By far the best part about this rumor set is the "plasma ammo" for Assault Cannons. However, just to be clear, is that this is one of those rumors that should be taken with a near lethal amount of salt.


This rumor is a couple days old now, and happened while I was still very loopy on meds. Please take with a lot of salt.

via Master Sheol  on Warseer
About DA models... A guy in the italian forum i go told that a friend of him saw some new DA models...
I think this must be taken with a huge amount of salt but this is the rumor...

DW box in DV style...
Veteran unit in PA + robes with guns an shields and a lot of blings...
Belial model in a very cool TDA...

The other guy who gave the rumors of multiple DW units said

Élite DW CC unit can purchase one of the following upgrades: BS5, some kind of reroll in H2H, some kind of bonus for DS...

Heavy support termies can swap PF for a second SB (assault4), sternguard ammo and peculiar heavy weapons (AC with "plasma" ammo or something like that) and take one of the following upgrades: BS5, some kind of reroll against veichles, full BS of charged...

Please take all this rumors with a HUGE amount of salt... They are not mine... I am just reporting and translating them from italian sources...

77 Comments:

  1. Assault 4 Plasma weapons at BS5?


    If you didnt know who was writing DA now....

    ReplyDelete
    Replies
    1. its going to be called psybolt ammo :D

      real not takeing this rumor serious one bit

      Delete
    2. DAMN YOU WARD!

      Delete
    3. Not psybolt, Dark Bolt

      Delete
  2. Would be pretty awesome if true. Got back into the hobby after about 14 years and didn't go for Dark Angels since they hadnt had a codex in an eternity. Be great to get back on them for the first time in years.

    ReplyDelete
  3. Buckle up your seat belts.This is gonna be a cheesy ride

    ReplyDelete
  4. In a attempt to make sense of that. One of the Sternguard ammo does Get Hot, perhaps they are confusing the two. I would think it makes sense to allow your Death Wing members to have access to special ammo. Especially if they lack Sternguard. They will still get shipments of the special rounds from the Mechanicum. But seriously, the Mechanicum needs to figure a way to increase the special round production. I want my tacticals to have those. ;)

    Matt Ward for Planetary Govenor

    Bellumvinco

    ReplyDelete
    Replies
    1. Not sure if I'd enjoying shooting a whole squad of 18" Assault 2 S4 Ap3 Gets Hot storm bolters at people. Against non power armor armies, it's basically suicide.

      But against grey knights, oh ho ho ho.
      And please let plasma ammo be gets hot AP2. I'm sick of GK terminators/paladins crapping all over deathwing.

      Take Plasma Ammo -> Loose against IG, Orks, Tyranids, Dark Eldar and Eldar?
      Win against Gk?
      So worth.

      Delete
    2. you want a heavy4 gets hot weapon?
      so if you roll a "1" with those 4 dice all shoots are lost? LOL!!!!

      and whats the point in dual stormbolters if you lose the PF?
      its not like stormbolters are great vs anything right now.

      this rumor is fake

      Delete
    3. You might want you re-read your gets hot rule, the only time it mentions not getting to shoot is when you roll a 1 in your gets hot test for a blast weapon, and even then it specifies you only lose that single shot, not the whole round worth of shooting.

      heck, even if the model died to the single 1 he rolled with this Heavy 4 gets hot, the other 3 shots would still be resolved because firing is simultaneous.

      Delete
    4. Sure you might roll a couple of ones, but you've gotta roll even more for the terminator to actually die. Oh and, as stated above, you need to re-read the Gets Hot rules.

      Delete
    5. "its not like stormbolters are great vs anything right now."
      Looks like someone's a cheese player. Try playing DA right now. All you have are stormbolters and missiles in such low quantities that every stormbolter counts.

      Also, if DA do get to reroll armor save for gets hot, I'd want gets hot ass cannons anyday. Oh did I roll a 1,1,3,6 to hit? Here's some rerollable 2+ saves.

