Rumors are fickle things, and often come from some vein of truth to them. Earlier we were discussing a walker (vehicle) for Tau. Here is the stats for what might possibly be the same unit, (although it could be a different one), since this one is a monstrous creature.


Playtesting is a hazardous thing for rumors, since they are true when they are released, but may look completely different when the final product is in hand. This is probably one of those cases, and if you are one of the playtesters that likes to chime in on occasion.... this would be a great opportunity to do so, or email me at natfka@live.com.

Please remember that these are playtesting rumors, take with salt. So which would you prefer? The monstrous creature Tau Battlesuit, or the Walker?

via shaso_iceborn on Warseer
it's pretty much a Dreadknight sized suit with dual (note not twin linked) rail cannons and SMS with a rule for something I will call "hail-fire" in that it shoots massive barrage of weaponry if not moving in the movement phase.

WS2, BS4, S5, T6, W4, I2, A2, Ld8, Sv2+4++ (corrected stats)
As usual I pass along only what I hear so take with applicable salt.

64 Comments:

  1. Replies
    1. Logical assumption is yes.

      Delete
    2. probably... since the dreadknight is based off of a xenos design...

      Delete
    3. It's a pile of squats in a trench coat.

      Delete
  2. Yup I like that :) hopefully this is the one we get

    ReplyDelete
  3. Seems like a more solid and survivable build than the walker variant, but I know in fifth that monstrous creatures couldnt take cover saves. Unless that changed in 6th, whats the point in a MC getting stealth?

    ReplyDelete
    Replies
    1. I don't know where you heard that, but both in 5th an in 6th MC can take cover. Simply in 5th was required 50% of model not visible, and in 6th it's only needed the 25%

      Delete
    2. MCs could take cover saves in 5th, they simply did not get cover saves from area terrain and they needed 5o% obscurity (like vehicles) to take a cover save.

      Delete
    3. Just read up on 6th ed, doesnt say anything about MCs not being able to get cover saves. So overall, this build of the tau suit seems better. This build seems like it would cost more points and the walker build seems like it could have squads. Take your pick gentlemen, more models for less points, or less models for more stats? Maybe the MC version could be in a squad, but I doubt it unless the wounds get lowered

      Delete
    4. Who cares if it gets cover or not, it has a 4+ invul.

      Delete
    5. because in ruins it would get a 3+ cover and a fortified position would give it a 2+ cover.

      Delete
  4. I like these stats better than the walker statline. Having this statline would put this new suit in line with the other battlesuits in terms of them being "wargear" that boosts the pilots statline instead of a vehicle.

    ReplyDelete
    Replies
    1. Absolutely. Battlesuits make more sense than a large walker.

      Delete
  5. I think the shift to MC's for what were traditionally walkers is to create a semblance of balance across the various armies. I'm okay with it, so long as Tyranids get a reboot that allows them to remain king of the monsters.

    ReplyDelete
    Replies
    1. I second that. Currently Tyranid MCs are getting weaker by the release of every codex that has MCs in it. (T6 can be hurt by S4 small arms whereas DE T7 MCs cannot), they only have 3+ (save T-Fex and upgraded Tyrant) with no Invu (so power weapons just kill them easily). Hope that Nidz will get some nice 6th ed. update. :)

      Delete
    2. Agreed, except Bloodthirster should be the daddy (for CC only) then the Nids. Although I think Nids should be rebooted first.

      Delete
    3. Err... T7 CAN be hurt by S4.

      Delete
    4. T7 is immune to S3 not S4, and it's always been T7, that is nothing new.

      Delete
  6. Well gm being the multy part kit king. I think its in the realm of possibility that its 1 kit 2 that can make 2 things

    ReplyDelete
  7. I dislike it whether it's a walker or an MC. More railguns, SMS, str5ap5 etc... no thanks. Something new? Yes please. Tau megasuit? Sounds ridiculous. I'd like to see more variation in their tanks and stealth suits, maybe close-combat defense drones, diversified kroot etc. Why spam so many similar weapons for Tau and stuff each faction with these dreadknights? Tau needs some fresh diversity in their arsenal.

    Sorry for the hating:)

    ReplyDelete
    Replies
    1. I understand where you're coming from. I'd like to see more variation on the battlesuit theme with options to either specialise or generalise them.

      I'm not keen on the idea of a big-walker, either as a vehicle or MC.

      Now some hulking Kroot beast with a bunch of hungry Kroot hanging off (think of the DE that come with the Venom or Raider), ready to leap off and attack would be awesome.

