One place that people look for insight into what is going to be released is the latest Black Library novels. There was a Black Library weekender, and ravenwing was at its forefront. Our source attended, and this is what he was able to report.


A huge thanks to our source for reporting back to us. We appreciate things like this, since it is so hard for most of us in the world to know what goes on at these events.

via the Faeit 212 inbox from Carl (name altered because I do not have permission to use it)

Just reading ravenwing book at blacklibary weekender ravenwing might not get jetbikes still says the technology Is lost but a land speeder called dark shrouds which obscure the area to protect other craft dark talons with hurricane bolters and land speeders with plasma cannons all feature early on also nephilim fighters weather they are in the new codex I don't know but are defo in the book


The new units in the ravenwing book are black knights they ride bikes and have plasma weapons and hammers with a ravens beak on the back they are the sammeal's elites and are almost ready for the deathwing also the deathshourd land speeders which use relics for the tower of angels attached to power generators to project a veil of darkness ahead of there squadron to protect there units and vengance class speeders with plasma cannons. Flyers seem to be dark talons which have hurricane bolters and nephilim fighters. The book is fantastic also. Was told when I asked if they would be in the codex that it was researched very deeply!

62 Comments:

  1. Sweet. I may actually assemble my Ravenwing battle force box then.

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  2. Sounds like the ravenwing box will need an update : )

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  3. For the love of the Emperor - learn to punctuate! Arrrgghhhh!!

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    1. That wasn't a run-on sentence....it was a run-on paragraph.

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    2. At least there's an exclamation mark.

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    3. And spell, and read, and write generally. It's ruddy shocking.

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    4. Tons of spelling issues. I'm not usually picky over such things but it was actually hard to read at points. Is this how british people write?

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    5. No, it's how that one person writes. No need to generalize to entire populations.

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    6. On average, British people write a lot better than Americans I know. Just saying...

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    7. Its our language, we can do what we like with it.

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  4. Black Knights? that sounds more Black Templaresque than Dark angels..meh..

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    1. The Dark Angels from Caliban started as knights on their home wold. Just saying :)

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    2. It's true, the Dark Angels are monastic Native American knights

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    3. Big Chief El' Johnson of the Dark Angel tribe? Sort of like Jake Sully of the Jarhead clan...although I will admit the paragraphs are in dire need of punctuation ^^; Sounds like whoever gave this info is speaking as fast as they can without pause for breath. Must be one hell of an exciting release!

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    4. I do agree. I would've expected the new codex to capitalize on "Death" "Dark" and "Raven" in any combination of the three for all new units/wargear names. In the honor of Matt Ward's traditional style of naming unique units and wargear, of course.

      These could've easily been Dark Knights equipped with Dark Hammers and Dark Plasma Rifles.

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  5. I'm liking the sound of the Black Knights and plasma cannon speeders.

    Not sure about the dark talons with hurricane bolters. Hope they pack other weapons.

    Nephilim fighters? Daemon engines?
    (For those who don't know, Nephilim were the children of Demons who had....fun....with women.)

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    1. Nephilim can also be the offspring of humans and angels (not of the fallen variety), which makes a bit more sense here :)

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    2. True - if I recall correctly, Nephillim was also the system(?) Dark Vengeance occured upon.

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    3. Weren't they the bad guys the Blood Angels and Luna Wolves fought in the beginning of Fear To Tread?

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    4. azrael, belial, and sammael are all daemon names from various religions...its just continuing the naming theme.

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    5. Azrael and Sammael are both archangels, Belial is another name for the devil. But there's defintley an angelic/demonic them throughout the Chapter.

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    6. Wow..... It's a good thing people don't nerd rage over Biblical 'fluff' like they do over 40k :)

      p.s Nephilim translates to 'The fallen' reference found in Genisis. The aformentioned names are found within the Cannon aswell as some Hebrew texts, they are the names of some principal angels that fell from grace.

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    7. Or even Genesis for those who like to correct everything ;-)
      Many theologians interpret fallen to mean through relations with human women and refer to their offspring as the giants of Canaan. This is one of the bases for the wearing of veils by women of some religions; not to hide them from men but from Angels so they are not tempted by their beauty.
      On a more relevant theme could have interesting implications to the fluff with the fallen being a part of the chapter?!

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    8. That's why I like coming here for rumours. All these clever people making intelligent comments.

      And to the Anonymous above, I never knew that about veils! Learn something new every day.

      This does fit well into Dark Angel fluff.

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    9. Azrael is the Angel of Death, so biblically he's a little complicated but never fallen. Sammael's not fallen. Seeing as Belial and Abaddon are both names for Satan... maybe they're the SAME PERSON?!