      And guys, really? C'mon, its ward. This kind of rule is right up his alley.

      Delete
  5. The cheese stands alone.

    ReplyDelete
  6. I'm not so sure how I would feel about that dual storm bolter thing. I would much prefer a devastator type heavy support terminator squad or something.

    ReplyDelete
    Replies
    1. Also, The plasma rounds (if they are true) would be a bit weird for the assault cannon. But maybe it's just to help the assault cannon compete with the psycannon.

      Delete
  7. On a slightly different subject. Can we just recognize what Matt Ward has done to push the power level of 40k in a direction we all like. The Matt Ward hatred wouldn't exist if some of the non Matt Ward codex didn't suck ass. Those are not his fault.

    All the hatred the guy gets is just silly.

    Bellumvinco

    ReplyDelete
    Replies
    1. I really like his stuff. It keeps the game from being stale. But it is really frustrating fighting against his armies sometimes. For example, fighting grey knights in 5th edition assault was no longer an option for me. heavy infantry would get wiped out with I6 power weapons, and hordes would get wiped out with purifying flame. 6th edition fixed that a bit (I feel like Grey knights were made knowing about AP for close combat).

      Delete
    2. So your saying that its all the other game designers faults for not writing like Ward and trying to add their own "charm". Uh if so why not let Ward write all the books. Because it would evemtually become REALLY boring and one-sided.

      Delete
    3. It's not a case of the non-Ward codicies "sucking ass". Old Blood Angels, and old GK's were incredibly cheesy and just not fun to play against. It's one thing for an army to be powerful, but another thing for it to genuinely be unenjoyable to face.

      Delete
    4. I totally agree. I really had no fun fighting grey knights in 5th, but in 6th it is a challenge to fight, but fun. But even in 5th I was using Blood Angels vs. Grey knights so it wasn't just a Matt Ward problem, it was just that one codex. I don't think that all the other codexes should be just like his. We just need variety. It would be stupid if all armies were the same, but also if one army is 10x better than all the others.

      Delete
    5. Couldn't disagree more, Bellumvinco you're trolling right?
      'Codex creep' happens, GK was 'codex jump'... '...the shark'.

      Delete
    6. No JayDee. I said what I said. No innuendo, no between the lines. Nothing about Ward writing all of them. Those are your words.

      So what, the guy wrote argueably the best codex last edition, doesn't mean he deserves your irrational hatred. No army is perfect! You are either a good enough player that can figure things out or you're a cookie cutter than doesn't really understand the intricacies of how a army works or how two armies dance around one another. Again, that isn't Matt Ward's fault either.

      Bellumvinco

      Delete
    7. I don't care so much about rules, they can be changed, but it is totally Matt Wards fault when he fucks around with fluff and makes your army feel like it's just become a childrens cartoon.
      Although with some of the goofy models lately (storm raven) that's the way GW is going too.

      Delete
    8. Aside from "unusual" fluf situations tho GK were always supposed to b supper bad ass like 1 squad killing entire armies. Personally I think the main issue was always making a hyper elite force into a full army . Now back to topic dual storm bolters is ridiculous both from a conceptual view and on a model, plasma or special rounds in a assault cannon whilst not bad as a explanation for the effect personally I'd prefer a actual plasma cannon on a termie

      Delete
    9. Aside from the Draigo/Paladins fluff, Grey Knights are exactly what they were supposed to be: fewer in numbers, but better in every way than traditional Space Marines.

      There's nothing wrong with an army being portrayed accurately to reflect their power level.

      As far as balance goes, the world isn't balanced. Never has been. A perfectly balanced table top game (of which none exist) would be stale, as every army would do the same thing.

      Grey Knights were a bit over the top in 5th edition, but they aren't now. Necrons are a Ward codex that was considered rather weak in 5th, but strong in 6th. Really the Night Scythe is the only power-leaning unit in that book, and that's mainly because there haven't been enough new books or fliers/AA to combat it. The codex itself isn't over-powered, and certainly doesn't support the mythical "codex creep" garbage everyone talks about.