      Delete
  8. I tested this battlesuit. That startling is correct, the 4+ invul. Comes from a shield generator. It does not have Inteceptor/skyfire

    ReplyDelete
    Replies
    1. Was it Fast Attack, or Heavy Support?

      Delete
    2. Why would it be a fast attack? Definitely a Heavy Support or Elite.

      Delete
  9. Note that although it DOES have special
    Rules for firing, rail guns do not have the rumored Line Firing mechanic.

    ReplyDelete
  10. ok now the big question is tau come more powerfull because i hate fight againt tyranid and lost because they have big mother tyranids give more baby
    i hope tau come in march with a good items

    The battlesuit please a troopers choice more kroot items new vespian

    ReplyDelete
  11. BS4, can't be a real Tau unit. Don't mind my grumbling...

    ReplyDelete
  12. BS4? T higher than S? ... THANK YOU!!! :D

    ReplyDelete
  13. If those are the stats and it is really carrying 2 rail guns, then it should cost around 200 points to field it, AT LEAST. It sounds too abussive to be true, so when it sees the light, it will surely be less powerful.

    ReplyDelete
    Replies
    1. abusive in what way? run up and power fist it or shoot it with low ap weapons. Cant be any worse than the dreadknight.

      Delete
    2. The invulnerable save is only marginally better than the dreadknight. Just use classic rock/paper/scissors tactics! Dreadknight = choppy so shoot it (lascannon/plasma WILL down it), rumoured tau suit is shooty so charge it!

      Delete
  14. Tester: Thank you for your information. Could you speak to the previously mentioned vehicle here, if this "Tau Dreadknight" is not it?

    ReplyDelete
  15. I want to belive its something like a gray knight dread knight but part of me thinks it a new kroot MC.

    ReplyDelete
    Replies
    1. I always thought that the reference of how the Dreadknight was made with xenos tech was a hint at tau, plus the newer codecs seem to have little links between: blood angels/necrons (the silent king alliance), grey knights/necrons (tesseracts, Valeria/trazyn), necrons/black templars (imotekh/high marshal guy), necrons/eldar (various characters), probably some more I've missed... Point being this could be another link AND I've just noticed while writing that the three links without new codecs to reciprocate them happen to be tau, eldar and black templars. I'm not rumour mongering but coincidence??? ;)

      Delete
    2. Terrible Matt Ward fluff does not equal rumors.

      Delete
  16. Big question though...what point does this have? Like what does this suit do that Broadsides doesnt? Both are armed the same, both have similar stats. This doesn't fill any niche. I hate this type of unit. It screams the Tyranid codex all over again. Nerfing your older stuff and then releasing new stuff that does the same thing as the old stuff used to (see "Sniper Fex" -> Tyrannofex).

    ReplyDelete
    Replies
    1. Rail cannons are not rail guns as far as we know. It could very well be that rail cannons are entirely separate weapons. Hence, it would probably have quite a separate role from Broadsides. And plus, you really think that an entirely shooting-focused army won't have multiple variants of the same kind of shooting? Really?

      By the way, good work on making a judgement call on a codex that is still in production.

      Delete
    2. Alright lol. I thought this was a conversation about how we felt about this new "rumored" unit. I am not commenting on the codex on a whole as I havent seen a single thing from it other then the few rumors that are out there. All I was commenting on is the question that Natfka ASKED in the OP ie how I felt about it. So I answered and based on the very limited information given out.

      Based on these rumors these are the following things that it shares with the Broadside:
      - 2+ save with the ability of a 4++ invuln
      - Rail Weaponry
      - Smart Missile System of some sort
      - The ability to move and fire those rail guns
      I am just pointing out that the unit listed in these rumors is VERY similar to what is in the book and I personally dont see the point in it (only difference is toughness and MC status). I feel that new units should have their own role within the army. Pardon me for having an opinion.

      Delete
    3. As some said in another post, gw first thinks what miniatures can be made, and then they invent rules for them. First they sell minis.

      Delete
  17. I will echo what another person said on one of the other Tau rumor response threads: I'm getting tired of things that are clearly modeled as vehicles being stated as MCs. Wraithbone is supposed to be at least somewhat alive so I think it's cool for the Wraithlords and Talos etc to be MCs. Even Necrons are supposed to be living metal so I understand them having MCs. But when you've got a big thing with gears and hydraulics and power cables and what not with armor attached over it, that's a vehicle. I thought the point of playing a game with miniatures and WYSIWYG is that they represent (within the sci-fi/fantasy world cannon) what they look like. I didn't understand/agree with the Dreadknight being a MC and I won't if they make a similarly sized Tau suit one either. Only my opinion

    ReplyDelete
    Replies
    1. Well the Tau battle-suits aren't vehicles, it would be silly to make this rumored big one a vehicle as it would completely conflict with the established rules of the other battlesuits.

