Dark Angels are getting plasma, and from the looks of it, its everywhere. This rumor set contains rumor bits for Troop and Fast Attack choices and comes from the Stickmonkey. Take a look and enjoy.


Please remember that these are rumors. Also if you are intersted, all the latest rumors from stickmonkey are being compiled over on Bols, follow the link below if you want to take a look.

via Stickmonkey on Bols Lounge
TROOPS: 
Deathwing Terminators - Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.

Tactical Squads - The old classics we all love, moving on...

Ravenwing Bike Squad - Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike.  Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.


FAST ATTACK:
Ravenwing Landspeeder Support Squad - Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!

Ravenwing Bike Support Squad - Full Attack Bike unit (this might also be a duplicate report of the TROOPS Bike Squad)

Assault Squad - Same old classic jump-pack squad we have now.

Ravenclaw Air Superiority Fighter - Dual "Reaper Cannons" allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.

72 Comments:

  1. One can only hope the deal is done and we'll have the book soon.

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  2. Just have a look to DV box:4 o 5 plasma weapons,3 in only one squad...

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  3. I swear, if these come to pass (after the lack-luster chaos codex) I will be shelving my miniatures til 7th edition.

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    1. Glad you're keeping a level head - it'd be silly to over react to something so simple...

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    2. seriously, people act retarded every single codex release. then the dex gets released and its fine. there is going to be OP stuff and under powered stuff in every book, deal with it and stop acting like a 10 year old.

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    3. Except in the case if the CSM codex
      Seriously everything in that book is so bad or meah.
      Ok i like the flyer but that is about it.

      I am hoping this one will be alot better

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    4. +1 for CSM codex being meh. I actually feel that the synergy and unique parts of Matt Ward's latest creation, the Necron Codex, are greater than those displayed by the latest CSM codex. Better characters, tactics, unusual ideas, compared to the rehash of old material displayed in the CSM codex.
      In short, I think that the Necron codex is better in every way than CSM.

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    5. Wait for it....


      Wait for it...


      Then go play Necrons???

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    6. M-m-m-m-mind blow!

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    7. I do play Necrons now. I still prefer Chaos Space Marines, but sadly I now find Necrons far more interesting to actually play, rather than the same old marines and tactics. Yes, Phil Kelly turned me into a Matt Ward player. Get over it.

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    8. Chaos Marines. Being bad or meh? That's a lie. Have you even SEEN the improvements?

      First off, that inventory of 3.5 is back, no longer do Sorcerors and Lords choose crappy options from the same list, second, Daemon Princes are weapons skill 9, can pull the same shenanigans as Chaos Daemon versions, minus the numbers but with psychic tests, and Biomancy, Sorcerors can become a bank of Pyschic powers for almost any situation, and then the fact that the whole codex feels more.... Chaosy than Codex Marines with SPIKES like 4th edition Chaos Marines were.

      And honestly, that Necron statement seems far too intelligent to not be Matt Ward, but that's just me. To be honest, if Grey Knights were the pain train of 5th, Necrons are now the rape train of 6th, until Codex Marines/Dark Angels come out. The whole Necron codex reeks of fridge horror, gameplay wise. Only Trazyn seems decent; not overtly overpowered, and hilarious to watch.

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    9. +1 about the CSMS codex, Anon. I'm having a blast, and I haven't even exhausted all my options for just Nurgle. Slaanesh guys get Feel No Pain! C'mon, that's very fluffy, and provides you with a whole plethora of options to work with, across the codex. Havocs are viable again, and so are Raptors and Bikers, and Termies, too. I'm having a hard time running all the cool stuff I want to experiment with at 2,000 points, there's just so much you can do with this dex. The flyer rocks, but you gotta take 2 of 'em, IMHO. In general, I think it's a very solid, very balanced dex, and I hope we see more of the same kind of unique-but-balanced stuff in the future dexes...

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    10. well chaos marines codex is not bad at all, it's not a complete rehaul such as necron is, however it's obvius becuase the codex was not so bad. It seems quite funny to play, you have many possible builds. The problem is: you have to read trough the details, on the surface it seems only a reprint of the old codex, but there's much more.
      However i agree grey knights have more variety, but they have crappy units themselves, after all.