      Imperial Guard, in the hands of a good player, is still the most devastating army in 40k, but because Matt Ward's name isn't attached to it, no one talks about that. Conveniently forgotten because it shoots their theory down entirely.

      Phil Kelly is often hailed as the best writer GW has, yet he wrote that monstrosity known as Space Wolves which dominated the tournament scene for more than 12 full months with NO competition whatsoever. There were even big events reporting 42 "counts-as" players using that specific codex. They were far more dominant for a longer stretch than were Grey Knights.

      People are crying cheese right now because these are rumors, and it's all new. People will continue to cry cheese as they attempt to play with and against a new codex. Give it about 6 months and all will balance out.

      If creep were real, Orks wouldn't still place 4 players in every top 8, IG wouldn't still have the scariest armies in 40k, and Sisters wouldn't make the best ally. Oh, and Chaos Space Marines would be able to win blind-folded.

      Codex creep exists only on the internet forums.

      Delete
    10. Wards Codex' for the most part aren't that bad to play against I've won and lost to the GK many a time and to be honest apart from Codex Necrons, which is fucking ridiculous from a points perspective and if you try and have a small game (say 600 points) they're almost invincible as you can't afford all the heavy weapons to take down those super cheap heavy vehicle choices. The thing he's worst for is changing the Grey Knights back story so much it makes no sense...... it's like he woke up one morning and decided that putting a planet in the warp and then having it reappear every so often was so cool it had to be in despite all the massive holes it puts in the cannon! He's a dick in that sense and should be allowed to write any narrative but as for rules I couldn't care less.

      Delete
  8. This all seems vague and fake.

    This in particular sounds like a complete fabrication by someone who only vaguely understands the rules.

    Heavy support termies can swap PF for a second SB (assault4), sternguard ammo and peculiar heavy weapons (AC with "plasma" ammo or something like that) and take one of the following upgrades: BS5, some kind of reroll against veichles, full BS of charged...

    wow a second storm bolter... so you can chose to shoot ether one... not pistols. besides why would they wield 2 storm bolters and not just take a heavy bolter or AC?

    Sternguard ammo for termies... yep no one has ever posted that on a forum wish list before. Plasma ammo, come on this is getting ridiculous. At least say plasma caster since its in the old cannon. Id dont doubt that the Deathwing are going to get some interesting options being as iconic as they are to the DAs but lets not say anything and pretend its a rumor.

    ReplyDelete
    Replies
    1. Old cannon? You realize that the guy writing the codex has no respect for old cannon.
      And obviously double storm bolter would be accompanied by some kind of gunslinger rule. C'mon, why play dumb?

      Delete
    2. Actually, the double storm bolter would probably work the same way as the Dire Avenger Exarch's duel shuriken catapults (they are treated as one weapon with Assault 4 - just as the rumor mentions for the double stormbolters).

      Delete
    3. Absolutely not! I demand that two stormbolters give you +1A in close combat because of... Dark Grit where the bolter grip of storm bolters let you use them as pistols.

      Delete
  9. Um, so would only 1 heavy terminator be allowed to take a AC w/ plasma rounds? Because even just 5 of those would be incredibly OP, imagine 10 w/ AC and plasma rounds.

    ReplyDelete
    Replies
    1. Kinda sounds like Grey knight psycannons. can't really get within 24" of them.

      Delete
    2. Probably 2 for every 5 guys.
      Also, how can you claim its OP when you don't even know what it does? My bet is that it makes AP better instead of increasing strength. Even ward wouldn't copy his own rules and just rename the stuff.

      Delete
    3. People need to stop being so butthurt about these things. Just think about it, it's extremely uncommon to be able to take more than one special/heavy weapon per five guys, excluding Trueborn, Veterans etc. To claim it's OP, when you don't even know the rules for it, or even now much it costs is just being maldramatic.