      As far as the Dreadknight goes, it was probably just Matt Ward realizing a monstrous creature would be much more frightening than a walker. Also, probably because the codex already had a lot of walkers.

      Phil Kelly on the other hand.....Chaos Walker Marines! Not that I really care mind you.

      Delete
    2. In defence of the dreadknight, the 'pilot' is not safely holed up in a cockpit, he's out in the open (with a suit of terminator armour). The advanced systems make it more of an extension of his armour that a vehicle. The way I see it, a machine you drive with some sort of steering device and speed alteraters (if that's a word!). The dreadknight isn't driven, more wielded like tau battlesuits or power/terminator armour, hence a squishy statline rather than mechanical. I know it could be argued its almost the same as a dreadnought if you excuse the whole dead marine concept, but I see them as more robotic like titans, not fluid super suit. I guess it's like iron man compared to the drones in the second film if that helps?

      Delete
    3. Almost the same except for that Ws2!

      Seems like Tau for all their technical advances, cannot make a MC thats is good in CC :P

      Delete
    4. still hits on a 4+ most of the time and at ap2, str10 with half attacks... not all that bad.

      Delete
    5. Why would Tau need a close combat monster when it can atomise you from the other side of the tabletop :P

      Delete
  18. Last tidbit for today, the "Big Battle Suit" I tested was noted as being on the large oval base, it's picture showed that it is VERY similar in design to the Golden Daemon Bot. It comes with the Rail Cannons if you would like for it to. It has BS 4 similar to the Hammerhead. It again, follows that profile. People are wondering is what it offers instead of the Broadsides. First, it's more flexible. Second, it can't be instant deathed (by high strength weaponry). Lastly, broadsides have gone up in cost slightly. What do broadsides provide? Dedicated anti tank and more railguns for the price. I find it likely that more dedicated tau armies will opt for the "Big Battlesuit" and more allied contingents will opt for broadsides.

    ReplyDelete
    Replies
    1. Interesting. Could you speak to the Broadside cost increase?

      Delete
    2. If you want your Broadsides to be the same as they are now, they'll cost slightly more.

      Delete
  19. Tau MC Walker... NO.

    That doesn't make any sense. First fix the REGULAR Crisis Suits. 62 points for a standard Crisis suit? A Terminator is a mere 40 and it could wipe the floor with an XV-8.

    Crisis Suit - T5, BS4, Ld 9, W3, and let Shield Generators be a 3++ if it has to cost 20 freakin points.

    Giant suit - no. We dont need another broadside. We need either fast moving suits, or survivable suits or .... just be mobile.


    Those rail cannons could easily be an alternative to a skyray or hammerhead turret.

    In fact it SHOULD be a skyray turret - let it keep the two markerlights but replace the measly 6 seeker missles with anti-air flak cannons with infinite ammo.

    ReplyDelete
    Replies
    1. Perhaps it is a FLYING monstruous creature?

      Delete
    2. ....that clubs things with its Rail gun -.-

      Delete
    3. A standard terminator will not wipe the floor with an xv8 unless they are in cc and even then "wipe the floor" might be an exaggeration.

      Delete
    4. 5 tac squad marines will wipe the floor with a squad of XV8s on the charge.

      Delete
  20. I hope tau get this MC instead of a terrible walker (av11? really? it better be 40 points then).

    Here is hoping the new tau dex offers tons of new options and a few cool new models without being OP.

    If only gw would consult people who actually play tau regularly....oh well, hopefully they did.

    thanks for the rumor update.

    ReplyDelete
  21. These stats are too wishlisty....T6 W4 2+ /4+ + sv... Please...

    ReplyDelete
    Replies
    1. Really? Apart from the toughness that's pretty much lysander, with a worse inv and no eternal warrior!

      Delete
    2. Then again, except for the toughness, it's pretty much Lysander.

      Delete
  22. I'm betting this won't make the final cut, T6 W4 built in 4++? This thing has the survivability to make a nurgle daemon prince jealous. It doesn't seem to fit the army style either. Sitting in the middle of the field enduring direct fire while shooting and not moving? I thought tau was about maneuvering tactics?

    ReplyDelete
  23. It better be 250 points or my nids will be upset... Damn invuln saves.....

    TMybrosef

    ReplyDelete
  24. Maybe the vehicle statline

    AV:11/11/11
    Hullpoints:2

    is for a flyer.

    ReplyDelete
  25. I think that Tau need something at elite or heavy support section.

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...