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    11. Well, I can only speak for myself, but I kinda like the chaos 'dex. Yes, the lack of cult terminators/lords/havocs/dreads is a bitch, as is the lack of a reasonable land raider, but on the whole my four chaos armies are fun to play once more. World Eaters can rip'n'tear with the best of them, Deathguard (with Epidemus) will never ever die while casually knifing things to death, Iron Warriors got a load of new toys to play with and Emperor's Children ...exist, I suppose.

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    12. Dex sucks = Not retarded overpowered and written by ward. Just because there is no OMGWTFPWN unit in the codex does not mean it's bad or dull or meh. Return to your bridge and paint your baby carrier or douche canoe.

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    13. god that is dumb logic, if over half the codexes in the game are "overpowered" how are any of them?

      face it the CSM dedx is the same steaming pile of crap it was in 4th, hell it only has a single generic daemon weapon that isn't even ap3 let alone ap2. no style no nifty options...just meh!

      Delete
  4. So, if Daemons are next.....why are we getting so many DA rumours?

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    Replies
    1. There are rumors that the Daemon release is a white dwarf insert and not a full codex. Hastings has not changed his bits though, on saying that it is a fantasy and 40k daemon release.

      So who knows. Dark Angels may still be the next 40k codex.

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    2. Ah, and a White Dwarf release would suck imo. Oh well, time will tell I guess.

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    3. Well 40k Daemons suddenly have been considered top tier. I'm certain a bunch of daemon players would like to not see their flamers and the like nerfed.

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    4. Well, I would like for a balanced dex personally as a daemon player. Flamers are awesome and fun, so are Screamers, but I want to field other units and still be competitive.

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    5. Daemons are VERY competitive! Four of the Top 8 in Denver were Daemon armies. Plaguebearers are rock solid troops, Flamers are Elites, Screamers Fast, so theyre not competing for the same slots like Heldrakes, Raptors and Bikers are in the CSM dex. Flying MCs with breath weapons that ignore armor saves? C'mon, if you can't win with Daemos a fair amount of the time, you're doing something wrong... Just MHO, and I don't play Daemons (except as CSM allies), but they are very hard to deal with when they are across the table from you. Personally I don't think Daemons need a new dex like DA and Eldar do...

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  5. And id assume the raven wing will ride on brooms with pointy hats...

    Psh Ravenclaw.... harry potter....

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    Replies
    1. I'd prefer a Gryffindor myself.

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    2. So I'm not the only one who made the connection... good to know.

      I *still* think it's the Galeclaw we heard about in the "Massive future model" datamined list.

      Also, why with the Reaper Cannon only snapping vs fliers? Wassup with that?

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    3. So I assume then that black templars will be getting the hufflepuff?

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    4. Frankly, if somebody was skilled enough to create an army on brooms, I'd be incredibly impressed.

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  6. Termie squads that are same layout is crap. Every other army gets upto ten. What good is an "Air Superiority Fighter" that only snap shots other flyers?

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    Replies
    1. I agree that would suck and what would b the point

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    2. snap fire with 40 shoots is not bad snap fire :)

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    3. That's still only about 6 hits and probably 1 hull point gone. Not very good compared to the other dominant flyers.

      Then again it is quite a bit better against ground troops/horde.

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  7. "allowing snap shots on flyers" - call me crazy, but I was under the impression anything without skyfire is restricted to snap shots, and flyers may elect to fire skyfire. I don't quite understand what it's trying to say?

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    Replies
    1. I didn't get that part either. I can only guess that when the rule is read in its entirety it will make better sense.

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  8. yeah, that bit about "can snap shot" at flyers makes no sense unless the ravenclaw is a skimmer and not a flyer which would be total BS.

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  9. even then everyone can snap shots at flyers, I think he means that the reaper gun will 'stun' an enemy flyer so on its shooting phase will only be able to snap shot other flyers...or something..

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  10. Maybe, the allowing snap shots on flyers has something to do with the plasma cannons. Normally blast markers can't be snap shots.../shrug. That one is really confusing. If it is a Flyer, the only time it would need to snap fire at flyers is if it has declared it is not using skyfire in order to fire apon ground targets and that might suggest splitting it's fire as well. Hmm...sounds like something got lost in translation to me.

    Bellumvinvo

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  11. I wonder if you'll be able to upgrade the bikes' primary weapons instead of the bolt-pistol as in the Chaos Space Marines codex.

    Chaos Space Marine bikers get to keep their bolt-pistol and CCW and upgrade their bikes TL bolter to either a flamer, meltagun or plasma gun. You can still swap your CCW for one of those upgrades, but I can't see why you'd do it, unless your really fear 'Get's Hot!'.