      Delete
  10. This rumor doesn't sound very credible and I give credit to the author for stating as much.

    However and as a Chaos player, (both Daemon and CSM's) I won't be playing against these guys if it's really true. Designing armies around the idea certain factions are more powerful than others (GK, SW, Necron etc) doesn't compel me to play against them or buy new models. Does any of this ever get play tested before publication or is it by design on purpose?

    Granted I'm 90% hobbyist and 10% player, but still - I don't want to field my Chaos armies and lose every time so "the other guy/gal" can always feel good about themselves. I want to win on occasion as well.

    I mean really; plasma ammo?

    As I've stated before with regards to Chaos and I'll throw in the other less played armies as well, "GW, where's the love?"

    ReplyDelete
    Replies
    1. You just got a codex and you're already complaining? Wow.

      Delete
    2. Yes, because the codex isn't very good. While we received some neat "fluff," where are the drop pods etc? Daemon Princes are now a joke and don't even get me (us) started on the rules for some other units like Possessed, Thousand Sons etc.

      Meanwhile, there are rumors of plasma ammo for "the good guys."

      Please, can you not see why we might feel frustrated?

      Delete
    3. He's got a point, no drop pods is just sad. Especially for a fluffy player.

      Delete
    4. buy one off of forge world then i think they have something very similar to a drop pod and it can move after landing

      Delete
    5. The Dreadclaw is the Forgeworld drop-pod-like option for Chaos, it costs £85, its rules pretty much suck, and it isn't cheap points-wise plus since it's Forgeworld some people will piss and moan or refuse to allow it. IMHO it's a non-option.

      Delete
    6. Skull_Leader hit the nail on the head there. Chaos is one of the least mobile armies out there now, with no reliable Deep Strike (f*** you Phil Kelly, Chaos Icons were one of the best items we could take), no Infiltrate for Chosen (but if you take certain special characters, D3 units can infiltrate. Brilliant.), and standard space marine transport (that makes up for it. Oh wait, Hull Points.). We can't even play as a gunline, because our weapons aren't good enough/have long enough range. We get demolished by Imperial Guard artillery, exorcised by Grey Knights, or flayed by Necrons. Daemon princes are a piece of s***. Seriously, a fully upgraded Nurgle Daemon Prince is almost as much as Mortarion. Thousand Sons are still Slow and Purposeful (significantly worse in this edition), and the 1k Sons sorcerer dropped a whole TWO POINTS! Wow! Because that makes them so worthwhile! Don't even talk about mutilators, though. I'm convinced that they're some sort of sick, twisted joke conjured up by the Studio as one of the greatest trolls ever.
      TL,DR: the codex sucks.

      Delete
    7. " Meanwhile, there are rumors of plasma ammo for "the good guys." "

      Where'd you see a rumor for Plasma for Eldar?

      Delete
    8. Aye. Shrike expanded upon my feelings about the new CSM codex; and the "subjective" argument holds no weight. The codex is so bad I've quit building upon my CSM force and I'm working on painting more Daemons now in an attempt to take the best from both and have fun at the same time. (They function as battle brothers etc) Always losing to GW's favored armies, is not my idea of fun no matter how fluffy a Chaos army I might like to play.

      Anonymous 4:13 PM said, " Where'd you see a rumor for Plasma for Eldar?"

      Context my friend. I was referring to the article about BA's rumored plasma ammo, not the Eldar.

      Delete
    9. Chaos codex is not that bad. Could of been better yes, more could of decently changed (more like same codex with WD update that got rereleased) but its not that bad. Defently fun though.

      M

      Delete
    10. I knew CSM Players would be QQing :D
      DA will hardcounter CSM with Matt Magic :D
      Then the Chaos QQ will be endless >:D

      DAs are Next & BEST :D
      Next 2 dexes After that will also be wrighten by lame Guys makeing DAs the SWs of 6th
      :D
      Haha

      Delete
    11. Yes, yes. I see people who play against Chaos Armies saying we are QQing too much about the new codex.