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    10. Can't say for belial, but I'm sure Abaddon is one of the great demons but not Satan himself, on par with Beelzebub, Lord of Flies. Although there's plenty of interpretations so I could be wrong :P

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    11. So... Dark Angels are jews? Jewish Native American Medieval Knights. Yes.

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    12. Not necessarily Jews. Judaism, Christianity and Islam all share the old testament!

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  6. World their seriously people this spelling issue needs addressing!

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    1. This comment has been removed by a blog administrator.

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    2. Lol so does 'that's' rag doll hahahahaha

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  7. Hmm...sounds as if the Dark Angels might have a way to force a 1st turn night fight. I like that. Hammer (ravenwing) and Anvil (deathwing).

    Bellumvinco

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    1. Why just first turn? Nightfighting for everyone within 12" of the new ward-power-creep-mobile!

      My god, if it was so, grey knights would eat their heart out.

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    2. Grey knights just laugh and crack out the incinerators!

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    3. Grey Knights would send Draigo to carve his name in Lion El'Jonson's heart.

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    4. Pfftt. Wait till you read the Lionjohnsonoir's new fluff. He grafittied his name all over the warp with his spray paint can of darkness. Right before he pulled khorne's heart out of his anus in a 1:1 combat of no swords, no supers, power armor only, final destination.
      Thank you ward.

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  8. No JBs:(
    Glad they are using the knights monica, it's been sorely missing from all other additIons and it's fluffy, eat a dick ward haters!
    Cypher.

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    1. not specifically aimed at you, just thought it was relevant here, but i dont understand the hype about jet bikes, they function the same was as normal bikes.

      obviously they will have some codex rules (if they are included) to differ them from normal rw, only to the extent of tac squads and dev squads are different

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    2. It's just to be a more "elite" version of normal elite ravenwing. Because you can never be elite enough in 40k it seems.

      Like sanguinary guards to normal BA assault marines.

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  9. I'm not too phased if they aren included, as long as expert riders and jink are...
    Cypher

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    1. Bikes already have jink, and I doubt all Ravenwing will be skilled riders - maybe the command squad

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    2. How dare you doubt Matt Ward?

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  10. Ok so this is a touch off topic but on the plasma rumors for DA. the rerolls for gets hot does anyone have any idea if its gonna be re roll any failed armour saves(makes plasma less deadly to the user) or re roll the 1 that gives the get hot result(makes plasma less deadly to the user but also more deadly to opponent).

    Guruplant

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    1. it was an older rumor that it would be re-roll for the armor save

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  11. Of course, another round of new toys for the flagship army of Space Marines. Chaos gets screwed yet again both in substance and fluff.

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  12. As AsphaltProfhet indicated, I'm certainly beginning to feel the same way with concern to CSM; where's the love GW? There are people who play armies besides Necron's and SM's you know.


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    1. And how long did necrons have to wait for said love...?
      ',:)

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    2. Said love was still ten years too early for necrons

      FaytedHeartless

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  13. The release date of the book Ravenwing is January 2013.
    This confirm my sentence about the January/February release of DA.

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    1. I wouldn't say this confirms it, it more supports it then ensures it.

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  14. Maybe it's just me, but the op made perfect sense to me without any punctuation. Maybe that's because I read blogs in my head and don't need punctuation to tell me when to breath. Seriously folks, you should be more thankful for the info, and less critical of the grammar.

    And at the people still complaining about the CSM codex. I have played Chaos since 2nd edition and I liked the codex. Phil Kelly and I would like to apologize it wasn't good enough to warrant you band wagoners jumping on. It's probably for the best anyways, now you can spend your parents hard earned money on Dark Angels instead.

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    1. Another sane person, hurrah!

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    2. finally someone who likes the CSM codex :)

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    3. Well, you can spend your parent's money on CSM if you want but it won't change the fact that it's still crap. It's thorpe's dex +20% more content. But you know what a turd is with 20% more matter? A bigger turd. Sticking to the format and methods of what destroyed CSM for an entire edition is uncalled for.

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    4. Thank heavens for someone who isn't crying over the new codex! I have to say, the only disappointment I have is that there are no generic daemon weapons. Other than that, I love it.