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  12. twin linked plasma sounds fluffy to me

    Cosper

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  13. Twinlinked plasma on a landspeeder is suicide you have to get way to close to be effective. And being glanced yo death is all to real now. If they can get a plasma cannon now that would be amazing and broken at the same time.

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    Replies
    1. If you're moving up to rapid fire at 12" odds are you have a plan, if not 24" isn't unreasonable.

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    2. Plasmaguns are much better than plasma cannons. Especially vs terminators. The size of a terminator base + 2" coherency = only 1 terminator hit/wounded by a cannon. Vs the plasmagun coherency doesn't help. + the plasmagun can fire on the move and snap at flyers. I'll take all of that over the small blast and +12" range. Besides, on a bike, a plasmagun can easily match the range of the cannon.

      So, having said all of that. My opinion on the termies and land speeders getting a plasma cannon are, bleh.

      Now what would be cool is if Matt would use the Bolter/Stormbolter concept to create a Storm Plasmagun!

      Bellumvinco

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    3. Lol, garranteed to kill it's firer! Better have a 2+ sv.

      Bellumvinco

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    4. No what we need is a.plasma assault cannon s7 ap2 rending

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    5. Oh wow! Speaking of something like that. I'm hoping the Eldar Star Cannon gets a 3rd roll. Just always felt it should have been str6 ap2 heavy3. My opinion is of coarse tainted by bias. I also wanna see a heavy option added to the dire avengers, say assault shuriken cannons to mirror the shredder.

      Bellumvinco

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    6. "Storm Plasmagun" does exist in the game, it's called a plasma blaster. 3rd edition's Saul Invictus carried one.

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  14. 2 tr7 ap2 shots aren't going to do much, unless they have skyfire.

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  15. I would have expected PlasmaCannons instead of Twin PlasmaGuns..... So, you can pick from all these heavy weapons, or a twin PlasmaGun. Doesn't seem right.


    Still want to hear what happened at the seminar for Dark Angels at the BlackLibrary Weekender as well

    Prime

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  16. Plasma, plasma everywhere ; )
    Can't wait for the new codex.

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  17. Bin told that the new units in the ravenwing book are in the codex not much of this is in the book no mention of ravenclaw in the book but dark talons and nephilim fighters are as well as black knights which are the elite ravenwing with plasma weapons and hammers vengeance land speeders and dark shroud land speeders are also in the bl weekend was great

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    Replies
    1. Ah, I had forgotten about that book's scheduled release. January right?
      More evidence that we won't be having a dark Christmas.

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  18. an update from SM

    "The snapfire only applies to this rumored reaper cannon on the fighter when firing "full auto" as a Heavy 12 cannon to balance it. Again, according to playtest notes."


    I'll still take my contemptor thanks.

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    Replies
    1. All Flyers get Skyfire... But no flyers get Interceptor that I know of...

      Maybe the Snap-Fire is a form of limited interceptor. Where you can snapfire at any model that enters from reserves within range.

      That could be worth it.

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    2. I think what he means is that the gun has two fire modes. One is some value less than 12 (four I'd guess) but it can be set on rock and roll to get twelve shots at BS1.

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  19. Stickmonkey needs to quit.

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    Replies
    1. I dont't believe any of this anymore! :P

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  20. Hmm...full auto? Sounds like a Salvo weapon. Murky...very murky.

    Bellumvinco

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  21. Lol, he is supplying us with somwthing to chat about, so...right or wrong. I like it.

    Bellumvinco

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  22. This just in. Jeff Dunham is adding a new dummy to his act. Yes, you guessed it. A Monkey on a Stick.

    Bellumvinco

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  23. Has anyone compiled any metrics on Stickmonkey? How often is he correct? Close to correct? Way-TFO? In the short time I've been watching the numbers aren't stellar, but like I said, short time watching.

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    1. Stickmonkey gets us rumors in the playtest/design stages, not the published codex stage. His rumors are fairly accurate for the data at the time, GW just changes its mind about he specifics by the time we get it. Personally, I like that much better, imagining what direction an army is going rather than getting stat lines and points values (I prefer reading those in the codex proper

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  24. Looking at those options it seems GW is very much making another mistake and making yet another marine +1 type of codex. It's not the addition of Plasma Cannons to those unit's that is great it fits the theme of the DA chapter the problem is they didn't exclude any weapons options. For example give them PC's but don't let them have MM's or LC's or whatever. What will happen and mark my words now when the next Marine codex after DA comes out (BT or C:SM) they will have to make their attack bikes competitive and if they don't give them PC's on their attack bikes nobody will buy their codex. So GW will bend on the point of sales and give everyone PC's on their attack bikes and 2 years from now DA players will have the same complaints they have now in regards to being to similar to marine codex xyz.