      However their argument(s) stop there while we give plenty of details to state our case. Counter our argument with numbers and facts, not an ad-hominem attack; otherwise, and in our minds, our opinions are still very valid.

      I know you Non-Chaos players don't have an emotional investment in our armies, but we need "the cool stuff" too. Is something as simple as Drop Pods and a unit or two of really unique elites at a decent point cost too much to ask for? Oh and not being forced to accept challenges would be nice. I mean we are chaotic, but not stupid.

      Oh a humorous note - Anonymous 7:27, if the warp ever becomes weak where you reside, I'm send a Bloodthirster from the warp into real space to destroy your DA's. This will be followed by an insane CSM army partying with the Daemonettes over their crushed dead bodies. (grin) ^_^

      Delete
    12. The Chaos Champion random reward table alone was enough for me to decide that the codex was fun. Mutilators fit well enough in the fluff as the logical CC counterpart for Oblis (and are not that bad as whiners might lead you to think). The only thing missing really is getting bonus for having the squad size be the multiplier of the sacred number of your patron god.

      Also, thanks to Allies, not only Iron Warriors, but every Chaos army gets the access not to one but THREE Basilisks (via Traitor IG allies).

      Delete
    13. The Dark Gods do not smile upon so-called Chaos Lords who complain about their codex. Do you think Kharn the Betrayer earned Khorne's favour by whinging? Nope, he gets things done.

      The codex leaves things to be desired (much like any other codex), but I'm personally happy with it and it's far from unplayable.

      Delete
    14. Si. Anon 7:55 AM, Si.

      Delete
    15. Yes, daemon princes are garbage..... because getting hit on 5's in CC by almost every unit in the game sucks, being able to take a weapon that gives you extra attacks AND kills models in a 3" bubble in every direction REALLY sucks, being hit only on 6's unless the opponent has something to shoot at your flying MC with, but also getting a 3+ jink save courtesy of Shrouded is just completely lame, oh, and having an average of 8 AP2 attacks on the charge is just utter garbage. I really hate the internet. The Chaos codex sucks? really? I play completely fluffy Death Guard and I haven't lost a game yet. 28 games so far and I HAVEN'T LOST YET. But yes, the codex sucks. You guys are unbelievable.

      But back on topic, this sounds exactly like something Matt Ward would write. I'm not worried about the rules, as I haven't met an army of his yet I couldn't ripe a new asshole, but I am eternally worried for the fluff. Maybe he'll have them bro-fisting with the Fallen! Don't put it past him, cause he IS capable of such a heinous crime.

      Delete
    16. The chaos codex hate does make me chuckle. As above said, mines currently unbeaten in 37 games. And its a fluffy iron warriors list with mutilators and an all plasma forge fiend. My regular opponents? Necrons, space wolves and blood angels. The player makes a codex crap folks.

      As for the above rumours...if there is any truth to them (unlikely as that is) then just imagine the points. Deathwing terminator - 35-40 points, assault cannon- 10-20 points, plasma ammo - 10 -20 points, bs5 upgrade - 10-15points. Those are just low guesstimates, but that's a bloody expensive 1 wound model.

      Vort

      Delete
    17. He who lives by the plasma, dies by the plasma. Deathwing, meet my good old friend, the Leman Russ Executioner with hull LC and PC sponsons. What do you mean one-shotting a third of your army isn't fair? I mean, my LR Demolisher isn't even in the range yet, THEN you could say the game was unfair...

      Delete
  11. Considering GK got special bolts/round, plasma rounds don't seem entirely stupid in my opinion. I would enjoy it

    ReplyDelete
  12. This fits with what my sources are saying. Also be on the lookout for flamer with a "Plasma-like" profile.

