 3 years ago they are probably in the top 5 for "Need" of a new update.

      I mean, only army that cant use Allies, only army that cant use emplaced weapons, almost zero AA. Basically they have been left out in the cold on virtually everything that is 6th ed.

      For me Eldar are the number 1 army that needs an update just based on how insanely dated the points system is. It's changed so much since the book was originally released that its almost unplayable. Consider this...10 guardians with a warlock that has destructor and a scatter laser is 130pts while 10 cultists with autoguns and a heavy stubber is 65pts (so exactly half as much for virtually the same unit...but the cultists have more useful guns). The entire book is like that save a very small selection of units. Everything needs an overhaul and the book NEEDS a massive infusion of new units as nothing has changed for this army in the 20 years I have been playing 40k.

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    3. I'm not sure where you get the idea Nid's can't use Weapon Emplacements....There's nothing in the rule book or codex that states that.
      Though I agree with you on the rest of the Nid stuff. I looked through the codex and my instant response was similar to what I've seen at a lot of Tournaments of late. Take 2 Tervigons, 2 Trygons and a Hive Tyrant with Hive Commander. The rest of the list varies from player to player but this seems to be a core for most tournament lists.
      I also agree on the Eldar stuff..though I am bias with over 10k of Eldar sat on my shelves....most of which doesn't get used because the units aren't "viable" for their points cost.

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  26. When I spoke to Jervis Johnson and Simon Grant at the GW Studio Open Day in July they stated that pretty much all the codex books are written already, just pending some playtesting and cost tweaking.

    "We're sitting on a whole pile of books that you guys haven't read yet" is pretty much a direct quote.

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  27. Neither of them are in need of a codex but tau could use one more

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    1. I must disagree, Eldar certainly do need a new codex. Tau, I would be fine waiting until later as I think the units I play with are pretty good in 6th, but I am not going to say no to more units and options

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  28. So no one here plays Eldar corsairs? bs 4 all around and Falcons as dedicated transports whats not to love?

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    1. I've tried using the Corsairs from Doom of Mymerea and they feel more like Dark Eldar than standard. The DoM book also has a very small number of options available for the Corsair army, which is just as bad as having the current Eldar codex...not much choice if you want an effective list.
      Falcons as DT are nice...but at 130 a pop with 3HP, armour 12 and only a 5+ save...not worth it in comparison to...say..a Vendeta Gunship at the same points with same armour, flight, better guns and higher transport capacity.

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