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    1. It seems like all the Marine Chapters are +1. Even Codex Marines. Just a bit of reference

      Current DA: Terminators and Biker chapter
      Current C:SM: Biker + Balanced chapter
      Current BT: Super Melee
      Space Wolves: Good Melee with decent short ranged support
      Blood Angels: Assault (Whether it be just strafing around foes, or just chopping up shit)
      Chaos Marines: Space Marines... with personality
      Rumoured Dark Angels: Just like current, but vanilla Dark Angels (not just Deathwing or Ravenwing) can be pretty damned good at range.

      I see no problem. Especially since Codex Marines will have Chapter Tactics, Combat Tactics, and even MORE units than every chapter at the moment, I for one don't mind each specialized chapter being sort of a +1 marine in one area.

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    2. I think you missed my point. One of the current complaints of DA players is at one time they were the only ones that could have PC's in there tac squads. Then they gave that to all marines making DA's less special. By giving DA's every weapon option it basically forces GW in future marine codex's to give them the same weapons options which would again put DA's in the same position.

      Now had they said DA's get TL PC's but no MM's then BT's get no MM's but they get lances, and C:SM's get MM's. Then you have variety and more individuality. Which everyone at least seems to want. Don't get me wrong I wont be one of those complaining I don't play DA but those that do will.

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    3. I think recent history proves you wrong RE: Storm Talon/Storm Raven.

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    4. See where I said "weapons options". Note Storm Raven's and Storm Talon's are different units. Even BA and C:SM had different units. Still doesn't mean that when the sternguard were carbon copies of each other everyone complained +1. It still does not change the fact that people are still griping that Blood Angels have PC's in their squads a traditional DA weapon calling it the +1 issue. It's the little things done consistently that give different codex unique character. Your always gonna have unique units.
      A good example is BA assault squads are the only assault squads with access to Melta Pistols or Melta Guns. See unique weapons choices only available to that codex on a common unit thus making that common unit uniquely fit the character of the chapter.

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  25. My son and I got started playing Warhammer 40K almost a month ago. I chose DA for my army, and after getting my rear handed to me in my 4th game in a 500 point game because my oponent was Necron and had an aircraft, and I could do nothing but snap shot at him, I hope and pray the DA get the fighter, skyfire, and anything else to help them out. Right now as a new player I feel the DA are severly under powered.

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    Replies
    1. Well, yes, they are. Having a two editions old 'dex will do that to you. Going against one of the best, if not the best, codices currently out there did probably not help, either.
      That being said, here's to hoping that we'll get a Mortis-pattern dreadnought with access to AA missles.

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    2. Welcome to the hobby, Lane :)

      DA is one of the oldes codex, along with the Eldar and Tau Empire, so they really need an update.
      The current book was the testbed for the "new" Space Marine rules, along with it's cousin, the Codex Blood Angels, which was published in the White Dwarf, and later got a new book (also written by Mat Ward, the author of the upcoming DA codex).

      It is the way of things that whenever a new codex appears on the horizont, some people start a whine-fest, while others wait to see what was true from these rumours. You'll get used to this :)

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    3. My suggestion. Ignore the flyer. In 500 points I assume it's not a doom scythe, so just focus on the stuff you can kill and go after the objectives. The tesla on the night scythe shouldn't hurt you too terribly badly since you still get armor saves, and remember he can't score or deny with a flyer ( vehicles are non scoring/non denial units in 6th edition)

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  26. Heh, the Claw certainly wouldn't be the only "air superiority" flyer in the game that's not really superior to any other aircraft.

    The Tau Barracuda, I'm looking at j00 :P

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    Replies
    1. Here's praying for those rumored railgun options on the new one. Goodbye anything with AV10.

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  27. I play dark angels and grey knights, the current DA codex isn't that bad if you use it properly eg. Death wing termys a fully pimped plasma tac squad is around 20 points cheaper in c:sm so allies ftw

    Doncarlos

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