    ReplyDelete
    Replies
    1. No. Now you're just rumor bashing GK patterns with DA fluff.
      I don't want any flamers in my DA and I'm not going to see any beyond default choices.
      Now a stormraven, that we can all go for. It's not new but it fits the first legion perfectly.

      Delete
  13. Looks like you're getting spammed a bit natfka.

    ReplyDelete
  14. I see it's raining tears here about AP3 bolters and plasma ammo for an AC, but no where is there a mention of points costs for balance...

    ReplyDelete
    Replies
    1. Point Balance, Matt Ward
      Pick one

      Delete
  15. People don't understand that these knee jerk reactions are usually completely false. The outrage at the rumors of Imperial Guard Russ Squadrons was ridiculous. Very few people field them. Thunderwolf Cav were seen as broken and as the Space Marine equivalent to Nob Bikers. Zonethroaps were hyped to hell and back. Blood Angels and their FNP / Pred spam was "Broken". We're any of these things even used a month after the codexes dropped? No? Then stop succumbing to wild speculation about how "powerful" something is until after the codex has been thoroughly digested. On another note, the only reason I'd feel sad for CSM players is due to the awfulness of their 4th edition codex. The 6th Edition one is good, if not great.

    ReplyDelete
    Replies
    1. Except some of those things ARE good. And being that ward is writing the codex, expect it to be damn good.

      "The 6th Edition one is good, if not great."
      Well now your opinion means nothing :S
      You can't do stuff like deny the holocaust and then try to give a lecture on history. No one would take you seriously.

      Delete
    2. Except they aren't "Damn good" like everyone thought they'd be. The IG codex ended up being good because a lot of different options were very cost effective. Space Wolves offered cost effective Long Fangs and at the time the best troops in the game. No one saw either of these things coming until after the codexes had been thoroughly digested. People were scared of Paladins until they realized they were 75 points each.

      The sentiment that you hear "Plasma Rounds" and then start whining about how OP they are gonna be, is just plain silly.

      CSM codex is bad? Well try this: In every other codex Close Combat Characters and vehicles are not cost efficient. The closest I can think of are Furioso Dreads and LordWolfCav. Take a look at your Chaos Lord entry. Look at all the options it gets. Look at how cheap those options are. Now he can do all the things all the other Combat characters can do except at 100 to 75 points less. Look at maulerfeinds. They move 2-3 times as fast as Close Combat dreads, can kill things dead in close combat, and some fancy shmancy daemon forge stuff. All for 125 points which is LESS then a Furioso Dread. I can talk about nearly every Heavy Support and Fast Attack unit this way. Troops seem to be where people have the most trouble, which seems strange since they have 16 point, T5 3+ save dudes on demand. Please tell me how any of this stuff is bad?

      Delete
    3. Yes, THANK you Anonymous (November 25, 2012 10:29 AM!) It seems like a lot of these whining Chaos players don't even know how to use their armies.

      I play Chaos and this whinging is so embarrassing. No wonder we haven't brought down the Imperium yet.

      Delete
    4. I don't think the codex is bad, many if not most of it is very cool. However, I am a Tzeentch player and I think the Thousand Sons got a more than healthy dose of short end of the stick and I don't want to take the above mentioned plague marines or any of the other cults regardless of how good they are. All that means for me is I use regular Tzeentch marked marines rather than T-Sons. I would have liked a better in-codex transport option and I stand behind my statement that the dreadclaw (that one particular model, not all of chaos' options) is crap; do those things make me think the new codex is bad? Absolutely not.

      Delete
    5. I'd use at least 1 unit of Thousand Sons if I were a Tzeentch player. AP3 bolters, a psyker champion with a force weapon, fearless, the ability to charge after rapid firing thanks to slow and purposeful, a 4+ invulnerable save... what's not to like?