      What exactly is 'crap' about it, anon? Honestly, the amount of flexibility and utility in this codex is ungodly. Warp Talons, which I have now used in a few games, are extremely good, regardless of the negativity, cult troops are even better than the previous edition, terminators are still just as good, regular chaos marines the best troop choice in the game right, and cultists are surprisingly useful. Heldrakes are utterly outrageously good, forgefiends are one of my favorite units, maulerfiends are disgusting, crazed got fixed on helbrutes, and you can deep strike a unit of three mutilators with MoN into someone's backfield for a measly 183 pts. No opponent in his right mind is going to leave those alone to rip apart his vehicles, so you have now completely distracted his army for almost HALF of what a squad of vanguard would cost. CSM are extremely well-rounded and have more options that you can shake a stick at. Please, sir, whoever you are, don't just blindly bash on what is most definitely an extremely good codex that has much better fluff and balance than anything garbage codex Matt Ward is going to come out with.

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    5. While I agree with the majority of your post, I have to say that there are altogether too many niggling failures within the new 'dex to completely agree. Yes, we gott some shiny new kit, a bundle of options, great mini's in the form of the Helbrute and therest of the starter set, and some previously awful units became alot more viable.
      However. 10man transport in a Land Raider still? No drop pods? The "Key" that predominantly only works AFTER your deepstrikers have arrived? Dino-bot looking 'fiends (seriously?) Why is the Helbrute not a possessed vehicle, and the old dread not the standard version of same? No noise weapons on Slaanesh Dreads/Havocs/vehicles?
      I could go on..but.. Hey, that's without mentioning the gripes a LOT of old-school Chaos players have with the loss of actual Legions, etc.. (but that's been done to death)
      All in all, a damn good 'dex, but sorry Mr Kelly, we expected more.. Especially from you

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    6. The 10 man LR, no matter what anyone wants to say, is obviously not going away. Everybody has been whining about that for a very long time. Don't you think that Phil Kelly would have fixed that if he had been allowed to? He made quite a few units in this 'dex extremely good. Why would he just say, "Well, everyone hates the 10 model limit on LR's.... but I'm not going to fix it." Daemon princes are a perfect example: Yes, they are expensive, but they are unbelievably good now. Regular MEQ hits them on 5's in CC, and most units only hit them on 6's in the shooting phase, if you give them wings, which is honestly a no-brainer upgrade.

      As for the key, I play footslogging Death Guard and I'm in CC on turn 2 in every single game I play. Getting a kill for my lord on turn two is easy, and I then start pouring in my reinforcements. Also, the most important part about the key is not the ability to make deep striking more effective. I think most people forget that it makes every single enemy model that starts ANY phase within 12" of your lord move like they are in dangerous and difficult terrain. That is utterly insane! Every single phase, those models are taking dangerous terrain tests. Moving? Dangerous terrain. Running? Dangerous terrain. Assaulting (the most important)? Dangerous terrain. It completely WRECKS opponents who depend on assaulting. Now they have to avoid this giant 24" bubble of death surrounding your lord. Trust me, I've done it, and it's f'ing epic.

      Now, I do agree that the Legions kind of got short shrift. Honestly, they only got a slight head nod of acknowledgment in the form of marked lords being able to take their particular cult troops as a 'troops' choice. However, being able to take a mark on every single infantry unit allows one to build a truly god-specific army with tons of options. I think that everyone focuses on how epic 3.5 was and they forget that GW can never go back to that for Chaos.

      As far as the daemon engines go.... I personally love the look of them, and I know quite a few people who also think they look exactly like what Chaos should look like, but I also know that there are those who do not like the look of them at all. However, I would point out that this happens with every single codex, and almost every single model. How is that a basis for bashing on the ability of someone to write a codex? Do you really think he had control over what the models ended up looking like? All he got to do was write rules for them, and the rules for them are ridiculously awesome.

      The dred is not possessed because nowhere in any of the fluff that I've read has there been any possessed chaos dreds. They're just all psychos. So, actually, helbrutes are right are target. Bat-s&$t crazy, but not possessed.

      As far as drop pods go..... well, nobody's perfect. That's all I've got for you on that one. I wish they were in the codex, too. I'm willing to bet a LOT of money though that Phil tried to put them in there and got shot down. I'm sure he knew quite well that 99% of chaos players badly wanted drop pods.

      And I'm betting that there are no noise weapon options on havocs, or anything other than noise marines, so that GW could sell more havoc finecast kits. I really doubt Phil had any say in that.

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    7. To anon 11.41
      Many players, like myself, who enjoy the new chaos codex will not be spending our parents money as we are not children but grown adults with jobs and even mortgages. I'm sure your own parents are very proud of you paying your own way in life, but that is assuming you are not an infantile tween such as you behave and are at least a teenager with a supermarket job.

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  15. Black Knights? I hope they have a special rule equivalent to FNP called 'Tis But a Flesh Wound.

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    1. If they pass that fnp, enemies in btb get their legs bit off and movement reduced to 1"

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    2. I demand they have 5 wounds each. After the 4th one, no more movement but they can still perform a bite attack.

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