      Delete
    6. Some of the problems with them is that they are horrible in close combat so there is no reason for them to charge, their main offensive strength is the AP3 bolters, which can be easily foiled by locking them in close combat with no real consequences because slow and purposeful doesn't allow firing overwatch. As far as the psyker champ, the Tzeentch power list, which he has to roll on exclusively since he's only level one, has no support powers, one he can't use, and one of questionable use leaving only a couple shooting powers. Again since he's level one, he can't use a power and still activate his force weapon as they took out the Tzeentch psychic advantages out. With the way rapid fire weapons work, they don't fire any farther than any other user, really slow and purposeful is only a disadvantage, no benefit to them currently. They cost the same and are comparatively weaker in many ways as opposed to previous editions. I'd be on board if I could spend points to make the aspiring sorcerer level two, but as they are I personally don't feel they're worth it.

      Delete
  16. I want my DA to be competitive, but I don't want to be pushing bits of green cheese around a table.

    The Necron Codex proved that Ward can write something decent (except the fluff was poor, but not as dreadful as Grey Knights), and hopefully it will be as good the last few 40K Codexes (DE, Necrons, CSM).

    ReplyDelete
    Replies
    1. Right, because Dark Eldar were sooooooooooo good.

      Delete
  17. Its almost as if some decided to think about what would make the internet explode the most with rage and then post that...

    I dont buy it at all

    ReplyDelete
  18. Considering the appalling grammar, spelling and general literacy if this is remotely true I'm a chocolate biscuit.

    ReplyDelete
  19. I'm sorry but plasma 'rounds' makes no sense. Plasma weapons fire a discharge generated from a power supply, not anything remotely resembling a bolt. A plasma 'bolt' makes absolutely no sense! Is it a super heated piece of goopy metal? You could never fire that from an assault cannon.
    In reference to the psybolt argument, the psybolts have a physical component that gives them a psychic charge. As already noted, you can't just inject some super-hot plasma in a bolt! If it can liquidate a rhino, a bolt's hardly going to put up resistance

    ReplyDelete
    Replies
    1. I say to you two words: magnetic fields.

      Delete
    2. What you just described is railgun technology, very unimperial! ;)
      Unless you're suggesting that each bolt contains a magnetic field to hold a plasma blast (?) which, in my opinion, is not only a huge waste of resources but probably beyond imperial tech, although child's play for necrons of course...
      Cool idea but I just think harnessing plasma like that is beyond the imperium, they can't even build efficient cooling systems!

      Delete
    3. It's simple, also expensive: each bolt has small magstab generator. With collision magstab crashes, plasma inside releases. This bolts must be expensive in production, but hey, all special ammo is expensive.

      Delete
  20. Talking about science and GW in the same sentence? We're talking about the company that makes the Imperium use "depleted deuterium" tipped bolter rounds, because, you know, "deuterium" sounds sci-fey and exciting, never mind that what it actually means in our world - depleted deuterium is also known as "hydrogen", which is a rather bad material for a kinetic energy penetrator...

    In GWscience (must be related to Trollscience) "plasma ammunition" makes just as much sense as "plasma grenade" or "melta bomb".

    Speaking of melta weapons, in the fluff they are alternatingly described as spewing some sort of acid (in the older fluff), or most often, being some kind of portable microwave to the power of ten, good luck fitting that into a grenade. That said, the mind baffles because the "multi-melta" looks just like a twin-linked meltagun, only it has twice the range instead of rerolling To Hit...

    ReplyDelete
    Replies
    1. I was just going by the previous standard, but I suppose in a galaxy of gods and magic they could explain anything with enough fluff... It'll still bug me though!
      Plasma grenades and melta bombs... Self-destructing energy generators? Multi-melta, it is a smidge bigger that your standard melta gun as well as the double barrel. I like the way Space Marine represented it as a blast of microwave energy so double barrel = bigger projection? Pure speculation but there's enough evidence to satisfy my mind :)
      Plasma bolts are staying with Blood Angel Count Blood on his angel bat cavalry until further notice I'm afraid

      Delete

 
Top
Related Posts Plugin for WordPress, Blogger...